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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRenderOperation.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.8 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef _RenderOperation_H__
29#define _RenderOperation_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreVertexIndexData.h"
33#include "OgreHeaderPrefix.h"
34
35namespace Ogre {
36
37
38        /** \addtogroup Core
39        *  @{
40        */
41        /** \addtogroup RenderSystem
42        *  @{
43        */
44        /** 'New' rendering operation using vertex buffers. */
45        class _OgrePrivate RenderOperation {
46        public:
47                /// The rendering operation type to perform
48                enum OperationType {
49                        /// A list of points, 1 vertex per point
50            OT_POINT_LIST = 1,
51                        /// A list of lines, 2 vertices per line
52            OT_LINE_LIST = 2,
53                        /// A strip of connected lines, 1 vertex per line plus 1 start vertex
54            OT_LINE_STRIP = 3,
55                        /// A list of triangles, 3 vertices per triangle
56            OT_TRIANGLE_LIST = 4,
57                        /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
58            OT_TRIANGLE_STRIP = 5,
59                        /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
60            OT_TRIANGLE_FAN = 6,
61                        /// Patch control point operations, used with tesselation stages
62                        OT_PATCH_1_CONTROL_POINT        = 7,
63                        OT_PATCH_2_CONTROL_POINT        = 8,
64                        OT_PATCH_3_CONTROL_POINT        = 9,
65                        OT_PATCH_4_CONTROL_POINT        = 10,
66                        OT_PATCH_5_CONTROL_POINT        = 11,
67                        OT_PATCH_6_CONTROL_POINT        = 12,
68                        OT_PATCH_7_CONTROL_POINT        = 13,
69                        OT_PATCH_8_CONTROL_POINT        = 14,
70                        OT_PATCH_9_CONTROL_POINT        = 15,
71                        OT_PATCH_10_CONTROL_POINT       = 16,
72                        OT_PATCH_11_CONTROL_POINT       = 17,
73                        OT_PATCH_12_CONTROL_POINT       = 18,
74                        OT_PATCH_13_CONTROL_POINT       = 19,
75                        OT_PATCH_14_CONTROL_POINT       = 20,
76                        OT_PATCH_15_CONTROL_POINT       = 21,
77                        OT_PATCH_16_CONTROL_POINT       = 22,
78                        OT_PATCH_17_CONTROL_POINT       = 23,
79                        OT_PATCH_18_CONTROL_POINT       = 24,
80                        OT_PATCH_19_CONTROL_POINT       = 25,
81                        OT_PATCH_20_CONTROL_POINT       = 26,
82                        OT_PATCH_21_CONTROL_POINT       = 27,
83                        OT_PATCH_22_CONTROL_POINT       = 28,
84                        OT_PATCH_23_CONTROL_POINT       = 29,
85                        OT_PATCH_24_CONTROL_POINT       = 30,
86                        OT_PATCH_25_CONTROL_POINT       = 31,
87                        OT_PATCH_26_CONTROL_POINT       = 32,
88                        OT_PATCH_27_CONTROL_POINT       = 33,
89                        OT_PATCH_28_CONTROL_POINT       = 34,
90                        OT_PATCH_29_CONTROL_POINT       = 35,
91                        OT_PATCH_30_CONTROL_POINT       = 36,
92                        OT_PATCH_31_CONTROL_POINT       = 37,
93                        OT_PATCH_32_CONTROL_POINT       = 38
94        };
95
96                /// Vertex source data
97                VertexData *vertexData;
98
99                /// The type of operation to perform
100                OperationType operationType;
101
102                /** Specifies whether to use indexes to determine the vertices to use as input. If false, the vertices are
103                 simply read in sequence to define the primitives. If true, indexes are used instead to identify vertices
104                 anywhere in the buffer, and allowing vertices to be used more than once.
105                 If true, then the indexBuffer, indexStart and numIndexes properties must be valid. */
106                bool useIndexes;
107
108                /// Index data - only valid if useIndexes is true
109                IndexData *indexData;
110                /// Debug pointer back to renderable which created this
111                const Renderable* srcRenderable;
112
113                /// The number of instances for the render operation - this option is supported
114                /// in only a part of the render systems.
115                size_t numberOfInstances;
116
117        /** A flag to indicate that it is possible for this operation to use a global
118            vertex instance buffer if available.*/
119        bool useGlobalInstancingVertexBufferIsAvailable;
120
121        RenderOperation() :
122            vertexData(0), operationType(OT_TRIANGLE_LIST), useIndexes(true),
123                indexData(0), srcRenderable(0), numberOfInstances(1),
124                useGlobalInstancingVertexBufferIsAvailable(true) {}
125
126
127        };
128        /** @} */
129        /** @} */
130}
131
132#include "OgreHeaderSuffix.h"
133
134#endif
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