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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreResourceGroupManager.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef _ResourceGroupManager_H__
29#define _ResourceGroupManager_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreSingleton.h"
33#include "OgreCommon.h"
34#include "OgreDataStream.h"
35#include "OgreResource.h"
36#include "OgreArchive.h"
37#include "OgreIteratorWrappers.h"
38#include <ctime>
39#include "OgreHeaderPrefix.h"
40
41// If X11/Xlib.h gets included before this header (for example it happens when
42// including wxWidgets and FLTK), Status is defined as an int which we don't
43// want as we have an enum named Status.
44#ifdef Status
45#undef Status
46#endif
47
48namespace Ogre {
49
50        /** \addtogroup Core
51        *  @{
52        */
53        /** \addtogroup Resources
54        *  @{
55        */
56        /** This abstract class defines an interface which is called back during
57        resource group loading to indicate the progress of the load.
58        @remarks
59                Resource group loading is in 2 phases - creating resources from
60                declarations (which includes parsing scripts), and loading
61                resources. Note that you don't necessarily have to have both; it
62                is quite possible to just parse all the scripts for a group (see
63                ResourceGroupManager::initialiseResourceGroup, but not to
64                load the resource group.
65                The sequence of events is (* signifies a repeating item):
66                <ul>
67                <li>resourceGroupScriptingStarted</li>
68                <li>scriptParseStarted (*)</li>
69        <li>scriptParseEnded (*)</li>
70                <li>resourceGroupScriptingEnded</li>
71                <li>resourceGroupLoadStarted</li>
72                <li>resourceLoadStarted (*)</li>
73        <li>resourceLoadEnded (*)</li>
74        <li>worldGeometryStageStarted (*)</li>
75        <li>worldGeometryStageEnded (*)</li>
76                <li>resourceGroupLoadEnded</li>
77                <li>resourceGroupPrepareStarted</li>
78                <li>resourcePrepareStarted (*)</li>
79        <li>resourcePrepareEnded (*)</li>
80                <li>resourceGroupPrepareEnded</li>
81                </ul>
82    @note
83        If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
84
85    */
86    class _OgreExport ResourceGroupListener
87    {
88    public:
89        virtual ~ResourceGroupListener() {}
90
91                /** This event is fired when a resource group begins parsing scripts.
92                @note
93                        Remember that if you are loading resources through ResourceBackgroundQueue,
94                        these callbacks will occur in the background thread, so you should
95                        not perform any thread-unsafe actions in this callback if that's the
96                        case (check the group name / script name).
97                @param groupName The name of the group
98                @param scriptCount The number of scripts which will be parsed
99                */
100                virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0;
101                /** This event is fired when a script is about to be parsed.
102                        @param scriptName Name of the to be parsed
103                        @param skipThisScript A boolean passed by reference which is by default set to
104                        false. If the event sets this to true, the script will be skipped and not
105                        parsed. Note that in this case the scriptParseEnded event will not be raised
106                        for this script.
107                */
108                virtual void scriptParseStarted(const String& scriptName, bool& skipThisScript) = 0;
109
110                /** This event is fired when the script has been fully parsed.
111                */
112                virtual void scriptParseEnded(const String& scriptName, bool skipped) = 0;
113                /** This event is fired when a resource group finished parsing scripts. */
114                virtual void resourceGroupScriptingEnded(const String& groupName) = 0;
115
116                /** This event is fired  when a resource group begins preparing.
117                @param groupName The name of the group being prepared
118                @param resourceCount The number of resources which will be prepared, including
119            a number of stages required to prepare any linked world geometry
120                */
121                virtual void resourceGroupPrepareStarted(const String& groupName, size_t resourceCount)
122                { (void)groupName; (void)resourceCount; }
123
124                /** This event is fired when a declared resource is about to be prepared.
125                @param resource Weak reference to the resource prepared.
126                */
127                virtual void resourcePrepareStarted(const ResourcePtr& resource)
128                { (void)resource; }
129
130        /** This event is fired when the resource has been prepared.
131        */
132        virtual void resourcePrepareEnded(void) {}
133        /** This event is fired when a stage of preparing linked world geometry
134            is about to start. The number of stages required will have been
135            included in the resourceCount passed in resourceGroupLoadStarted.
136        @param description Text description of what was just prepared
137        */
138        virtual void worldGeometryPrepareStageStarted(const String& description)
139        { (void)description; }
140
141        /** This event is fired when a stage of preparing linked world geometry
142            has been completed. The number of stages required will have been
143            included in the resourceCount passed in resourceGroupLoadStarted.
144        */
145        virtual void worldGeometryPrepareStageEnded(void) {}
146        /** This event is fired when a resource group finished preparing. */
147        virtual void resourceGroupPrepareEnded(const String& groupName)
148        { (void)groupName; }
149
150                /** This event is fired  when a resource group begins loading.
151                @param groupName The name of the group being loaded
152                @param resourceCount The number of resources which will be loaded, including
153            a number of stages required to load any linked world geometry
154                */
155                virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0;
156                /** This event is fired when a declared resource is about to be loaded.
157                @param resource Weak reference to the resource loaded.
158                */
159                virtual void resourceLoadStarted(const ResourcePtr& resource) = 0;
160        /** This event is fired when the resource has been loaded.
161        */
162        virtual void resourceLoadEnded(void) = 0;
163        /** This event is fired when a stage of loading linked world geometry
164            is about to start. The number of stages required will have been
165            included in the resourceCount passed in resourceGroupLoadStarted.
