| [148] | 1 | /* | 
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 | 2 | ----------------------------------------------------------------------------- | 
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 | 3 | This source file is part of OGRE | 
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 | 4 |     (Object-oriented Graphics Rendering Engine) | 
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 | 5 | For the latest info, see http://www.ogre3d.org/ | 
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 | 6 |  | 
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 | 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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 | 8 |  | 
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 | 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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 | 10 | of this software and associated documentation files (the "Software"), to deal | 
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 | 11 | in the Software without restriction, including without limitation the rights | 
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 | 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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 | 13 | copies of the Software, and to permit persons to whom the Software is | 
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 | 14 | furnished to do so, subject to the following conditions: | 
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 | 15 |  | 
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 | 16 | The above copyright notice and this permission notice shall be included in | 
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 | 17 | all copies or substantial portions of the Software. | 
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 | 18 |  | 
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 | 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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 | 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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 | 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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 | 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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 | 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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 | 25 | THE SOFTWARE. | 
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 | 26 | ----------------------------------------------------------------------------- | 
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 | 27 | */ | 
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 | 28 | #ifndef _Node_H__ | 
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 | 29 | #define _Node_H__ | 
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 | 30 |  | 
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 | 31 | #include "OgrePrerequisites.h" | 
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 | 32 |  | 
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 | 33 | #include "OgreCommon.h" | 
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 | 34 | #include "OgreMatrix3.h" | 
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 | 35 | #include "OgreMatrix4.h" | 
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 | 36 | #include "OgreQuaternion.h" | 
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 | 37 | #include "OgreString.h" | 
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 | 38 | #include "OgreRenderable.h" | 
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 | 39 | #include "OgreIteratorWrappers.h" | 
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 | 40 | #include "OgreMesh.h" | 
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 | 41 | #include "OgreUserObjectBindings.h" | 
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 | 42 | #include "OgreHeaderPrefix.h" | 
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 | 43 |  | 
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 | 44 | namespace Ogre { | 
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 | 45 |  | 
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 | 46 |     class NameGenerator; | 
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 | 47 |  | 
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 | 48 |     /** \addtogroup Core | 
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 | 49 |     *  @{ | 
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 | 50 |     */ | 
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 | 51 |     /** \addtogroup Scene | 
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 | 52 |     *  @{ | 
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 | 53 |     */ | 
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 | 54 |     /** Class representing a general-purpose node an articulated scene graph. | 
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 | 55 |     @remarks | 
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 | 56 |         A node in the scene graph is a node in a structured tree. A node contains | 
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 | 57 |         information about the transformation which will apply to | 
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 | 58 |         it and all of it's children. Child nodes can have transforms of their own, which | 
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 | 59 |         are combined with their parent's transformations. | 
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 | 60 |     @par | 
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 | 61 |         This is an abstract class - concrete classes are based on this for specific purposes, | 
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 | 62 |         e.g. SceneNode, Bone | 
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 | 63 |     */ | 
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 | 64 |     class _OgreExport Node : public NodeAlloc | 
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 | 65 |     { | 
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 | 66 |     public: | 
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 | 67 |         /** Enumeration denoting the spaces which a transform can be relative to. | 
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 | 68 |         */ | 
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 | 69 |         enum TransformSpace | 
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 | 70 |         { | 
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 | 71 |             /// Transform is relative to the local space | 
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 | 72 |             TS_LOCAL, | 
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 | 73 |             /// Transform is relative to the space of the parent node | 
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 | 74 |             TS_PARENT, | 
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 | 75 |             /// Transform is relative to world space | 
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 | 76 |             TS_WORLD | 
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 | 77 |         }; | 
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 | 78 |         typedef HashMap<String, Node*> ChildNodeMap; | 
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 | 79 |         typedef MapIterator<ChildNodeMap> ChildNodeIterator; | 
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 | 80 |         typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator; | 
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 | 81 |  | 
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 | 82 |         /** Listener which gets called back on Node events. | 
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 | 83 |         */ | 
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 | 84 |         class _OgreExport Listener | 
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 | 85 |         { | 
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 | 86 |         public: | 
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 | 87 |             Listener() {} | 
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 | 88 |             virtual ~Listener() {} | 
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 | 89 |             /** Called when a node gets updated. | 
