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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRoot.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 49.1 KB
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __ROOT__
29#define __ROOT__
30
31// Precompiler options
32#include "OgrePrerequisites.h"
33
34#include "OgreSingleton.h"
35#include "OgreString.h"
36#include "OgreSceneManagerEnumerator.h"
37#include "OgreResourceGroupManager.h"
38#include "OgreLodStrategyManager.h"
39#include "OgreWorkQueue.h"       
40
41#if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
42#include "Android/OgreAndroidLogListener.h"
43#endif
44
45#include <exception>
46
47namespace Ogre
48{
49        /** \addtogroup Core
50        *  @{
51        */
52        /** \addtogroup General
53        *  @{
54        */
55
56    typedef vector<RenderSystem*>::type RenderSystemList;
57       
58    /** The root class of the Ogre system.
59        @remarks
60            The Ogre::Root class represents a starting point for the client
61            application. From here, the application can gain access to the
62            fundamentals of the system, namely the rendering systems
63            available, management of saved configurations, logging, and
64            access to other classes in the system. Acts as a hub from which
65            all other objects may be reached. An instance of Root must be
66            created before any other Ogre operations are called. Once an
67            instance has been created, the same instance is accessible
68            throughout the life of that object by using Root::getSingleton
69            (as a reference) or Root::getSingletonPtr (as a pointer).
70    */
71    class _OgreExport Root : public Singleton<Root>, public RootAlloc
72    {
73        // To allow update of active renderer if
74        // RenderSystem::initialise is used directly
75        friend class RenderSystem;
76        protected:
77        RenderSystemList mRenderers;
78        RenderSystem* mActiveRenderer;
79        String mVersion;
80                String mConfigFileName;
81            bool mQueuedEnd;
82        /// In case multiple render windows are created, only once are the resources loaded.
83        bool mFirstTimePostWindowInit;
84
85        // Singletons
86        LogManager* mLogManager;
87        ControllerManager* mControllerManager;
88        SceneManagerEnumerator* mSceneManagerEnum;
89                typedef deque<SceneManager*>::type SceneManagerStack;
90                SceneManagerStack mSceneManagerStack;
91        DynLibManager* mDynLibManager;
92        ArchiveManager* mArchiveManager;
93        MaterialManager* mMaterialManager;
94        MeshManager* mMeshManager;
95        ParticleSystemManager* mParticleManager;
96        SkeletonManager* mSkeletonManager;
97       
98        ArchiveFactory *mZipArchiveFactory;
99        ArchiveFactory *mEmbeddedZipArchiveFactory;
100        ArchiveFactory *mFileSystemArchiveFactory;
101       
102#if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
103        AndroidLogListener* mAndroidLogger;
104#endif
105       
106                ResourceGroupManager* mResourceGroupManager;
107                ResourceBackgroundQueue* mResourceBackgroundQueue;
108                ShadowTextureManager* mShadowTextureManager;
109                RenderSystemCapabilitiesManager* mRenderSystemCapabilitiesManager;
110        ScriptCompilerManager *mCompilerManager;
111        LodStrategyManager *mLodStrategyManager;
112        PMWorker* mPMWorker;
113        PMInjector* mPMInjector;
114
115        Timer* mTimer;
116        RenderWindow* mAutoWindow;
117        Profiler* mProfiler;
118        HighLevelGpuProgramManager* mHighLevelGpuProgramManager;
119                ExternalTextureSourceManager* mExternalTextureSourceManager;
120        CompositorManager* mCompositorManager;     
121        unsigned long mNextFrame;
122                Real mFrameSmoothingTime;
123                bool mRemoveQueueStructuresOnClear;
124                Real mDefaultMinPixelSize;
125
126        public:
127                typedef vector<DynLib*>::type PluginLibList;
128                typedef vector<Plugin*>::type PluginInstanceList;
129        protected:
130                /// List of plugin DLLs loaded
131        PluginLibList mPluginLibs;
132                /// List of Plugin instances registered
133                PluginInstanceList mPlugins;
134
135                typedef map<String, MovableObjectFactory*>::type MovableObjectFactoryMap;
136                MovableObjectFactoryMap mMovableObjectFactoryMap;
137                uint32 mNextMovableObjectTypeFlag;
138                // stock movable factories
139                MovableObjectFactory* mEntityFactory;
140                MovableObjectFactory* mLightFactory;
141                MovableObjectFactory* mBillboardSetFactory;
142                MovableObjectFactory* mManualObjectFactory;
143                MovableObjectFactory* mBillboardChainFactory;
144                MovableObjectFactory* mRibbonTrailFactory;
145
146                typedef map<String, RenderQueueInvocationSequence*>::type RenderQueueInvocationSequenceMap;
147                RenderQueueInvocationSequenceMap mRQSequenceMap;
148
149                /// Are we initialised yet?
150                bool mIsInitialised;
151
152                WorkQueue* mWorkQueue;
153
154                ///Tells whether blend indices information needs to be passed to the GPU
155                bool mIsBlendIndicesGpuRedundant;
156                ///Tells whether blend weights information needs to be passed to the GPU
157                bool mIsBlendWeightsGpuRedundant;
158
159        /** Method reads a plugins configuration file and instantiates all
160            plugins.
161            @param
162                pluginsfile The file that contains plugins information.
