| [148] | 1 | /* | 
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 | 2 |  * ----------------------------------------------------------------------------- | 
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 | 3 |  * This source file is part of OGRE | 
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 | 4 |  * (Object-oriented Graphics Rendering Engine) | 
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 | 5 |  * For the latest info, see http://www.ogre3d.org/ | 
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 | 6 |  * | 
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 | 7 |  * Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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 | 8 |  * | 
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 | 9 |  * Permission is hereby granted, free of charge, to any person obtaining a copy | 
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 | 10 |  * of this software and associated documentation files (the "Software"), to deal | 
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 | 11 |  * in the Software without restriction, including without limitation the rights | 
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 | 12 |  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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 | 13 |  * copies of the Software, and to permit persons to whom the Software is | 
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 | 14 |  * furnished to do so, subject to the following conditions: | 
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 | 15 |  * | 
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 | 16 |  * The above copyright notice and this permission notice shall be included in | 
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 | 17 |  * all copies or substantial portions of the Software. | 
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 | 18 |  * | 
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 | 19 |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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 | 20 |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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 | 21 |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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 | 22 |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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 | 23 |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | 24 |  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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 | 25 |  * THE SOFTWARE. | 
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 | 26 |  * ----------------------------------------------------------------------------- | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef __QueuedProgressiveMeshGenerator_H_ | 
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 | 30 | #define __QueuedProgressiveMeshGenerator_H_ | 
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 | 31 |  | 
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 | 32 | #include "OgreProgressiveMeshGenerator.h" | 
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 | 33 | #include "OgreSingleton.h" | 
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 | 34 | #include "OgreWorkQueue.h" | 
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 | 35 | #include "OgreFrameListener.h" | 
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 | 36 |  | 
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 | 37 | namespace Ogre | 
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 | 38 | { | 
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 | 39 |  | 
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 | 40 | /** | 
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 | 41 |  * @brief Request data structure. | 
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 | 42 |  */ | 
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 | 43 | struct PMGenRequest { | 
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 | 44 |         struct VertexBuffer { | 
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 | 45 |                 size_t vertexCount; | 
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 | 46 |                 Vector3* vertexBuffer; | 
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 | 47 |                 VertexBuffer() : | 
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 | 48 |                         vertexBuffer(0) { } | 
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 | 49 |         }; | 
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 | 50 |         struct IndexBuffer { | 
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 | 51 |                 size_t indexSize; | 
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 | 52 |                 size_t indexCount; | 
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 | 53 |                 unsigned char* indexBuffer; // size in bytes = indexSize * indexCount | 
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 | 54 |                 IndexBuffer() : | 
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 | 55 |                         indexBuffer(0) { } | 
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 | 56 |         }; | 
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 | 57 |         struct SubmeshInfo { | 
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 | 58 |                 vector<IndexBuffer>::type genIndexBuffers; // order: lodlevel/generated index buffer | 
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 | 59 |                 IndexBuffer indexBuffer; | 
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 | 60 |                 VertexBuffer vertexBuffer; | 
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 | 61 |                 bool useSharedVertexBuffer; | 
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 | 62 |         }; | 
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 | 63 |         vector<SubmeshInfo>::type submesh; | 
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 | 64 |         VertexBuffer sharedVertexBuffer; | 
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 | 65 |         LodConfig config; | 
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 | 66 |         String meshName; | 
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 | 67 |         ~PMGenRequest(); | 
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 | 68 | }; | 
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 | 69 |  | 
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 | 70 | /** | 
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 | 71 |  * @brief Processes requests. | 
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 | 72 |  */ | 
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 | 73 | class _OgreExport PMWorker : | 
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 | 74 |         public Singleton<PMWorker>, | 
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 | 75 |         private WorkQueue::RequestHandler, | 
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 | 76 |         private ProgressiveMeshGenerator, | 
