| [148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __MeshManager_H__ |
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| 29 | #define __MeshManager_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreResourceManager.h" |
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| 34 | #include "OgreSingleton.h" |
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| 35 | #include "OgreVector3.h" |
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| 36 | #include "OgreHardwareBuffer.h" |
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| 37 | #include "OgreMesh.h" |
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| 38 | #include "OgrePatchMesh.h" |
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| 39 | #include "OgreHeaderPrefix.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | class MeshSerializerListener; |
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| 44 | |
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| 45 | /** \addtogroup Core |
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| 46 | * @{ |
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| 47 | */ |
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| 48 | /** \addtogroup Resources |
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| 49 | * @{ |
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| 50 | */ |
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| 51 | /** Handles the management of mesh resources. |
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| 52 | @remarks |
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| 53 | This class deals with the runtime management of |
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| 54 | mesh data; like other resource managers it handles |
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| 55 | the creation of resources (in this case mesh data), |
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| 56 | working within a fixed memory budget. |
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| 57 | */ |
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| 58 | class _OgreExport MeshManager: public ResourceManager, public Singleton<MeshManager>, |
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| 59 | public ManualResourceLoader |
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| 60 | { |
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| 61 | public: |
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| 62 | MeshManager(); |
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| 63 | ~MeshManager(); |
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| 64 | |
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| 65 | /** Initialises the manager, only to be called by OGRE internally. */ |
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| 66 | void _initialise(void); |
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| 67 | |
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| 68 | /// Get a resource by name |
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| 69 | /// @see ResourceManager::getResourceByName |
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| 70 | MeshPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME); |
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| 71 | |
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| 72 | |
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| 73 | /// Create a new mesh |
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| 74 | /// @see ResourceManager::createResource |
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| 75 | MeshPtr create (const String& name, const String& group, |
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| 76 | bool isManual = false, ManualResourceLoader* loader = 0, |
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| 77 | const NameValuePairList* createParams = 0); |
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| 78 | |
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| 79 | /** Create a new mesh, or retrieve an existing one with the same |
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| 80 | name if it already exists. |
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| 81 | @param vertexBufferUsage The usage flags with which the vertex buffer(s) |
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| 82 | will be created |
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| 83 | @param indexBufferUsage The usage flags with which the index buffer(s) created for |
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| 84 | this mesh will be created with. |
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| 85 | @param vertexBufferShadowed If true, the vertex buffers will be shadowed by system memory |
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| 86 | copies for faster read access |
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| 87 | @param indexBufferShadowed If true, the index buffers will be shadowed by system memory |
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| 88 | copies for faster read access |
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| 89 | @see ResourceManager::createOrRetrieve |
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| 90 | */ |
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| 91 | ResourceCreateOrRetrieveResult createOrRetrieve( |
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| 92 | const String& name, |
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| 93 | const String& group, |
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| 94 | bool isManual=false, ManualResourceLoader* loader=0, |
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| 95 | const NameValuePairList* params=0, |
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| 96 | HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 97 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 98 | bool vertexBufferShadowed = true, bool indexBufferShadowed = true); |
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| 99 | |
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| 100 | /** Prepares a mesh for loading from a file. This does the IO in advance of the call to load(). |
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| 101 | @note |
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| 102 | If the model has already been created (prepared or loaded), the existing instance |
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| 103 | will be returned. |
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| 104 | @remarks |
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| 105 | Ogre loads model files from it's own proprietary |
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| 106 | format called .mesh. This is because having a single file |
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| 107 | format is better for runtime performance, and we also have |
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| 108 | control over pre-processed data (such as |
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| 109 | collision boxes, LOD reductions etc). |
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| 110 | @param filename The name of the .mesh file |
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| 111 | @param groupName The name of the resource group to assign the mesh to |
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| 112 | @param vertexBufferUsage The usage flags with which the vertex buffer(s) |
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| 113 | will be created |
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| 114 | @param indexBufferUsage The usage flags with which the index buffer(s) created for |
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| 115 | this mesh will be created with. |
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| 116 | @param vertexBufferShadowed If true, the vertex buffers will be shadowed by system memory |