163                Defaults to "plugins.cfg" in release and to "plugins_d.cfg"
164                in debug build.
165        */
166        void loadPlugins(const String& pluginsfile = "plugins" OGRE_BUILD_SUFFIX ".cfg");
167                /** Initialise all loaded plugins - allows plugins to perform actions
168                        once the renderer is initialised.
169                */
170                void initialisePlugins();
171                /** Shuts down all loaded plugins - allows things to be tidied up whilst
172                        all plugins are still loaded.
173                */
174                void shutdownPlugins();
175
176                /** Unloads all loaded plugins.
177        */
178        void unloadPlugins();
179
180        /// Internal method for one-time tasks after first window creation
181        void oneTimePostWindowInit(void);
182
183        /** Set of registered frame listeners */
184        set<FrameListener*>::type mFrameListeners;
185
186        /** Set of frame listeners marked for removal and addition*/
187        set<FrameListener*>::type mRemovedFrameListeners;
188        set<FrameListener*>::type mAddedFrameListeners;
189        void _syncAddedRemovedFrameListeners();
190
191        /** Indicates the type of event to be considered by calculateEventTime(). */
192        enum FrameEventTimeType {
193            FETT_ANY = 0, 
194                        FETT_STARTED = 1, 
195                        FETT_QUEUED = 2, 
196                        FETT_ENDED = 3, 
197                        FETT_COUNT = 4
198        };
199
200        /// Contains the times of recently fired events
201                typedef deque<unsigned long>::type EventTimesQueue;
202        EventTimesQueue mEventTimes[FETT_COUNT];
203
204        /** Internal method for calculating the average time between recently fired events.
205        @param now The current time in ms.
206        @param type The type of event to be considered.
207        */
208        Real calculateEventTime(unsigned long now, FrameEventTimeType type);
209
210                /** Update a set of event times (note, progressive, only call once for each type per frame) */
211                void populateFrameEvent(FrameEventTimeType type, FrameEvent& evtToUpdate);
212
213    public:
214
215        /** Constructor
216        @param pluginFileName The file that contains plugins information.
217            Defaults to "plugins.cfg" in release build and to "plugins_d.cfg"
218            in debug build. May be left blank to ignore.
219                @param configFileName The file that contains the configuration to be loaded.
220                        Defaults to "ogre.cfg", may be left blank to load nothing.
221                @param logFileName The logfile to create, defaults to Ogre.log, may be
222                        left blank if you've already set up LogManager & Log yourself
223                */
224        Root(const String& pluginFileName = "plugins" OGRE_BUILD_SUFFIX ".cfg", 
225                        const String& configFileName = "ogre.cfg", 
226                        const String& logFileName = "Ogre.log");
227        ~Root();
228
229        /** Saves the details of the current configuration
230            @remarks
231                Stores details of the current configuration so it may be
232                restored later on.
233        */
234        void saveConfig(void);
235
236        /** Checks for saved video/sound/etc settings
237            @remarks
238                This method checks to see if there is a valid saved configuration
239                from a previous run. If there is, the state of the system will
240                be restored to that configuration.
241
242            @return
243                If a valid configuration was found, <b>true</b> is returned.
244            @par
245                If there is no saved configuration, or if the system failed
246                with the last config settings, <b>false</b> is returned.
247        */
248        bool restoreConfig(void);
249
250        /** Displays a dialog asking the user to choose system settings.
251            @remarks
252                This method displays the default dialog allowing the user to
253                choose the rendering system, video mode etc. If there is are
254                any settings saved already, they will be restored automatically
255                before displaying the dialogue. When the user accepts a group of
256                settings, this will automatically call Root::setRenderSystem,
257                RenderSystem::setConfigOption and Root::saveConfig with the
258                user's choices. This is the easiest way to get the system
259                configured.
260            @return
261                If the user clicked 'Ok', <b>true</b> is returned.
262            @par
263                If they clicked 'Cancel' (in which case the app should
264                strongly consider terminating), <b>false</b> is returned.
265         */
266        bool showConfigDialog(void);
267
268        /** Adds a new rendering subsystem to the list of available renderers.
269            @remarks
270                Intended for use by advanced users and plugin writers only!
271                Calling this method with a pointer to a valid RenderSystem
272                (subclass) adds a rendering API implementation to the list of
273                available ones. Typical examples would be an OpenGL
274                implementation and a Direct3D implementation.
275            @note
276                <br>This should usually be called from the dllStartPlugin()
277                function of an extension plug-in.
278        */
279        void addRenderSystem(RenderSystem* newRend);
280
281        /** Retrieve a list of the available render systems.
282            @remarks
283                Retrieves a pointer to the list of available renderers as a
284                list of RenderSystem subclasses. Can be used to build a
285                custom settings dialog.
286        */
287        const RenderSystemList& getAvailableRenderers(void);
288
289        /** Retrieve a pointer to the render system by the given name
290            @param
291                name Name of the render system intend to retrieve.
292            @return
293                A pointer to the render system, <b>NULL</b> if no found.
294        */
295        RenderSystem* getRenderSystemByName(const String& name);
296
297        /** Sets the rendering subsystem to be used.
