| [148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __GpuProgramManager_H_ |
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| 29 | #define __GpuProgramManager_H_ |
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| 30 | |
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| 31 | // Precompiler options |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreResourceManager.h" |
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| 34 | #include "OgreException.h" |
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| 35 | #include "OgreGpuProgram.h" |
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| 36 | #include "OgreSingleton.h" |
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| 37 | #include "OgreHeaderPrefix.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | /** \addtogroup Core |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** \addtogroup Resources |
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| 45 | * @{ |
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| 46 | */ |
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| 47 | class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager> |
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| 48 | { |
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| 49 | public: |
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| 50 | |
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| 51 | typedef set<String>::type SyntaxCodes; |
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| 52 | typedef map<String, GpuSharedParametersPtr>::type SharedParametersMap; |
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| 53 | |
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| 54 | typedef MemoryDataStreamPtr Microcode; |
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| 55 | typedef map<String, Microcode>::type MicrocodeMap; |
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| 56 | |
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| 57 | protected: |
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| 58 | |
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| 59 | SharedParametersMap mSharedParametersMap; |
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| 60 | MicrocodeMap mMicrocodeCache; |
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| 61 | bool mSaveMicrocodesToCache; |
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| 62 | bool mCacheDirty; // When this is true the cache is 'dirty' and should be resaved to disk. |
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| 63 | |
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| 64 | static String addRenderSystemToName( const String & name ); |
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| 65 | |
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| 66 | /// Specialised create method with specific parameters |
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| 67 | virtual Resource* createImpl(const String& name, ResourceHandle handle, |
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| 68 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 69 | GpuProgramType gptype, const String& syntaxCode) = 0; |
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| 70 | public: |
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| 71 | GpuProgramManager(); |
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| 72 | virtual ~GpuProgramManager(); |
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| 73 | |
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| 74 | /// Get a resource by name |
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| 75 | /// @see GpuProgramManager::getResourceByName |
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| 76 | GpuProgramPtr getByName(const String& name, bool preferHighLevelPrograms = true); |
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| 77 | |
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| 78 | /** Loads a GPU program from a file of assembly. |
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| 79 | @remarks |
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| 80 | This method creates a new program of the type specified as the second parameter. |
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| 81 | As with all types of ResourceManager, this class will search for the file in |
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| 82 | all resource locations it has been configured to look in. |
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| 83 | @param name The name of the GpuProgram |
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| 84 | @param groupName The name of the resource group |
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| 85 | @param filename The file to load |
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| 86 | @param gptype The type of program to create |
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| 87 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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| 88 | */ |
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| 89 | virtual GpuProgramPtr load(const String& name, const String& groupName, |
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| 90 | const String& filename, GpuProgramType gptype, |
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| 91 | const String& syntaxCode); |
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| 92 | |
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| 93 | /** Loads a GPU program from a string of assembly code. |
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| 94 | @remarks |
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| 95 | The assembly code must be compatible with this manager - call the |
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| 96 | getSupportedSyntax method for details of the supported syntaxes |
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| 97 | @param name The identifying name to give this program, which can be used to |
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| 98 | retrieve this program later with getByName. |
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| 99 | @param groupName The name of the resource group |
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| 100 | @param code A string of assembly code which will form the program to run |
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| 101 | @param gptype The type of program to create. |
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| 102 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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| 103 | */ |
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| 104 | virtual GpuProgramPtr loadFromString(const String& name, const String& groupName, |
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| 105 | const String& code, GpuProgramType gptype, |
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| 106 | const String& syntaxCode); |
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| 107 | |
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| 108 | /** Returns the syntaxes that this manager supports. */ |
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| 109 | virtual const SyntaxCodes& getSupportedSyntax(void) const; |
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| 110 | |
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| 111 | |
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| 112 | /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */ |
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| 113 | virtual bool isSyntaxSupported(const String& syntaxCode) const; |
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| 114 | |
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| 115 | /** Creates a new GpuProgramParameters instance which can be used to bind |
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| 116 | parameters to your programs. |
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| 117 | @remarks |
