| 1 | /* |
|---|
| 2 | ----------------------------------------------------------------------------- |
|---|
| 3 | This source file is part of OGRE |
|---|
| 4 | (Object-oriented Graphics Rendering Engine) |
|---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
|---|
| 6 | |
|---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
|---|
| 8 | |
|---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
|---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
|---|
| 11 | in the Software without restriction, including without limitation the rights |
|---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
|---|
| 14 | furnished to do so, subject to the following conditions: |
|---|
| 15 | |
|---|
| 16 | The above copyright notice and this permission notice shall be included in |
|---|
| 17 | all copies or substantial portions of the Software. |
|---|
| 18 | |
|---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
|---|
| 25 | THE SOFTWARE. |
|---|
| 26 | ----------------------------------------------------------------------------- |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef __LodListener_H__ |
|---|
| 30 | #define __LodListener_H__ |
|---|
| 31 | |
|---|
| 32 | |
|---|
| 33 | #include "OgrePrerequisites.h" |
|---|
| 34 | |
|---|
| 35 | namespace Ogre { |
|---|
| 36 | |
|---|
| 37 | /** \addtogroup Core |
|---|
| 38 | * @{ |
|---|
| 39 | */ |
|---|
| 40 | /** \addtogroup LOD |
|---|
| 41 | * @{ |
|---|
| 42 | */ |
|---|
| 43 | /// Struct containing information about a LOD change event for movable objects. |
|---|
| 44 | struct MovableObjectLodChangedEvent |
|---|
| 45 | { |
|---|
| 46 | /// The movable object whose level of detail has changed. |
|---|
| 47 | MovableObject *movableObject; |
|---|
| 48 | |
|---|
| 49 | /// The camera with respect to which the level of detail has changed. |
|---|
| 50 | Camera *camera; |
|---|
| 51 | }; |
|---|
| 52 | |
|---|
| 53 | /// Struct containing information about a mesh LOD change event for entities. |
|---|
| 54 | struct EntityMeshLodChangedEvent |
|---|
| 55 | { |
|---|
| 56 | /// The entity whose level of detail has changed. |
|---|
| 57 | Entity *entity; |
|---|
| 58 | |
|---|
| 59 | /// The camera with respect to which the level of detail has changed. |
|---|
| 60 | Camera *camera; |
|---|
| 61 | |
|---|
| 62 | /// LOD value as determined by LOD strategy. |
|---|
| 63 | Real lodValue; |
|---|
| 64 | |
|---|
| 65 | /// Previous level of detail index. |
|---|
| 66 | ushort previousLodIndex; |
|---|
| 67 | |
|---|
| 68 | /// New level of detail index. |
|---|
| 69 | ushort newLodIndex; |
|---|
| 70 | }; |
|---|
| 71 | |
|---|
| 72 | /// Struct containing information about a material LOD change event for entities. |
|---|
| 73 | struct EntityMaterialLodChangedEvent |
|---|
| 74 | { |
|---|
| 75 | /// The sub-entity whose material's level of detail has changed. |
|---|
| 76 | SubEntity *subEntity; |
|---|
| 77 | |
|---|
| 78 | /// The camera with respect to which the level of detail has changed. |
|---|
| 79 | Camera *camera; |
|---|
| 80 | |
|---|
| 81 | /// LOD value as determined by LOD strategy. |
|---|
| 82 | Real lodValue; |
|---|
| 83 | |
|---|
| 84 | /// Previous level of detail index. |
|---|
| 85 | ushort previousLodIndex; |
|---|
| 86 | |
|---|
| 87 | /// New level of detail index. |
|---|
| 88 | ushort newLodIndex; |
|---|
| 89 | }; |
|---|
| 90 | |
|---|
| 91 | |
|---|
| 92 | /** A interface class defining a listener which can be used to receive |
|---|
| 93 | notifications of LOD events. |
|---|
| 94 | @remarks |
|---|
| 95 | A 'listener' is an interface designed to be called back when |
|---|
| 96 | particular events are called. This class defines the |
|---|
| 97 | interface relating to LOD events. In order to receive |
|---|
| 98 | notifications of LOD events, you should create a subclass of |
|---|
| 99 | LodListener and override the methods for which you would like |
|---|
| 100 | to customise the resulting processing. You should then call |
|---|
| 101 | SceneManager::addLodListener passing an instance of this class. |
|---|
| 102 | There is no limit to the number of LOD listeners you can register, |
|---|
| 103 | allowing you to register multiple listeners for different purposes. |
|---|
| 104 | |
|---|
| 105 | For some uses, it may be advantageous to also subclass |
|---|
| 106 | RenderQueueListener as this interface makes available information |
|---|
| 107 | regarding render queue invocations. |
|---|
| 108 | |
|---|
| 109 | It is important not to modify the scene graph during rendering, so, |