166        @param description Text description of what was just loaded
167        */
168        virtual void worldGeometryStageStarted(const String& description) = 0;
169        /** This event is fired when a stage of loading linked world geometry
170            has been completed. The number of stages required will have been
171            included in the resourceCount passed in resourceGroupLoadStarted.
172        */
173        virtual void worldGeometryStageEnded(void) = 0;
174        /** This event is fired when a resource group finished loading. */
175                virtual void resourceGroupLoadEnded(const String& groupName) = 0;
176                /** This event is fired when a resource was just created.
177                @param resource Weak reference to the resource created.
178                */
179                virtual void resourceCreated(const ResourcePtr& resource)
180                { (void)resource; }
181                /** This event is fired when a resource is about to be removed.
182                @param resource Weak reference to the resource removed.
183                */
184                virtual void resourceRemove(const ResourcePtr& resource)
185                { (void)resource; }
186    };
187
188        /**
189         @remarks       This class allows users to override resource loading behavior.
190                                By overriding this class' methods, you can change how resources
191                                are loaded and the behavior for resource name collisions.
192        */
193        class ResourceLoadingListener
194        {
195        public:
196                virtual ~ResourceLoadingListener() {}
197
198                /** This event is called when a resource beings loading. */
199                virtual DataStreamPtr resourceLoading(const String &name, const String &group, Resource *resource) = 0;
200
201                /** This event is called when a resource stream has been opened, but not processed yet.
202                @remarks
203                        You may alter the stream if you wish or alter the incoming pointer to point at
204                        another stream if you wish.
205                */
206                virtual void resourceStreamOpened(const String &name, const String &group, Resource *resource, DataStreamPtr& dataStream) = 0;
207
208                /** This event is called when a resource collides with another existing one in a resource manager
209                  */
210                virtual bool resourceCollision(Resource *resource, ResourceManager *resourceManager) = 0;
211        };
212
213    /** This singleton class manages the list of resource groups, and notifying
214        the various resource managers of their obligations to load / unload
215        resources in a group. It also provides facilities to monitor resource
216        loading per group (to do progress bars etc), provided the resources
217        that are required are pre-registered.
218    @par
219        Defining new resource groups,  and declaring the resources you intend to
220        use in advance is optional, however it is a very useful feature. In addition,
221                if a ResourceManager supports the definition of resources through scripts,
222                then this is the class which drives the locating of the scripts and telling
223                the ResourceManager to parse them.
224        @par
225                There are several states that a resource can be in (the concept, not the
226                object instance in this case):
227                <ol>
228                <li><b>Undefined</b>. Nobody knows about this resource yet. It might be
229                in the filesystem, but Ogre is oblivious to it at the moment - there
230                is no Resource instance. This might be because it's never been declared
231                (either in a script, or using ResourceGroupManager::declareResource), or
232                it may have previously been a valid Resource instance but has been
233                removed, either individually through ResourceManager::remove or as a group
234                through ResourceGroupManager::clearResourceGroup.</li>
235                <li><b>Declared</b>. Ogre has some forewarning of this resource, either
236                through calling ResourceGroupManager::declareResource, or by declaring
237                the resource in a script file which is on one of the resource locations
238                which has been defined for a group. There is still no instance of Resource,
239                but Ogre will know to create this resource when
240                ResourceGroupManager::initialiseResourceGroup is called (which is automatic
241                if you declare the resource group before Root::initialise).</li>
242                <li><b>Unloaded</b>. There is now a Resource instance for this resource,
243                although it is not loaded. This means that code which looks for this
244                named resource will find it, but the Resource is not using a lot of memory
245                because it is in an unloaded state. A Resource can get into this state
246                by having just been created by ResourceGroupManager::initialiseResourceGroup
247                (either from a script, or from a call to declareResource), by
248                being created directly from code (ResourceManager::create), or it may
249                have previously been loaded and has been unloaded, either individually
250                through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li>
251                <li><b>Loaded</b>The Resource instance is fully loaded. This may have
252                happened implicitly because something used it, or it may have been
253                loaded as part of a group.</li>
254                </ol>
255                @see ResourceGroupManager::declareResource
256                @see ResourceGroupManager::initialiseResourceGroup
257                @see ResourceGroupManager::loadResourceGroup
258                @see ResourceGroupManager::unloadResourceGroup
259                @see ResourceGroupManager::clearResourceGroup
260    */
261    class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager>, public ResourceAlloc
262    {
263    public:
264        OGRE_AUTO_MUTEX; // public to allow external locking
265                /// Default resource group name
266                static String DEFAULT_RESOURCE_GROUP_NAME;
267        /// Internal resource group name (should be used by OGRE internal only)
268        static String INTERNAL_RESOURCE_GROUP_NAME;
269                /// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.
