| [148] | 1 | /* | 
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 | 2 | ----------------------------------------------------------------------------- | 
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 | 3 | This source file is part of OGRE | 
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 | 4 |     (Object-oriented Graphics Rendering Engine) | 
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 | 5 | For the latest info, see http://www.ogre3d.org/ | 
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 | 6 |  | 
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 | 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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 | 8 |  | 
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 | 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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 | 10 | of this software and associated documentation files (the "Software"), to deal | 
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 | 11 | in the Software without restriction, including without limitation the rights | 
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 | 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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 | 13 | copies of the Software, and to permit persons to whom the Software is | 
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 | 14 | furnished to do so, subject to the following conditions: | 
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 | 15 |  | 
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 | 16 | The above copyright notice and this permission notice shall be included in | 
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 | 17 | all copies or substantial portions of the Software. | 
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 | 18 |  | 
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 | 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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 | 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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 | 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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 | 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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 | 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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 | 25 | THE SOFTWARE. | 
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 | 26 | ----------------------------------------------------------------------------- | 
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 | 27 | */ | 
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 | 28 | #ifndef __Ray_H_ | 
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 | 29 | #define __Ray_H_ | 
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 | 30 |  | 
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 | 31 | // Precompiler options | 
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 | 32 | #include "OgrePrerequisites.h" | 
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 | 33 |  | 
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 | 34 | #include "OgreVector3.h" | 
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 | 35 | #include "OgrePlaneBoundedVolume.h" | 
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 | 36 |  | 
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 | 37 | namespace Ogre { | 
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 | 38 |  | 
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 | 39 |         /** \addtogroup Core | 
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 | 40 |         *  @{ | 
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 | 41 |         */ | 
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 | 42 |         /** \addtogroup Math | 
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 | 43 |         *  @{ | 
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 | 44 |         */ | 
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 | 45 |         /** Representation of a ray in space, i.e. a line with an origin and direction. */ | 
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 | 46 |     class _OgreExport Ray | 
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 | 47 |     { | 
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 | 48 |     protected: | 
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 | 49 |         Vector3 mOrigin; | 
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 | 50 |         Vector3 mDirection; | 
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 | 51 |     public: | 
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 | 52 |         Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {} | 
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 | 53 |         Ray(const Vector3& origin, const Vector3& direction) | 
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 | 54 |             :mOrigin(origin), mDirection(direction) {} | 
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 | 55 |  | 
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 | 56 |         /** Sets the origin of the ray. */ | 
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 | 57 |         void setOrigin(const Vector3& origin) {mOrigin = origin;}  | 
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 | 58 |         /** Gets the origin of the ray. */ | 
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 | 59 |         const Vector3& getOrigin(void) const {return mOrigin;}  | 
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 | 60 |  | 
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 | 61 |         /** Sets the direction of the ray. */ | 
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 | 62 |         void setDirection(const Vector3& dir) {mDirection = dir;}  | 
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 | 63 |         /** Gets the direction of the ray. */ | 
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 | 64 |         const Vector3& getDirection(void) const {return mDirection;}  | 
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 | 65 |  | 
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 | 66 |                 /** Gets the position of a point t units along the ray. */ | 
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 | 67 |                 Vector3 getPoint(Real t) const {  | 
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 | 68 |                         return Vector3(mOrigin + (mDirection * t)); | 
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 | 69 |                 } | 
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 | 70 |                  | 
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 | 71 |                 /** Gets the position of a point t units along the ray. */ | 
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 | 72 |                 Vector3 operator*(Real t) const {  | 
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 | 73 |                         return getPoint(t); | 
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 | 74 |                 } | 
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 | 75 |  | 
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 | 76 |                 /** Tests whether this ray intersects the given plane.  | 
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 | 77 |                 @return A pair structure where the first element indicates whether | 
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 | 78 |                         an intersection occurs, and if true, the second element will | 
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 | 79 |                         indicate the distance along the ray at which it intersects.  | 
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 | 80 |                         This can be converted to a point in space by calling getPoint(). | 
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 | 81 |                 */ | 
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 | 82 |                 std::pair<bool, Real> intersects(const Plane& p) const | 
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 | 83 |                 { | 
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 | 84 |                         return Math::intersects(*this, p); | 
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 | 85 |                 } | 
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 | 86 |         /** Tests whether this ray intersects the given plane bounded volume.  | 
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 | 87 |         @return A pair structure where the first element indicates whether | 
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 | 88 |         an intersection occurs, and if true, the second element will | 
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 | 89 |         indicate the distance along the ray at which it intersects.  | 
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 | 90 |         This can be converted to a point in space by calling getPoint(). | 
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 | 91 |         */ | 
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 | 92 |         std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const | 
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 | 93 |         { | 
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 | 94 |             return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE); | 
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 | 95 |         } | 
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 | 96 |                 /** Tests whether this ray intersects the given sphere.  | 
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 | 97 |                 @return A pair structure where the first element indicates whether | 
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 | 98 |                         an intersection occurs, and if true, the second element will | 
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 | 99 |                         indicate the distance along the ray at which it intersects.  | 
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 | 100 |                         This can be converted to a point in space by calling getPoint(). | 
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 | 101 |                 */ | 
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 | 102 |                 std::pair<bool, Real> intersects(const Sphere& s) const | 
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 | 103 |                 { | 
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 | 104 |                         return Math::intersects(*this, s); | 
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 | 105 |                 } | 
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 | 106 |                 /** Tests whether this ray intersects the given box.  | 
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 | 107 |                 @return A pair structure where the first element indicates whether | 
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 | 108 |                         an intersection occurs, and if true, the second element will | 
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 | 109 |                         indicate the distance along the ray at which it intersects.  | 
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 | 110 |                         This can be converted to a point in space by calling getPoint(). | 
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 | 111 |                 */ | 
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 | 112 |                 std::pair<bool, Real> intersects(const AxisAlignedBox& box) const | 
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 | 113 |                 { | 
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 | 114 |                         return Math::intersects(*this, box); | 
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 | 115 |                 } | 
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 | 116 |  | 
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 | 117 |     }; | 
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 | 118 |         /** @} */ | 
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 | 119 |         /** @} */ | 
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 | 120 |  | 
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 | 121 | } | 
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 | 122 | #endif | 
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