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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreOptimisedUtil.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 10.4 KB
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __OptimisedUtil_H__
29#define __OptimisedUtil_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreEdgeListBuilder.h"
33#include <cstddef>
34
35namespace Ogre {
36
37        /** \addtogroup Core
38        *  @{
39        */
40        /** \addtogroup Math
41        *  @{
42        */
43        /** Utility class for provides optimised functions.
44    @note
45        This class are supposed used by internal engine only.
46    */
47    class _OgreExport OptimisedUtil
48    {
49    private:
50        /// Privated copy constructor, to prevent misuse
51        OptimisedUtil(const OptimisedUtil& rhs); /* do nothing, should not use */
52        /// Privated operator=, to prevent misuse
53        OptimisedUtil& operator=(const OptimisedUtil& rhs); /* do not use */
54
55    protected:
56        /// Store a pointer to the implementation
57        static OptimisedUtil* msImplementation;
58
59        /// Detect best implementation based on run-time environment
60        static OptimisedUtil* _detectImplementation(void);
61
62    public:
63        // Default constructor
64        OptimisedUtil(void) {}
65        // Destructor
66        virtual ~OptimisedUtil() {}
67
68        /** Gets the implementation of this class.
69        @note
70            Don't cache the pointer returned by this function, it'll change due
71            run-time environment detection to pick up the best implementation.
72        */
73        static OptimisedUtil* getImplementation(void) { return msImplementation; }
74
75        /** Performs software vertex skinning.
76        @param srcPosPtr Pointer to source position buffer.
77        @param destPosPtr Pointer to destination position buffer.
78        @param srcNormPtr Pointer to source normal buffer, if NULL,
79            means blend position only.
80        @param destNormPtr Pointer to destination normal buffer, it's
81            ignored if srcNormPtr is NULL.
82        @param blendWeightPtr Pointer to blend weight buffer.
83        @param blendIndexPtr Pointer to blend index buffer.
84        @param blendMatrices An array of pointer of blend matrix, the matrix
85            must be aligned to SIMD alignment, but not necessary for the array
86            itself.
87        @param srcPosStride The stride of source position in bytes.
88        @param destPosStride The stride of destination position in bytes.
89        @param srcNormStride The stride of source normal in bytes,
90            it's ignored if srcNormPtr is NULL.
91        @param destNormStride The stride of destination normal in bytes,
92            it's ignored if srcNormPtr is NULL.
93        @param blendWeightStride The stride of blend weight buffer in bytes.
94        @param blendIndexStride The stride of blend index buffer in bytes.
95        @param numWeightsPerVertex Number of blend weights per-vertex, as well
96            as for blend indices.
97        @param numVertices Number of vertices to blend.
98        */
99        virtual void softwareVertexSkinning(
100            const float *srcPosPtr, float *destPosPtr,
101            const float *srcNormPtr, float *destNormPtr,
102            const float *blendWeightPtr, const unsigned char* blendIndexPtr,
103            const Matrix4* const* blendMatrices,
104            size_t srcPosStride, size_t destPosStride,
105            size_t srcNormStride, size_t destNormStride,
106            size_t blendWeightStride, size_t blendIndexStride,
107            size_t numWeightsPerVertex,
108            size_t numVertices) = 0;
109
110        /** Performs a software vertex morph, of the kind used for
111            morph animation although it can be used for other purposes.
112        @remarks
113            This function will linearly interpolate positions between two
114            source buffers, into a third buffer.
115        @param t Parametric distance between the start and end positions
116        @param srcPos1 Pointer to buffer for the start positions
117        @param srcPos2 Pointer to buffer for the end positions
118        @param dstPos Pointer to buffer for the destination positions
119                @param pos1VSize, pos2VSize, dstVSize Vertex sizes in bytes of each of the 3 buffers referenced
120        @param numVertices Number of vertices to morph, which agree with
121            the number in start, end and destination buffer. Bear in mind
122            three floating-point values per vertex
123        */
124        virtual void softwareVertexMorph(
125            Real t,
126            const float *srcPos1, const float *srcPos2,
127            float *dstPos,
128                        size_t pos1VSize, size_t pos2VSize, size_t dstVSize, 
129            size_t numVertices,
130                        bool morphNormals) = 0;
131
132        /** Concatenate an affine matrix to an array of affine matrices.