270                static String AUTODETECT_RESOURCE_GROUP_NAME;
271                /// The number of reference counts held per resource by the resource system
272                static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS;
273        /// Nested struct defining a resource declaration
274        struct ResourceDeclaration
275        {
276            String resourceName;
277            String resourceType;
278            ManualResourceLoader* loader;
279                        NameValuePairList parameters;
280        };
281        /// List of resource declarations
282        typedef list<ResourceDeclaration>::type ResourceDeclarationList;
283                typedef map<String, ResourceManager*>::type ResourceManagerMap;
284                typedef MapIterator<ResourceManagerMap> ResourceManagerIterator;
285                /// Resource location entry
286                struct ResourceLocation
287                {
288                        /// Pointer to the archive which is the destination
289                        Archive* archive;
290                        /// Whether this location was added recursively
291                        bool recursive;
292                };
293                /// List of possible file locations
294                typedef list<ResourceLocation*>::type LocationList;
295
296    protected:
297                /// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents
298        ResourceManagerMap mResourceManagerMap;
299
300                /// Map of loading order (Real) to ScriptLoader, used to order script parsing
301                typedef multimap<Real, ScriptLoader*>::type ScriptLoaderOrderMap;
302                ScriptLoaderOrderMap mScriptLoaderOrderMap;
303
304                typedef vector<ResourceGroupListener*>::type ResourceGroupListenerList;
305        ResourceGroupListenerList mResourceGroupListenerList;
306
307                ResourceLoadingListener *mLoadingListener;
308
309        /// Resource index entry, resourcename->location
310        typedef map<String, Archive*>::type ResourceLocationIndex;
311
312                /// List of resources which can be loaded / unloaded
313                typedef list<ResourcePtr>::type LoadUnloadResourceList;
314                /// Resource group entry
315                struct ResourceGroup
316                {
317                        enum Status
318                        {
319                                UNINITIALSED = 0,
320                                INITIALISING = 1,
321                                INITIALISED = 2,
322                                LOADING = 3,
323                                LOADED = 4
324                        };
325                        /// General mutex for dealing with group content
326                    OGRE_AUTO_MUTEX;
327                        /// Status-specific mutex, separate from content-changing mutex
328                    OGRE_MUTEX(statusMutex);
329                        /// Group name
330                        String name;
331                        /// Group status
332                        Status groupStatus;
333                        /// List of possible locations to search
334                        LocationList locationList;
335                        /// Index of resource names to locations, built for speedy access (case sensitive archives)
336                        ResourceLocationIndex resourceIndexCaseSensitive;
337            /// Index of resource names to locations, built for speedy access (case insensitive archives)
338            ResourceLocationIndex resourceIndexCaseInsensitive;
339                        /// Pre-declared resources, ready to be created
340                        ResourceDeclarationList resourceDeclarations;
341                        /// Created resources which are ready to be loaded / unloaded
342                        // Group by loading order of the type (defined by ResourceManager)
343                        // (e.g. skeletons and materials before meshes)
344                        typedef map<Real, LoadUnloadResourceList*>::type LoadResourceOrderMap;
345                        LoadResourceOrderMap loadResourceOrderMap;
346            /// Linked world geometry, as passed to setWorldGeometry
347            String worldGeometry;
348            /// Scene manager to use with linked world geometry
349            SceneManager* worldGeometrySceneManager;
350                        // in global pool flag - if true the resource will be loaded even a different   group was requested in the load method as a parameter.
351                        bool inGlobalPool;
352
353                        void addToIndex(const String& filename, Archive* arch);
354                        void removeFromIndex(const String& filename, Archive* arch);
355                        void removeFromIndex(Archive* arch);
356
357                };
358        /// Map from resource group names to groups
359        typedef map<String, ResourceGroup*>::type ResourceGroupMap;
360        ResourceGroupMap mResourceGroupMap;
361
362        /// Group name for world resources
363        String mWorldGroupName;
364
365                /** Parses all the available scripts found in the resource locations
366                for the given group, for all ResourceManagers.
367                @remarks
368                        Called as part of initialiseResourceGroup
369                */
370                void parseResourceGroupScripts(ResourceGroup* grp);
371                /** Create all the pre-declared resources.
372                @remarks
373                        Called as part of initialiseResourceGroup
374                */
375                void createDeclaredResources(ResourceGroup* grp);
376                /** Adds a created resource to a group. */
377                void addCreatedResource(ResourcePtr& res, ResourceGroup& group);
378                /** Get resource group */
379                ResourceGroup* getResourceGroup(const String& name);
380                /** Drops contents of a group, leave group there, notify ResourceManagers. */
381                void dropGroupContents(ResourceGroup* grp);
382                /** Delete a group for shutdown - don't notify ResourceManagers. */
383                void deleteGroup(ResourceGroup* grp);
384                /// Internal find method for auto groups
385                ResourceGroup* findGroupContainingResourceImpl(const String& filename);
386                /// Internal event firing method
387                void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount);
388                /// Internal event firing method
389                void fireScriptStarted(const String& scriptName, bool &skipScript);
390        /// Internal event firing method
391        void fireScriptEnded(const String& scriptName, bool skipped);
392                /// Internal event firing method
393                void fireResourceGroupScriptingEnded(const String& groupName);
394        /// Internal event firing method
395                void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount);
396        /// Internal event firing method
397        void fireResourceLoadStarted(const ResourcePtr& resource);
398                /// Internal event firing method
399                void fireResourceLoadEnded(void);
400                /// Internal event firing method
401                void fireResourceGroupLoadEnded(const String& groupName);
402        /// Internal event firing method
403                void fireResourceGroupPrepareStarted(const String& groupName, size_t resourceCount);
404        /// Internal event firing method
405        void fireResourcePrepareStarted(const ResourcePtr& resource);
406                /// Internal event firing method
407                void fireResourcePrepareEnded(void);
408                /// Internal event firing method
409                void fireResourceGroupPrepareEnded(const String& groupName);
410                /// Internal event firing method
411                void fireResourceCreated(const ResourcePtr& resource);
412                /// Internal event firing method
413                void fireResourceRemove(const ResourcePtr& resource);
414                /** Internal modification time retrieval */
415                time_t resourceModifiedTime(ResourceGroup* group, const String& filename);
416
417        /** Find out if the named file exists in a group. Internal use only
418         @param group Pointer to the resource group
419         @param filename Fully qualified name of the file to test for
420         */
421        bool resourceExists(ResourceGroup* group, const String& filename);
422
423                /// Stored current group - optimisation for when bulk loading a group
424                ResourceGroup* mCurrentGroup;
425    public:
426        ResourceGroupManager();
427        virtual ~ResourceGroupManager();
428
429        /** Create a resource group.