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 | 90 |             @remarks | 
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 | 91 |                 Note that this happens when the node's derived update happens, | 
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 | 92 |                 not every time a method altering it's state occurs. There may  | 
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 | 93 |                 be several state-changing calls but only one of these calls,  | 
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 | 94 |                 when the node graph is fully updated. | 
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 | 95 |             */ | 
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 | 96 |             virtual void nodeUpdated(const Node*) {} | 
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 | 97 |             /** Node is being destroyed */ | 
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 | 98 |             virtual void nodeDestroyed(const Node*) {} | 
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 | 99 |             /** Node has been attached to a parent */ | 
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 | 100 |             virtual void nodeAttached(const Node*) {} | 
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 | 101 |             /** Node has been detached from a parent */ | 
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 | 102 |             virtual void nodeDetached(const Node*) {} | 
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 | 103 |         }; | 
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 | 104 |  | 
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 | 105 |         /** Inner class for displaying debug renderable for Node. */ | 
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 | 106 |         class DebugRenderable : public Renderable, public NodeAlloc | 
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 | 107 |         { | 
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 | 108 |         protected: | 
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 | 109 |             Node* mParent; | 
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 | 110 |             MeshPtr mMeshPtr; | 
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 | 111 |             MaterialPtr mMat; | 
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 | 112 |             Real mScaling; | 
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 | 113 |         public: | 
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 | 114 |             DebugRenderable(Node* parent); | 
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 | 115 |             ~DebugRenderable(); | 
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 | 116 |             const MaterialPtr& getMaterial(void) const; | 
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 | 117 |             void getRenderOperation(RenderOperation& op); | 
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 | 118 |             void getWorldTransforms(Matrix4* xform) const; | 
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 | 119 |             Real getSquaredViewDepth(const Camera* cam) const; | 
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 | 120 |             const LightList& getLights(void) const; | 
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 | 121 |             void setScaling(Real s) { mScaling = s; } | 
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 | 122 |  | 
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 | 123 |         }; | 
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 | 124 |  | 
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 | 125 |     protected: | 
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 | 126 |         /// Pointer to parent node | 
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 | 127 |         Node* mParent; | 
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 | 128 |         /// Collection of pointers to direct children; hashmap for efficiency | 
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 | 129 |         ChildNodeMap mChildren; | 
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 | 130 |  | 
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 | 131 |         typedef set<Node*>::type ChildUpdateSet; | 
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 | 132 |         /// List of children which need updating, used if self is not out of date but children are | 
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 | 133 |         mutable ChildUpdateSet mChildrenToUpdate; | 
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 | 134 |         /// Flag to indicate own transform from parent is out of date | 
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 | 135 |         mutable bool mNeedParentUpdate; | 
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 | 136 |         /// Flag indicating that all children need to be updated | 
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 | 137 |         mutable bool mNeedChildUpdate; | 
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 | 138 |         /// Flag indicating that parent has been notified about update request | 
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 | 139 |         mutable bool mParentNotified ; | 
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 | 140 |         /// Flag indicating that the node has been queued for update | 
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 | 141 |         mutable bool mQueuedForUpdate; | 
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 | 142 |  | 
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 | 143 |         /// Friendly name of this node, can be automatically generated if you don't care | 
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 | 144 |         String mName; | 
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 | 145 |  | 
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 | 146 |         /// Incremented count for next name extension | 
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 | 147 |         static NameGenerator msNameGenerator; | 
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 | 148 |  | 
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 | 149 |         /// Stores the orientation of the node relative to it's parent. | 
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 | 150 |         Quaternion mOrientation; | 
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 | 151 |  | 
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 | 152 |         /// Stores the position/translation of the node relative to its parent. | 
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 | 153 |         Vector3 mPosition; | 
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 | 154 |  | 
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 | 155 |         /// Stores the scaling factor applied to this node | 
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 | 156 |         Vector3 mScale; | 
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 | 157 |  | 
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 | 158 |         /// Stores whether this node inherits orientation from it's parent | 
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 | 159 |         bool mInheritOrientation; | 
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 | 160 |  | 
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 | 161 |         /// Stores whether this node inherits scale from it's parent | 
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 | 162 |         bool mInheritScale; | 
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 | 163 |  | 
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 | 164 |         /// Only available internally - notification of parent. | 
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 | 165 |         virtual void setParent(Node* parent); | 
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 | 166 |  | 
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 | 167 |         /** Cached combined orientation. | 
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 | 168 |         @par | 
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 | 169 |             This member is the orientation derived by combining the | 
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 | 170 |             local transformations and those of it's parents. | 