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| 117 | copies for faster read access |
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| 118 | @param indexBufferShadowed If true, the index buffers will be shadowed by system memory |
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| 119 | copies for faster read access |
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| 120 | */ |
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| 121 | MeshPtr prepare( const String& filename, const String& groupName, |
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| 122 | HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 123 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 124 | bool vertexBufferShadowed = true, bool indexBufferShadowed = true); |
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| 125 | |
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| 126 | /** Loads a mesh from a file, making it immediately available for use. |
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| 127 | @note |
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| 128 | If the model has already been created (prepared or loaded), the existing instance |
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| 129 | will be returned. |
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| 130 | @remarks |
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| 131 | Ogre loads model files from it's own proprietary |
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| 132 | format called .mesh. This is because having a single file |
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| 133 | format is better for runtime performance, and we also have |
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| 134 | control over pre-processed data (such as |
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| 135 | collision boxes, LOD reductions etc). |
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| 136 | @param filename The name of the .mesh file |
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| 137 | @param groupName The name of the resource group to assign the mesh to |
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| 138 | @param vertexBufferUsage The usage flags with which the vertex buffer(s) |
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| 139 | will be created |
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| 140 | @param indexBufferUsage The usage flags with which the index buffer(s) created for |
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| 141 | this mesh will be created with. |
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| 142 | @param vertexBufferShadowed If true, the vertex buffers will be shadowed by system memory |
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| 143 | copies for faster read access |
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| 144 | @param indexBufferShadowed If true, the index buffers will be shadowed by system memory |
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| 145 | copies for faster read access |
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| 146 | */ |
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| 147 | MeshPtr load( const String& filename, const String& groupName, |
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| 148 | HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 149 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 150 | bool vertexBufferShadowed = true, bool indexBufferShadowed = true); |
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| 151 | |
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| 152 | |
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| 153 | /** Creates a new Mesh specifically for manual definition rather |
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| 154 | than loading from an object file. |
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| 155 | @remarks |
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| 156 | Note that once you've defined your mesh, you must call Mesh::_setBounds and |
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| 157 | Mesh::_setBoundingRadius in order to define the bounds of your mesh. In previous |
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| 158 | versions of OGRE you could call Mesh::_updateBounds, but OGRE's support of |
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| 159 | write-only vertex buffers makes this no longer appropriate. |
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| 160 | @param name The name to give the new mesh |
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| 161 | @param groupName The name of the resource group to assign the mesh to |
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| 162 | @param loader ManualResourceLoader which will be called to load this mesh |
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| 163 | when the time comes. It is recommended that you populate this field |
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| 164 | in order that the mesh can be rebuilt should the need arise |
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| 165 | */ |
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| 166 | MeshPtr createManual( const String& name, const String& groupName, |
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| 167 | ManualResourceLoader* loader = 0); |
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| 168 | |
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| 169 | /** Creates a basic plane, by default majoring on the x/y axes facing positive Z. |
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| 170 | @param |
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| 171 | name The name to give the resulting mesh |
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| 172 | @param |
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| 173 | groupName The name of the resource group to assign the mesh to |
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| 174 | @param |
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| 175 | plane The orientation of the plane and distance from the origin |
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| 176 | @param |
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| 177 | width The width of the plane in world coordinates |
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| 178 | @param |
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| 179 | height The height of the plane in world coordinates |
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| 180 | @param |
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| 181 | xsegments The number of segments to the plane in the x direction |
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| 182 | @param |
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| 183 | ysegments The number of segments to the plane in the y direction |
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| 184 | @param |
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| 185 | normals If true, normals are created perpendicular to the plane |
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| 186 | @param |
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| 187 | numTexCoordSets The number of 2D texture coordinate sets created - by default the corners |
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| 188 | are created to be the corner of the texture. |
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| 189 | @param |
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| 190 | uTile The number of times the texture should be repeated in the u direction |
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| 191 | @param |
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| 192 | vTile The number of times the texture should be repeated in the v direction |