298            @remarks
299                This method indicates to OGRE which rendering system is to be
300                used (e.g. Direct3D, OpenGL etc). This is called
301                automatically by the default config dialog, and when settings
302                are restored from a previous configuraion. If used manually
303                it could be used to set the renderer from a custom settings
304                dialog. Once this has been done, the renderer can be
305                initialised using Root::initialise.
306            @par
307                This method is also called by render systems if they are
308                initialised directly.
309            @param
310                system Pointer to the render system to use.
311            @see
312                RenderSystem
313        */
314        void setRenderSystem(RenderSystem* system);
315
316        /** Retrieve a pointer to the currently selected render system.
317        */
318        RenderSystem* getRenderSystem(void);
319
320        /** Initialises the renderer.
321            @remarks
322                This method can only be called after a renderer has been
323                selected with Root::setRenderSystem, and it will initialise
324                the selected rendering system ready for use.
325            @param
326                autoCreateWindow If true, a rendering window will
327                automatically be created (saving a call to
328                Root::createRenderWindow). The window will be
329                created based on the options currently set on the render
330                system.
331            @return
332                A pointer to the automatically created window, if
333                requested, otherwise <b>NULL</b>.
334        */
335            RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window",
336                                    const String& customCapabilitiesConfig = StringUtil::BLANK);
337
338                /** Returns whether the system is initialised or not. */
339                bool isInitialised(void) const { return mIsInitialised; }
340
341        /** Requests active RenderSystem to use custom RenderSystemCapabilities
342        @remarks
343            This is useful for testing how the RenderSystem would behave on a machine with
344            less advanced GPUs. This method MUST be called before creating the first RenderWindow
345        */
346        void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
347
348                /** Get whether the entire render queue structure should be emptied on clearing,
349                        or whether just the objects themselves should be cleared.
350                */
351                bool getRemoveRenderQueueStructuresOnClear() const { return mRemoveQueueStructuresOnClear; }
352
353                /** Set whether the entire render queue structure should be emptied on clearing,
354                or whether just the objects themselves should be cleared.
355                */
356                void setRemoveRenderQueueStructuresOnClear(bool r) { mRemoveQueueStructuresOnClear = r; }
357
358                /** Register a new SceneManagerFactory, a factory object for creating instances
359                        of specific SceneManagers.
360                @remarks
361                        Plugins should call this to register as new SceneManager providers.
362                */
363                void addSceneManagerFactory(SceneManagerFactory* fact);
364
365                /** Unregister a SceneManagerFactory.
366                */
367                void removeSceneManagerFactory(SceneManagerFactory* fact);
368
369                /** Get more information about a given type of SceneManager.
370                @remarks
371                        The metadata returned tells you a few things about a given type
372                        of SceneManager, which can be created using a factory that has been
373                        registered already.
374                @param typeName The type name of the SceneManager you want to enquire on.
375                        If you don't know the typeName already, you can iterate over the
376                        metadata for all types using getMetaDataIterator.
377                */
378                const SceneManagerMetaData* getSceneManagerMetaData(const String& typeName) const;
379
380                /** Iterate over all types of SceneManager available for construction,
381                        providing some information about each one.
382                */
383                SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator(void) const;
384
385                /** Create a SceneManager instance of a given type.
386                @remarks
387                        You can use this method to create a SceneManager instance of a
388                        given specific type. You may know this type already, or you may
389                        have discovered it by looking at the results from getMetaDataIterator.
390                @note
391                        This method throws an exception if the named type is not found.
392                @param typeName String identifying a unique SceneManager type
393                @param instanceName Optional name to given the new instance that is
394                        created. If you leave this blank, an auto name will be assigned.
395                */
396                SceneManager* createSceneManager(const String& typeName, 
397                        const String& instanceName = StringUtil::BLANK);
398
399                /** Create a SceneManager instance based on scene type support.
400                @remarks
401                        Creates an instance of a SceneManager which supports the scene types
402                        identified in the parameter. If more than one type of SceneManager
403                        has been registered as handling that combination of scene types,
404                        in instance of the last one registered is returned.
405                @note This method always succeeds, if a specific scene manager is not
406                        found, the default implementation is always returned.
407                @param typeMask A mask containing one or more SceneType flags
408                @param instanceName Optional name to given the new instance that is
409                        created. If you leave this blank, an auto name will be assigned.
410                */
411                SceneManager* createSceneManager(SceneTypeMask typeMask, 
412                        const String& instanceName = StringUtil::BLANK);
413
414                /** Destroy an instance of a SceneManager. */
415                void destroySceneManager(SceneManager* sm);
416
417                /** Get an existing SceneManager instance that has already been created,
418                        identified by the instance name.
419                @param instanceName The name of the instance to retrieve.
420                */
421                SceneManager* getSceneManager(const String& instanceName) const;
422
423                /** Determines if a given SceneManager already exists
424                @param instanceName The name of the instance to retrieve.
425                */
426                bool hasSceneManager(const String& instanceName) const;
427                /** Get an iterator over all the existing SceneManager instances. */
428                SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator(void);
429
430        /** Retrieves a reference to the current TextureManager.
431            @remarks
432                This performs the same function as
433                TextureManager::getSingleton, but is provided for convenience
434                particularly to scripting engines.