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 | 171 |             This is updated when _updateFromParent is called by the | 
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 | 172 |             SceneManager or the nodes parent. | 
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 | 173 |         */ | 
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 | 174 |         mutable Quaternion mDerivedOrientation; | 
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 | 175 |  | 
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 | 176 |         /** Cached combined position. | 
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 | 177 |         @par | 
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 | 178 |             This member is the position derived by combining the | 
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 | 179 |             local transformations and those of it's parents. | 
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 | 180 |             This is updated when _updateFromParent is called by the | 
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 | 181 |             SceneManager or the nodes parent. | 
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 | 182 |         */ | 
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 | 183 |         mutable Vector3 mDerivedPosition; | 
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 | 184 |  | 
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 | 185 |         /** Cached combined scale. | 
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 | 186 |         @par | 
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 | 187 |             This member is the position derived by combining the | 
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 | 188 |             local transformations and those of it's parents. | 
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 | 189 |             This is updated when _updateFromParent is called by the | 
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 | 190 |             SceneManager or the nodes parent. | 
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 | 191 |         */ | 
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 | 192 |         mutable Vector3 mDerivedScale; | 
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 | 193 |  | 
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 | 194 |         /** Triggers the node to update it's combined transforms. | 
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 | 195 |         @par | 
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 | 196 |             This method is called internally by Ogre to ask the node | 
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 | 197 |             to update it's complete transformation based on it's parents | 
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 | 198 |             derived transform. | 
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 | 199 |         */ | 
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 | 200 |         virtual void _updateFromParent(void) const; | 
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 | 201 |  | 
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 | 202 |         /** Class-specific implementation of _updateFromParent. | 
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 | 203 |         @remarks | 
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 | 204 |             Splitting the implementation of the update away from the update call | 
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 | 205 |             itself allows the detail to be overridden without disrupting the  | 
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 | 206 |             general sequence of updateFromParent (e.g. raising events) | 
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 | 207 |         */ | 
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 | 208 |         virtual void updateFromParentImpl(void) const; | 
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 | 209 |  | 
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 | 210 |  | 
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 | 211 |         /** Internal method for creating a new child node - must be overridden per subclass. */ | 
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 | 212 |         virtual Node* createChildImpl(void) = 0; | 
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 | 213 |  | 
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 | 214 |         /** Internal method for creating a new child node - must be overridden per subclass. */ | 
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 | 215 |         virtual Node* createChildImpl(const String& name) = 0; | 
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 | 216 |  | 
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 | 217 |         /// The position to use as a base for keyframe animation | 
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 | 218 |         Vector3 mInitialPosition; | 
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 | 219 |         /// The orientation to use as a base for keyframe animation | 
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 | 220 |         Quaternion mInitialOrientation; | 
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 | 221 |         /// The scale to use as a base for keyframe animation | 
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 | 222 |         Vector3 mInitialScale; | 
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 | 223 |  | 
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 | 224 |         /// Cached derived transform as a 4x4 matrix | 
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 | 225 |         mutable Matrix4 mCachedTransform; | 
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 | 226 |         mutable bool mCachedTransformOutOfDate; | 
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 | 227 |  | 
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 | 228 |         /** Node listener - only one allowed (no list) for size & performance reasons. */ | 
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 | 229 |         Listener* mListener; | 
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 | 230 |  | 
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 | 231 |         typedef vector<Node*>::type QueuedUpdates; | 
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 | 232 |         static QueuedUpdates msQueuedUpdates; | 
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 | 233 |  | 
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 | 234 |         DebugRenderable* mDebug; | 
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 | 235 |  | 
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 | 236 |         /// User objects binding. | 
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 | 237 |         UserObjectBindings mUserObjectBindings; | 
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 | 238 |  | 
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 | 239 |     public: | 
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 | 240 |         /** Constructor, should only be called by parent, not directly. | 
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 | 241 |         @remarks | 
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 | 242 |             Generates a name. | 
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 | 243 |         */ | 
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 | 244 |         Node(); | 
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 | 245 |         /** Constructor, should only be called by parent, not directly. | 
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 | 246 |         @remarks | 
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 | 247 |             Assigned a name. | 
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 | 248 |         */ | 
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 | 249 |         Node(const String& name); | 
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 | 250 |  | 
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 | 251 |         virtual ~Node();   | 
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 | 252 |  | 
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 | 253 |         /** Returns the name of the node. */ | 