430        @remarks
431            A resource group allows you to define a set of resources that can
432            be loaded / unloaded as a unit. For example, it might be all the
433            resources used for the level of a game. There is always one predefined
434            resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
435                        which is typically used to hold all resources which do not need to
436                        be unloaded until shutdown. There is another predefined resource
437            group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too,
438            which should be used by OGRE internal only, the resources created
439            in this group aren't supposed to modify, unload or remove by user.
440            You can create additional ones so that you can control the life of
441            your resources in whichever way you wish.
442                        There is one other predefined value,
443                        ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this
444                        causes the group name to be derived at load time by searching for
445                        the resource in the resource locations of each group in turn.
446        @par
447            Once you have defined a resource group, resources which will be loaded
448                        as part of it are defined in one of 3 ways:
449                        <ol>
450                        <li>Manually through declareResource(); this is useful for scripted
451                                declarations since it is entirely generalised, and does not
452                                create Resource instances right away</li>
453                        <li>Through the use of scripts; some ResourceManager subtypes have
454                                script formats (e.g. .material, .overlay) which can be used
455                                to declare resources</li>
456                        <li>By calling ResourceManager::create to create a resource manually.
457                        This resource will go on the list for it's group and will be loaded
458                        and unloaded with that group</li>
459                        </ol>
460                        You must remember to call initialiseResourceGroup if you intend to use
461                        the first 2 types.
462        @param name The name to give the resource group.
463                @param inGlobalPool if true the resource will be loaded even a different
464                        group was requested in the load method as a parameter.
465        */
466        void createResourceGroup(const String& name, const bool inGlobalPool = true);
467
468
469        /** Initialises a resource group.
470                @remarks
471                        After creating a resource group, adding some resource locations, and
472                        perhaps pre-declaring some resources using declareResource(), but
473                        before you need to use the resources in the group, you
474                        should call this method to initialise the group. By calling this,
475                        you are triggering the following processes:
476                        <ol>
477                        <li>Scripts for all resource types which support scripting are
478                                parsed from the resource locations, and resources within them are
479                                created (but not loaded yet).</li>
480                        <li>Creates all the resources which have just pre-declared using
481                        declareResource (again, these are not loaded yet)</li>
482                        </ol>
483                        So what this essentially does is create a bunch of unloaded Resource entries
484                        in the respective ResourceManagers based on scripts, and resources
485                        you've pre-declared. That means that code looking for these resources
486                        will find them, but they won't be taking up much memory yet, until
487                        they are either used, or they are loaded in bulk using loadResourceGroup.
488                        Loading the resource group in bulk is entirely optional, but has the
489                        advantage of coming with progress reporting as resources are loaded.
490                @par
491                        Failure to call this method means that loadResourceGroup will do
492                        nothing, and any resources you define in scripts will not be found.
493                        Similarly, once you have called this method you won't be able to
494                        pick up any new scripts or pre-declared resources, unless you
495                        call clearResourceGroup, set up declared resources, and call this
496                        method again.
497                @note
498                        When you call Root::initialise, all resource groups that have already been
499                        created are automatically initialised too. Therefore you do not need to
500                        call this method for groups you define and set up before you call
501                        Root::initialise. However, since one of the most useful features of
502                        resource groups is to set them up after the main system initialisation
503                        has occurred (e.g. a group per game level), you must remember to call this
504                        method for the groups you create after this.
505
506                @param name The name of the resource group to initialise
507                */
508                void initialiseResourceGroup(const String& name);
509
510                /** Initialise all resource groups which are yet to be initialised.
511                @see ResourceGroupManager::intialiseResourceGroup
512                */
513                void initialiseAllResourceGroups(void);
514
515                /** Prepares a resource group.
516        @remarks
517                        Prepares any created resources which are part of the named group.
518                        Note that resources must have already been created by calling
519                        ResourceManager::create, or declared using declareResource() or
520                        in a script (such as .material and .overlay). The latter requires
521                        that initialiseResourceGroup has been called.
522               
523                        When this method is called, this class will callback any ResourceGroupListeners
524                        which have been registered to update them on progress.
525        @param name The name of the resource group to prepare.
526                @param prepareMainResources If true, prepares normal resources associated
527                        with the group (you might want to set this to false if you wanted
528                        to just prepare world geometry in bulk)
529                @param prepareWorldGeom If true, prepares any linked world geometry
530                        @see ResourceGroupManager::linkWorldGeometryToResourceGroup
531        */
532        void prepareResourceGroup(const String& name, bool prepareMainResources = true, 
533                        bool prepareWorldGeom = true);
534
535                /** Loads a resource group.
536        @remarks
537                        Loads any created resources which are part of the named group.
538                        Note that resources must have already been created by calling
539                        ResourceManager::create, or declared using declareResource() or
540                        in a script (such as .material and .overlay). The latter requires
541                        that initialiseResourceGroup has been called.
542               
543                        When this method is called, this class will callback any ResourceGroupListeners
544                        which have been registered to update them on progress.
545        @param name The name of the resource group to load.
546                @param loadMainResources If true, loads normal resources associated
547                        with the group (you might want to set this to false if you wanted
548                        to just load world geometry in bulk)
549                @param loadWorldGeom If true, loads any linked world geometry
550                        @see ResourceGroupManager::linkWorldGeometryToResourceGroup
551        */
552        void loadResourceGroup(const String& name, bool loadMainResources = true, 
553                        bool loadWorldGeom = true);
554
555        /** Unloads a resource group.