435            @par
436                Note that a TextureManager will NOT be available until the
437                Ogre system has been initialised by selecting a RenderSystem,
438                calling Root::initialise and a window having been created
439                (this may have been done by initialise if required). This is
440                because the exact runtime subclass which will be implementing
441                the calls will differ depending on the rendering engine
442                selected, and these typically require a window upon which to
443                base texture format decisions.
444        */
445        TextureManager* getTextureManager(void);
446
447        /** Retrieves a reference to the current MeshManager.
448            @remarks
449                This performs the same function as MeshManager::getSingleton
450                and is provided for convenience to scripting engines.
451        */
452        MeshManager* getMeshManager(void);
453
454        /** Utility function for getting a better description of an error
455            code.
456        */
457        String getErrorDescription(long errorNumber);
458
459        /** Registers a FrameListener which will be called back every frame.
460            @remarks
461                A FrameListener is a class which implements methods which
462                will be called every frame.
463            @par
464                See the FrameListener class for more details on the specifics
465                It is imperitive that the instance passed to this method is
466                not destroyed before either the rendering loop ends, or the
467                class is removed from the listening list using
468                removeFrameListener.
469            @note
470                <br>This method can only be called after Root::initialise has
471                been called.
472            @see
473                FrameListener, Root::removeFrameListener
474        */
475        void addFrameListener(FrameListener* newListener);
476
477        /** Removes a FrameListener from the list of listening classes.
478            @see
479                FrameListener, Root::addFrameListener
480        */
481        void removeFrameListener(FrameListener* oldListener);
482
483        /** Queues the end of rendering.
484            @remarks
485                This method will do nothing unless startRendering() has
486                been called, in which case before the next frame is rendered
487                the rendering loop will bail out.
488            @see
489                Root, Root::startRendering
490        */
491        void queueEndRendering(bool state = true);
492
493        /** Check for planned end of rendering.
494            @remarks
495                This method return true if queueEndRendering() was called before.
496            @see
497                Root, Root::queueEndRendering, Root::startRendering
498        */
499        bool endRenderingQueued(void);
500
501        /** Starts / restarts the automatic rendering cycle.
502            @remarks
503                This method begins the automatic rendering of the scene. It
504                will <b>NOT</b> return until the rendering cycle is halted.
505            @par
506                During rendering, any FrameListener classes registered using
507                addFrameListener will be called back for each frame that is
508                to be rendered, These classes can tell OGRE to halt the
509                rendering if required, which will cause this method to
510                return.
511            @note
512                <br>Users of the OGRE library do not have to use this
513                automatic rendering loop. It is there as a convenience and is
514                most useful for high frame rate applications e.g. games. For
515                applications that don't need to constantly refresh the
516                rendering targets (e.g. an editor utility), it is better to
517                manually refresh each render target only when required by
518                calling RenderTarget::update, or if you want to run your own
519                                render loop you can update all targets on demand using
520                                Root::renderOneFrame.
521            @note
522                This frees up the CPU to do other things in between
523                refreshes, since in this case frame rate is less important.
524            @note
525                This method can only be called after Root::initialise has
526                been called.
527        */
528        void startRendering(void);
529
530        /** Render one frame.
531        @remarks
532            Updates all the render targets automatically and then returns,
533            raising frame events before and after.
534        */
535        bool renderOneFrame(void);
536
537                /** Render one frame, with custom frame time information.
538                @remarks
539                Updates all the render targets automatically and then returns,
540                raising frame events before and after - all per-frame times are based on
541                the time value you pass in.
542                */
543                bool renderOneFrame(Real timeSinceLastFrame);
544
545        /** Shuts down the system manually.
546            @remarks
547                This is normally done by Ogre automatically so don't think
548                you have to call this yourself. However this is here for
549                convenience, especially for dealing with unexpected errors or
550                for systems which need to shut down Ogre on demand.
551        */
552        void shutdown(void);
553
554        /** Adds a location to the list of searchable locations for a
555            Resource type.
556            @remarks
557                Resource files (textures, models etc) need to be loaded from
558                specific locations. By calling this method, you add another
559                                search location to the list. Locations added first are preferred
560                                over locations added later.
561            @par
562                Locations can be folders, compressed archives, even perhaps
563                remote locations. Facilities for loading from different
564                locations are provided by plugins which provide
565                implementations of the Archive class.
566                All the application user has to do is specify a 'loctype'
567                string in order to indicate the type of location, which
568                should map onto one of the provided plugins. Ogre comes
569                configured with the 'FileSystem' (folders) and 'Zip' (archive
570                compressed with the pkzip / WinZip etc utilities) types.
571            @par
572                                You can also supply the name of a resource group which should
573                                have this location applied to it. The
574                                ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME group is the
575                                default, and one resource group which will always exist. You
576                                should consider defining resource groups for your more specific
577                                resources (e.g. per level) so that you can control loading /
578                                unloading better.
579            @param
580                name The name of the location, e.g. './data' or
581                '/compressed/gamedata.zip'
582            @param
583                locType A string identifying the location type, e.g.
584                'FileSystem' (for folders), 'Zip' etc. Must map to a
585                registered plugin which deals with this type (FileSystem and
586                Zip should always be available)
587            @param
588                groupName Type of name of the resource group which this location
589                                should apply to; defaults to the General group which applies to
590                                all non-specific resources.