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| 118 | Program parameters can be shared between multiple programs if you wish. |
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| 119 | */ |
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| 120 | virtual GpuProgramParametersSharedPtr createParameters(void); |
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| 121 | |
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| 122 | /** Create a new, unloaded GpuProgram from a file of assembly. |
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| 123 | @remarks |
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| 124 | Use this method in preference to the 'load' methods if you wish to define |
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| 125 | a GpuProgram, but not load it yet; useful for saving memory. |
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| 126 | @par |
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| 127 | This method creates a new program of the type specified as the second parameter. |
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| 128 | As with all types of ResourceManager, this class will search for the file in |
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| 129 | all resource locations it has been configured to look in. |
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| 130 | @param name The name of the program |
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| 131 | @param groupName The name of the resource group |
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| 132 | @param filename The file to load |
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| 133 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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| 134 | @param gptype The type of program to create |
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| 135 | */ |
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| 136 | virtual GpuProgramPtr createProgram(const String& name, |
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| 137 | const String& groupName, const String& filename, |
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| 138 | GpuProgramType gptype, const String& syntaxCode); |
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| 139 | |
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| 140 | /** Create a GPU program from a string of assembly code. |
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| 141 | @remarks |
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| 142 | Use this method in preference to the 'load' methods if you wish to define |
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| 143 | a GpuProgram, but not load it yet; useful for saving memory. |
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| 144 | @par |
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| 145 | The assembly code must be compatible with this manager - call the |
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| 146 | getSupportedSyntax method for details of the supported syntaxes |
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| 147 | @param name The identifying name to give this program, which can be used to |
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| 148 | retrieve this program later with getByName. |
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| 149 | @param groupName The name of the resource group |
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| 150 | @param code A string of assembly code which will form the program to run |
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| 151 | @param gptype The type of program to create. |
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| 152 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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| 153 | */ |
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| 154 | virtual GpuProgramPtr createProgramFromString(const String& name, |
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| 155 | const String& groupName, const String& code, |
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| 156 | GpuProgramType gptype, const String& syntaxCode); |
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| 157 | |
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| 158 | /** General create method, using specific create parameters |
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| 159 | instead of name / value pairs. |
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| 160 | */ |
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| 161 | virtual ResourcePtr create(const String& name, const String& group, |
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| 162 | GpuProgramType gptype, const String& syntaxCode, bool isManual = false, |
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| 163 | ManualResourceLoader* loader = 0); |
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| 164 | |
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| 165 | /** Overrides the standard ResourceManager getResourceByName method. |
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| 166 | @param name The name of the program to retrieve |
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| 167 | @param preferHighLevelPrograms If set to true (the default), high level programs will be |
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| 168 | returned in preference to low-level programs. |
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| 169 | */ |
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| 170 | ResourcePtr getResourceByName(const String& name, bool preferHighLevelPrograms = true); |
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| 171 | |
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| 172 | |
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| 173 | /** Create a new set of shared parameters, which can be used across many |
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| 174 | GpuProgramParameters objects of different structures. |
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| 175 | @param name The name to give the shared parameters so you can refer to them |
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| 176 | later. |
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| 177 | */ |
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| 178 | virtual GpuSharedParametersPtr createSharedParameters(const String& name); |
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| 179 | |
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| 180 | /** Retrieve a set of shared parameters, which can be used across many |
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| 181 | GpuProgramParameters objects of different structures. |
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| 182 | */ |
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| 183 | virtual GpuSharedParametersPtr getSharedParameters(const String& name) const; |
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| 184 | |
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| 185 | /** Get (const) access to the available shared parameter sets. |
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| 186 | */ |
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| 187 | virtual const SharedParametersMap& getAvailableSharedParameters() const; |
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| 188 | |
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| 189 | /** Get if the microcode of a shader should be saved to a cache |
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| 190 | */ |
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| 191 | bool getSaveMicrocodesToCache(); |
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| 192 | /** Set if the microcode of a shader should be saved to a cache |
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| 193 | */ |
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| 194 | void setSaveMicrocodesToCache( const bool val ); |
