[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __Matrix3_H__ |
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| 29 | #define __Matrix3_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreVector3.h" |
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| 34 | |
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| 35 | // NB All code adapted from Wild Magic 0.2 Matrix math (free source code) |
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| 36 | // http://www.geometrictools.com/ |
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| 37 | |
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| 38 | // NOTE. The (x,y,z) coordinate system is assumed to be right-handed. |
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| 39 | // Coordinate axis rotation matrices are of the form |
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| 40 | // RX = 1 0 0 |
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| 41 | // 0 cos(t) -sin(t) |
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| 42 | // 0 sin(t) cos(t) |
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| 43 | // where t > 0 indicates a counterclockwise rotation in the yz-plane |
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| 44 | // RY = cos(t) 0 sin(t) |
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| 45 | // 0 1 0 |
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| 46 | // -sin(t) 0 cos(t) |
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| 47 | // where t > 0 indicates a counterclockwise rotation in the zx-plane |
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| 48 | // RZ = cos(t) -sin(t) 0 |
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| 49 | // sin(t) cos(t) 0 |
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| 50 | // 0 0 1 |
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| 51 | // where t > 0 indicates a counterclockwise rotation in the xy-plane. |
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| 52 | |
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| 53 | namespace Ogre |
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| 54 | { |
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| 55 | /** \addtogroup Core |
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| 56 | * @{ |
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| 57 | */ |
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| 58 | /** \addtogroup Math |
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| 59 | * @{ |
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| 60 | */ |
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| 61 | /** A 3x3 matrix which can represent rotations around axes. |
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| 62 | @note |
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| 63 | <b>All the code is adapted from the Wild Magic 0.2 Matrix |
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| 64 | library (http://www.geometrictools.com/).</b> |
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| 65 | @par |
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| 66 | The coordinate system is assumed to be <b>right-handed</b>. |
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| 67 | */ |
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| 68 | class _OgreExport Matrix3 |
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| 69 | { |
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| 70 | public: |
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| 71 | /** Default constructor. |
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| 72 | @note |
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| 73 | It does <b>NOT</b> initialize the matrix for efficiency. |
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| 74 | */ |
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| 75 | inline Matrix3 () {} |
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| 76 | inline explicit Matrix3 (const Real arr[3][3]) |
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| 77 | { |
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| 78 | memcpy(m,arr,9*sizeof(Real)); |
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| 79 | } |
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| 80 | inline Matrix3 (const Matrix3& rkMatrix) |
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| 81 | { |
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| 82 | memcpy(m,rkMatrix.m,9*sizeof(Real)); |
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| 83 | } |
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| 84 | Matrix3 (Real fEntry00, Real fEntry01, Real fEntry02, |
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| 85 | Real fEntry10, Real fEntry11, Real fEntry12, |
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| 86 | Real fEntry20, Real fEntry21, Real fEntry22) |
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| 87 | { |
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| 88 | m[0][0] = fEntry00; |
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| 89 | m[0][1] = fEntry01; |
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| 90 | m[0][2] = fEntry02; |
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| 91 | m[1][0] = fEntry10; |
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| 92 | m[1][1] = fEntry11; |
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| 93 | m[1][2] = fEntry12; |
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| 94 | m[2][0] = fEntry20; |
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| 95 | m[2][1] = fEntry21; |
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| 96 | m[2][2] = fEntry22; |
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| 97 | } |
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| 98 | |
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| 99 | /** Exchange the contents of this matrix with another. |
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| 100 | */ |
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| 101 | inline void swap(Matrix3& other) |
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| 102 | { |
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| 103 | std::swap(m[0][0], other.m[0][0]); |
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| 104 | std::swap(m[0][1], other.m[0][1]); |
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| 105 | std::swap(m[0][2], other.m[0][2]); |
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| 106 | std::swap(m[1][0], other.m[1][0]); |
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| 107 | std::swap(m[1][1], other.m[1][1]); |
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| 108 | std::swap(m[1][2], other.m[1][2]); |
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| 109 | std::swap(m[2][0], other.m[2][0]); |
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| 110 | std::swap(m[2][1], other.m[2][1]); |
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| 111 | std::swap(m[2][2], other.m[2][2]); |
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| 112 | } |
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| 113 | |
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| 114 | /// Member access, allows use of construct mat[r][c] |
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| 115 | inline const Real* operator[] (size_t iRow) const |
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| 116 | { |
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| 117 | return m[iRow]; |
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| 118 | } |
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| 119 | |
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| 120 | inline Real* operator[] (size_t iRow) |
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| 121 | { |
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| 122 | return m[iRow]; |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | |
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| 127 | /*inline operator Real* () |
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| 128 | { |
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| 129 | return (Real*)m[0]; |
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| 130 | }*/ |
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| 131 | Vector3 GetColumn (size_t iCol) const; |
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| 132 | void SetColumn(size_t iCol, const Vector3& vec); |
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| 133 | void FromAxes(const Vector3& xAxis, const Vector3& yAxis, const Vector3& zAxis); |
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| 134 | |
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| 135 | /// Assignment and comparison |
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| 136 | inline Matrix3& operator= (const Matrix3& rkMatrix) |
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| 137 | { |
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| 138 | memcpy(m,rkMatrix.m,9*sizeof(Real)); |
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| 139 | return *this; |
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| 140 | } |
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| 141 | |
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| 142 | /** Tests 2 matrices for equality. |
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| 143 | */ |
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| 144 | bool operator== (const Matrix3& rkMatrix) const; |
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| 145 | |
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| 146 | /** Tests 2 matrices for inequality. |
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| 147 | */ |
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| 148 | inline bool operator!= (const Matrix3& rkMatrix) const |
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| 149 | { |
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| 150 | return !operator==(rkMatrix); |
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| 151 | } |
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| 152 | |
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| 153 | // arithmetic operations |
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| 154 | /** Matrix addition. |
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| 155 | */ |
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| 156 | Matrix3 operator+ (const Matrix3& rkMatrix) const; |
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| 157 | |
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| 158 | /** Matrix subtraction. |
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| 159 | */ |
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| 160 | Matrix3 operator- (const Matrix3& rkMatrix) const; |
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| 161 | |
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| 162 | /** Matrix concatenation using '*'. |
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| 163 | */ |
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| 164 | Matrix3 operator* (const Matrix3& rkMatrix) const; |
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| 165 | Matrix3 operator- () const; |
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| 166 | |
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| 167 | /// Matrix * vector [3x3 * 3x1 = 3x1] |
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| 168 | Vector3 operator* (const Vector3& rkVector) const; |
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| 169 | |
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| 170 | /// Vector * matrix [1x3 * 3x3 = 1x3] |
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| 171 | _OgreExport friend Vector3 operator* (const Vector3& rkVector, |
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| 172 | const Matrix3& rkMatrix); |
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| 173 | |
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| 174 | /// Matrix * scalar |
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| 175 | Matrix3 operator* (Real fScalar) const; |
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| 176 | |
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| 177 | /// Scalar * matrix |
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| 178 | _OgreExport friend Matrix3 operator* (Real fScalar, const Matrix3& rkMatrix); |
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| 179 | |
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| 180 | // utilities |
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| 181 | Matrix3 Transpose () const; |
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| 182 | bool Inverse (Matrix3& rkInverse, Real fTolerance = 1e-06) const; |
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| 183 | Matrix3 Inverse (Real fTolerance = 1e-06) const; |
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| 184 | Real Determinant () const; |
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| 185 | |
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| 186 | /// Singular value decomposition |
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| 187 | void SingularValueDecomposition (Matrix3& rkL, Vector3& rkS, |
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| 188 | Matrix3& rkR) const; |
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| 189 | void SingularValueComposition (const Matrix3& rkL, |
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| 190 | const Vector3& rkS, const Matrix3& rkR); |
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| 191 | |
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| 192 | /// Gram-Schmidt orthonormalization (applied to columns of rotation matrix) |
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| 193 | void Orthonormalize (); |
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| 194 | |
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| 195 | /// Orthogonal Q, diagonal D, upper triangular U stored as (u01,u02,u12) |
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| 196 | void QDUDecomposition (Matrix3& rkQ, Vector3& rkD, |
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| 197 | Vector3& rkU) const; |
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| 198 | |
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| 199 | Real SpectralNorm () const; |
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| 200 | |
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| 201 | /// Note: Matrix must be orthonormal |
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| 202 | void ToAngleAxis (Vector3& rkAxis, Radian& rfAngle) const; |
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| 203 | inline void ToAngleAxis (Vector3& rkAxis, Degree& rfAngle) const { |
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| 204 | Radian r; |
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| 205 | ToAngleAxis ( rkAxis, r ); |
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| 206 | rfAngle = r; |
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| 207 | } |
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| 208 | void FromAngleAxis (const Vector3& rkAxis, const Radian& fRadians); |
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| 209 | |
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| 210 | /** The matrix must be orthonormal. The decomposition is yaw*pitch*roll |
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| 211 | where yaw is rotation about the Up vector, pitch is rotation about the |
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| 212 | Right axis, and roll is rotation about the Direction axis. */ |
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| 213 | bool ToEulerAnglesXYZ (Radian& rfYAngle, Radian& rfPAngle, |