591                        @param
592                                recursive If the resource location has a concept of recursive
593                                directory traversal, enabling this option will mean you can load
594                                resources in subdirectories using only their unqualified name.
595                                The default is to disable this so that resources in subdirectories
596                                with the same name are still unique.
597            @see
598                Archive
599        */
600        void addResourceLocation(const String& name, const String& locType, 
601                        const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, 
602                        bool recursive = false);
603
604                /** Removes a resource location from the list.
605                @see addResourceLocation
606                @param name The name of the resource location as specified in addResourceLocation
607                @param groupName The name of the resource group to which this location
608                        was assigned.
609                */
610                void removeResourceLocation(const String& name, 
611                        const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
612
613                /** Helper method to assist you in creating writeable file streams.
614                @remarks
615                        This is a high-level utility method which you can use to find a place to
616                        save a file more easily. If the filename you specify is either an
617                        absolute or relative filename (ie it includes path separators), then
618                        the file will be created in the normal filesystem using that specification.
619                        If it doesn't, then the method will look for a writeable resource location
620                        via ResourceGroupManager::createResource using the other params provided.
621                @param filename The name of the file to create. If it includes path separators,
622                        the filesystem will be accessed direct. If no path separators are
623                        present the resource system is used, falling back on the raw filesystem after.
624                @param groupName The name of the group in which to create the file, if the
625                        resource system is used
626                @param overwrite If true, an existing file will be overwritten, if false
627                        an error will occur if the file already exists
628                @param locationPattern If the resource group contains multiple locations,
629                        then usually the file will be created in the first writable location. If you
630                        want to be more specific, you can include a location pattern here and
631                        only locations which match that pattern (as determined by StringUtil::match)
632                        will be considered candidates for creation.
633                */
634                DataStreamPtr createFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, 
635                        bool overwrite = false, const String& locationPattern = StringUtil::BLANK);
636
637                /** Helper method to assist you in accessing readable file streams.
638                @remarks
639                        This is a high-level utility method which you can use to find a place to
640                        open a file more easily. It checks the resource system first, and if
641                        that fails falls back on accessing the file system directly.
642                @param filename The name of the file to open.
643                @param groupName The name of the group in which to create the file, if the
644                        resource system is used
645                @param locationPattern If the resource group contains multiple locations,
646                        then usually the file will be created in the first writable location. If you
647                        want to be more specific, you can include a location pattern here and
648                        only locations which match that pattern (as determined by StringUtil::match)
649                        will be considered candidates for creation.
650                */             
651                DataStreamPtr openFileStream(const String& filename, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, 
652                        const String& locationPattern = StringUtil::BLANK);
653
654        /** Generates a packed data version of the passed in ColourValue suitable for
655            use with the current RenderSystem.
656        @remarks
657            Since different render systems have different colour data formats (eg
658            RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
659        @param colour The colour to convert
660        @param pDest Pointer to location to put the result.
661        */
662        void convertColourValue(const ColourValue& colour, uint32* pDest);
663
664        /** Retrieves a pointer to the window that was created automatically
665            @remarks
666                When Root is initialised an optional window is created. This
667                method retrieves a pointer to that window.
668            @note
669                returns a null pointer when Root has not been initialised with
670                the option of creating a window.
671        */
672        RenderWindow* getAutoCreatedWindow(void);
673
674        /** @copydoc RenderSystem::_createRenderWindow
675        */
676                RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height, 
677                        bool fullScreen, const NameValuePairList *miscParams = 0) ;
678
679                /** @copydoc RenderSystem::_createRenderWindows
680                */
681                bool createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
682                        RenderWindowList& createdWindows);
683       
684        /** Detaches a RenderTarget from the active render system
685        and returns a pointer to it.
686        @note
687        If the render target cannot be found, NULL is returned.
688        */
689        RenderTarget* detachRenderTarget( RenderTarget* pWin );
690
691        /** Detaches a named RenderTarget from the active render system
692        and returns a pointer to it.
693        @note
694        If the render target cannot be found, NULL is returned.
695        */
696        RenderTarget* detachRenderTarget( const String & name );
697
698        /** Destroys the given RenderTarget.
699        */
700        void destroyRenderTarget(RenderTarget* target);
701
702        /** Destroys the given named RenderTarget.
703        */
704        void destroyRenderTarget(const String &name);
705
706        /** Retrieves a pointer to a named render target.
707        */
708        RenderTarget * getRenderTarget(const String &name);
709
710                /** Manually load a Plugin contained in a DLL / DSO.
711                 @remarks
712                        Plugins embedded in DLLs can be loaded at startup using the plugin
713                        configuration file specified when you create Root.
714                        This method allows you to load plugin DLLs directly in code.
715                        The DLL in question is expected to implement a dllStartPlugin
716                        method which instantiates a Plugin subclass and calls Root::installPlugin.
717                        It should also implement dllStopPlugin (see Root::unloadPlugin)
718                @param pluginName Name of the plugin library to load
719                */
720                void loadPlugin(const String& pluginName);
721
722                /** Manually unloads a Plugin contained in a DLL / DSO.
723                 @remarks
724                        Plugin DLLs are unloaded at shutdown automatically. This method
725                        allows you to unload plugins in code, but make sure their
726                        dependencies are decoupled first. This method will call the
727                        dllStopPlugin method defined in the DLL, which in turn should call
728                        Root::uninstallPlugin.
729                @param pluginName Name of the plugin library to unload
730                */
731                void unloadPlugin(const String& pluginName);
732
733                /** Install a new plugin.
