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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreRay.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.5 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __Ray_H_
29#define __Ray_H_
30
31// Precompiler options
32#include "OgrePrerequisites.h"
33
34#include "OgreVector3.h"
35#include "OgrePlaneBoundedVolume.h"
36
37namespace Ogre {
38
39        /** \addtogroup Core
40        *  @{
41        */
42        /** \addtogroup Math
43        *  @{
44        */
45        /** Representation of a ray in space, i.e. a line with an origin and direction. */
46    class _OgreExport Ray
47    {
48    protected:
49        Vector3 mOrigin;
50        Vector3 mDirection;
51    public:
52        Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {}
53        Ray(const Vector3& origin, const Vector3& direction)
54            :mOrigin(origin), mDirection(direction) {}
55
56        /** Sets the origin of the ray. */
57        void setOrigin(const Vector3& origin) {mOrigin = origin;} 
58        /** Gets the origin of the ray. */
59        const Vector3& getOrigin(void) const {return mOrigin;} 
60
61        /** Sets the direction of the ray. */
62        void setDirection(const Vector3& dir) {mDirection = dir;} 
63        /** Gets the direction of the ray. */
64        const Vector3& getDirection(void) const {return mDirection;} 
65
66                /** Gets the position of a point t units along the ray. */
67                Vector3 getPoint(Real t) const { 
68                        return Vector3(mOrigin + (mDirection * t));
69                }
70               
71                /** Gets the position of a point t units along the ray. */
72                Vector3 operator*(Real t) const { 
73                        return getPoint(t);
74                }
75
76                /** Tests whether this ray intersects the given plane.
77                @return A pair structure where the first element indicates whether
78                        an intersection occurs, and if true, the second element will
79                        indicate the distance along the ray at which it intersects.
80                        This can be converted to a point in space by calling getPoint().
81                */
82                std::pair<bool, Real> intersects(const Plane& p) const
83                {
84                        return Math::intersects(*this, p);
85                }
86        /** Tests whether this ray intersects the given plane bounded volume.
87        @return A pair structure where the first element indicates whether
88        an intersection occurs, and if true, the second element will
89        indicate the distance along the ray at which it intersects.
90        This can be converted to a point in space by calling getPoint().
91        */
92        std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const
93        {
94            return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE);
95        }
96                /** Tests whether this ray intersects the given sphere.
97                @return A pair structure where the first element indicates whether
98                        an intersection occurs, and if true, the second element will
99                        indicate the distance along the ray at which it intersects.
100                        This can be converted to a point in space by calling getPoint().
101                */
102                std::pair<bool, Real> intersects(const Sphere& s) const
103                {
104                        return Math::intersects(*this, s);
105                }
106                /** Tests whether this ray intersects the given box.
107                @return A pair structure where the first element indicates whether
108                        an intersection occurs, and if true, the second element will
109                        indicate the distance along the ray at which it intersects.
110                        This can be converted to a point in space by calling getPoint().
111                */
112                std::pair<bool, Real> intersects(const AxisAlignedBox& box) const
113                {
114                        return Math::intersects(*this, box);
115                }
116
117    };
118        /** @} */
119        /** @} */
120
121}
122#endif
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