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 | 254 |         const String& getName(void) const; | 
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 | 255 |  | 
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 | 256 |         /** Gets this node's parent (NULL if this is the root). | 
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 | 257 |         */ | 
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 | 258 |         virtual Node* getParent(void) const; | 
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 | 259 |  | 
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 | 260 |         /** Returns a quaternion representing the nodes orientation. | 
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 | 261 |         */ | 
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 | 262 |         virtual const Quaternion & getOrientation() const; | 
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 | 263 |  | 
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 | 264 |         /** Sets the orientation of this node via a quaternion. | 
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 | 265 |         @remarks | 
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 | 266 |             Orientations, unlike other transforms, are not always inherited by child nodes. | 
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 | 267 |             Whether or not orientations affect the orientation of the child nodes depends on | 
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 | 268 |             the setInheritOrientation option of the child. In some cases you want a orientating | 
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 | 269 |             of a parent node to apply to a child node (e.g. where the child node is a part of | 
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 | 270 |             the same object, so you want it to be the same relative orientation based on the | 
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 | 271 |             parent's orientation), but not in other cases (e.g. where the child node is just | 
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 | 272 |             for positioning another object, you want it to maintain it's own orientation). | 
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 | 273 |             The default is to inherit as with other transforms. | 
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 | 274 |         @par | 
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 | 275 |             Note that rotations are oriented around the node's origin. | 
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 | 276 |         */ | 
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 | 277 |         virtual void setOrientation( const Quaternion& q ); | 
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 | 278 |  | 
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 | 279 |         /** Sets the orientation of this node via quaternion parameters. | 
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 | 280 |         @remarks | 
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 | 281 |             Orientations, unlike other transforms, are not always inherited by child nodes. | 
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 | 282 |             Whether or not orientations affect the orientation of the child nodes depends on | 
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 | 283 |             the setInheritOrientation option of the child. In some cases you want a orientating | 
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 | 284 |             of a parent node to apply to a child node (e.g. where the child node is a part of | 
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 | 285 |             the same object, so you want it to be the same relative orientation based on the | 
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 | 286 |             parent's orientation), but not in other cases (e.g. where the child node is just | 
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 | 287 |             for positioning another object, you want it to maintain it's own orientation). | 
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 | 288 |             The default is to inherit as with other transforms. | 
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 | 289 |         @par | 
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 | 290 |             Note that rotations are oriented around the node's origin. | 
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 | 291 |         */ | 
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 | 292 |         virtual void setOrientation( Real w, Real x, Real y, Real z); | 
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 | 293 |  | 
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 | 294 |         /** Resets the nodes orientation (local axes as world axes, no rotation). | 
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 | 295 |         @remarks | 
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 | 296 |             Orientations, unlike other transforms, are not always inherited by child nodes. | 
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 | 297 |             Whether or not orientations affect the orientation of the child nodes depends on | 
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 | 298 |             the setInheritOrientation option of the child. In some cases you want a orientating | 
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 | 299 |             of a parent node to apply to a child node (e.g. where the child node is a part of | 
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 | 300 |             the same object, so you want it to be the same relative orientation based on the | 
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 | 301 |             parent's orientation), but not in other cases (e.g. where the child node is just | 
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 | 302 |             for positioning another object, you want it to maintain it's own orientation). | 
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 | 303 |             The default is to inherit as with other transforms. | 
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 | 304 |         @par | 
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 | 305 |             Note that rotations are oriented around the node's origin. | 
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 | 306 |         */ | 
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 | 307 |         virtual void resetOrientation(void); | 
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 | 308 |  | 
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 | 309 |         /** Sets the position of the node relative to it's parent. | 
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 | 310 |         */ | 
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 | 311 |         virtual void setPosition(const Vector3& pos); | 
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 | 312 |  | 
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 | 313 |         /** Sets the position of the node relative to it's parent. | 
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 | 314 |         */ | 
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 | 315 |         virtual void setPosition(Real x, Real y, Real z); | 
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 | 316 |  | 
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 | 317 |         /** Gets the position of the node relative to it's parent. | 
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 | 318 |         */ | 
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 | 319 |         virtual const Vector3 & getPosition(void) const; | 
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 | 320 |  | 
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 | 321 |         /** Sets the scaling factor applied to this node. | 
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 | 322 |         @remarks | 
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 | 323 |             Scaling factors, unlike other transforms, are not always inherited by child nodes. | 
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 | 324 |             Whether or not scalings affect the size of the child nodes depends on the setInheritScale | 
