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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreGpuProgram.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 18.4 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __GpuProgram_H_
29#define __GpuProgram_H_
30
31// Precompiler options
32#include "OgrePrerequisites.h"
33#include "OgreResource.h"
34#include "OgreSharedPtr.h"
35#include "OgreIteratorWrappers.h"
36#include "OgreSerializer.h"
37#include "OgreRenderOperation.h"
38#include "OgreGpuProgramParams.h"
39#include "OgreHeaderPrefix.h"
40
41namespace Ogre {
42
43        /** \addtogroup Core
44        *  @{
45        */
46        /** \addtogroup Resources
47        *  @{
48        */
49        /** Enumerates the types of programs which can run on the GPU. */
50        enum GpuProgramType
51        {
52                GPT_VERTEX_PROGRAM,
53                GPT_FRAGMENT_PROGRAM,
54                GPT_GEOMETRY_PROGRAM,
55                GPT_DOMAIN_PROGRAM,
56                GPT_HULL_PROGRAM,
57                GPT_COMPUTE_PROGRAM
58        };
59
60        /** Defines a program which runs on the GPU such as a vertex or fragment program.
61        @remarks
62                This class defines the low-level program in assembler code, the sort used to
63                directly assemble into machine instructions for the GPU to execute. By nature,
64                this means that the assembler source is rendersystem specific, which is why this
65                is an abstract class - real instances are created through the RenderSystem.
66                If you wish to use higher level shading languages like HLSL and Cg, you need to
67                use the HighLevelGpuProgram class instead.
68        */
69        class _OgreExport GpuProgram : public Resource
70        {
71        protected:
72                /// Command object - see ParamCommand
73                class _OgreExport CmdType : public ParamCommand
74                {
75                public:
76                        String doGet(const void* target) const;
77                        void doSet(void* target, const String& val);
78                };
79                class _OgreExport CmdSyntax : public ParamCommand
80                {
81                public:
82                        String doGet(const void* target) const;
83                        void doSet(void* target, const String& val);
84                };
85                class _OgreExport CmdSkeletal : public ParamCommand
86                {
87                public:
88                        String doGet(const void* target) const;
89                        void doSet(void* target, const String& val);
90                };
91                class _OgreExport CmdMorph : public ParamCommand
92                {
93                public:
94                        String doGet(const void* target) const;
95                        void doSet(void* target, const String& val);
96                };
97                class _OgreExport CmdPose : public ParamCommand
98                {
99                public:
100                        String doGet(const void* target) const;
101                        void doSet(void* target, const String& val);
102                };
103                class _OgreExport CmdVTF : public ParamCommand
104                {
105                public:
106                        String doGet(const void* target) const;
107                        void doSet(void* target, const String& val);
108                };
109                class _OgreExport CmdManualNamedConstsFile : public ParamCommand
110                {
111                public:
112                        String doGet(const void* target) const;
113                        void doSet(void* target, const String& val);
114                };
115                class _OgreExport CmdAdjacency : public ParamCommand
116                {
117                public:
118                        String doGet(const void* target) const;
119                        void doSet(void* target, const String& val);
120                };
121                // Command object for setting / getting parameters
122                static CmdType msTypeCmd;
123                static CmdSyntax msSyntaxCmd;
124                static CmdSkeletal msSkeletalCmd;
125                static CmdMorph msMorphCmd;
126                static CmdPose msPoseCmd;
127                static CmdVTF msVTFCmd;
128                static CmdManualNamedConstsFile msManNamedConstsFileCmd;
129                static CmdAdjacency msAdjacencyCmd;
130                /// The type of the program
131                GpuProgramType mType;
132                /// The name of the file to load source from (may be blank)
133                String mFilename;
134        /// The assembler source of the program (may be blank until file loaded)
135        String mSource;
136        /// Whether we need to load source from file or not
137        bool mLoadFromFile;
138        /// Syntax code e.g. arbvp1, vs_2_0 etc
139        String mSyntaxCode;
140        /// Does this (vertex) program include skeletal animation?
141        bool mSkeletalAnimation;
142                /// Does this (vertex) program include morph animation?
