| [148] | 1 | /* | 
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 | 2 | ----------------------------------------------------------------------------- | 
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 | 3 | This source file is part of OGRE | 
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 | 4 | (Object-oriented Graphics Rendering Engine) | 
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 | 5 | For the latest info, see http://www.ogre3d.org/ | 
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 | 6 |  | 
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 | 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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 | 8 |  | 
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 | 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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 | 10 | of this software and associated documentation files (the "Software"), to deal | 
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 | 11 | in the Software without restriction, including without limitation the rights | 
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 | 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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 | 13 | copies of the Software, and to permit persons to whom the Software is | 
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 | 14 | furnished to do so, subject to the following conditions: | 
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 | 15 |  | 
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 | 16 | The above copyright notice and this permission notice shall be included in | 
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 | 17 | all copies or substantial portions of the Software. | 
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 | 18 |  | 
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 | 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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 | 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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 | 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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 | 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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 | 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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 | 25 | THE SOFTWARE. | 
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 | 26 | ----------------------------------------------------------------------------- | 
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 | 27 | */ | 
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 | 28 | #ifndef __ParticleAffector_H__ | 
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 | 29 | #define __ParticleAffector_H__ | 
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 | 30 |  | 
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 | 31 | #include "OgrePrerequisites.h" | 
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 | 32 | #include "OgreString.h" | 
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 | 33 | #include "OgreStringInterface.h" | 
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 | 34 | #include "OgreHeaderPrefix.h" | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 | namespace Ogre { | 
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 | 38 |  | 
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 | 39 |         /** \addtogroup Core | 
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 | 40 |         *  @{ | 
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 | 41 |         */ | 
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 | 42 |         /** \addtogroup Effects | 
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 | 43 |         *  @{ | 
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 | 44 |         */ | 
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 | 45 | /** Abstract class defining the interface to be implemented by particle affectors. | 
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 | 46 |     @remarks | 
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 | 47 |         Particle affectors modify particles in a particle system over their lifetime. They can be | 
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 | 48 |         grouped into types, e.g. 'vector force' affectors, 'fader' affectors etc; each type will  | 
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 | 49 |         modify particles in a different way, using different parameters. | 
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 | 50 |     @par | 
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 | 51 |         Because there are so many types of affectors you could use, OGRE chooses not to dictate | 
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 | 52 |         the available types. It comes with some in-built, but allows plugins or applications to extend the affector types available. | 
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 | 53 |         This is done by subclassing ParticleAffector to have the appropriate emission behaviour you want, | 
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 | 54 |         and also creating a subclass of ParticleAffectorFactory which is responsible for creating instances  | 
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 | 55 |         of your new affector type. You register this factory with the ParticleSystemManager using | 
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 | 56 |         addAffectorFactory, and from then on affectors of this type can be created either from code or through | 
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 | 57 |         text particle scripts by naming the type. | 
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 | 58 |     @par | 
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 | 59 |         This same approach is used for ParticleEmitters (which are the source of particles in a system). | 
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 | 60 |         This means that OGRE is particularly flexible when it comes to creating particle system effects, | 
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 | 61 |         with literally infinite combinations of affector and affector types, and parameters within those | 
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 | 62 |         types. | 
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 | 63 |     */ | 
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 | 64 |     class _OgreExport ParticleAffector : public StringInterface, public FXAlloc | 
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 | 65 |     { | 
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 | 66 |     protected: | 
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 | 67 |         /// Name of the type of affector, MUST be initialised by subclasses | 
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 | 68 |         String mType; | 
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 | 69 |  | 
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 | 70 |         /** Internal method for setting up the basic parameter definitions for a subclass.  | 
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 | 71 |         @remarks | 
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 | 72 |             Because StringInterface holds a dictionary of parameters per class, subclasses need to | 
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 | 73 |             call this to ask the base class to add it's parameters to their dictionary as well. | 
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 | 74 |             Can't do this in the constructor because that runs in a non-virtual context. | 
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 | 75 |         @par | 
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 | 76 |             The subclass must have called it's own createParamDictionary before calling this method. | 
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 | 77 |         */ | 
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 | 78 |         void addBaseParameters(void) { /* actually do nothing - for future possible use */ } | 
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 | 79 |  | 
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 | 80 |         ParticleSystem* mParent; | 
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 | 81 |     public: | 
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 | 82 |         ParticleAffector(ParticleSystem* parent): mParent(parent) {} | 
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 | 83 |  | 
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 | 84 |         /** Virtual destructor essential. */ | 
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 | 85 |         virtual ~ParticleAffector(); | 
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 | 86 |  | 
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 | 87 |         /** Method called to allow the affector to initialize all newly created particles in the system. | 
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 | 88 |         @remarks | 
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 | 89 |             This is where the affector gets the chance to initialize it's effects to the particles of a system. | 
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 | 90 |             The affector is expected to initialize some or all of the particles in the system | 
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 | 91 |             passed to it, depending on the affector's approach. | 
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 | 92 |         @param | 
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 | 93 |             pParticle Pointer to a Particle to initialize. | 
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 | 94 |         */ | 
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 | 95 |                 virtual void _initParticle(Particle* pParticle) | 
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 | 96 |                 { | 
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 | 97 |                     /* by default do nothing */ | 
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 | 98 |                     (void)pParticle; | 
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 | 99 |                 } | 
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 | 100 |  | 
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 | 101 |         /** Method called to allow the affector to 'do it's stuff' on all active particles in the system. | 
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 | 102 |         @remarks | 
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 | 103 |             This is where the affector gets the chance to apply it's effects to the particles of a system. | 
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 | 104 |             The affector is expected to apply it's effect to some or all of the particles in the system | 
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 | 105 |             passed to it, depending on the affector's approach. | 
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 | 106 |         @param | 
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 | 107 |             pSystem Pointer to a ParticleSystem to affect. | 
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 | 108 |         @param | 
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 | 109 |             timeElapsed The number of seconds which have elapsed since the last call. | 
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 | 110 |         */ | 
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 | 111 |         virtual void _affectParticles(ParticleSystem* pSystem, Real timeElapsed) = 0; | 
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 | 112 |  | 
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 | 113 |         /** Returns the name of the type of affector.  | 
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 | 114 |         @remarks | 
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 | 115 |             This property is useful for determining the type of affector procedurally so another | 
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 | 116 |             can be created. | 
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 | 117 |         */ | 
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 | 118 |         const String &getType(void) const { return mType; } | 
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 | 119 |  | 
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 | 120 |     }; | 
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 | 121 |         /** @} */ | 
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 | 122 |         /** @} */ | 
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 | 123 |  | 
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 | 124 | } | 
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 | 125 |  | 
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 | 126 | #include "OgreHeaderSuffix.h" | 
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 | 127 |  | 
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 | 128 | #endif | 
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 | 129 |  | 
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