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 | 77 |         public LodAlloc | 
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 | 78 | { | 
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 | 79 | public: | 
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 | 80 |         PMWorker(); | 
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 | 81 |         virtual ~PMWorker(); | 
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 | 82 |         void addRequestToQueue(PMGenRequest* request); | 
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 | 83 |         void clearPendingLodRequests(); | 
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 | 84 |          | 
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 | 85 |         /** Override standard Singleton retrieval. | 
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 | 86 |   @remarks | 
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 | 87 |   Why do we do this? Well, it's because the Singleton | 
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 | 88 |   implementation is in a .h file, which means it gets compiled | 
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 | 89 |   into anybody who includes it. This is needed for the | 
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 | 90 |   Singleton template to work, but we actually only want it | 
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 | 91 |   compiled into the implementation of the class based on the | 
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 | 92 |   Singleton, not all of them. If we don't change this, we get | 
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 | 93 |   link errors when trying to use the Singleton-based class from | 
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 | 94 |   an outside dll. | 
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 | 95 |   @par | 
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 | 96 |   This method just delegates to the template version anyway, | 
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 | 97 |   but the implementation stays in this single compilation unit, | 
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 | 98 |   preventing link errors. | 
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 | 99 |   */ | 
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 | 100 |   static PMWorker& getSingleton(void); | 
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 | 101 |   /** Override standard Singleton retrieval. | 
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 | 102 |   @remarks | 
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 | 103 |   Why do we do this? Well, it's because the Singleton | 
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 | 104 |   implementation is in a .h file, which means it gets compiled | 
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 | 105 |   into anybody who includes it. This is needed for the | 
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 | 106 |   Singleton template to work, but we actually only want it | 
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 | 107 |   compiled into the implementation of the class based on the | 
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 | 108 |   Singleton, not all of them. If we don't change this, we get | 
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 | 109 |   link errors when trying to use the Singleton-based class from | 
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 | 110 |   an outside dll. | 
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 | 111 |   @par | 
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 | 112 |   This method just delegates to the template version anyway, | 
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 | 113 |   but the implementation stays in this single compilation unit, | 
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 | 114 |   preventing link errors. | 
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 | 115 |   */ | 
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 | 116 |   static PMWorker* getSingletonPtr(void); | 
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 | 117 |          | 
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 | 118 | private: | 
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 | 119 |         PMGenRequest* mRequest; // This is a copy of the current processed request from stack. This is needed to pass it to overloaded functions like bakeLods(). | 
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 | 120 |         ushort mChannelID; | 
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 | 121 |  | 
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 | 122 |         WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ); | 
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 | 123 |         void buildRequest(LodConfig& lodConfigs); | 
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 | 124 |         void tuneContainerSize(); | 
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 | 125 |         void initialize(); | 
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 | 126 |         void addVertexBuffer(const PMGenRequest::VertexBuffer& vertexBuffer, bool useSharedVertexLookup); | 
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 | 127 |         void addIndexBuffer(PMGenRequest::IndexBuffer& indexBuffer, bool useSharedVertexLookup, unsigned short submeshID); | 
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 | 128 |         void bakeLods(); | 
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 | 129 | }; | 
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 | 130 |  | 
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 | 131 | class _OgreExport PMInjectorListener | 
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 | 132 | { | 
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 | 133 | public: | 
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 | 134 |         PMInjectorListener(){} | 
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 | 135 |         virtual ~PMInjectorListener(){} | 
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 | 136 |         virtual bool shouldInject(PMGenRequest* request) = 0; | 
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 | 137 |         virtual void injectionCompleted(PMGenRequest* request) = 0; | 
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 | 138 | }; | 
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 | 139 |  | 
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 | 140 | /** | 
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 | 141 |  * @brief Injects the output of a request to the mesh in a thread safe way. | 
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 | 142 |  */ | 
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 | 143 | class _OgreExport PMInjector : | 
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 | 144 |         public Singleton<PMInjector>, | 
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 | 145 |         public WorkQueue::ResponseHandler, | 
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 | 146 |         public LodAlloc | 