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| 214 | Radian& rfRAngle) const; |
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| 215 | bool ToEulerAnglesXZY (Radian& rfYAngle, Radian& rfPAngle, |
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| 216 | Radian& rfRAngle) const; |
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| 217 | bool ToEulerAnglesYXZ (Radian& rfYAngle, Radian& rfPAngle, |
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| 218 | Radian& rfRAngle) const; |
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| 219 | bool ToEulerAnglesYZX (Radian& rfYAngle, Radian& rfPAngle, |
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| 220 | Radian& rfRAngle) const; |
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| 221 | bool ToEulerAnglesZXY (Radian& rfYAngle, Radian& rfPAngle, |
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| 222 | Radian& rfRAngle) const; |
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| 223 | bool ToEulerAnglesZYX (Radian& rfYAngle, Radian& rfPAngle, |
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| 224 | Radian& rfRAngle) const; |
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| 225 | void FromEulerAnglesXYZ (const Radian& fYAngle, const Radian& fPAngle, const Radian& fRAngle); |
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| 226 | void FromEulerAnglesXZY (const Radian& fYAngle, const Radian& fPAngle, const Radian& fRAngle); |
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| 227 | void FromEulerAnglesYXZ (const Radian& fYAngle, const Radian& fPAngle, const Radian& fRAngle); |
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| 228 | void FromEulerAnglesYZX (const Radian& fYAngle, const Radian& fPAngle, const Radian& fRAngle); |
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| 229 | void FromEulerAnglesZXY (const Radian& fYAngle, const Radian& fPAngle, const Radian& fRAngle); |
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| 230 | void FromEulerAnglesZYX (const Radian& fYAngle, const Radian& fPAngle, const Radian& fRAngle); |
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| 231 | /// Eigensolver, matrix must be symmetric |
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| 232 | void EigenSolveSymmetric (Real afEigenvalue[3], |
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| 233 | Vector3 akEigenvector[3]) const; |
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| 234 | |
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| 235 | static void TensorProduct (const Vector3& rkU, const Vector3& rkV, |
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| 236 | Matrix3& rkProduct); |
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| 237 | |
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| 238 | /** Determines if this matrix involves a scaling. */ |
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| 239 | inline bool hasScale() const |
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| 240 | { |
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| 241 | // check magnitude of column vectors (==local axes) |
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| 242 | Real t = m[0][0] * m[0][0] + m[1][0] * m[1][0] + m[2][0] * m[2][0]; |
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| 243 | if (!Math::RealEqual(t, 1.0, (Real)1e-04)) |
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| 244 | return true; |
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| 245 | t = m[0][1] * m[0][1] + m[1][1] * m[1][1] + m[2][1] * m[2][1]; |
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| 246 | if (!Math::RealEqual(t, 1.0, (Real)1e-04)) |
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| 247 | return true; |
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| 248 | t = m[0][2] * m[0][2] + m[1][2] * m[1][2] + m[2][2] * m[2][2]; |
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| 249 | if (!Math::RealEqual(t, 1.0, (Real)1e-04)) |
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| 250 | return true; |
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| 251 | |
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| 252 | return false; |
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| 253 | } |
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| 254 | |
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| 255 | /** Function for writing to a stream. |
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| 256 | */ |
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| 257 | inline _OgreExport friend std::ostream& operator << |
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| 258 | ( std::ostream& o, const Matrix3& mat ) |
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| 259 | { |
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| 260 | o << "Matrix3(" << mat[0][0] << ", " << mat[0][1] << ", " << mat[0][2] << ", " |
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| 261 | << mat[1][0] << ", " << mat[1][1] << ", " << mat[1][2] << ", " |
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| 262 | << mat[2][0] << ", " << mat[2][1] << ", " << mat[2][2] << ")"; |
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| 263 | return o; |
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| 264 | } |
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| 265 | |
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| 266 | static const Real EPSILON; |
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| 267 | static const Matrix3 ZERO; |
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| 268 | static const Matrix3 IDENTITY; |
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| 269 | |
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| 270 | protected: |
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| 271 | // support for eigensolver |
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| 272 | void Tridiagonal (Real afDiag[3], Real afSubDiag[3]); |
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| 273 | bool QLAlgorithm (Real afDiag[3], Real afSubDiag[3]); |
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| 274 | |
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| 275 | // support for singular value decomposition |
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| 276 | static const Real msSvdEpsilon; |
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| 277 | static const unsigned int msSvdMaxIterations; |
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| 278 | static void Bidiagonalize (Matrix3& kA, Matrix3& kL, |
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| 279 | Matrix3& kR); |
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| 280 | static void GolubKahanStep (Matrix3& kA, Matrix3& kL, |
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| 281 | Matrix3& kR); |
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| 282 | |
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| 283 | // support for spectral norm |
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| 284 | static Real MaxCubicRoot (Real afCoeff[3]); |
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| 285 | |
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| 286 | Real m[3][3]; |
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| 287 | |
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| 288 | // for faster access |
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| 289 | friend class Matrix4; |
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| 290 | }; |
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| 291 | /** @} */ |
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| 292 | /** @} */ |
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| 293 | } |
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| 294 | #endif |
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