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| 193 | @param |
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| 194 | upVector The 'Up' direction of the plane texture coordinates. |
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| 195 | @param |
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| 196 | vertexBufferUsage The usage flag with which the vertex buffer for this plane will be created |
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| 197 | @param |
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| 198 | indexBufferUsage The usage flag with which the index buffer for this plane will be created |
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| 199 | @param |
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| 200 | vertexShadowBuffer If this flag is set to true, the vertex buffer will be created |
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| 201 | with a system memory shadow buffer, |
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| 202 | allowing you to read it back more efficiently than if it is in hardware |
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| 203 | @param |
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| 204 | indexShadowBuffer If this flag is set to true, the index buffer will be |
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| 205 | created with a system memory shadow buffer, |
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| 206 | allowing you to read it back more efficiently than if it is in hardware |
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| 207 | */ |
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| 208 | MeshPtr createPlane( |
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| 209 | const String& name, const String& groupName, const Plane& plane, |
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| 210 | Real width, Real height, |
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| 211 | int xsegments = 1, int ysegments = 1, |
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| 212 | bool normals = true, unsigned short numTexCoordSets = 1, |
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| 213 | Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, |
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| 214 | HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 215 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 216 | bool vertexShadowBuffer = true, bool indexShadowBuffer = true); |
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| 217 | |
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| 218 | |
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| 219 | /** Creates a plane, which because of it's texture coordinates looks like a curved |
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| 220 | surface, useful for skies in a skybox. |
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| 221 | @param name |
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| 222 | The name to give the resulting mesh |
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| 223 | @param groupName |
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| 224 | The name of the resource group to assign the mesh to |
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| 225 | @param plane |
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| 226 | The orientation of the plane and distance from the origin |
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| 227 | @param width |
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| 228 | The width of the plane in world coordinates |
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| 229 | @param height |
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| 230 | The height of the plane in world coordinates |
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| 231 | @param curvature |
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| 232 | The curvature of the plane. Good values are |
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| 233 | between 2 and 65. Higher values are more curved leading to |
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| 234 | a smoother effect, lower values are less curved meaning |
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| 235 | more distortion at the horizons but a better distance effect. |
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| 236 | @param xsegments |
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| 237 | The number of segments to the plane in the x direction |
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| 238 | @param ysegments |
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| 239 | The number of segments to the plane in the y direction |
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| 240 | @param normals |
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| 241 | If true, normals are created perpendicular to the plane |
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| 242 | @param numTexCoordSets |
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| 243 | The number of 2D texture coordinate sets created - by default the corners |
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| 244 | are created to be the corner of the texture. |
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| 245 | @param uTile |
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| 246 | The number of times the texture should be repeated in the u direction |
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| 247 | @param vTile |
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| 248 | The number of times the texture should be repeated in the v direction |
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| 249 | @param upVector |
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| 250 | The 'Up' direction of the plane. |
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| 251 | @param orientation |
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| 252 | The orientation of the overall sphere that's used to create the illusion |
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| 253 | @param vertexBufferUsage |
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| 254 | The usage flag with which the vertex buffer for this plane will be created |
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| 255 | @param indexBufferUsage |
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| 256 | The usage flag with which the index buffer for this plane will be created |
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| 257 | @param vertexShadowBuffer |
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| 258 | If this flag is set to true, the vertex buffer will be created |
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| 259 | with a system memory shadow buffer, |
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| 260 | allowing you to read it back more efficiently than if it is in hardware |
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| 261 | @param indexShadowBuffer |
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| 262 | If this flag is set to true, the index buffer will be |
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| 263 | created with a system memory shadow buffer, |
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| 264 | allowing you to read it back more efficiently than if it is in hardware |
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| 265 | @param ySegmentsToKeep The number of segments from the top of the dome |
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| 266 | downwards to keep. -1 keeps all of them. This can save fillrate if |
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| 267 | you cannot see much of the sky lower down. |
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| 268 | */ |
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| 269 | MeshPtr createCurvedIllusionPlane( |