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 | 325 |             option of the child. In some cases you want a scaling factor of a parent node to apply to | 
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 | 326 |             a child node (e.g. where the child node is a part of the same object, so you want it to be | 
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 | 327 |             the same relative size based on the parent's size), but not in other cases (e.g. where the | 
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 | 328 |             child node is just for positioning another object, you want it to maintain it's own size). | 
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 | 329 |             The default is to inherit as with other transforms. | 
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 | 330 |         @par | 
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 | 331 |             Note that like rotations, scalings are oriented around the node's origin. | 
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 | 332 |         */ | 
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 | 333 |         virtual void setScale(const Vector3& scale); | 
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 | 334 |  | 
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 | 335 |         /** Sets the scaling factor applied to this node. | 
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 | 336 |         @remarks | 
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 | 337 |             Scaling factors, unlike other transforms, are not always inherited by child nodes. | 
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 | 338 |             Whether or not scalings affect the size of the child nodes depends on the setInheritScale | 
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 | 339 |             option of the child. In some cases you want a scaling factor of a parent node to apply to | 
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 | 340 |             a child node (e.g. where the child node is a part of the same object, so you want it to be | 
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 | 341 |             the same relative size based on the parent's size), but not in other cases (e.g. where the | 
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 | 342 |             child node is just for positioning another object, you want it to maintain it's own size). | 
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 | 343 |             The default is to inherit as with other transforms. | 
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 | 344 |         @par | 
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 | 345 |             Note that like rotations, scalings are oriented around the node's origin. | 
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 | 346 |         */ | 
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 | 347 |         virtual void setScale(Real x, Real y, Real z); | 
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 | 348 |  | 
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 | 349 |         /** Gets the scaling factor of this node. | 
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 | 350 |         */ | 
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 | 351 |         virtual const Vector3 & getScale(void) const; | 
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 | 352 |  | 
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 | 353 |         /** Tells the node whether it should inherit orientation from it's parent node. | 
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 | 354 |         @remarks | 
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 | 355 |             Orientations, unlike other transforms, are not always inherited by child nodes. | 
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 | 356 |             Whether or not orientations affect the orientation of the child nodes depends on | 
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 | 357 |             the setInheritOrientation option of the child. In some cases you want a orientating | 
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 | 358 |             of a parent node to apply to a child node (e.g. where the child node is a part of | 
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 | 359 |             the same object, so you want it to be the same relative orientation based on the | 
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 | 360 |             parent's orientation), but not in other cases (e.g. where the child node is just | 
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 | 361 |             for positioning another object, you want it to maintain it's own orientation). | 
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 | 362 |             The default is to inherit as with other transforms. | 
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 | 363 |         @param inherit If true, this node's orientation will be affected by its parent's orientation. | 
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 | 364 |             If false, it will not be affected. | 
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 | 365 |         */ | 
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 | 366 |         virtual void setInheritOrientation(bool inherit); | 
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 | 367 |  | 
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 | 368 |         /** Returns true if this node is affected by orientation applied to the parent node.  | 
|---|
 | 369 |         @remarks | 
|---|
 | 370 |             Orientations, unlike other transforms, are not always inherited by child nodes. | 
|---|
 | 371 |             Whether or not orientations affect the orientation of the child nodes depends on | 
|---|
 | 372 |             the setInheritOrientation option of the child. In some cases you want a orientating | 
|---|
 | 373 |             of a parent node to apply to a child node (e.g. where the child node is a part of | 
|---|
 | 374 |             the same object, so you want it to be the same relative orientation based on the | 
|---|
 | 375 |             parent's orientation), but not in other cases (e.g. where the child node is just | 
|---|
 | 376 |             for positioning another object, you want it to maintain it's own orientation). | 
|---|
 | 377 |             The default is to inherit as with other transforms. | 
|---|
 | 378 |         @remarks | 
|---|
 | 379 |             See setInheritOrientation for more info. | 
|---|
 | 380 |         */ | 
|---|
 | 381 |         virtual bool getInheritOrientation(void) const; | 
|---|
 | 382 |  | 
|---|
 | 383 |         /** Tells the node whether it should inherit scaling factors from it's parent node. | 
|---|
 | 384 |         @remarks | 
|---|
 | 385 |             Scaling factors, unlike other transforms, are not always inherited by child nodes. | 
|---|
 | 386 |             Whether or not scalings affect the size of the child nodes depends on the setInheritScale | 
|---|
 | 387 |             option of the child. In some cases you want a scaling factor of a parent node to apply to | 
|---|
 | 388 |             a child node (e.g. where the child node is a part of the same object, so you want it to be | 
|---|
 | 389 |             the same relative size based on the parent's size), but not in other cases (e.g. where the | 
|---|
 | 390 |             child node is just for positioning another object, you want it to maintain it's own size). | 
|---|
 | 391 |             The default is to inherit as with other transforms. | 
|---|
 | 392 |         @param inherit If true, this node's scale will be affected by its parent's scale. If false, | 
|---|
 | 393 |             it will not be affected. | 
|---|
 | 394 |         */ | 
|---|
 | 395 |         virtual void setInheritScale(bool inherit); | 
|---|
 | 396 |  | 
|---|
 | 397 |         /** Returns true if this node is affected by scaling factors applied to the parent node.  | 
|---|
 | 398 |         @remarks | 
|---|
 | 399 |             See setInheritScale for more info. | 
|---|
 | 400 |         */ | 
|---|
 | 401 |         virtual bool getInheritScale(void) const; | 
|---|
 | 402 |  | 
|---|
 | 403 |         /** Scales the node, combining it's current scale with the passed in scaling factor.  | 
|---|
 | 404 |         @remarks | 
|---|