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 | 147 | { | 
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 | 148 | public: | 
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 | 149 |         PMInjector(); | 
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 | 150 |         virtual ~PMInjector(); | 
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 | 151 |          | 
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 | 152 |         /** Override standard Singleton retrieval. | 
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 | 153 |   @remarks | 
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 | 154 |   Why do we do this? Well, it's because the Singleton | 
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 | 155 |   implementation is in a .h file, which means it gets compiled | 
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 | 156 |   into anybody who includes it. This is needed for the | 
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 | 157 |   Singleton template to work, but we actually only want it | 
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 | 158 |   compiled into the implementation of the class based on the | 
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 | 159 |   Singleton, not all of them. If we don't change this, we get | 
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 | 160 |   link errors when trying to use the Singleton-based class from | 
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 | 161 |   an outside dll. | 
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 | 162 |   @par | 
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 | 163 |   This method just delegates to the template version anyway, | 
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 | 164 |   but the implementation stays in this single compilation unit, | 
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 | 165 |   preventing link errors. | 
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 | 166 |   */ | 
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 | 167 |   static PMInjector& getSingleton(void); | 
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 | 168 |   /** Override standard Singleton retrieval. | 
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 | 169 |   @remarks | 
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 | 170 |   Why do we do this? Well, it's because the Singleton | 
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 | 171 |   implementation is in a .h file, which means it gets compiled | 
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 | 172 |   into anybody who includes it. This is needed for the | 
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 | 173 |   Singleton template to work, but we actually only want it | 
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 | 174 |   compiled into the implementation of the class based on the | 
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 | 175 |   Singleton, not all of them. If we don't change this, we get | 
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 | 176 |   link errors when trying to use the Singleton-based class from | 
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 | 177 |   an outside dll. | 
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 | 178 |   @par | 
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 | 179 |   This method just delegates to the template version anyway, | 
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 | 180 |   but the implementation stays in this single compilation unit, | 
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 | 181 |   preventing link errors. | 
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 | 182 |   */ | 
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 | 183 |   static PMInjector* getSingletonPtr(void); | 
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 | 184 |  | 
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 | 185 |         void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ); | 
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 | 186 |  | 
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 | 187 |         void setInjectorListener(PMInjectorListener* injectorListener) {mInjectorListener = injectorListener;} | 
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 | 188 |         void removeInjectorListener() {mInjectorListener = 0;} | 
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 | 189 | protected: | 
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 | 190 |  | 
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 | 191 |         // Copies every generated LOD level to the mesh. | 
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 | 192 |         void inject(PMGenRequest* request); | 
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 | 193 |  | 
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 | 194 |         PMInjectorListener* mInjectorListener; | 
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 | 195 | }; | 
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 | 196 |  | 
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 | 197 | /** | 
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 | 198 |  * @brief Creates a request for the worker. The interface is compatible with ProgressiveMeshGenerator. | 
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 | 199 |  */ | 
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 | 200 | class _OgreExport QueuedProgressiveMeshGenerator : | 
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 | 201 |         public ProgressiveMeshGeneratorBase | 
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 | 202 | { | 
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 | 203 | public: | 
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 | 204 |  | 
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 | 205 |         /// @copydoc ProgressiveMeshGeneratorBase::generateLodLevels | 
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 | 206 |         void generateLodLevels(LodConfig& lodConfig); | 
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 | 207 |  | 
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 | 208 |         virtual ~QueuedProgressiveMeshGenerator(); | 
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 | 209 |  | 
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 | 210 | private: | 
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 | 211 |         void copyVertexBuffer(VertexData* data, PMGenRequest::VertexBuffer& out); | 
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 | 212 |         void copyIndexBuffer(IndexData* data, PMGenRequest::IndexBuffer& out); | 
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 | 213 |         void copyBuffers(Mesh* mesh, PMGenRequest* req); | 
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 | 214 | }; | 
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 | 215 |  | 
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 | 216 | } | 
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 | 217 | #endif | 
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