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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRotationalSpline.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 5.5 KB
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __RotationalSpline_H__
29#define __RotationalSpline_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreQuaternion.h"
33#include "OgreHeaderPrefix.h"
34
35namespace Ogre {
36
37        /** \addtogroup Core
38        *  @{
39        */
40        /** \addtogroup Math
41        *  @{
42        */
43        /** This class interpolates orientations (rotations) along a spline using
44        derivatives of quaternions.
45    @remarks
46        Like the SimpleSpline class, this class is about interpolating values
47        smoothly over a spline. Whilst SimpleSpline deals with positions (the normal
48        sense we think about splines), this class interpolates orientations. The
49        theory is identical, except we're now in 4-dimensional space instead of 3.
50    @par
51        In positional splines, we use the points and tangents on those points to generate
52        control points for the spline. In this case, we use quaternions and derivatives
53        of the quaternions (i.e. the rate and direction of change at each point). This is the
54        same as SimpleSpline since a tangent is a derivative of a position. We effectively
55        generate an extra quaternion in between each actual quaternion which when take with
56        the original quaternion forms the 'tangent' of that quaternion.
57    */
58        class _OgreExport RotationalSpline
59    {
60    public:
61        RotationalSpline();
62        ~RotationalSpline();
63
64        /** Adds a control point to the end of the spline. */
65        void addPoint(const Quaternion& p);
66
67        /** Gets the detail of one of the control points of the spline. */
68        const Quaternion& getPoint(unsigned short index) const;
69
70        /** Gets the number of control points in the spline. */
71        unsigned short getNumPoints(void) const;
72
73        /** Clears all the points in the spline. */
74        void clear(void);
75
76        /** Updates a single point in the spline.
77        @remarks
78            This point must already exist in the spline.
79        */
80        void updatePoint(unsigned short index, const Quaternion& value);
81
82        /** Returns an interpolated point based on a parametric value over the whole series.
83        @remarks
84            Given a t value between 0 and 1 representing the parametric distance along the
85            whole length of the spline, this method returns an interpolated point.
86        @param t Parametric value.
87                @param useShortestPath Defines if rotation should take the shortest possible path
88        */
89        Quaternion interpolate(Real t, bool useShortestPath=true);
90
91        /** Interpolates a single segment of the spline given a parametric value.
92        @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
93        @param t Parametric value
94                @param useShortestPath Defines if rotation should take the shortest possible path
95        */
96        Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true);
97
98        /** Tells the spline whether it should automatically calculate tangents on demand
99            as points are added.
100        @remarks
101            The spline calculates tangents at each point automatically based on the input points.
102            Normally it does this every time a point changes. However, if you have a lot of points
103            to add in one go, you probably don't want to incur this overhead and would prefer to
104            defer the calculation until you are finished setting all the points. You can do this
105            by calling this method with a parameter of 'false'. Just remember to manually call
106            the recalcTangents method when you are done.
107        @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
108            you must call reclacTangents to recalculate them when it best suits.
109        */
110        void setAutoCalculate(bool autoCalc);
111
112        /** Recalculates the tangents associated with this spline.
113        @remarks
114            If you tell the spline not to update on demand by calling setAutoCalculate(false)
115            then you must call this after completing your updates to the spline points.
116        */
117        void recalcTangents(void);
118
119    protected:
120
121        bool mAutoCalc;
122
123
124
125        vector<Quaternion>::type mPoints;
126        vector<Quaternion>::type mTangents;
127
128    };
129
130        /** @} */
131        /** @} */
132
133}
134
135#include "OgreHeaderSuffix.h"
136
137#endif
138
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