556        @remarks
557            This method unloads all the resources that have been declared as
558            being part of the named resource group. Note that these resources
559            will still exist in their respective ResourceManager classes, but
560            will be in an unloaded state. If you want to remove them entirely,
561            you should use clearResourceGroup or destroyResourceGroup.
562        @param name The name to of the resource group to unload.
563        @param reloadableOnly If set to true, only unload the resource that is
564            reloadable. Because some resources isn't reloadable, they will be
565            unloaded but can't load them later. Thus, you might not want to them
566            unloaded. Or, you might unload all of them, and then populate them
567            manually later.
568            @see Resource::isReloadable for resource is reloadable.
569        */
570        void unloadResourceGroup(const String& name, bool reloadableOnly = true);
571
572                /** Unload all resources which are not referenced by any other object.
573                @remarks
574                        This method behaves like unloadResourceGroup, except that it only
575                        unloads resources in the group which are not in use, ie not referenced
576                        by other objects. This allows you to free up some memory selectively
577                        whilst still keeping the group around (and the resources present,
578                        just not using much memory).
579                @param name The name of the group to check for unreferenced resources
580                @param reloadableOnly If true (the default), only unloads resources
581                        which can be subsequently automatically reloaded
582                */
583                void unloadUnreferencedResourcesInGroup(const String& name, 
584                        bool reloadableOnly = true);
585
586                /** Clears a resource group.
587                @remarks
588                        This method unloads all resources in the group, but in addition it
589                        removes all those resources from their ResourceManagers, and then
590                        clears all the members from the list. That means after calling this
591                        method, there are no resources declared as part of the named group
592                        any more. Resource locations still persist though.
593        @param name The name to of the resource group to clear.
594                */
595                void clearResourceGroup(const String& name);
596       
597        /** Destroys a resource group, clearing it first, destroying the resources
598            which are part of it, and then removing it from
599            the list of resource groups.
600        @param name The name of the resource group to destroy.
601        */
602        void destroyResourceGroup(const String& name);
603
604                /** Checks the status of a resource group.
605                @remarks
606                        Looks at the state of a resource group.
607                        If initialiseResourceGroup has been called for the resource
608                        group return true, otherwise return false.
609                @param name The name to of the resource group to access.
610                */
611                bool isResourceGroupInitialised(const String& name);
612
613                /** Checks the status of a resource group.
614                @remarks
615                        Looks at the state of a resource group.
616                        If loadResourceGroup has been called for the resource
617                        group return true, otherwise return false.
618                @param name The name to of the resource group to access.
619                */
620                bool isResourceGroupLoaded(const String& name);
621
622                /*** Verify if a resource group exists
623                @param name The name of the resource group to look for
624                */
625                bool resourceGroupExists(const String& name);
626
627        /** Method to add a resource location to for a given resource group.
628        @remarks
629            Resource locations are places which are searched to load resource files.
630            When you choose to load a file, or to search for valid files to load,
631            the resource locations are used.
632        @param name The name of the resource location; probably a directory, zip file, URL etc.
633        @param locType The codename for the resource type, which must correspond to the
634            Archive factory which is providing the implementation.
635        @param resGroup The name of the resource group for which this location is
636            to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the
637                        default group which always exists, and can
638            be used for resources which are unlikely to be unloaded until application
639            shutdown. Otherwise it must be the name of a group; if it
640            has not already been created with createResourceGroup then it is created
641            automatically.
642        @param recursive Whether subdirectories will be searched for files when using
643                        a pattern match (such as *.material), and whether subdirectories will be
644                        indexed. This can slow down initial loading of the archive and searches.
645                        When opening a resource you still need to use the fully qualified name,
646                        this allows duplicate names in alternate paths.
647        */
648        void addResourceLocation(const String& name, const String& locType, 
649            const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false, bool readOnly = true);
650        /** Removes a resource location from the search path. */ 
651        void removeResourceLocation(const String& name, 
652                        const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
653        /** Verify if a resource location exists for the given group. */ 
654                bool resourceLocationExists(const String& name, 
655                        const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
656
657        /** Declares a resource to be a part of a resource group, allowing you
658            to load and unload it as part of the group.
659        @remarks
660            By declaring resources before you attempt to use them, you can
661            more easily control the loading and unloading of those resources
662            by their group. Declaring them also allows them to be enumerated,
663            which means events can be raised to indicate the loading progress
664            (@see ResourceGroupListener). Note that another way of declaring
665                        resources is to use a script specific to the resource type, if
666                        available (e.g. .material).
667                @par
668                        Declared resources are not created as Resource instances (and thus
669                        are not available through their ResourceManager) until initialiseResourceGroup
670                        is called, at which point all declared resources will become created
671                        (but unloaded) Resource instances, along with any resources declared
672                        in scripts in resource locations associated with the group.
673        @param name The resource name.
674        @param resourceType The type of the resource. Ogre comes preconfigured with
675            a number of resource types:
676            <ul>
677            <li>Font</li>
678            <li>GpuProgram</li>
679            <li>HighLevelGpuProgram</li>
680            <li>Material</li>
681            <li>Mesh</li>
682            <li>Skeleton</li>
683            <li>Texture</li>
684            </ul>
685            .. but more can be added by plugin ResourceManager classes.
686        @param groupName The name of the group to which it will belong.
687                @param loadParameters A list of name / value pairs which supply custom
688                        parameters to the resource which will be required before it can
689                        be loaded. These are specific to the resource type.