734                @remarks
735                        This installs a new extension to OGRE. The plugin itself may be loaded
736                        from a DLL / DSO, or it might be statically linked into your own
737                        application. Either way, something has to call this method to get
738                        it registered and functioning. You should only call this method directly
739                        if your plugin is not in a DLL that could otherwise be loaded with
740                        loadPlugin, since the DLL function dllStartPlugin should call this
741                        method when the DLL is loaded.
742                */
743                void installPlugin(Plugin* plugin);
744
745                /** Uninstall an existing plugin.
746                @remarks
747                        This uninstalls an extension to OGRE. Plugins are automatically
748                        uninstalled at shutdown but this lets you remove them early.
749                        If the plugin was loaded from a DLL / DSO you should call unloadPlugin
750                        which should result in this method getting called anyway (if the DLL
751                        is well behaved).
752                */
753                void uninstallPlugin(Plugin* plugin);
754
755                /** Gets a read-only list of the currently installed plugins. */
756                const PluginInstanceList& getInstalledPlugins() const { return mPlugins; }
757
758        /** Gets a pointer to the central timer used for all OGRE timings */
759        Timer* getTimer(void);
760
761        /** Method for raising frame started events.
762        @remarks
763            This method is only for internal use when you use OGRE's inbuilt rendering
764            loop (Root::startRendering). However, if you run your own rendering loop then
765            you should call this method to ensure that FrameListener objects are notified
766            of frame events; processes like texture animation and particle systems rely on
767            this.
768        @par
769            Calling this method also increments the frame number, which is
770            important for keeping some elements of the engine up to date.
771        @note
772            This method takes an event object as a parameter, so you can specify the times
773            yourself. If you are happy for OGRE to automatically calculate the frame time
774            for you, then call the other version of this method with no parameters.
775        @param evt Event object which includes all the timing information which you have
776            calculated for yourself
777        @return False if one or more frame listeners elected that the rendering loop should
778            be terminated, true otherwise.
779        */
780        bool _fireFrameStarted(FrameEvent& evt);
781        /** Method for raising frame rendering queued events.
782        @remarks
783            This method is only for internal use when you use OGRE's inbuilt rendering
784            loop (Root::startRendering). However, if you run your own rendering loop then
785            you should call this method too, to ensure that all state is updated
786                        correctly. You should call it after the windows have been updated
787                        but before the buffers are swapped, or if you are not separating the
788                        update and buffer swap, then after the update just before _fireFrameEnded.
789        */
790        bool _fireFrameRenderingQueued(FrameEvent& evt);
791
792        /** Method for raising frame ended events.
793        @remarks
794            This method is only for internal use when you use OGRE's inbuilt rendering
795            loop (Root::startRendering). However, if you run your own rendering loop then
796            you should call this method to ensure that FrameListener objects are notified
797            of frame events; processes like texture animation and particle systems rely on
798            this.
799        @note
800            This method takes an event object as a parameter, so you can specify the times
801            yourself. If you are happy for OGRE to automatically calculate the frame time
802            for you, then call the other version of this method with no parameters.
803        @param evt Event object which includes all the timing information which you have
804            calculated for yourself
805        @return False if one or more frame listeners elected that the rendering loop should
806            be terminated, true otherwise.
807        */
808        bool _fireFrameEnded(FrameEvent& evt);
809        /** Method for raising frame started events.
810        @remarks
811            This method is only for internal use when you use OGRE's inbuilt rendering
812            loop (Root::startRendering). However, if you run your own rendering loop then
813            you should call this method to ensure that FrameListener objects are notified
814            of frame events; processes like texture animation and particle systems rely on
815            this.
816        @par
817            Calling this method also increments the frame number, which is
818            important for keeping some elements of the engine up to date.
819        @note
820            This method calculates the frame timing information for you based on the elapsed
821            time. If you want to specify elapsed times yourself you should call the other
822            version of this method which takes event details as a parameter.
823        @return False if one or more frame listeners elected that the rendering loop should
824            be terminated, true otherwise.
825        */
826        bool _fireFrameStarted();
827        /** Method for raising frame rendering queued events.
828        @remarks
829            This method is only for internal use when you use OGRE's inbuilt rendering
830            loop (Root::startRendering). However, if you run your own rendering loop then
831            you you may want to call this method too, although nothing in OGRE relies on this
832                        particular event. Really if you're running your own rendering loop at
833                        this level of detail then you can get the same effect as doing your
834                        updates in a frameRenderingQueued callback by just calling
835                        RenderWindow::update with the 'swapBuffers' option set to false.
836        */
837        bool _fireFrameRenderingQueued();
838        /** Method for raising frame ended events.
839        @remarks
840            This method is only for internal use when you use OGRE's inbuilt rendering
841            loop (Root::startRendering). However, if you run your own rendering loop then
842            you should call this method to ensure that FrameListener objects are notified
843            of frame events; processes like texture animation and particle systems rely on
844            this.
845        @note
846            This method calculates the frame timing information for you based on the elapsed
847            time. If you want to specify elapsed times yourself you should call the other
848            version of this method which takes event details as a parameter.