 | 405 |             This method applies an extra scaling factor to the node's existing scale, (unlike setScale | 
|---|
 | 406 |             which overwrites it) combining it's current scale with the new one. E.g. calling this  | 
|---|
 | 407 |             method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if | 
|---|
 | 408 |             the existing scale was 1. | 
|---|
 | 409 |         @par | 
|---|
 | 410 |             Note that like rotations, scalings are oriented around the node's origin. | 
|---|
 | 411 |         */ | 
|---|
 | 412 |         virtual void scale(const Vector3& scale); | 
|---|
 | 413 |  | 
|---|
 | 414 |         /** Scales the node, combining it's current scale with the passed in scaling factor.  | 
|---|
 | 415 |         @remarks | 
|---|
 | 416 |             This method applies an extra scaling factor to the node's existing scale, (unlike setScale | 
|---|
 | 417 |             which overwrites it) combining it's current scale with the new one. E.g. calling this  | 
|---|
 | 418 |             method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if | 
|---|
 | 419 |             the existing scale was 1. | 
|---|
 | 420 |         @par | 
|---|
 | 421 |             Note that like rotations, scalings are oriented around the node's origin. | 
|---|
 | 422 |         */ | 
|---|
 | 423 |         virtual void scale(Real x, Real y, Real z); | 
|---|
 | 424 |  | 
|---|
 | 425 |         /** Moves the node along the Cartesian axes. | 
|---|
 | 426 |         @par | 
|---|
 | 427 |             This method moves the node by the supplied vector along the | 
|---|
 | 428 |             world Cartesian axes, i.e. along world x,y,z | 
|---|
 | 429 |         @param d | 
|---|
 | 430 |             Vector with x,y,z values representing the translation. | 
|---|
 | 431 |         @param relativeTo | 
|---|
 | 432 |             The space which this transform is relative to. | 
|---|
 | 433 |         */ | 
|---|
 | 434 |         virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT); | 
|---|
 | 435 |         /** Moves the node along the Cartesian axes. | 
|---|
 | 436 |         @par | 
|---|
 | 437 |             This method moves the node by the supplied vector along the | 
|---|
 | 438 |             world Cartesian axes, i.e. along world x,y,z | 
|---|
 | 439 |         @param x | 
|---|
 | 440 |             Real @c x value representing the translation. | 
|---|
 | 441 |         @param y | 
|---|
 | 442 |             Real @c y value representing the translation. | 
|---|
 | 443 |         @param z | 
|---|
 | 444 |             Real @c z value representing the translation. | 
|---|
 | 445 |         @param relativeTo | 
|---|
 | 446 |             The space which this transform is relative to. | 
|---|
 | 447 |         */ | 
|---|
 | 448 |         virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); | 
|---|
 | 449 |         /** Moves the node along arbitrary axes. | 
|---|
 | 450 |         @remarks | 
|---|
 | 451 |             This method translates the node by a vector which is relative to | 
|---|
 | 452 |             a custom set of axes. | 
|---|
 | 453 |         @param axes | 
|---|
 | 454 |             A 3x3 Matrix containing 3 column vectors each representing the | 
|---|
 | 455 |             axes X, Y and Z respectively. In this format the standard cartesian | 
|---|
 | 456 |             axes would be expressed as: | 
|---|
 | 457 |             <pre> | 
|---|
 | 458 |             1 0 0 | 
|---|
 | 459 |             0 1 0 | 
|---|
 | 460 |             0 0 1 | 
|---|
 | 461 |             </pre> | 
|---|
 | 462 |             i.e. the identity matrix. | 
|---|
 | 463 |         @param move | 
|---|
 | 464 |             Vector relative to the axes above. | 
|---|
 | 465 |         @param relativeTo | 
|---|
 | 466 |             The space which this transform is relative to. | 
|---|
 | 467 |         */ | 
|---|
 | 468 |         virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT); | 
|---|
 | 469 |         /** Moves the node along arbitrary axes. | 
|---|
 | 470 |         @remarks | 
|---|
 | 471 |             This method translates the node by a vector which is relative to | 
|---|
 | 472 |             a custom set of axes. | 
|---|
 | 473 |         @param axes | 
|---|
 | 474 |             A 3x3 Matrix containing 3 column vectors each representing the | 
|---|
 | 475 |             axes X, Y and Z respectively. In this format the standard cartesian | 
|---|
 | 476 |             axes would be expressed as | 
|---|
 | 477 |             <pre> | 
|---|
 | 478 |             1 0 0 | 
|---|
 | 479 |             0 1 0 | 
|---|
 | 480 |             0 0 1 | 
|---|
 | 481 |             </pre> | 
|---|
 | 482 |             i.e. the identity matrix. | 
|---|
 | 483 |         @param x | 
|---|
 | 484 |             The @c x translation component relative to the axes above. | 
|---|
 | 485 |         @param y | 
|---|
 | 486 |             The @c y translation component relative to the axes above. | 
|---|
 | 487 |         @param z | 
|---|
 | 488 |             The @c z translation component relative to the axes above. | 
|---|
 | 489 |         @param relativeTo | 
|---|
 | 490 |             The space which this transform is relative to. | 
|---|
 | 491 |         */ | 
|---|
 | 492 |         virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); | 
|---|
 | 493 |  | 
|---|
 | 494 |         /** Rotate the node around the Z-axis. | 
|---|
 | 495 |         */ | 
|---|
 | 496 |         virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); | 
|---|
 | 497 |  | 
|---|
 | 498 |         /** Rotate the node around the X-axis. | 
|---|
 | 499 |         */ | 
|---|
 | 500 |         virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); | 
|---|
 | 501 |  | 
|---|
 | 502 |         /** Rotate the node around the Y-axis. | 
|---|
 | 503 |         */ | 
|---|
 | 504 |         virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); | 
|---|
 | 505 |  | 
|---|
 | 506 |         /** Rotate the node around an arbitrary axis. | 
|---|
 | 507 |         */ | 
|---|
 | 508 |         virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL); | 
|---|
 | 509 |  | 
|---|
 | 510 |         /** Rotate the node around an aritrary axis using a Quarternion. | 
|---|
 | 511 |         */ | 
|---|
 | 512 |         virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL); | 
|---|
 | 513 |  | 
|---|
 | 514 |         /** Gets a matrix whose columns are the local axes based on | 
|---|
 | 515 |             the nodes orientation relative to it's parent. */ | 
|---|
 | 516 |         virtual Matrix3 getLocalAxes(void) const; | 
|---|
 | 517 |  | 
|---|
 | 518 |         /** Creates an unnamed new Node as a child of this node. | 
|---|
 | 519 |         @param translate | 
|---|
 | 520 |             Initial translation offset of child relative to parent | 
|---|
 | 521 |         @param rotate | 
|---|
 | 522 |             Initial rotation relative to parent | 
|---|
 | 523 |         */ | 
|---|
 | 524 |         virtual Node* createChild( | 
|---|
 | 525 |             const Vector3& translate = Vector3::ZERO,  | 
|---|
 | 526 |             const Quaternion& rotate = Quaternion::IDENTITY ); | 
|---|
 | 527 |  | 
|---|
 | 528 |         /** Creates a new named Node as a child of this node. | 
|---|
 | 529 |         @remarks | 
|---|
 | 530 |             This creates a child node with a given name, which allows you to look the node up from  | 
|---|
 | 531 |             the parent which holds this collection of nodes. | 
|---|
 | 532 |         @param translate | 
|---|
 | 533 |             Initial translation offset of child relative to parent | 
|---|
 | 534 |         @param rotate | 
|---|
 | 535 |             Initial rotation relative to parent | 
|---|
 | 536 |         */ | 
|---|
 | 537 |         virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); | 
|---|
 | 538 |  | 
|---|
 | 539 |         /** Adds a (precreated) child scene node to this node. If it is attached to another node, | 
|---|
 | 540 |             it must be detached first. | 
|---|
 | 541 |         @param child The Node which is to become a child node of this one | 
|---|
 | 542 |         */ | 
|---|
 | 543 |         virtual void addChild(Node* child); | 
|---|
 | 544 |  | 
|---|
 | 545 |         /** Reports the number of child nodes under this one. | 
|---|
 | 546 |         */ | 
|---|
 | 547 |         virtual unsigned short numChildren(void) const; | 
|---|
 | 548 |  | 
|---|
 | 549 |         /** Gets a pointer to a child node. | 