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| 270 | const String& name, const String& groupName, const Plane& plane, |
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| 271 | Real width, Real height, Real curvature, |
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| 272 | int xsegments = 1, int ysegments = 1, |
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| 273 | bool normals = true, unsigned short numTexCoordSets = 1, |
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| 274 | Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, |
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| 275 | const Quaternion& orientation = Quaternion::IDENTITY, |
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| 276 | HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 277 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 278 | bool vertexShadowBuffer = true, bool indexShadowBuffer = true, |
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| 279 | int ySegmentsToKeep = -1); |
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| 280 | |
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| 281 | /** Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z. |
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| 282 | @param name |
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| 283 | The name to give the resulting mesh |
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| 284 | @param groupName |
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| 285 | The name of the resource group to assign the mesh to |
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| 286 | @param plane |
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| 287 | The orientation of the plane and distance from the origin |
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| 288 | @param width |
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| 289 | The width of the plane in world coordinates |
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| 290 | @param height |
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| 291 | The height of the plane in world coordinates |
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| 292 | @param bow |
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| 293 | The amount of 'bow' in the curved plane. (Could also be considered the depth.) |
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| 294 | @param xsegments |
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| 295 | The number of segments to the plane in the x direction |
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| 296 | @param ysegments |
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| 297 | The number of segments to the plane in the y direction |
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| 298 | @param normals |
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| 299 | If true, normals are created perpendicular to the plane |
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| 300 | @param numTexCoordSets |
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| 301 | The number of 2D texture coordinate sets created - by default the corners |
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| 302 | are created to be the corner of the texture. |
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| 303 | @param uTile |
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| 304 | The number of times the texture should be repeated in the u direction |
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| 305 | @param vTile |
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| 306 | The number of times the texture should be repeated in the v direction |
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| 307 | @param upVector |
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| 308 | The 'Up' direction of the plane. |
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| 309 | @param vertexBufferUsage |
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| 310 | The usage flag with which the vertex buffer for this plane will be created |
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| 311 | @param indexBufferUsage |
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| 312 | The usage flag with which the index buffer for this plane will be created |
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| 313 | @param vertexShadowBuffer |
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| 314 | If this flag is set to true, the vertex buffer will be created |
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| 315 | with a system memory shadow buffer, |
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| 316 | allowing you to read it back more efficiently than if it is in hardware |
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| 317 | @param indexShadowBuffer |
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| 318 | If this flag is set to true, the index buffer will be |
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| 319 | created with a system memory shadow buffer, |
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| 320 | allowing you to read it back more efficiently than if it is in hardware |
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| 321 | */ |
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| 322 | MeshPtr createCurvedPlane( |
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| 323 | const String& name, const String& groupName, const Plane& plane, |
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| 324 | Real width, Real height, Real bow = 0.5f, |
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| 325 | int xsegments = 1, int ysegments = 1, |
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| 326 | bool normals = false, unsigned short numTexCoordSets = 1, |
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| 327 | Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, |
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| 328 | HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 329 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 330 | bool vertexShadowBuffer = true, bool indexShadowBuffer = true); |
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| 331 | |
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| 332 | /** Creates a Bezier patch based on an array of control vertices. |
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| 333 | @param name |
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| 334 | The name to give the newly created mesh. |
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| 335 | @param groupName |
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| 336 | The name of the resource group to assign the mesh to |
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| 337 | @param controlPointBuffer |
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| 338 | A pointer to a buffer containing the vertex data which defines control points |
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| 339 | of the curves rather than actual vertices. Note that you are expected to provide not |
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| 340 | just position information, but potentially normals and texture coordinates too. The |
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| 341 | format of the buffer is defined in the VertexDeclaration parameter |
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| 342 | @param declaration |
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| 343 | VertexDeclaration describing the contents of the buffer. |
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| 344 | Note this declaration must _only_ draw on buffer source 0! |
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| 345 | @param width |
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| 346 | Specifies the width of the patch in control points. |
