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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreParticleSystemRenderer.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 5.9 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __ParticleSystemRenderer_H__
29#define __ParticleSystemRenderer_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreStringInterface.h"
33#include "OgreFactoryObj.h"
34#include "OgreRenderQueue.h"
35#include "OgreCommon.h"
36#include "OgreRenderable.h"
37
38namespace Ogre {
39
40        /** \addtogroup Core
41        *  @{
42        */
43        /** \addtogroup Effects
44        *  @{
45        */
46        /** Abstract class defining the interface required to be implemented
47        by classes which provide rendering capability to ParticleSystem instances.
48    */
49    class _OgreExport ParticleSystemRenderer : public StringInterface, public FXAlloc
50    {
51    public:
52        /// Constructor
53        ParticleSystemRenderer() {}
54        /// Destructor
55        virtual ~ParticleSystemRenderer() {}
56
57        /** Gets the type of this renderer - must be implemented by subclasses */
58                virtual const String& getType(void) const = 0;
59
60                /** Delegated to by ParticleSystem::_updateRenderQueue
61        @remarks
62            The subclass must update the render queue using whichever Renderable
63            instance(s) it wishes.
64        */
65        virtual void _updateRenderQueue(RenderQueue* queue, 
66            list<Particle*>::type& currentParticles, bool cullIndividually) = 0;
67
68        /** Sets the material this renderer must use; called by ParticleSystem. */
69        virtual void _setMaterial(MaterialPtr& mat) = 0;
70        /** Delegated to by ParticleSystem::_notifyCurrentCamera */
71        virtual void _notifyCurrentCamera(Camera* cam) = 0;
72        /** Delegated to by ParticleSystem::_notifyAttached */
73        virtual void _notifyAttached(Node* parent, bool isTagPoint = false) = 0;
74        /** Optional callback notified when particles are rotated */
75        virtual void _notifyParticleRotated(void) {}
76        /** Optional callback notified when particles are resized individually */
77        virtual void _notifyParticleResized(void) {}
78        /** Tells the renderer that the particle quota has changed */
79        virtual void _notifyParticleQuota(size_t quota) = 0;
80        /** Tells the renderer that the particle default size has changed */
81        virtual void _notifyDefaultDimensions(Real width, Real height) = 0;
82        /** Optional callback notified when particle emitted */
83        virtual void _notifyParticleEmitted(Particle* particle) {}
84        /** Optional callback notified when particle expired */
85        virtual void _notifyParticleExpired(Particle* particle) {}
86        /** Optional callback notified when particles moved */
87        virtual void _notifyParticleMoved(list<Particle*>::type& currentParticles) {}
88        /** Optional callback notified when particles cleared */
89        virtual void _notifyParticleCleared(list<Particle*>::type& currentParticles) {}
90                /** Create a new ParticleVisualData instance for attachment to a particle.
91                @remarks
92                        If this renderer needs additional data in each particle, then this should
93                        be held in an instance of a subclass of ParticleVisualData, and this method
94                        should be overridden to return a new instance of it. The default
95                        behaviour is to return null.
96                */
97                virtual ParticleVisualData* _createVisualData(void) { return 0; }
98                /** Destroy a ParticleVisualData instance.
99                @remarks
100                        If this renderer needs additional data in each particle, then this should
101                        be held in an instance of a subclass of ParticleVisualData, and this method
102                        should be overridden to destroy an instance of it. The default
103                        behaviour is to do nothing.
104                */
105                virtual void _destroyVisualData(ParticleVisualData* vis) { assert (vis == 0); }
106
107                /** Sets which render queue group this renderer should target with it's
108                        output.
109                */
110                virtual void setRenderQueueGroup(uint8 queueID) = 0;
111                /** Sets which render queue group and priority this renderer should target with it's
112                        output.
113                */
114                virtual void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) = 0;
115
116                /** Setting carried over from ParticleSystem.
117                */
118                virtual void setKeepParticlesInLocalSpace(bool keepLocal) = 0;
119
120        /** Gets the desired particles sort mode of this renderer */
121        virtual SortMode _getSortMode(void) const = 0;
122
123                /** Required method to allow the renderer to communicate the Renderables
124                        it will be using to render the system to a visitor.
125                @see MovableObject::visitRenderables
126                */
127                virtual void visitRenderables(Renderable::Visitor* visitor, 
128                        bool debugRenderables = false) = 0;
129
130    };
131
132    /** Abstract class definition of a factory object for ParticleSystemRenderer. */
133    class _OgreExport ParticleSystemRendererFactory : public FactoryObj<ParticleSystemRenderer>, public FXAlloc
134    {
135    public:
136        // No methods, must just override all methods inherited from FactoryObj
137    };
138        /** @} */
139        /** @} */
140
141}
142
143#endif
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