690        */
691        void declareResource(const String& name, const String& resourceType,
692            const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
693                        const NameValuePairList& loadParameters = NameValuePairList());
694        /** Declares a resource to be a part of a resource group, allowing you
695            to load and unload it as part of the group.
696        @remarks
697            By declaring resources before you attempt to use them, you can
698            more easily control the loading and unloading of those resources
699            by their group. Declaring them also allows them to be enumerated,
700            which means events can be raised to indicate the loading progress
701            (@see ResourceGroupListener). Note that another way of declaring
702            resources is to use a script specific to the resource type, if
703            available (e.g. .material).
704        @par
705            Declared resources are not created as Resource instances (and thus
706            are not available through their ResourceManager) until initialiseResourceGroup
707            is called, at which point all declared resources will become created
708            (but unloaded) Resource instances, along with any resources declared
709            in scripts in resource locations associated with the group.
710        @param name The resource name.
711        @param resourceType The type of the resource. Ogre comes preconfigured with
712            a number of resource types:
713            <ul>
714            <li>Font</li>
715            <li>GpuProgram</li>
716            <li>HighLevelGpuProgram</li>
717            <li>Material</li>
718            <li>Mesh</li>
719            <li>Skeleton</li>
720            <li>Texture</li>
721            </ul>
722            .. but more can be added by plugin ResourceManager classes.
723        @param groupName The name of the group to which it will belong.
724        @param loader Pointer to a ManualResourceLoader implementation which will
725            be called when the Resource wishes to load. If supplied, the resource
726            is manually loaded, otherwise it'll loading from file automatic.
727            @note We don't support declare manually loaded resource without loader
728                here, since it's meaningless.
729        @param loadParameters A list of name / value pairs which supply custom
730            parameters to the resource which will be required before it can
731            be loaded. These are specific to the resource type.
732        */
733        void declareResource(const String& name, const String& resourceType,
734            const String& groupName, ManualResourceLoader* loader,
735            const NameValuePairList& loadParameters = NameValuePairList());
736        /** Undeclare a resource.
737                @remarks
738                        Note that this will not cause it to be unloaded
739            if it is already loaded, nor will it destroy a resource which has
740                        already been created if initialiseResourceGroup has been called already.
741                        Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup
742                        will do that.
743        @param name The name of the resource.
744                @param groupName The name of the group this resource was declared in.
745        */
746        void undeclareResource(const String& name, const String& groupName);
747
748                /** Open a single resource by name and return a DataStream
749                        pointing at the source of the data.
750                @param resourceName The name of the resource to locate.
751                        Even if resource locations are added recursively, you
752                        must provide a fully qualified name to this method. You
753                        can find out the matching fully qualified names by using the
754                        find() method if you need to.
755                @param groupName The name of the resource group; this determines which
756                        locations are searched.
757                @param searchGroupsIfNotFound If true, if the resource is not found in
758                        the group specified, other groups will be searched. If you're
759                        loading a real Resource using this option, you <strong>must</strong>
760                        also provide the resourceBeingLoaded parameter to enable the
761                        group membership to be changed
762                @param resourceBeingLoaded Optional pointer to the resource being
763                        loaded, which you should supply if you want
764                @return Shared pointer to data stream containing the data, will be
765                        destroyed automatically when no longer referenced
766                */
767                DataStreamPtr openResource(const String& resourceName, 
768                        const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
769                        bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0);
770
771                /** Open all resources matching a given pattern (which can contain
772                        the character '*' as a wildcard), and return a collection of
773                        DataStream objects on them.
774                @param pattern The pattern to look for. If resource locations have been
775                        added recursively, subdirectories will be searched too so this
776                        does not need to be fully qualified.
777                @param groupName The resource group; this determines which locations
778                        are searched.
779                @return Shared pointer to a data stream list , will be
780                        destroyed automatically when no longer referenced
781                */
782                DataStreamListPtr openResources(const String& pattern, 
783                        const String& groupName = DEFAULT_RESOURCE_GROUP_NAME);
784               
785        /** List all file or directory names in a resource group.
786        @note
787        This method only returns filenames, you can also retrieve other
788        information using listFileInfo.
789        @param groupName The name of the group
790        @param dirs If true, directory names will be returned instead of file names
791        @return A list of filenames matching the criteria, all are fully qualified
792        */
793        StringVectorPtr listResourceNames(const String& groupName, bool dirs = false);
794
795        /** List all files in a resource group with accompanying information.
796        @param groupName The name of the group
797        @param dirs If true, directory names will be returned instead of file names
798        @return A list of structures detailing quite a lot of information about
799        all the files in the archive.
800        */
801        FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false);
802
803        /** Find all file or directory names matching a given pattern in a
804            resource group.
805        @note
806        This method only returns filenames, you can also retrieve other
807        information using findFileInfo.
808        @param groupName The name of the group
809        @param pattern The pattern to search for; wildcards (*) are allowed
810        @param dirs Set to true if you want the directories to be listed
811            instead of files
812        @return A list of filenames matching the criteria, all are fully qualified
813        */
814        StringVectorPtr findResourceNames(const String& groupName, const String& pattern,
815            bool dirs = false);
816
817        /** Find out if the named file exists in a group.
818        @param group The name of the resource group
819        @param filename Fully qualified name of the file to test for
820        */
821        bool resourceExists(const String& group, const String& filename);
822               
823        /** Find out if the named file exists in any group.
824        @param filename Fully qualified name of the file to test for
825        */
826        bool resourceExistsInAnyGroup(const String& filename);
827
828                /** Find the group in which a resource exists.