|---|
 | 550 |         @remarks | 
|---|
 | 551 |             There is an alternate getChild method which returns a named child. | 
|---|
 | 552 |         */ | 
|---|
 | 553 |         virtual Node* getChild(unsigned short index) const;     | 
|---|
 | 554 |  | 
|---|
 | 555 |         /** Gets a pointer to a named child node. | 
|---|
 | 556 |         */ | 
|---|
 | 557 |         virtual Node* getChild(const String& name) const; | 
|---|
 | 558 |  | 
|---|
 | 559 |         /** Retrieves an iterator for efficiently looping through all children of this node. | 
|---|
 | 560 |         @remarks | 
|---|
 | 561 |             Using this is faster than repeatedly calling getChild if you want to go through | 
|---|
 | 562 |             all (or most of) the children of this node. | 
|---|
 | 563 |             Note that the returned iterator is only valid whilst no children are added or | 
|---|
 | 564 |             removed from this node. Thus you should not store this returned iterator for | 
|---|
 | 565 |             later use, nor should you add / remove children whilst iterating through it; | 
|---|
 | 566 |             store up changes for later. Note that calling methods on returned items in  | 
|---|
 | 567 |             the iterator IS allowed and does not invalidate the iterator. | 
|---|
 | 568 |         */ | 
|---|
 | 569 |         virtual ChildNodeIterator getChildIterator(void); | 
|---|
 | 570 |  | 
|---|
 | 571 |         /** Retrieves an iterator for efficiently looping through all children of this node. | 
|---|
 | 572 |         @remarks | 
|---|
 | 573 |             Using this is faster than repeatedly calling getChild if you want to go through | 
|---|
 | 574 |             all (or most of) the children of this node. | 
|---|
 | 575 |             Note that the returned iterator is only valid whilst no children are added or | 
|---|
 | 576 |             removed from this node. Thus you should not store this returned iterator for | 
|---|
 | 577 |             later use, nor should you add / remove children whilst iterating through it; | 
|---|
 | 578 |             store up changes for later. Note that calling methods on returned items in  | 
|---|
 | 579 |             the iterator IS allowed and does not invalidate the iterator. | 
|---|
 | 580 |         */ | 
|---|
 | 581 |         virtual ConstChildNodeIterator getChildIterator(void) const; | 
|---|
 | 582 |  | 
|---|
 | 583 |         /** Drops the specified child from this node.  | 
|---|
 | 584 |         @remarks | 
|---|
 | 585 |             Does not delete the node, just detaches it from | 
|---|
 | 586 |             this parent, potentially to be reattached elsewhere.  | 
|---|
 | 587 |             There is also an alternate version which drops a named | 
|---|
 | 588 |             child from this node. | 
|---|
 | 589 |         */ | 
|---|
 | 590 |         virtual Node* removeChild(unsigned short index); | 
|---|
 | 591 |         /** Drops the specified child from this node.  | 
|---|
 | 592 |         @remarks | 
|---|
 | 593 |             Does not delete the node, just detaches it from | 
|---|
 | 594 |             this parent, potentially to be reattached elsewhere.  | 
|---|
 | 595 |             There is also an alternate version which drops a named | 
|---|
 | 596 |             child from this node. | 
|---|
 | 597 |         */ | 
|---|
 | 598 |         virtual Node* removeChild(Node* child); | 
|---|
 | 599 |  | 
|---|
 | 600 |         /** Drops the named child from this node.  | 
|---|
 | 601 |         @remarks | 
|---|
 | 602 |             Does not delete the node, just detaches it from | 
|---|
 | 603 |             this parent, potentially to be reattached elsewhere. | 
|---|
 | 604 |         */ | 
|---|
 | 605 |         virtual Node* removeChild(const String& name); | 
|---|
 | 606 |         /** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from | 
|---|
 | 607 |             this parent, potentially to be reattached elsewhere. | 
|---|
 | 608 |         */ | 
|---|
 | 609 |         virtual void removeAllChildren(void); | 
|---|
 | 610 |          | 
|---|
 | 611 |         /** Sets the final world position of the node directly. | 
|---|
 | 612 |         @remarks  | 
|---|
 | 613 |             It's advisable to use the local setPosition if possible | 
|---|
 | 614 |         */ | 
|---|
 | 615 |         virtual void _setDerivedPosition(const Vector3& pos); | 
|---|
 | 616 |  | 
|---|
 | 617 |         /** Sets the final world orientation of the node directly. | 
|---|
 | 618 |         @remarks  | 
|---|
 | 619 |             It's advisable to use the local setOrientation if possible, this simply does | 
|---|
 | 620 |             the conversion for you. | 
|---|
 | 621 |         */ | 
|---|
 | 622 |         virtual void _setDerivedOrientation(const Quaternion& q); | 
|---|
 | 623 |  | 
|---|
 | 624 |         /** Gets the orientation of the node as derived from all parents. | 
|---|
 | 625 |         */ | 
|---|
 | 626 |         virtual const Quaternion & _getDerivedOrientation(void) const; | 
|---|
 | 627 |  | 
|---|
 | 628 |         /** Gets the position of the node as derived from all parents. | 
|---|
 | 629 |         */ | 
|---|
 | 630 |         virtual const Vector3 & _getDerivedPosition(void) const; | 
|---|
 | 631 |  | 
|---|
 | 632 |         /** Gets the scaling factor of the node as derived from all parents. | 
|---|
 | 633 |         */ | 
|---|
 | 634 |         virtual const Vector3 & _getDerivedScale(void) const; | 
|---|
 | 635 |  | 
|---|
 | 636 |         /** Gets the full transformation matrix for this node. | 
|---|
 | 637 |         @remarks | 
|---|
 | 638 |             This method returns the full transformation matrix | 
|---|
 | 639 |             for this node, including the effect of any parent node | 
|---|
 | 640 |             transformations, provided they have been updated using the Node::_update method. | 
|---|
 | 641 |             This should only be called by a SceneManager which knows the | 
|---|
 | 642 |             derived transforms have been updated before calling this method. | 
|---|
 | 643 |             Applications using Ogre should just use the relative transforms. | 
|---|
 | 644 |         */ | 
|---|
 | 645 |         virtual const Matrix4& _getFullTransform(void) const; | 
|---|
 | 646 |  | 
|---|
 | 647 |         /** Internal method to update the Node. | 
|---|
 | 648 |         @note | 
|---|
 | 649 |             Updates this node and any relevant children to incorporate transforms etc. | 
|---|
 | 650 |             Don't call this yourself unless you are writing a SceneManager implementation. | 
|---|
 | 651 |         @param updateChildren | 
|---|
 | 652 |             If @c true, the update cascades down to all children. Specify false if you wish to | 
|---|
 | 653 |             update children separately, e.g. because of a more selective SceneManager implementation. | 
|---|
 | 654 |         @param parentHasChanged | 
|---|
 | 655 |             This flag indicates that the parent transform has changed, | 
|---|
 | 656 |             so the child should retrieve the parent's transform and combine | 
|---|
 | 657 |             it with its own even if it hasn't changed itself. | 
|---|
 | 658 |         */ | 
|---|
 | 659 |         virtual void _update(bool updateChildren, bool parentHasChanged); | 
|---|
 | 660 |  | 
|---|
 | 661 |         /** Sets a listener for this Node. | 
|---|
 | 662 |         @remarks | 
|---|
 | 663 |             Note for size and performance reasons only one listener per node is | 
|---|
 | 664 |             allowed. | 
|---|
 | 665 |         */ | 
|---|
 | 666 |         virtual void setListener(Listener* listener) { mListener = listener; } | 
|---|
 | 667 |          | 
|---|
 | 668 |         /** Gets the current listener for this Node. | 
|---|
 | 669 |         */ | 
|---|
 | 670 |         virtual Listener* getListener(void) const { return mListener; } | 
|---|
 | 671 |          | 
|---|
 | 672 |  | 
|---|
 | 673 |         /** Sets the current transform of this node to be the 'initial state' ie that | 
|---|
 | 674 |             position / orientation / scale to be used as a basis for delta values used | 
|---|
 | 675 |             in keyframe animation. | 
|---|
 | 676 |         @remarks | 
|---|
 | 677 |             You never need to call this method unless you plan to animate this node. If you do | 
|---|
 | 678 |             plan to animate it, call this method once you've loaded the node with it's base state, | 