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| 347 | Note this parameter must greater than or equal to 3. |
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| 348 | @param height |
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| 349 | Specifies the height of the patch in control points. |
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| 350 | Note this parameter must greater than or equal to 3. |
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| 351 | @param uMaxSubdivisionLevel, vMaxSubdivisionLevel |
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| 352 | If you want to manually set the top level of subdivision, |
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| 353 | do it here, otherwise let the system decide. |
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| 354 | @param visibleSide |
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| 355 | Determines which side of the patch (or both) triangles are generated for. |
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| 356 | @param vbUsage |
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| 357 | Vertex buffer usage flags. Recommend the default since vertex buffer should be static. |
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| 358 | @param ibUsage |
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| 359 | Index buffer usage flags. Recommend the default since index buffer should |
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| 360 | be dynamic to change levels but not readable. |
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| 361 | @param vbUseShadow |
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| 362 | Flag to determine if a shadow buffer is generated for the vertex buffer. See |
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| 363 | HardwareBuffer for full details. |
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| 364 | @param ibUseShadow |
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| 365 | Flag to determine if a shadow buffer is generated for the index buffer. See |
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| 366 | HardwareBuffer for full details. |
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| 367 | */ |
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| 368 | PatchMeshPtr createBezierPatch( |
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| 369 | const String& name, const String& groupName, void* controlPointBuffer, |
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| 370 | VertexDeclaration *declaration, size_t width, size_t height, |
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| 371 | size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, |
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| 372 | size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, |
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| 373 | PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT, |
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| 374 | HardwareBuffer::Usage vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 375 | HardwareBuffer::Usage ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, |
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| 376 | bool vbUseShadow = true, bool ibUseShadow = true); |
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| 377 | |
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| 378 | /** Tells the mesh manager that all future meshes should prepare themselves for |
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| 379 | shadow volumes on loading. |
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| 380 | */ |
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| 381 | void setPrepareAllMeshesForShadowVolumes(bool enable); |
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| 382 | /** Retrieves whether all Meshes should prepare themselves for shadow volumes. */ |
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| 383 | bool getPrepareAllMeshesForShadowVolumes(void); |
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| 384 | |
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| 385 | /** Override standard Singleton retrieval. |
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| 386 | @remarks |
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| 387 | Why do we do this? Well, it's because the Singleton |
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| 388 | implementation is in a .h file, which means it gets compiled |
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| 389 | into anybody who includes it. This is needed for the |
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| 390 | Singleton template to work, but we actually only want it |
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| 391 | compiled into the implementation of the class based on the |
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| 392 | Singleton, not all of them. If we don't change this, we get |
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| 393 | link errors when trying to use the Singleton-based class from |
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| 394 | an outside dll. |
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| 395 | @par |
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| 396 | This method just delegates to the template version anyway, |
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| 397 | but the implementation stays in this single compilation unit, |
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| 398 | preventing link errors. |
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| 399 | */ |
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| 400 | static MeshManager& getSingleton(void); |
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| 401 | /** Override standard Singleton retrieval. |
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| 402 | @remarks |
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| 403 | Why do we do this? Well, it's because the Singleton |
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| 404 | implementation is in a .h file, which means it gets compiled |
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| 405 | into anybody who includes it. This is needed for the |
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| 406 | Singleton template to work, but we actually only want it |
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| 407 | compiled into the implementation of the class based on the |
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| 408 | Singleton, not all of them. If we don't change this, we get |
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| 409 | link errors when trying to use the Singleton-based class from |
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| 410 | an outside dll. |
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| 411 | @par |
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| 412 | This method just delegates to the template version anyway, |
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| 413 | but the implementation stays in this single compilation unit, |
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| 414 | preventing link errors. |
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| 415 | */ |
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| 416 | static MeshManager* getSingletonPtr(void); |
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| 417 | |
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| 418 | /** Gets the factor by which the bounding box of an entity is padded. |
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| 419 | Default is 0.01 |
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| 420 | */ |
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| 421 | Real getBoundsPaddingFactor(void); |
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| 422 | |
