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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgrePixelCountLodStrategy.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 6.8 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __Pixel_Count_Lod_Strategy_H__
29#define __Pixel_Count_Lod_Strategy_H__
30
31#include "OgrePrerequisites.h"
32
33#include "OgreLodStrategy.h"
34#include "OgreSingleton.h"
35#include "OgreNode.h"
36
37namespace Ogre {
38
39        /** \addtogroup Core
40        *  @{
41        */
42        /** \addtogroup LOD
43        *  @{
44        */
45        /** Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. */
46    class _OgreExport PixelCountLodStrategy : public LodStrategy
47    {
48    protected:
49        /// @copydoc LodStrategy::getValueImpl
50        virtual Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const = 0;
51
52    public:
53        /** Default constructor. */
54        PixelCountLodStrategy(const String& name);
55
56        /// @copydoc LodStrategy::getBaseValue
57        virtual Real getBaseValue() const;
58
59        /// @copydoc LodStrategy::transformBias
60        virtual Real transformBias(Real factor) const;
61
62        /// @copydoc LodStrategy::getIndex
63        virtual ushort getIndex(Real value, const Mesh::MeshLodUsageList& meshLodUsageList) const;
64
65        /// @copydoc LodStrategy::getIndex
66        virtual ushort getIndex(Real value, const Material::LodValueList& materialLodValueList) const;
67
68        /// @copydoc LodStrategy::sort
69        virtual void sort(Mesh::MeshLodUsageList& meshLodUsageList) const;
70
71        /// @copydoc LodStrategy::isSorted
72        virtual bool isSorted(const Mesh::LodValueList& values) const;
73    };
74        /** @} */
75        /** @} */
76
77    class _OgreExport AbsolutePixelCountLodStrategy : public PixelCountLodStrategy, public Singleton<AbsolutePixelCountLodStrategy>
78    {
79    public:
80        /** Default constructor. */
81        AbsolutePixelCountLodStrategy();
82
83        /// @copydoc LodStrategy::getValueImpl
84        Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const;
85
86        /** Override standard Singleton retrieval.
87        @remarks
88        Why do we do this? Well, it's because the Singleton
89        implementation is in a .h file, which means it gets compiled
90        into anybody who includes it. This is needed for the
91        Singleton template to work, but we actually only want it
92        compiled into the implementation of the class based on the
93        Singleton, not all of them. If we don't change this, we get
94        link errors when trying to use the Singleton-based class from
95        an outside dll.
96        @par
97        This method just delegates to the template version anyway,
98        but the implementation stays in this single compilation unit,
99        preventing link errors.
100        */
101        static AbsolutePixelCountLodStrategy& getSingleton(void);
102        /** Override standard Singleton retrieval.
103        @remarks
104        Why do we do this? Well, it's because the Singleton
105        implementation is in a .h file, which means it gets compiled
106        into anybody who includes it. This is needed for the
107        Singleton template to work, but we actually only want it
108        compiled into the implementation of the class based on the
109        Singleton, not all of them. If we don't change this, we get
110        link errors when trying to use the Singleton-based class from
111        an outside dll.
112        @par
113        This method just delegates to the template version anyway,
114        but the implementation stays in this single compilation unit,
115        preventing link errors.
116        */
117        static AbsolutePixelCountLodStrategy* getSingletonPtr(void);
118    };
119    /** @} */
120    /** @} */
121
122    class _OgreExport ScreenRatioPixelCountLodStrategy : public PixelCountLodStrategy, public Singleton<ScreenRatioPixelCountLodStrategy>
123    {
124    public:
125        /** Default constructor. */
126        ScreenRatioPixelCountLodStrategy();
127
128        /// @copydoc LodStrategy::getValueImpl
129        Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const;
130
131        /** Override standard Singleton retrieval.
132        @remarks
133        Why do we do this? Well, it's because the Singleton
134        implementation is in a .h file, which means it gets compiled
135        into anybody who includes it. This is needed for the
136        Singleton template to work, but we actually only want it
137        compiled into the implementation of the class based on the
138        Singleton, not all of them. If we don't change this, we get
139        link errors when trying to use the Singleton-based class from
140        an outside dll.
141        @par
142        This method just delegates to the template version anyway,
143        but the implementation stays in this single compilation unit,
144        preventing link errors.
145        */
146        static ScreenRatioPixelCountLodStrategy& getSingleton(void);
147        /** Override standard Singleton retrieval.
148        @remarks
149        Why do we do this? Well, it's because the Singleton
150        implementation is in a .h file, which means it gets compiled
151        into anybody who includes it. This is needed for the
152        Singleton template to work, but we actually only want it
153        compiled into the implementation of the class based on the
154        Singleton, not all of them. If we don't change this, we get
155        link errors when trying to use the Singleton-based class from
156        an outside dll.
157        @par
158        This method just delegates to the template version anyway,
159        but the implementation stays in this single compilation unit,
160        preventing link errors.
161        */
162        static ScreenRatioPixelCountLodStrategy* getSingletonPtr(void);
163    };
164    /** @} */
165    /** @} */
166
167} // namespace
168
169#endif
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