|---|
 | 679 |             ie the state on which all keyframes are based. | 
|---|
 | 680 |         @par | 
|---|
 | 681 |             If you never call this method, the initial state is the identity transform, ie do nothing. | 
|---|
 | 682 |         */ | 
|---|
 | 683 |         virtual void setInitialState(void); | 
|---|
 | 684 |  | 
|---|
 | 685 |         /** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */ | 
|---|
 | 686 |         virtual void resetToInitialState(void); | 
|---|
 | 687 |  | 
|---|
 | 688 |         /** Gets the initial position of this node, see setInitialState for more info.  | 
|---|
 | 689 |         @remarks | 
|---|
 | 690 |             Also resets the cumulative animation weight used for blending. | 
|---|
 | 691 |         */ | 
|---|
 | 692 |         virtual const Vector3& getInitialPosition(void) const; | 
|---|
 | 693 |          | 
|---|
 | 694 |         /** Gets the local position, relative to this node, of the given world-space position */ | 
|---|
 | 695 |         virtual Vector3 convertWorldToLocalPosition( const Vector3 &worldPos ); | 
|---|
 | 696 |  | 
|---|
 | 697 |         /** Gets the world position of a point in the node local space | 
|---|
 | 698 |             useful for simple transforms that don't require a child node.*/ | 
|---|
 | 699 |         virtual Vector3 convertLocalToWorldPosition( const Vector3 &localPos ); | 
|---|
 | 700 |  | 
|---|
 | 701 |         /** Gets the local orientation, relative to this node, of the given world-space orientation */ | 
|---|
 | 702 |         virtual Quaternion convertWorldToLocalOrientation( const Quaternion &worldOrientation ); | 
|---|
 | 703 |  | 
|---|
 | 704 |         /** Gets the world orientation of an orientation in the node local space | 
|---|
 | 705 |             useful for simple transforms that don't require a child node.*/ | 
|---|
 | 706 |         virtual Quaternion convertLocalToWorldOrientation( const Quaternion &localOrientation ); | 
|---|
 | 707 |  | 
|---|
 | 708 |         /** Gets the initial orientation of this node, see setInitialState for more info. */ | 
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 | 709 |         virtual const Quaternion& getInitialOrientation(void) const; | 
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 | 710 |  | 
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 | 711 |         /** Gets the initial position of this node, see setInitialState for more info. */ | 
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 | 712 |         virtual const Vector3& getInitialScale(void) const; | 
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 | 713 |  | 
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 | 714 |         /** Helper function, get the squared view depth.  */ | 
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 | 715 |         virtual Real getSquaredViewDepth(const Camera* cam) const; | 
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 | 716 |  | 
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 | 717 |         /** To be called in the event of transform changes to this node that require it's recalculation. | 
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 | 718 |         @remarks | 
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 | 719 |             This not only tags the node state as being 'dirty', it also requests it's parent to  | 
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 | 720 |             know about it's dirtiness so it will get an update next time. | 
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 | 721 |         @param forceParentUpdate Even if the node thinks it has already told it's | 
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 | 722 |             parent, tell it anyway | 
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 | 723 |         */ | 
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 | 724 |         virtual void needUpdate(bool forceParentUpdate = false); | 
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 | 725 |         /** Called by children to notify their parent that they need an update.  | 
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 | 726 |         @param forceParentUpdate Even if the node thinks it has already told it's | 
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 | 727 |             parent, tell it anyway | 
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 | 728 |         */ | 
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 | 729 |         virtual void requestUpdate(Node* child, bool forceParentUpdate = false); | 
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 | 730 |         /** Called by children to notify their parent that they no longer need an update. */ | 
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 | 731 |         virtual void cancelUpdate(Node* child); | 
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 | 732 |  | 
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 | 733 |         /** Get a debug renderable for rendering the Node.  */ | 
|---|
 | 734 |         virtual DebugRenderable* getDebugRenderable(Real scaling); | 
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 | 735 |  | 
|---|
 | 736 |         /** Queue a 'needUpdate' call to a node safely. | 
|---|
 | 737 |         @remarks | 
|---|
 | 738 |             You can't call needUpdate() during the scene graph update, e.g. in | 
|---|
 | 739 |             response to a Node::Listener hook, because the graph is already being  | 
|---|
 | 740 |             updated, and update flag changes cannot be made reliably in that context.  | 
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 | 741 |             Call this method if you need to queue a needUpdate call in this case. | 
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 | 742 |         */ | 
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 | 743 |         static void queueNeedUpdate(Node* n); | 
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 | 744 |         /** Process queued 'needUpdate' calls. */ | 
|---|
 | 745 |         static void processQueuedUpdates(void); | 
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 | 746 |  | 
|---|
 | 747 |  | 
|---|
 | 748 |         /** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead. | 
|---|
 | 749 |             Sets any kind of user value on this object. | 
|---|
 | 750 |         @remarks | 
|---|
 | 751 |             This method allows you to associate any user value you like with  | 
|---|
 | 752 |             this Node. This can be a pointer back to one of your own | 
|---|
 | 753 |             classes for instance. | 
|---|
 | 754 |         */ | 
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 | 755 |         OGRE_DEPRECATED virtual void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); } | 
|---|
 | 756 |  | 
|---|
 | 757 |         /** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead. | 
|---|
 | 758 |             Retrieves the custom user value associated with this object. | 
|---|
 | 759 |         */ | 
|---|
 | 760 |         OGRE_DEPRECATED virtual const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); } | 
|---|
 | 761 |  | 
|---|
 | 762 |         /** Return an instance of user objects binding associated with this class. | 
|---|
 | 763 |             You can use it to associate one or more custom objects with this class instance. | 
|---|
 | 764 |         @see UserObjectBindings::setUserAny. | 
|---|
 | 765 |         */ | 
|---|
 | 766 |         UserObjectBindings&     getUserObjectBindings() { return mUserObjectBindings; } | 
|---|
 | 767 |  | 
|---|
 | 768 |         /** Return an instance of user objects binding associated with this class. | 
|---|
 | 769 |             You can use it to associate one or more custom objects with this class instance. | 
|---|
 | 770 |         @see UserObjectBindings::setUserAny. | 
|---|
 | 771 |         */ | 
|---|
 | 772 |         const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; } | 
|---|
 | 773 |  | 
|---|
 | 774 |     }; | 
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 | 775 |     /** @} */ | 
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 | 776 |     /** @} */ | 
|---|
 | 777 |  | 
|---|
 | 778 | } // namespace Ogre | 
|---|
 | 779 |  | 
|---|
 | 780 | #include "OgreHeaderSuffix.h" | 
|---|
 | 781 |  | 
|---|
 | 782 | #endif // _Node_H__ | 
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