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| 195 | |
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| 196 | /** Returns true if the microcodecache changed during the run. |
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| 197 | */ |
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| 198 | bool isCacheDirty(void) const; |
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| 199 | |
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| 200 | bool canGetCompiledShaderBuffer(); |
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| 201 | /** Check if a microcode is available for a program in the microcode cache. |
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| 202 | @param name The name of the program. |
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| 203 | */ |
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| 204 | virtual bool isMicrocodeAvailableInCache( const String & name ) const; |
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| 205 | /** Returns a microcode for a program from the microcode cache. |
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| 206 | @param name The name of the program. |
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| 207 | */ |
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| 208 | virtual const Microcode & getMicrocodeFromCache( const String & name ) const; |
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| 209 | |
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| 210 | /** Creates a microcode to be later added to the cache. |
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| 211 | @param size The size of the microcode in bytes |
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| 212 | */ |
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| 213 | virtual Microcode createMicrocode( const uint32 size ) const; |
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| 214 | |
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| 215 | /** Adds a microcode for a program to the microcode cache. |
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| 216 | @param name The name of the program. |
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| 217 | */ |
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| 218 | virtual void addMicrocodeToCache( const String & name, const Microcode & microcode ); |
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| 219 | |
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| 220 | /** Removes a microcode for a program from the microcode cache. |
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| 221 | @param name The name of the program. |
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| 222 | */ |
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| 223 | virtual void removeMicrocodeFromCache( const String & name ); |
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| 224 | |
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| 225 | /** Saves the microcode cache to disk. |
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| 226 | @param stream The destination stream |
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| 227 | */ |
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| 228 | virtual void saveMicrocodeCache( DataStreamPtr stream ) const; |
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| 229 | /** Loads the microcode cache from disk. |
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| 230 | @param stream The source stream |
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| 231 | */ |
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| 232 | virtual void loadMicrocodeCache( DataStreamPtr stream ); |
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| 233 | |
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| 234 | |
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| 235 | |
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| 236 | /** Override standard Singleton retrieval. |
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| 237 | @remarks |
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| 238 | Why do we do this? Well, it's because the Singleton |
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| 239 | implementation is in a .h file, which means it gets compiled |
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| 240 | into anybody who includes it. This is needed for the |
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| 241 | Singleton template to work, but we actually only want it |
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| 242 | compiled into the implementation of the class based on the |
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| 243 | Singleton, not all of them. If we don't change this, we get |
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| 244 | link errors when trying to use the Singleton-based class from |
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| 245 | an outside dll. |
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| 246 | @par |
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| 247 | This method just delegates to the template version anyway, |
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| 248 | but the implementation stays in this single compilation unit, |
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| 249 | preventing link errors. |
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| 250 | */ |
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| 251 | static GpuProgramManager& getSingleton(void); |
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| 252 | /** Override standard Singleton retrieval. |
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| 253 | @remarks |
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| 254 | Why do we do this? Well, it's because the Singleton |
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| 255 | implementation is in a .h file, which means it gets compiled |
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| 256 | into anybody who includes it. This is needed for the |
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| 257 | Singleton template to work, but we actually only want it |
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| 258 | compiled into the implementation of the class based on the |
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| 259 | Singleton, not all of them. If we don't change this, we get |
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| 260 | link errors when trying to use the Singleton-based class from |
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| 261 | an outside dll. |
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| 262 | @par |
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| 263 | This method just delegates to the template version anyway, |
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| 264 | but the implementation stays in this single compilation unit, |
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| 265 | preventing link errors. |
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| 266 | */ |
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| 267 | static GpuProgramManager* getSingletonPtr(void); |
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| 268 | |
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| 269 | |
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| 270 | |
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| 271 | }; |
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| 272 | |
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| 273 | /** @} */ |
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| 274 | /** @} */ |
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| 275 | } |
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| 276 | |
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| 277 | #include "OgreHeaderSuffix.h" |
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| 278 | |
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| 279 | #endif |
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