849        @return False if one or more frame listeners elected that the rendering loop should
850            be terminated, true otherwise.
851        */
852        bool _fireFrameEnded();
853
854        /** Gets the number of the next frame to be rendered.
855                @remarks
856                        Note that this is 'next frame' rather than 'current frame' because
857                        it indicates the frame number that current changes made to the scene
858                        will take effect. It is incremented after all rendering commands for
859                        the current frame have been queued, thus reflecting that if you
860                        start performing changes then, you will actually see them in the
861                        next frame. */
862        unsigned long getNextFrameNumber(void) const { return mNextFrame; }
863
864        /** Returns the scene manager currently being used to render a frame.
865        @remarks
866            This is only intended for internal use; it is only valid during the
867            rendering of a frame.
868        */
869        SceneManager* _getCurrentSceneManager(void) const;
870        /** Pushes the scene manager currently being used to render.
871        @remarks
872            This is only intended for internal use.
873        */
874        void _pushCurrentSceneManager(SceneManager* sm);
875                /** Pops the scene manager currently being used to render.
876                @remarks
877                This is only intended for internal use.
878                */
879                void _popCurrentSceneManager(SceneManager* sm);
880
881        /** Internal method used for updating all RenderTarget objects (windows,
882            renderable textures etc) which are set to auto-update.
883        @remarks
884            You don't need to use this method if you're using Ogre's own internal
885            rendering loop (Root::startRendering). If you're running your own loop
886            you may wish to call it to update all the render targets which are
887            set to auto update (RenderTarget::setAutoUpdated). You can also update
888            individual RenderTarget instances using their own update() method.
889                @return false if a FrameListener indicated it wishes to exit the render loop
890        */
891        bool _updateAllRenderTargets(void);
892
893        /** Internal method used for updating all RenderTarget objects (windows,
894            renderable textures etc) which are set to auto-update, with a custom time
895                        passed to the frameRenderingQueued events.
896        @remarks
897            You don't need to use this method if you're using Ogre's own internal
898            rendering loop (Root::startRendering). If you're running your own loop
899            you may wish to call it to update all the render targets which are
900            set to auto update (RenderTarget::setAutoUpdated). You can also update
901            individual RenderTarget instances using their own update() method.
902                @return false if a FrameListener indicated it wishes to exit the render loop
903        */
904        bool _updateAllRenderTargets(FrameEvent& evt);
905
906                /** Create a new RenderQueueInvocationSequence, useful for linking to
907                        Viewport instances to perform custom rendering.
908                @param name The name to give the new sequence
909                */
910                RenderQueueInvocationSequence* createRenderQueueInvocationSequence(
911                        const String& name);
912
913                /** Get a RenderQueueInvocationSequence.
914                @param name The name to identify the sequence
915                */
916                RenderQueueInvocationSequence* getRenderQueueInvocationSequence(
917                        const String& name);
918
919                /** Destroy a RenderQueueInvocationSequence.
920                @remarks
921                        You must ensure that no Viewports are using this sequence.
922                @param name The name to identify the sequence
923                */
924                void destroyRenderQueueInvocationSequence(
925                        const String& name);
926
927                /** Destroy all RenderQueueInvocationSequences.
928                @remarks
929                        You must ensure that no Viewports are using custom sequences.
930                */
931                void destroyAllRenderQueueInvocationSequences(void);
932
933        /** Override standard Singleton retrieval.
934            @remarks
935                Why do we do this? Well, it's because the Singleton
936                implementation is in a .h file, which means it gets compiled
937                into anybody who includes it. This is needed for the
938                Singleton template to work, but we actually only want it
939                compiled into the implementation of the class based on the
940                Singleton, not all of them. If we don't change this, we get
941                link errors when trying to use the Singleton-based class from
942                an outside dll.
943            @par
944                This method just delegates to the template version anyway,
945                but the implementation stays in this single compilation unit,
946                preventing link errors.
947        */
948        static Root& getSingleton(void);
949        /** Override standard Singleton retrieval.
950            @remarks
951                Why do we do this? Well, it's because the Singleton
952                implementation is in a .h file, which means it gets compiled
953                into anybody who includes it. This is needed for the
954                Singleton template to work, but we actually only want it
955                compiled into the implementation of the class based on the
956                Singleton, not all of them. If we don't change this, we get
957                link errors when trying to use the Singleton-based class from
958                an outside dll.
959            @par
960                This method just delegates to the template version anyway,
961                but the implementation stays in this single compilation unit,
962                preventing link errors.
963        */
964        static Root* getSingletonPtr(void);
965
966                /** Clears the history of all event times.
967                @remarks
968                        OGRE stores a history of the last few event times in order to smooth
969                        out any inaccuracies and temporary fluctuations. However, if you
970                        pause or don't render for a little while this can cause a lurch, so
971                        if you're resuming rendering after a break, call this method to reset
972                        the stored times
973                */
974                void clearEventTimes(void);
975
976                /** Sets the period over which OGRE smooths out fluctuations in frame times.
977                @remarks
978                        OGRE by default gives you the raw frame time, but can optionally
979                        smooths it out over several frames, in order to reduce the
980                        noticeable effect of occasional hiccups in framerate.
981                        These smoothed values are passed back as parameters to FrameListener
982                        calls.
