| [148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef _HardwareOcclusionQuery__ |
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| 29 | #define _HardwareOcclusionQuery__ |
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| 30 | |
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| 31 | // Precompiler options |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | namespace Ogre { |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | /** \addtogroup Core |
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| 39 | * @{ |
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| 40 | */ |
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| 41 | /** \addtogroup RenderSystem |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** |
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| 45 | * This is a abstract class that that provides the interface for the query class for |
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| 46 | * hardware occlusion. |
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| 47 | * |
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| 48 | * @author Lee Sandberg |
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| 49 | * Updated on 13/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
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| 50 | */ |
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| 51 | class _OgreExport HardwareOcclusionQuery : public RenderSysAlloc |
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| 52 | { |
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| 53 | //---------------------------------------------------------------------- |
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| 54 | // Public methods |
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| 55 | //-- |
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| 56 | public: |
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| 57 | /** |
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| 58 | * Object public member functions |
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| 59 | */ |
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| 60 | |
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| 61 | /** |
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| 62 | * Default object constructor |
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| 63 | * |
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| 64 | */ |
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| 65 | HardwareOcclusionQuery(); |
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| 66 | |
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| 67 | /** |
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| 68 | * Object destructor |
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| 69 | */ |
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| 70 | virtual ~HardwareOcclusionQuery(); |
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| 71 | |
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| 72 | /** |
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| 73 | * Starts the hardware occlusion query |
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| 74 | * @remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object |
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| 75 | * OcclusionQuery* mOcclusionQuery; |
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| 76 | * createOcclusionQuery( &mOcclusionQuery ); |
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| 77 | * In the rendering loop: |
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| 78 | * Draw all occluders |
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| 79 | * mOcclusionQuery->startOcclusionQuery(); |
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| 80 | * Draw the polygons to be tested |
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| 81 | * mOcclusionQuery->endOcclusionQuery(); |
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| 82 | * |
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| 83 | * Results must be pulled using: |
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| 84 | * UINT mNumberOfPixelsVisable; |
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| 85 | * pullOcclusionQuery( &mNumberOfPixelsVisable ); |
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| 86 | * |
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| 87 | */ |
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| 88 | virtual void beginOcclusionQuery() = 0; |
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| 89 | |
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| 90 | /** |
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| 91 | * Ends the hardware occlusion test |
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| 92 | */ |
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| 93 | virtual void endOcclusionQuery() = 0; |
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| 94 | |
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| 95 | /** |
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| 96 | * Pulls the hardware occlusion query. |
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| 97 | * @note Waits until the query result is available; use isStillOutstanding |
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| 98 | * if just want to test if the result is available. |
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| 99 | * @retval NumOfFragments will get the resulting number of fragments. |
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| 100 | * @return True if success or false if not. |
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| 101 | */ |
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| 102 | virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0; |
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| 103 | |
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| 104 | /** |
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| 105 | * Let's you get the last pixel count with out doing the hardware occlusion test |
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| 106 | * @return The last fragment count from the last test. |
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| 107 | * Remarks This function won't give you new values, just the old value. |
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| 108 | */ |
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| 109 | unsigned int getLastQuerysPixelcount() const { return mPixelCount; } |
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| 110 | |
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| 111 | /** |
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| 112 | * Lets you know when query is done, or still be processed by the Hardware |
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| 113 | * @return true if query isn't finished. |
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| 114 | */ |
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| 115 | virtual bool isStillOutstanding(void) = 0; |
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| 116 | |
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| 117 | |
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| 118 | //---------------------------------------------------------------------- |
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| 119 | // protected members |
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| 120 | //-- |
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| 121 | protected : |
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| 122 | /// Number of visible pixels determined by last query |
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| 123 | unsigned int mPixelCount; |
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| 124 | /// Has the query returned a result yet? |
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| 125 | bool mIsQueryResultStillOutstanding; |
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| 126 | }; |
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| 127 | |
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| 128 | /** @} */ |
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| 129 | /** @} */ |
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| 130 | } |
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| 131 | #endif |
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| 132 | |
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