829                @param filename Fully qualified name of the file the resource should be
830                        found as
831                @return Name of the resource group the resource was found in. An
832                        exception is thrown if the group could not be determined.
833                */
834                const String& findGroupContainingResource(const String& filename);
835
836        /** Find all files or directories matching a given pattern in a group
837            and get some detailed information about them.
838        @param group The name of the resource group
839        @param pattern The pattern to search for; wildcards (*) are allowed
840        @param dirs Set to true if you want the directories to be listed
841            instead of files
842        @return A list of file information structures for all files matching
843        the criteria.
844        */
845        FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern,
846            bool dirs = false);
847
848                /** Retrieve the modification time of a given file */
849                time_t resourceModifiedTime(const String& group, const String& filename); 
850        /** List all resource locations in a resource group.
851        @param groupName The name of the group
852        @return A list of resource locations matching the criteria
853        */
854        StringVectorPtr listResourceLocations(const String& groupName);
855
856        /** Find all resource location names matching a given pattern in a
857            resource group.
858        @param groupName The name of the group
859        @param pattern The pattern to search for; wildcards (*) are allowed
860        @return A list of resource locations matching the criteria
861        */
862        StringVectorPtr findResourceLocation(const String& groupName, const String& pattern);
863
864                /** Create a new resource file in a given group.
865                @remarks
866                        This method creates a new file in a resource group and passes you back a
867                        writeable stream.
868                @param filename The name of the file to create
869                @param groupName The name of the group in which to create the file
870                @param overwrite If true, an existing file will be overwritten, if false
871                        an error will occur if the file already exists
872                @param locationPattern If the resource group contains multiple locations,
873                        then usually the file will be created in the first writable location. If you
874                        want to be more specific, you can include a location pattern here and
875                        only locations which match that pattern (as determined by StringUtil::match)
876                        will be considered candidates for creation.
877                */
878                DataStreamPtr createResource(const String& filename, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, 
879                        bool overwrite = false, const String& locationPattern = StringUtil::BLANK);
880
881                /** Delete a single resource file.
882                @param filename The name of the file to delete.
883                @param groupName The name of the group in which to search
884                @param locationPattern If the resource group contains multiple locations,
885                        then usually first matching file found in any location will be deleted. If you
886                        want to be more specific, you can include a location pattern here and
887                        only locations which match that pattern (as determined by StringUtil::match)
888                        will be considered candidates for deletion.
889                */
890                void deleteResource(const String& filename, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, 
891                        const String& locationPattern = StringUtil::BLANK);
892
893                /** Delete all matching resource files.
894                @param filePattern The pattern (see StringUtil::match) of the files to delete.
895                @param groupName The name of the group in which to search
896                @param locationPattern If the resource group contains multiple locations,
897                        then usually all matching files in any location will be deleted. If you
898                        want to be more specific, you can include a location pattern here and
899                        only locations which match that pattern (as determined by StringUtil::match)
900                        will be considered candidates for deletion.
901                */
902                void deleteMatchingResources(const String& filePattern, const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, 
903                        const String& locationPattern = StringUtil::BLANK);
904
905                /** Adds a ResourceGroupListener which will be called back during
906            resource loading events.
907        */
908        void addResourceGroupListener(ResourceGroupListener* l);
909        /** Removes a ResourceGroupListener */
910        void removeResourceGroupListener(ResourceGroupListener* l);
911
912        /** Sets the resource group that 'world' resources will use.
913        @remarks
914            This is the group which should be used by SceneManagers implementing
915            world geometry when looking for their resources. Defaults to the
916            DEFAULT_RESOURCE_GROUP_NAME but this can be altered.
917        */
918        void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;}
919
920        /// Gets the resource group that 'world' resources will use.
921        const String& getWorldResourceGroupName(void) const { return mWorldGroupName; }
922
923        /** Associates some world geometry with a resource group, causing it to
924            be loaded / unloaded with the resource group.
925        @remarks
926            You would use this method to essentially defer a call to
927            SceneManager::setWorldGeometry to the time when the resource group
928            is loaded. The advantage of this is that compatible scene managers
929            will include the estimate of the number of loading stages for that
930            world geometry when the resource group begins loading, allowing you
931            to include that in a loading progress report.
932        @param group The name of the resource group
933        @param worldGeometry The parameter which should be passed to setWorldGeometry
934        @param sceneManager The SceneManager which should be called
935        */
936        void linkWorldGeometryToResourceGroup(const String& group, 
937            const String& worldGeometry, SceneManager* sceneManager);
938
939        /** Clear any link to world geometry from a resource group.
940        @remarks
941            Basically undoes a previous call to linkWorldGeometryToResourceGroup.
942        */
943        void unlinkWorldGeometryFromResourceGroup(const String& group);
944
945                        /** Checks the status of a resource group.
946                @remarks
947                        Looks at the state of a resource group.
948                        If loadResourceGroup has been called for the resource
949                        group return true, otherwise return false.
950                @param name The name to of the resource group to access.
951                */
952                bool isResourceGroupInGlobalPool(const String& name);
953
954        /** Shutdown all ResourceManagers, performed as part of clean-up. */
955        void shutdownAll(void);
956
957
958        /** Internal method for registering a ResourceManager (which should be
959            a singleton). Creators of plugins can register new ResourceManagers
960            this way if they wish.
961                @remarks
962                        ResourceManagers that wish to parse scripts must also call
963                        _registerScriptLoader.
964        @param resourceType String identifying the resource type, must be unique.
965        @param rm Pointer to the ResourceManager instance.