143                bool mMorphAnimation;
144                /// Does this (vertex) program include pose animation (count of number of poses supported)
145                ushort mPoseAnimation;
146                /// Does this (vertex) program require support for vertex texture fetch?
147                bool mVertexTextureFetch;
148                /// Does this (geometry) program require adjacency information?
149                bool mNeedsAdjacencyInfo;
150                /// The default parameters for use with this object
151                GpuProgramParametersSharedPtr mDefaultParams;
152                /// Did we encounter a compilation error?
153                bool mCompileError;
154                /** Record of logical to physical buffer maps. Mandatory for low-level
155                        programs or high-level programs which set their params the same way.
156                        This is a shared pointer because if the program is recompiled and the parameters
157                        change, this definition will alter, but previous params may reference the old def. */
158                mutable GpuLogicalBufferStructPtr mFloatLogicalToPhysical;
159                /** Record of logical to physical buffer maps. Mandatory for low-level
160         programs or high-level programs which set their params the same way.
161         This is a shared pointer because if the program is recompiled and the parameters
162         change, this definition will alter, but previous params may reference the old def. */
163                mutable GpuLogicalBufferStructPtr mDoubleLogicalToPhysical;
164                /** Record of logical to physical buffer maps. Mandatory for low-level
165                        programs or high-level programs which set their params the same way.
166                        This is a shared pointer because if the program is recompiled and the parameters
167                        change, this definition will alter, but previous params may reference the old def.*/
168                mutable GpuLogicalBufferStructPtr mIntLogicalToPhysical;
169                /** Parameter name -> ConstantDefinition map, shared instance used by all parameter objects.
170                This is a shared pointer because if the program is recompiled and the parameters
171                change, this definition will alter, but previous params may reference the old def.
172                */
173                mutable GpuNamedConstantsPtr mConstantDefs;
174                /// File from which to load named constants manually
175                String mManualNamedConstantsFile;
176                bool mLoadedManualNamedConstants;
177
178
179                /** Internal method for setting up the basic parameter definitions for a subclass.
180                @remarks
181                Because StringInterface holds a dictionary of parameters per class, subclasses need to
182                call this to ask the base class to add it's parameters to their dictionary as well.
183                Can't do this in the constructor because that runs in a non-virtual context.
184                @par
185                The subclass must have called it's own createParamDictionary before calling this method.
186                */
187                void setupBaseParamDictionary(void);
188
189        /** Internal method returns whether required capabilities for this program is supported.
190        */
191        bool isRequiredCapabilitiesSupported(void) const;
192
193                /// @copydoc Resource::loadImpl
194                void loadImpl(void);
195
196                /// Create the internal params logical & named mapping structures
197                void createParameterMappingStructures(bool recreateIfExists = true) const;
198                /// Create the internal params logical mapping structures
199                void createLogicalParameterMappingStructures(bool recreateIfExists = true) const;
200                /// Create the internal params named mapping structures
201                void createNamedParameterMappingStructures(bool recreateIfExists = true) const;
202
203        public:
204
205                GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
206                        const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
207
208                virtual ~GpuProgram() {}
209
210        /** Sets the filename of the source assembly for this program.
211        @remarks
212            Setting this will have no effect until you (re)load the program.
213        */
214        virtual void setSourceFile(const String& filename);
215
216                /** Sets the source assembly for this program from an in-memory string.
217        @remarks
218            Setting this will have no effect until you (re)load the program.
219        */
220        virtual void setSource(const String& source);
221
222        /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
223        virtual const String& getSyntaxCode(void) const { return mSyntaxCode; }
224
225                /** Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
226                virtual void setSyntaxCode(const String& syntax);
227
228                /** Gets the name of the file used as source for this program. */
229                virtual const String& getSourceFile(void) const { return mFilename; }
230        /** Gets the assembler source for this program. */
231        virtual const String& getSource(void) const { return mSource; }
232                /// Set the program type (only valid before load)
233                virtual void setType(GpuProgramType t);
234        /// Get the program type
235        virtual GpuProgramType getType(void) const { return mType; }
236
237        /** Returns the GpuProgram which should be bound to the pipeline.
