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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreLodStrategyManager.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.9 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __Lod_Strategy_Manager_H__
29#define __Lod_Strategy_Manager_H__
30
31#include "OgrePrerequisites.h"
32
33#include "OgreLodStrategy.h"
34#include "OgreSingleton.h"
35#include "OgreIteratorWrappers.h"
36#include "OgreHeaderPrefix.h"
37
38namespace Ogre {
39
40        /** \addtogroup Core
41        *  @{
42        */
43        /** \addtogroup LOD
44        *  @{
45        */
46        /** Manager for LOD strategies. */
47    class _OgreExport LodStrategyManager : public Singleton<LodStrategyManager>, public LodAlloc
48    {
49        /** Map of strategies. */
50        typedef map<String, LodStrategy *>::type StrategyMap;
51
52        /** Internal map of strategies. */
53        StrategyMap mStrategies;
54
55        /** Default strategy. */
56        LodStrategy *mDefaultStrategy;
57
58    public:
59        /** Default constructor. */
60        LodStrategyManager();
61
62        /** Destructor. */
63        ~LodStrategyManager();
64
65        /** Add a strategy to the manager. */
66        void addStrategy(LodStrategy *strategy);
67
68        /** Remove a strategy from the manager with a specified name.
69        @remarks
70            The removed strategy is returned so the user can control
71            how it is destroyed.
72        */
73        LodStrategy *removeStrategy(const String& name);
74
75        /** Remove and delete all strategies from the manager.
76        @remarks
77            All strategies are deleted.  If finer control is required
78            over strategy destruction, use removeStrategy.
79        */
80        void removeAllStrategies();
81
82        /** Get the strategy with the specified name. */
83        LodStrategy *getStrategy(const String& name);
84
85        /** Set the default strategy. */
86        void setDefaultStrategy(LodStrategy *strategy);
87
88        /** Set the default strategy by name. */
89        void setDefaultStrategy(const String& name);
90
91        /** Get the current default strategy. */
92        LodStrategy *getDefaultStrategy();
93
94        /** Get an iterator for all contained strategies. */
95        MapIterator<StrategyMap> getIterator();
96
97        /** Override standard Singleton retrieval.
98        @remarks
99        Why do we do this? Well, it's because the Singleton
100        implementation is in a .h file, which means it gets compiled
101        into anybody who includes it. This is needed for the
102        Singleton template to work, but we actually only want it
103        compiled into the implementation of the class based on the
104        Singleton, not all of them. If we don't change this, we get
105        link errors when trying to use the Singleton-based class from
106        an outside dll.
107        @par
108        This method just delegates to the template version anyway,
109        but the implementation stays in this single compilation unit,
110        preventing link errors.
111        */
112        static LodStrategyManager& getSingleton(void);
113        /** Override standard Singleton retrieval.
114        @remarks
115        Why do we do this? Well, it's because the Singleton
116        implementation is in a .h file, which means it gets compiled
117        into anybody who includes it. This is needed for the
118        Singleton template to work, but we actually only want it
119        compiled into the implementation of the class based on the
120        Singleton, not all of them. If we don't change this, we get
121        link errors when trying to use the Singleton-based class from
122        an outside dll.
123        @par
124        This method just delegates to the template version anyway,
125        but the implementation stays in this single compilation unit,
126        preventing link errors.
127        */
128        static LodStrategyManager* getSingletonPtr(void);
129    };
130        /** @} */
131        /** @} */
132}
133
134#include "OgreHeaderSuffix.h"
135
136#endif
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