966        */
967        void _registerResourceManager(const String& resourceType, ResourceManager* rm);
968
969        /** Internal method for unregistering a ResourceManager.
970                @remarks
971                        ResourceManagers that wish to parse scripts must also call
972                        _unregisterScriptLoader.
973        @param resourceType String identifying the resource type.
974        */
975        void _unregisterResourceManager(const String& resourceType);
976
977                /** Get an iterator over the registered resource managers.
978                */
979                ResourceManagerIterator getResourceManagerIterator()
980                { return ResourceManagerIterator(
981                        mResourceManagerMap.begin(), mResourceManagerMap.end()); }
982
983        /** Internal method for registering a ScriptLoader.
984                @remarks ScriptLoaders parse scripts when resource groups are initialised.
985        @param su Pointer to the ScriptLoader instance.
986        */
987        void _registerScriptLoader(ScriptLoader* su);
988
989        /** Internal method for unregistering a ScriptLoader.
990        @param su Pointer to the ScriptLoader instance.
991        */
992        void _unregisterScriptLoader(ScriptLoader* su);
993
994                /** Method used to directly query for registered script loaders.
995                @param pattern The specific script pattern (e.g. *.material) the script loader handles
996                */
997                ScriptLoader *_findScriptLoader(const String &pattern);
998
999                /** Internal method for getting a registered ResourceManager.
1000                @param resourceType String identifying the resource type.
1001                */
1002                ResourceManager* _getResourceManager(const String& resourceType);
1003
1004                /** Internal method called by ResourceManager when a resource is created.
1005                @param res Weak reference to resource
1006                */
1007                void _notifyResourceCreated(ResourcePtr& res);
1008
1009                /** Internal method called by ResourceManager when a resource is removed.
1010                @param res Weak reference to resource
1011                */
1012                void _notifyResourceRemoved(ResourcePtr& res);
1013
1014                /** Internal method to notify the group manager that a resource has
1015                        changed group (only applicable for autodetect group) */
1016                void _notifyResourceGroupChanged(const String& oldGroup, Resource* res);
1017
1018                /** Internal method called by ResourceManager when all resources
1019                        for that manager are removed.
1020                @param manager Pointer to the manager for which all resources are being removed
1021                */
1022                void _notifyAllResourcesRemoved(ResourceManager* manager);
1023
1024        /** Notify this manager that one stage of world geometry loading has been
1025            started.
1026        @remarks
1027            Custom SceneManagers which load custom world geometry should call this
1028            method the number of times equal to the value they return from
1029            SceneManager::estimateWorldGeometry while loading their geometry.
1030        */
1031        void _notifyWorldGeometryStageStarted(const String& description);
1032        /** Notify this manager that one stage of world geometry loading has been
1033            completed.
1034        @remarks
1035            Custom SceneManagers which load custom world geometry should call this
1036            method the number of times equal to the value they return from
1037            SceneManager::estimateWorldGeometry while loading their geometry.
1038        */
1039        void _notifyWorldGeometryStageEnded(void);
1040
1041                /** Get a list of the currently defined resource groups.
1042                @note This method intentionally returns a copy rather than a reference in
1043                        order to avoid any contention issues in multithreaded applications.
1044                @return A copy of list of currently defined groups.
1045                */
1046                StringVector getResourceGroups(void);
1047                /** Get the list of resource declarations for the specified group name.
1048                @note This method intentionally returns a copy rather than a reference in
1049                        order to avoid any contention issues in multithreaded applications.
1050                @param groupName The name of the group
1051                @return A copy of list of currently defined resources.
1052                */
1053                ResourceDeclarationList getResourceDeclarationList(const String& groupName);
1054
1055                /** Get the list of resource locations for the specified group name.
1056                @param groupName The name of the group
1057                @return The list of resource locations associated with the given group.
1058                */             
1059                const LocationList& getResourceLocationList(const String& groupName);
1060
1061                /// Sets a new loading listener
1062                void setLoadingListener(ResourceLoadingListener *listener);
1063                /// Returns the current loading listener
1064                ResourceLoadingListener *getLoadingListener();
1065
1066                /** Override standard Singleton retrieval.
1067        @remarks
1068        Why do we do this? Well, it's because the Singleton
1069        implementation is in a .h file, which means it gets compiled
1070        into anybody who includes it. This is needed for the
1071        Singleton template to work, but we actually only want it
1072        compiled into the implementation of the class based on the
1073        Singleton, not all of them. If we don't change this, we get
1074        link errors when trying to use the Singleton-based class from
1075        an outside dll.
1076        @par
1077        This method just delegates to the template version anyway,
1078        but the implementation stays in this single compilation unit,
1079        preventing link errors.
1080        */
1081        static ResourceGroupManager& getSingleton(void);
1082        /** Override standard Singleton retrieval.
1083        @remarks
1084        Why do we do this? Well, it's because the Singleton
1085        implementation is in a .h file, which means it gets compiled
1086        into anybody who includes it. This is needed for the
1087        Singleton template to work, but we actually only want it
1088        compiled into the implementation of the class based on the
1089        Singleton, not all of them. If we don't change this, we get
1090        link errors when trying to use the Singleton-based class from
1091        an outside dll.
1092        @par
1093        This method just delegates to the template version anyway,
1094        but the implementation stays in this single compilation unit,
1095        preventing link errors.
1096        */
1097        static ResourceGroupManager* getSingletonPtr(void);
1098
1099    };
1100        /** @} */
1101        /** @} */
1102}
1103
1104#include "OgreHeaderSuffix.h"
1105
1106#endif
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