238        @remarks
239            This method is simply to allow some subclasses of GpuProgram to delegate
240            the program which is bound to the pipeline to a delegate, if required. */
241        virtual GpuProgram* _getBindingDelegate(void) { return this; }
242
243        /** Returns whether this program can be supported on the current renderer and hardware. */
244        virtual bool isSupported(void) const;
245
246        /** Creates a new parameters object compatible with this program definition.
247        @remarks
248            It is recommended that you use this method of creating parameters objects
249            rather than going direct to GpuProgramManager, because this method will
250            populate any implementation-specific extras (like named parameters) where
251            they are appropriate.
252        */
253        virtual GpuProgramParametersSharedPtr createParameters(void);
254
255        /** Sets whether a vertex program includes the required instructions
256        to perform skeletal animation.
257        @remarks
258        If this is set to true, OGRE will not blend the geometry according to
259        skeletal animation, it will expect the vertex program to do it.
260        */
261        virtual void setSkeletalAnimationIncluded(bool included) 
262        { mSkeletalAnimation = included; }
263
264        /** Returns whether a vertex program includes the required instructions
265            to perform skeletal animation.
266        @remarks
267            If this returns true, OGRE will not blend the geometry according to
268            skeletal animation, it will expect the vertex program to do it.
269        */
270        virtual bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
271
272        /** Sets whether a vertex program includes the required instructions
273        to perform morph animation.
274        @remarks
275        If this is set to true, OGRE will not blend the geometry according to
276        morph animation, it will expect the vertex program to do it.
277        */
278        virtual void setMorphAnimationIncluded(bool included) 
279                { mMorphAnimation = included; }
280
281        /** Sets whether a vertex program includes the required instructions
282        to perform pose animation.
283        @remarks
284        If this is set to true, OGRE will not blend the geometry according to
285        pose animation, it will expect the vertex program to do it.
286                @param poseCount The number of simultaneous poses the program can blend
287        */
288        virtual void setPoseAnimationIncluded(ushort poseCount) 
289                { mPoseAnimation = poseCount; }
290
291                /** Returns whether a vertex program includes the required instructions
292            to perform morph animation.
293        @remarks
294            If this returns true, OGRE will not blend the geometry according to
295            morph animation, it will expect the vertex program to do it.
296        */
297        virtual bool isMorphAnimationIncluded(void) const { return mMorphAnimation; }
298
299                /** Returns whether a vertex program includes the required instructions
300            to perform pose animation.
301        @remarks
302            If this returns true, OGRE will not blend the geometry according to
303            pose animation, it will expect the vertex program to do it.
304        */
305        virtual bool isPoseAnimationIncluded(void) const { return mPoseAnimation > 0; }
306                /** Returns the number of simultaneous poses the vertex program can
307                        blend, for use in pose animation.
308        */
309        virtual ushort getNumberOfPosesIncluded(void) const { return mPoseAnimation; }
310                /** Sets whether this vertex program requires support for vertex
311                        texture fetch from the hardware.
312                */
313                virtual void setVertexTextureFetchRequired(bool r) { mVertexTextureFetch = r; }
314                /** Returns whether this vertex program requires support for vertex
315                        texture fetch from the hardware.
316                */
317                virtual bool isVertexTextureFetchRequired(void) const { return mVertexTextureFetch; }
318
319                /** Sets whether this geometry program requires adjacency information
320                        from the input primitives.
321                */
322                virtual void setAdjacencyInfoRequired(bool r) { mNeedsAdjacencyInfo = r; }
323                /** Returns whether this geometry program requires adjacency information
324                        from the input primitives.
325                */
326                virtual bool isAdjacencyInfoRequired(void) const { return mNeedsAdjacencyInfo; }
327               
328                /** Get a reference to the default parameters which are to be used for all
329                        uses of this program.
330                @remarks
331                        A program can be set up with a list of default parameters, which can save time when
332                        using a program many times in a material with roughly the same settings. By
333                        retrieving the default parameters and populating it with the most used options,
334                        any new parameter objects created from this program afterwards will automatically include
335                        the default parameters; thus users of the program need only change the parameters
336                        which are unique to their own usage of the program.