983                @par
984                        This method allow you to tweak the smoothing period, and is expressed
985                        in seconds. Setting it to 0 will result in completely unsmoothed
986                        frame times (the default).
987                */
988                void setFrameSmoothingPeriod(Real period) { mFrameSmoothingTime = period; }
989                /** Gets the period over which OGRE smooths out fluctuations in frame times. */
990                Real getFrameSmoothingPeriod(void) const { return mFrameSmoothingTime; }
991
992                /** Register a new MovableObjectFactory which will create new MovableObject
993                        instances of a particular type, as identified by the getType() method.
994                @remarks
995                        Plugin creators can create subclasses of MovableObjectFactory which
996                        construct custom subclasses of MovableObject for insertion in the
997                        scene. This is the primary way that plugins can make custom objects
998                        available.
999                @param fact Pointer to the factory instance
1000                @param overrideExisting Set this to true to override any existing
1001                        factories which are registered for the same type. You should only
1002                        change this if you are very sure you know what you're doing.
1003                */
1004                void addMovableObjectFactory(MovableObjectFactory* fact, 
1005                        bool overrideExisting = false);
1006                /** Removes a previously registered MovableObjectFactory.
1007                @remarks
1008                        All instances of objects created by this factory will be destroyed
1009                        before removing the factory (by calling back the factories
1010                        'destroyInstance' method). The plugin writer is responsible for actually
1011                        destroying the factory.
1012                */
1013                void removeMovableObjectFactory(MovableObjectFactory* fact);
1014                /// Checks whether a factory is registered for a given MovableObject type
1015                bool hasMovableObjectFactory(const String& typeName) const;
1016                /// Get a MovableObjectFactory for the given type
1017                MovableObjectFactory* getMovableObjectFactory(const String& typeName);
1018                /** Allocate the next MovableObject type flag.
1019                @remarks
1020                        This is done automatically if MovableObjectFactory::requestTypeFlags
1021                        returns true; don't call this manually unless you're sure you need to.
1022                */
1023                uint32 _allocateNextMovableObjectTypeFlag(void);
1024
1025                typedef ConstMapIterator<MovableObjectFactoryMap> MovableObjectFactoryIterator;
1026                /** Return an iterator over all the MovableObjectFactory instances currently
1027                        registered.
1028                */
1029                MovableObjectFactoryIterator getMovableObjectFactoryIterator(void) const;
1030
1031                /**
1032                * Gets the number of display monitors.
1033                */
1034                unsigned int getDisplayMonitorCount() const;
1035
1036                /** Get the WorkQueue for processing background tasks.
1037                        You are free to add new requests and handlers to this queue to
1038                        process your custom background tasks using the shared thread pool.
1039                        However, you must remember to assign yourself a new channel through
1040                        which to process your tasks.
1041                */
1042                WorkQueue* getWorkQueue() const { return mWorkQueue; }
1043
1044                /** Replace the current work queue with an alternative.
1045                        You can use this method to replace the internal implementation of
1046                        WorkQueue with  your own, e.g. to externalise the processing of
1047                        background events. Doing so will delete the existing queue and
1048                        replace it with this one.
1049                @param queue The new WorkQueue instance. Root will delete this work queue
1050                        at shutdown, so do not destroy it yourself.
1051                */
1052                void setWorkQueue(WorkQueue* queue);
1053                       
1054                /** Sets whether blend indices information needs to be passed to the GPU.
1055                        When entities use software animation they remove blend information such as
1056                        indices and weights from the vertex buffers sent to the graphic card. This function
1057                        can be used to limit which information is removed.
1058                @param redundant Set to true to remove blend indices information.
1059                */
1060                void setBlendIndicesGpuRedundant(bool redundant) {      mIsBlendIndicesGpuRedundant = redundant; }
1061                /** Returns whether blend indices information needs to be passed to the GPU
1062                see setBlendIndicesGpuRedundant() for more information
1063                */
1064                bool isBlendIndicesGpuRedundant() const { return mIsBlendIndicesGpuRedundant; }
1065
1066                /** Sets whether blend weights information needs to be passed to the GPU.
1067                When entities use software animation they remove blend information such as
1068                indices and weights from the vertex buffers sent to the graphic card. This function
1069                can be used to limit which information is removed.
1070                @param redundant Set to true to remove blend weights information.
1071                */
1072                void setBlendWeightsGpuRedundant(bool redundant) {      mIsBlendWeightsGpuRedundant = redundant; }
1073                /** Returns whether blend weights information needs to be passed to the GPU
1074                see setBlendWeightsGpuRedundant() for more information
1075                */
1076                bool isBlendWeightsGpuRedundant() const { return mIsBlendWeightsGpuRedundant; }
1077       
1078                /** Set the default minimum pixel size for object to be rendered by
1079                @note
1080                        To use this feature see Camera::setUseMinPixelSize()
1081                */
1082                void setDefaultMinPixelSize(Real pixelSize) { mDefaultMinPixelSize = pixelSize; }
1083
1084                /** Get the default minimum pixel size for object to be rendered by
1085                */
1086                Real getDefaultMinPixelSize() { return mDefaultMinPixelSize; }
1087       
1088
1089    };
1090        /** @} */
1091        /** @} */
1092} // Namespace Ogre
1093#endif
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