| [148] | 1 | /* | 
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 | 2 | ----------------------------------------------------------------------------- | 
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 | 3 | This source file is part of OGRE | 
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 | 4 |     (Object-oriented Graphics Rendering Engine) | 
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 | 5 | For the latest info, see http://www.ogre3d.org/ | 
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 | 6 |  | 
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 | 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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 | 8 |  | 
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 | 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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 | 10 | of this software and associated documentation files (the "Software"), to deal | 
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 | 11 | in the Software without restriction, including without limitation the rights | 
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 | 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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 | 13 | copies of the Software, and to permit persons to whom the Software is | 
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 | 14 | furnished to do so, subject to the following conditions: | 
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 | 15 |  | 
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 | 16 | The above copyright notice and this permission notice shall be included in | 
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 | 17 | all copies or substantial portions of the Software. | 
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 | 18 |  | 
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 | 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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 | 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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 | 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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 | 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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 | 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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 | 25 | THE SOFTWARE. | 
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 | 26 | ----------------------------------------------------------------------------- | 
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 | 27 | */ | 
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 | 28 | #ifndef __Lod_Strategy_H__ | 
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 | 29 | #define __Lod_Strategy_H__ | 
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 | 30 |  | 
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 | 31 | #include "OgrePrerequisites.h" | 
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 | 32 |  | 
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 | 33 | #include "OgreMesh.h" | 
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 | 34 |  | 
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 | 35 | #include "OgreMovableObject.h" | 
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 | 36 | #include "OgreCamera.h" | 
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 | 37 | #include "OgreHeaderPrefix.h" | 
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 | 38 |  | 
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 | 39 | namespace Ogre { | 
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 | 40 |  | 
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 | 41 |         /** \addtogroup Core | 
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 | 42 |         *  @{ | 
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 | 43 |         */ | 
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 | 44 |         /** \addtogroup LOD | 
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 | 45 |         *  @{ | 
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 | 46 |         */ | 
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 | 47 |         /** Strategy for determining level of detail. | 
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 | 48 |     @remarks | 
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 | 49 |         Generally, to create a new LOD strategy, all of the following will | 
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 | 50 |         need to be implemented: getValueImpl, getBaseValue, transformBias, | 
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 | 51 |         getIndex, sort, and isSorted. | 
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 | 52 |         In addition, transformUserValue may be overridden. | 
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 | 53 |     */ | 
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 | 54 |         class _OgreExport LodStrategy : public LodAlloc | 
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 | 55 |     { | 
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 | 56 |     protected: | 
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 | 57 |         /** Name of this strategy. */ | 
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 | 58 |         String mName; | 
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 | 59 |  | 
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 | 60 |         /** Compute the LOD value for a given movable object relative to a given camera. */ | 
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 | 61 |         virtual Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const = 0; | 
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 | 62 |  | 
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 | 63 |     public: | 
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 | 64 |         /** Constructor accepting name. */ | 
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 | 65 |         LodStrategy(const String& name); | 
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 | 66 |  | 
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 | 67 |         /** Virtual destructor. */ | 
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 | 68 |         virtual ~LodStrategy(); | 
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 | 69 |  | 
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 | 70 |         /** Get the value of the first (highest) level of detail. */ | 
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 | 71 |         virtual Real getBaseValue() const = 0; | 
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 | 72 |  | 
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 | 73 |         /** Transform LOD bias so it only needs to be multiplied by the LOD value. */ | 
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 | 74 |         virtual Real transformBias(Real factor) const = 0; | 
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 | 75 |  | 
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 | 76 |         /** Transform user supplied value to internal value. | 
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 | 77 |         @remarks | 
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 | 78 |             By default, performs no transformation. | 
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 | 79 |         @remarks | 
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 | 80 |             Do not throw exceptions for invalid values here, as the LOD strategy | 
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 | 81 |             may be changed such that the values become valid. | 
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 | 82 |         */ | 
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 | 83 |         virtual Real transformUserValue(Real userValue) const; | 
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 | 84 |  | 
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 | 85 |         /** Compute the LOD value for a given movable object relative to a given camera. */ | 
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 | 86 |         Real getValue(const MovableObject *movableObject, const Camera *camera) const; | 
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 | 87 |  | 
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 | 88 |         /** Get the index of the LOD usage which applies to a given value. */ | 
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 | 89 |         virtual ushort getIndex(Real value, const Mesh::MeshLodUsageList& meshLodUsageList) const = 0; | 
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 | 90 |  | 
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 | 91 |         /** Get the index of the LOD usage which applies to a given value. */ | 
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 | 92 |         virtual ushort getIndex(Real value, const Material::LodValueList& materialLodValueList) const = 0; | 
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 | 93 |  | 
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 | 94 |         /** Sort mesh LOD usage list from greatest to least detail */ | 
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 | 95 |         virtual void sort(Mesh::MeshLodUsageList& meshLodUsageList) const = 0; | 
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 | 96 |  | 
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 | 97 |         /** Determine if the LOD values are sorted from greatest detail to least detail. */ | 
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 | 98 |         virtual bool isSorted(const Mesh::LodValueList& values) const = 0; | 
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 | 99 |  | 
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 | 100 |         /** Assert that the LOD values are sorted from greatest detail to least detail. */ | 
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 | 101 |         void assertSorted(const Mesh::LodValueList& values) const; | 
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 | 102 |  | 
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 | 103 |         /** Get the name of this strategy. */ | 
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 | 104 |         const String& getName() const { return mName; } | 
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 | 105 |  | 
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 | 106 |     protected: | 
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 | 107 |         /** Implementation of isSorted suitable for ascending values. */ | 
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 | 108 |         static bool isSortedAscending(const Mesh::LodValueList& values); | 
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 | 109 |         /** Implementation of isSorted suitable for descending values. */ | 
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 | 110 |         static bool isSortedDescending(const Mesh::LodValueList& values); | 
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 | 111 |  | 
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 | 112 |         /** Implementation of sort suitable for ascending values. */ | 
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 | 113 |         static void sortAscending(Mesh::MeshLodUsageList& meshLodUsageList); | 
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 | 114 |         /** Implementation of sort suitable for descending values. */ | 
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 | 115 |         static void sortDescending(Mesh::MeshLodUsageList& meshLodUsageList); | 
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 | 116 |  | 
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 | 117 |         /** Implementation of getIndex suitable for ascending values. */ | 
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 | 118 |         static ushort getIndexAscending(Real value, const Mesh::MeshLodUsageList& meshLodUsageList); | 
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 | 119 |         /** Implementation of getIndex suitable for descending values. */ | 
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 | 120 |         static ushort getIndexDescending(Real value, const Mesh::MeshLodUsageList& meshLodUsageList); | 
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 | 121 |  | 
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 | 122 |         /** Implementation of getIndex suitable for ascending values. */ | 
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 | 123 |         static ushort getIndexAscending(Real value, const Material::LodValueList& materialLodValueList); | 
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 | 124 |         /** Implementation of getIndex suitable for descending values. */ | 
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 | 125 |         static ushort getIndexDescending(Real value, const Material::LodValueList& materialLodValueList); | 
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 | 126 |  | 
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 | 127 |     }; | 
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 | 128 |         /** @} */ | 
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 | 129 |         /** @} */ | 
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 | 130 |  | 
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 | 131 | } // namespace | 
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 | 132 |  | 
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 | 133 | #include "OgreHeaderSuffix.h" | 
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 | 134 |  | 
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 | 135 | #endif | 
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