|---|
| 110 | for each event, there are two methods, a prequeue method and a |
|---|
| 111 | postqueue method. The prequeue method is invoked during rendering, |
|---|
| 112 | and as such should not perform any changes, but if the event is |
|---|
| 113 | relevant, it may return true indicating the postqueue method should |
|---|
| 114 | also be called. The postqueue method is invoked at an appropriate |
|---|
| 115 | time after rendering and scene changes may be safely made there. |
|---|
| 116 | */ |
|---|
| 117 | class _OgreExport LodListener |
|---|
| 118 | { |
|---|
| 119 | public: |
|---|
| 120 | |
|---|
| 121 | virtual ~LodListener() {} |
|---|
| 122 | |
|---|
| 123 | /** |
|---|
| 124 | Called before a movable object's LOD has changed. |
|---|
| 125 | @remarks |
|---|
| 126 | Do not change the Ogre state from this method, |
|---|
| 127 | instead return true and perform changes in |
|---|
| 128 | postqueueMovableObjectLodChanged. |
|---|
| 129 | @return |
|---|
| 130 | True to indicate the event should be queued and |
|---|
| 131 | postqueueMovableObjectLodChanged called after |
|---|
| 132 | rendering is complete. |
|---|
| 133 | */ |
|---|
| 134 | virtual bool prequeueMovableObjectLodChanged(const MovableObjectLodChangedEvent& evt) |
|---|
| 135 | { (void)evt; return false; } |
|---|
| 136 | |
|---|
| 137 | /** |
|---|
| 138 | Called after a movable object's LOD has changed. |
|---|
| 139 | @remarks |
|---|
| 140 | May be called even if not requested from prequeueMovableObjectLodChanged |
|---|
| 141 | as only one event queue is maintained per SceneManger instance. |
|---|
| 142 | */ |
|---|
| 143 | virtual void postqueueMovableObjectLodChanged(const MovableObjectLodChangedEvent& evt) |
|---|
| 144 | { (void)evt; } |
|---|
| 145 | |
|---|
| 146 | /** |
|---|
| 147 | Called before an entity's mesh LOD has changed. |
|---|
| 148 | @remarks |
|---|
| 149 | Do not change the Ogre state from this method, |
|---|
| 150 | instead return true and perform changes in |
|---|
| 151 | postqueueEntityMeshLodChanged. |
|---|
| 152 | |
|---|
| 153 | It is possible to change the event notification |
|---|
| 154 | and even alter the newLodIndex field (possibly to |
|---|
| 155 | prevent the LOD from changing, or to skip an |
|---|
| 156 | index). |
|---|
| 157 | @return |
|---|
| 158 | True to indicate the event should be queued and |
|---|
| 159 | postqueueEntityMeshLodChanged called after |
|---|
| 160 | rendering is complete. |
|---|
| 161 | */ |
|---|
| 162 | virtual bool prequeueEntityMeshLodChanged(EntityMeshLodChangedEvent& evt) |
|---|
| 163 | { (void)evt; return false; } |
|---|
| 164 | |
|---|
| 165 | /** |
|---|
| 166 | Called after an entity's mesh LOD has changed. |
|---|
| 167 | @remarks |
|---|
| 168 | May be called even if not requested from prequeueEntityMeshLodChanged |
|---|
| 169 | as only one event queue is maintained per SceneManger instance. |
|---|
| 170 | */ |
|---|
| 171 | virtual void postqueueEntityMeshLodChanged(const EntityMeshLodChangedEvent& evt) |
|---|
| 172 | { (void)evt; } |
|---|
| 173 | |
|---|
| 174 | /** |
|---|
| 175 | Called before an entity's material LOD has changed. |
|---|
| 176 | @remarks |
|---|
| 177 | Do not change the Ogre state from this method, |
|---|
| 178 | instead return true and perform changes in |
|---|
| 179 | postqueueMaterialLodChanged. |
|---|
| 180 | |
|---|
| 181 | It is possible to change the event notification |
|---|
| 182 | and even alter the newLodIndex field (possibly to |
|---|
| 183 | prevent the LOD from changing, or to skip an |
|---|
| 184 | index). |
|---|
| 185 | @return |
|---|
| 186 | True to indicate the event should be queued and |
|---|
| 187 | postqueueMaterialLodChanged called after |
|---|
| 188 | rendering is complete. |
|---|
| 189 | */ |
|---|
| 190 | virtual bool prequeueEntityMaterialLodChanged(EntityMaterialLodChangedEvent& evt) |
|---|
| 191 | { (void)evt; return false; } |
|---|
| 192 | |
|---|
| 193 | /** |
|---|
| 194 | Called after an entity's material LOD has changed. |
|---|
| 195 | @remarks |
|---|
| 196 | May be called even if not requested from prequeueEntityMaterialLodChanged |
|---|
| 197 | as only one event queue is maintained per SceneManger instance. |
|---|
| 198 | */ |
|---|
| 199 | virtual void postqueueEntityMaterialLodChanged(const EntityMaterialLodChangedEvent& evt) |
|---|
| 200 | { (void)evt; } |
|---|
| 201 | |
|---|
| 202 | }; |
|---|
| 203 | /** @} */ |
|---|
| 204 | /** @} */ |
|---|
| 205 | } |
|---|
| 206 | |
|---|
| 207 | #endif |
|---|