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| 423 | /** Sets the factor by which the bounding box of an entity is padded |
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| 424 | */ |
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| 425 | void setBoundsPaddingFactor(Real paddingFactor); |
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| 426 | |
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| 427 | /** Sets the listener used to control mesh loading through the serializer. |
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| 428 | */ |
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| 429 | void setListener(MeshSerializerListener *listener); |
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| 430 | |
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| 431 | /** Gets the listener used to control mesh loading through the serializer. |
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| 432 | */ |
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| 433 | MeshSerializerListener *getListener(); |
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| 434 | |
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| 435 | /** @see ManualResourceLoader::loadResource */ |
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| 436 | void loadResource(Resource* res); |
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| 437 | |
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| 438 | protected: |
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| 439 | /// @copydoc ResourceManager::createImpl |
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| 440 | Resource* createImpl(const String& name, ResourceHandle handle, |
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| 441 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 442 | const NameValuePairList* createParams); |
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| 443 | |
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| 444 | /** Utility method for tessellating 2D meshes. |
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| 445 | */ |
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| 446 | void tesselate2DMesh(SubMesh* pSub, unsigned short meshWidth, unsigned short meshHeight, |
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| 447 | bool doubleSided = false, |
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| 448 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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| 449 | bool indexSysMem = false); |
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| 450 | |
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| 451 | void createPrefabPlane(void); |
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| 452 | void createPrefabCube(void); |
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| 453 | void createPrefabSphere(void); |
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| 454 | |
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| 455 | /** Enum identifying the types of manual mesh built by this manager */ |
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| 456 | enum MeshBuildType |
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| 457 | { |
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| 458 | MBT_PLANE, |
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| 459 | MBT_CURVED_ILLUSION_PLANE, |
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| 460 | MBT_CURVED_PLANE |
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| 461 | }; |
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| 462 | /** Saved parameters used to (re)build a manual mesh built by this class */ |
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| 463 | struct MeshBuildParams |
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| 464 | { |
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| 465 | MeshBuildType type; |
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| 466 | Plane plane; |
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| 467 | Real width; |
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| 468 | Real height; |
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| 469 | Real curvature; |
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| 470 | int xsegments; |
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| 471 | int ysegments; |
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| 472 | bool normals; |
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| 473 | unsigned short numTexCoordSets; |
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| 474 | Real xTile; |
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| 475 | Real yTile; |
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| 476 | Vector3 upVector; |
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| 477 | Quaternion orientation; |
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| 478 | HardwareBuffer::Usage vertexBufferUsage; |
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| 479 | HardwareBuffer::Usage indexBufferUsage; |
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| 480 | bool vertexShadowBuffer; |
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| 481 | bool indexShadowBuffer; |
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| 482 | int ySegmentsToKeep; |
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| 483 | }; |
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| 484 | /** Map from resource pointer to parameter set */ |
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| 485 | typedef map<Resource*, MeshBuildParams>::type MeshBuildParamsMap; |
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| 486 | MeshBuildParamsMap mMeshBuildParams; |
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| 487 | |
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| 488 | /** Utility method for manual loading a plane */ |
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| 489 | void loadManualPlane(Mesh* pMesh, MeshBuildParams& params); |
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| 490 | /** Utility method for manual loading a curved plane */ |
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| 491 | void loadManualCurvedPlane(Mesh* pMesh, MeshBuildParams& params); |
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| 492 | /** Utility method for manual loading a curved illusion plane */ |
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| 493 | void loadManualCurvedIllusionPlane(Mesh* pMesh, MeshBuildParams& params); |
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| 494 | |
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| 495 | bool mPrepAllMeshesForShadowVolumes; |
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| 496 | |
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| 497 | //the factor by which the bounding box of an entity is padded |
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| 498 | Real mBoundsPaddingFactor; |
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| 499 | |
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| 500 | // The listener to pass to serializers |
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| 501 | MeshSerializerListener *mListener; |
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| 502 | }; |
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| 503 | |
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| 504 | /** @} */ |
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| 505 | /** @} */ |
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| 506 | |
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| 507 | } //namespace |
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| 508 | |
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| 509 | #include "OgreHeaderSuffix.h" |
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| 510 | |
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| 511 | #endif |
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