133        @note
134            An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1),
135            e.g. no projective coefficients.
136        @param baseMatrix The matrix used as first operand.
137        @param srcMatrices An array of matrix used as second operand.
138        @param dstMatrices An array of matrix to store matrix concatenate results.
139        @param numMatrices Number of matrices in the array.
140        */
141        virtual void concatenateAffineMatrices(
142            const Matrix4& baseMatrix,
143            const Matrix4* srcMatrices,
144            Matrix4* dstMatrices,
145            size_t numMatrices) = 0;
146
147        /** Calculate the face normals for the triangles based on position
148            information.
149        @param positions Pointer to position information, which packed in
150            (x, y, z) format, indexing by vertex index in the triangle. No
151            alignment requests.
152        @param triangles The triangles need to calculate face normal, the vertex
153            positions is indexed by vertex index to position information.
154        @param faceNormals The array of Vector4 used to store triangles face normal,
155            Must be aligned to SIMD alignment.
156        @param numTriangles Number of triangles to calculate face normal.
157        */
158        virtual void calculateFaceNormals(
159            const float *positions,
160            const EdgeData::Triangle *triangles,
161            Vector4 *faceNormals,
162            size_t numTriangles) = 0;
163
164        /** Calculate the light facing state of the triangle's face normals
165        @remarks
166            This is normally the first stage of calculating a silhouette, i.e.
167            establishing which tris are facing the light and which are facing
168            away.
169        @param lightPos 4D position of the light in object space, note that
170            for directional lights (which have no position), the w component
171            is 0 and the x/y/z position are the direction.
172        @param faceNormals An array of face normals for the triangles, the face
173            normal are unit vector orthogonal to the triangles, plus distance
174            from origin. This array must be aligned to SIMD alignment.
175        @param lightFacings An array of flags for store light facing state
176            results, the result flag is true if corresponding face normal facing
177            the light, false otherwise. This array no alignment requires.
178        @param numFaces Number of face normals to calculate.
179        */
180        virtual void calculateLightFacing(
181            const Vector4& lightPos,
182            const Vector4* faceNormals,
183            char* lightFacings,
184            size_t numFaces) = 0;
185
186        /** Extruding vertices by a fixed distance based on light position.
187        @param lightPos 4D light position, when w=0.0f this represents a
188            directional light, otherwise, w must be equal to 1.0f, which
189            represents a point light.
190        @param extrudeDist The distance to extrude.
191        @param srcPositions Pointer to source vertex's position buffer, which
192            the position is a 3D vector packed in xyz format. No SIMD alignment
193            requirement but loss performance for unaligned data.
194        @param destPositions Pointer to destination vertex's position buffer,
195            which the position is a 3D vector packed in xyz format. No SIMD
196            alignment requirement but loss performance for unaligned data.
197        @param numVertices Number of vertices need to extruding, which agree
198            with source and destination buffers.
199        */
200        virtual void extrudeVertices(
201            const Vector4& lightPos,
202            Real extrudeDist,
203            const float* srcPositions,
204            float* destPositions,
205            size_t numVertices) = 0;
206    };
207
208    /** Returns raw offseted of the given pointer.
209    @note
210        The offset are in bytes, no matter what type of the pointer.
211    */
212    template <class T>
213    static FORCEINLINE const T* rawOffsetPointer(const T* ptr, ptrdiff_t offset)
214    {
215        return (const T*)((const char*)(ptr) + offset);
216    }
217
218    template <class T>
219    static FORCEINLINE T* rawOffsetPointer(T* ptr, ptrdiff_t offset)
220    {
221        return (T*)((char*)(ptr) + offset);
222    }
223
224    /** Advance the pointer with raw offset.
225    @note
226        The offset are in bytes, no matter what type of the pointer.
227    */
228    template <class T>
229    static FORCEINLINE void advanceRawPointer(const T*& ptr, ptrdiff_t offset)
230    {
231        ptr = rawOffsetPointer(ptr, offset);
232    }
233
234    template <class T>
235    static FORCEINLINE void advanceRawPointer(T*& ptr, ptrdiff_t offset)
236    {
237        ptr = rawOffsetPointer(ptr, offset);
238    }
239        /** @} */
240        /** @} */
241
242}
243
244#endif  // __OptimisedUtil_H__
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