337                */
338                virtual GpuProgramParametersSharedPtr getDefaultParameters(void);
339
340        /** Returns true if default parameters have been set up. 
341        */
342        virtual bool hasDefaultParameters(void) const { return !mDefaultParams.isNull(); }
343
344                /** Returns whether a vertex program wants light and material states to be passed
345                through fixed pipeline low level API rendering calls (default false, subclasses can override)
346                @remarks
347                        Most vertex programs do not need this material information, however GLSL
348                        shaders can refer to this material and lighting state so enable this option
349                */
350                virtual bool getPassSurfaceAndLightStates(void) const { return false; }
351
352                /** Returns whether a fragment program wants fog state to be passed
353                through fixed pipeline low level API rendering calls (default true, subclasses can override)
354                @remarks
355                On DirectX, shader model 2 and earlier continues to have fixed-function fog
356                applied to it, so fog state is still passed (you should disable fog on the
357                pass if you want to perform fog in the shader). In OpenGL it is also
358                common to be able to access the fixed-function fog state inside the shader.
359                */
360                virtual bool getPassFogStates(void) const { return true; }
361
362                /** Returns whether a vertex program wants transform state to be passed
363                through fixed pipeline low level API rendering calls
364                @remarks
365                Most vertex programs do not need fixed-function transform information, however GLSL
366                shaders can refer to this state so enable this option
367                */
368                virtual bool getPassTransformStates(void) const { return false; }
369
370                /** Returns a string that specifies the language of the gpu programs as specified
371        in a material script. ie: asm, cg, hlsl, glsl
372        */
373        virtual const String& getLanguage(void) const;
374
375                /** Did this program encounter a compile error when loading?
376                */
377                virtual bool hasCompileError(void) const { return mCompileError; }
378
379                /** Reset a compile error if it occurred, allowing the load to be retried
380                */
381                virtual void resetCompileError(void) { mCompileError = false; }
382
383                /** Allows you to manually provide a set of named parameter mappings
384                        to a program which would not be able to derive named parameters itself.
385                @remarks
386                        You may wish to use this if you have assembler programs that were compiled
387                        from a high-level source, and want the convenience of still being able
388                        to use the named parameters from the original high-level source.
389                @see setManualNamedConstantsFile
390                */
391                virtual void setManualNamedConstants(const GpuNamedConstants& namedConstants);
392
393                /// Get a read-only reference to the named constants registered for this program (manually or automatically)
394                virtual const GpuNamedConstants& getNamedConstants() const { return *mConstantDefs.get(); }
395
396                /** Specifies the name of a file from which to load named parameters mapping
397                        for a program which would not be able to derive named parameters itself.
398                @remarks
399                        You may wish to use this if you have assembler programs that were compiled
400                        from a high-level source, and want the convenience of still being able
401                        to use the named parameters from the original high-level source. This
402                        method will make a low-level program search in the resource group of the
403                        program for the named file from which to load parameter names from.
404                        The file must be in the format produced by GpuNamedConstants::save.
405                */
406                virtual void setManualNamedConstantsFile(const String& paramDefFile);
407
408                /** Gets the name of a file from which to load named parameters mapping
409                        for a program which would not be able to derive named parameters itself.
410                */
411                virtual const String& getManualNamedConstantsFile() const { return mManualNamedConstantsFile; }
412                /** Get the full list of named constants.
413                @note
414                Only available if this parameters object has named parameters, which means either
415                a high-level program which loads them, or a low-level program which has them
416                specified manually.
417                */
418                virtual const GpuNamedConstants& getConstantDefinitions() const { return *mConstantDefs.get(); }
419
420                /// @copydoc Resource::calculateSize
421                virtual size_t calculateSize(void) const;
422
423    protected:
424        /// Virtual method which must be implemented by subclasses, load from mSource
425        virtual void loadFromSource(void) = 0;
426
427        };
428        /** @} */
429        /** @} */
430}
431
432#include "OgreHeaderSuffix.h"
433
434#endif
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