| [148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __PatchSurface_H__ |
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| 29 | #define __PatchSurface_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreVector3.h" |
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| 34 | #include "OgreString.h" |
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| 35 | #include "OgreRenderOperation.h" |
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| 36 | #include "OgreAxisAlignedBox.h" |
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| 37 | #include "OgreHeaderPrefix.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | /** \addtogroup Core |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** \addtogroup LOD |
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| 45 | * @{ |
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| 46 | */ |
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| 47 | /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch. |
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| 48 | @remarks |
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| 49 | This object will take a list of control points with various assorted data, and will |
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| 50 | subdivide it into a patch mesh. Currently only Bezier curves are supported for defining |
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| 51 | the surface, but other techniques such as NURBS would follow the same basic approach. |
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| 52 | */ |
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| 53 | class _OgreExport PatchSurface : public PatchAlloc |
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| 54 | { |
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| 55 | public: |
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| 56 | PatchSurface(); |
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| 57 | ~PatchSurface(); |
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| 58 | |
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| 59 | enum PatchSurfaceType |
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| 60 | { |
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| 61 | /// A patch defined by a set of bezier curves |
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| 62 | PST_BEZIER |
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| 63 | }; |
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| 64 | |
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| 65 | /// Constant for indicating automatic determination of subdivision level for patches |
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| 66 | enum |
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| 67 | { |
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| 68 | AUTO_LEVEL = -1 |
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| 69 | }; |
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| 70 | |
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| 71 | enum VisibleSide { |
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| 72 | /// The side from which u goes right and v goes up (as in texture coords) |
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| 73 | VS_FRONT, |
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| 74 | /// The side from which u goes right and v goes down (reverse of texture coords) |
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| 75 | VS_BACK, |
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| 76 | /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals |
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| 77 | VS_BOTH |
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| 78 | }; |
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| 79 | /** Sets up the surface by defining it's control points, type and initial subdivision level. |
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| 80 | @remarks |
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| 81 | This method initialises the surface by passing it a set of control points. The type of curves to be used |
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| 82 | are also defined here, although the only supported option currently is a bezier patch. You can also |
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| 83 | specify a global subdivision level here if you like, although it is recommended that the parameter |
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| 84 | is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the |
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| 85 | curvature of the surface) |
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| 86 | @param |
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| 87 | controlPointBuffer A pointer to a buffer containing the vertex data which defines control points |
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| 88 | of the curves rather than actual vertices. Note that you are expected to provide not |
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| 89 | just position information, but potentially normals and texture coordinates too. The |
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| 90 | format of the buffer is defined in the VertexDeclaration parameter |
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| 91 | @param |
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| 92 | declaration VertexDeclaration describing the contents of the buffer. |
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| 93 | Note this declaration must _only_ draw on buffer source 0! |
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| 94 | @param |
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| 95 | width Specifies the width of the patch in control points. |
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| 96 | @param |
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| 97 | height Specifies the height of the patch in control points. |
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| 98 | @param |
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| 99 | pType The type of surface - currently only PST_BEZIER is supported |
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| 100 | @param |
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| 101 | uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision, |
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| 102 | do it here, otherwise let the system decide. |
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| 103 | @param |
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| 104 | visibleSide Determines which side of the patch (or both) triangles are generated for. |
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| 105 | */ |
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| 106 | void defineSurface(void* controlPointBuffer, |
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| 107 | VertexDeclaration *declaration, size_t width, size_t height, |
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| 108 | PatchSurfaceType pType = PST_BEZIER, |
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| 109 | size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL, |
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| 110 | VisibleSide visibleSide = VS_FRONT); |
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| 111 | |
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| 112 | /** Based on a previous call to defineSurface, establishes the number of vertices required |
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| 113 | to hold this patch at the maximum detail level. |
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| 114 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
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| 115 | |
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| 116 | */ |
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| 117 | size_t getRequiredVertexCount(void) const; |
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| 118 | /** Based on a previous call to defineSurface, establishes the number of indexes required |
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| 119 | to hold this patch at the maximum detail level. |
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| 120 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
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| 121 | |
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| 122 | */ |
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| 123 | size_t getRequiredIndexCount(void) const; |
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| 124 | |
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| 125 | /** Gets the current index count based on the current subdivision level. */ |
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| 126 | size_t getCurrentIndexCount(void) const; |
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| 127 | /// Returns the index offset used by this buffer to write data into the buffer |
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| 128 | size_t getIndexOffset(void) const { return mIndexOffset; } |
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| 129 | /// Returns the vertex offset used by this buffer to write data into the buffer |
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| 130 | size_t getVertexOffset(void) const { return mVertexOffset; } |
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| 131 | |
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| 132 | |
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| 133 | /** Gets the bounds of this patch, only valid after calling defineSurface. */ |
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| 134 | const AxisAlignedBox& getBounds(void) const; |
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| 135 | /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface |
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| 136 | has been called. */ |
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| 137 | Real getBoundingSphereRadius(void) const; |
