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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreLodStrategy.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 5.5 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __Lod_Strategy_H__
29#define __Lod_Strategy_H__
30
31#include "OgrePrerequisites.h"
32
33#include "OgreMesh.h"
34
35#include "OgreMovableObject.h"
36#include "OgreCamera.h"
37#include "OgreHeaderPrefix.h"
38
39namespace Ogre {
40
41        /** \addtogroup Core
42        *  @{
43        */
44        /** \addtogroup LOD
45        *  @{
46        */
47        /** Strategy for determining level of detail.
48    @remarks
49        Generally, to create a new LOD strategy, all of the following will
50        need to be implemented: getValueImpl, getBaseValue, transformBias,
51        getIndex, sort, and isSorted.
52        In addition, transformUserValue may be overridden.
53    */
54        class _OgreExport LodStrategy : public LodAlloc
55    {
56    protected:
57        /** Name of this strategy. */
58        String mName;
59
60        /** Compute the LOD value for a given movable object relative to a given camera. */
61        virtual Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const = 0;
62
63    public:
64        /** Constructor accepting name. */
65        LodStrategy(const String& name);
66
67        /** Virtual destructor. */
68        virtual ~LodStrategy();
69
70        /** Get the value of the first (highest) level of detail. */
71        virtual Real getBaseValue() const = 0;
72
73        /** Transform LOD bias so it only needs to be multiplied by the LOD value. */
74        virtual Real transformBias(Real factor) const = 0;
75
76        /** Transform user supplied value to internal value.
77        @remarks
78            By default, performs no transformation.
79        @remarks
80            Do not throw exceptions for invalid values here, as the LOD strategy
81            may be changed such that the values become valid.
82        */
83        virtual Real transformUserValue(Real userValue) const;
84
85        /** Compute the LOD value for a given movable object relative to a given camera. */
86        Real getValue(const MovableObject *movableObject, const Camera *camera) const;
87
88        /** Get the index of the LOD usage which applies to a given value. */
89        virtual ushort getIndex(Real value, const Mesh::MeshLodUsageList& meshLodUsageList) const = 0;
90
91        /** Get the index of the LOD usage which applies to a given value. */
92        virtual ushort getIndex(Real value, const Material::LodValueList& materialLodValueList) const = 0;
93
94        /** Sort mesh LOD usage list from greatest to least detail */
95        virtual void sort(Mesh::MeshLodUsageList& meshLodUsageList) const = 0;
96
97        /** Determine if the LOD values are sorted from greatest detail to least detail. */
98        virtual bool isSorted(const Mesh::LodValueList& values) const = 0;
99
100        /** Assert that the LOD values are sorted from greatest detail to least detail. */
101        void assertSorted(const Mesh::LodValueList& values) const;
102
103        /** Get the name of this strategy. */
104        const String& getName() const { return mName; }
105
106    protected:
107        /** Implementation of isSorted suitable for ascending values. */
108        static bool isSortedAscending(const Mesh::LodValueList& values);
109        /** Implementation of isSorted suitable for descending values. */
110        static bool isSortedDescending(const Mesh::LodValueList& values);
111
112        /** Implementation of sort suitable for ascending values. */
113        static void sortAscending(Mesh::MeshLodUsageList& meshLodUsageList);
114        /** Implementation of sort suitable for descending values. */
115        static void sortDescending(Mesh::MeshLodUsageList& meshLodUsageList);
116
117        /** Implementation of getIndex suitable for ascending values. */
118        static ushort getIndexAscending(Real value, const Mesh::MeshLodUsageList& meshLodUsageList);
119        /** Implementation of getIndex suitable for descending values. */
120        static ushort getIndexDescending(Real value, const Mesh::MeshLodUsageList& meshLodUsageList);
121
122        /** Implementation of getIndex suitable for ascending values. */
123        static ushort getIndexAscending(Real value, const Material::LodValueList& materialLodValueList);
124        /** Implementation of getIndex suitable for descending values. */
125        static ushort getIndexDescending(Real value, const Material::LodValueList& materialLodValueList);
126
127    };
128        /** @} */
129        /** @} */
130
131} // namespace
132
133#include "OgreHeaderSuffix.h"
134
135#endif
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