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| 138 | /** Tells the system to build the mesh relating to the surface into externally created |
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| 139 | buffers. |
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| 140 | @remarks |
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| 141 | The VertexDeclaration of the vertex buffer must be identical to the one passed into |
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| 142 | defineSurface. In addition, there must be enough space in the buffer to |
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| 143 | accommodate the patch at full detail level; you should call getRequiredVertexCount |
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| 144 | and getRequiredIndexCount to determine this. This method does not create an internal |
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| 145 | mesh for this patch and so getMesh will return null if you call it after building the |
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| 146 | patch this way. |
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| 147 | @param destVertexBuffer The destination vertex buffer in which to build the patch. |
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| 148 | @param vertexStart The offset at which to start writing vertices for this patch |
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| 149 | @param destIndexBuffer The destination index buffer in which to build the patch. |
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| 150 | @param indexStart The offset at which to start writing indexes for this patch |
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| 151 | |
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| 152 | */ |
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| 153 | void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart, |
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| 154 | HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart); |
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| 155 | |
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| 156 | /** Alters the level of subdivision for this surface. |
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| 157 | @remarks |
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| 158 | This method changes the proportionate detail level of the patch; since |
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| 159 | the U and V directions can have different subdivision levels, this method |
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| 160 | takes a single Real value where 0 is the minimum detail (the control points) |
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| 161 | and 1 is the maximum detail level as supplied to the original call to |
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| 162 | defineSurface. |
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| 163 | */ |
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| 164 | void setSubdivisionFactor(Real factor); |
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| 165 | |
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| 166 | /** Gets the current level of subdivision. */ |
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| 167 | Real getSubdivisionFactor(void) const; |
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| 168 | |
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| 169 | void* getControlPointBuffer(void) const |
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| 170 | { |
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| 171 | return mControlPointBuffer; |
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| 172 | } |
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| 173 | /** Convenience method for telling the patch that the control points have been |
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| 174 | deleted, since once the patch has been built they are not required. */ |
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| 175 | void notifyControlPointBufferDeallocated(void) { |
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| 176 | mControlPointBuffer = 0; |
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| 177 | } |
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| 178 | protected: |
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| 179 | /// Vertex declaration describing the control point buffer |
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| 180 | VertexDeclaration* mDeclaration; |
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| 181 | /// Buffer containing the system-memory control points |
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| 182 | void* mControlPointBuffer; |
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| 183 | /// Type of surface |
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| 184 | PatchSurfaceType mType; |
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| 185 | /// Width in control points |
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| 186 | size_t mCtlWidth; |
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| 187 | /// Height in control points |
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| 188 | size_t mCtlHeight; |
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| 189 | /// TotalNumber of control points |
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| 190 | size_t mCtlCount; |
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| 191 | /// U-direction subdivision level |
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| 192 | size_t mULevel; |
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| 193 | /// V-direction subdivision level |
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| 194 | size_t mVLevel; |
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| 195 | /// Max subdivision level |
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| 196 | size_t mMaxULevel; |
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| 197 | size_t mMaxVLevel; |
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| 198 | /// Width of the subdivided mesh (big enough for max level) |
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| 199 | size_t mMeshWidth; |
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| 200 | /// Height of the subdivided mesh (big enough for max level) |
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| 201 | size_t mMeshHeight; |
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| 202 | /// Which side is visible |
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| 203 | VisibleSide mVSide; |
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| 204 | |
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| 205 | Real mSubdivisionFactor; |
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| 206 | |
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| 207 | vector<Vector3>::type mVecCtlPoints; |
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| 208 | |
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| 209 | /** Internal method for finding the subdivision level given 3 control points. |
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| 210 | */ |
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| 211 | size_t findLevel( Vector3& a, Vector3& b, Vector3& c); |
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| 212 | |
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| 213 | void distributeControlPoints(void* lockedBuffer); |
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| 214 | void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations); |
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| 215 | void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex); |
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| 216 | void makeTriangles(void); |
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| 217 | |
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| 218 | size_t getAutoULevel(bool forMax = false); |
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| 219 | size_t getAutoVLevel(bool forMax = false); |
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| 220 | |
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| 221 | HardwareVertexBufferSharedPtr mVertexBuffer; |
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| 222 | HardwareIndexBufferSharedPtr mIndexBuffer; |
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| 223 | size_t mVertexOffset; |
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| 224 | size_t mIndexOffset; |
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| 225 | size_t mRequiredVertexCount; |
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| 226 | size_t mRequiredIndexCount; |
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| 227 | size_t mCurrIndexCount; |
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| 228 | |
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| 229 | AxisAlignedBox mAABB; |
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| 230 | Real mBoundingSphere; |
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| 231 | |
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| 232 | |
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| 233 | |
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| 234 | }; |
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| 235 | |
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| 236 | /** @} */ |
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| 237 | /** @} */ |
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| 238 | |
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| 239 | } // namespace |
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| 240 | |
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| 241 | #include "OgreHeaderSuffix.h" |
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| 242 | |
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| 243 | #endif |
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