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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreDefaultHardwareBufferManager.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 7.9 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28
29#ifndef __DefaultHardwareBufferManager_H__
30#define __DefaultHardwareBufferManager_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreHardwareBufferManager.h"
34#include "OgreHardwareCounterBuffer.h"
35#include "OgreHardwareIndexBuffer.h"
36#include "OgreHardwareUniformBuffer.h"
37#include "OgreHardwareVertexBuffer.h"
38
39namespace Ogre {
40        /** \addtogroup Core
41        *  @{
42        */
43        /** \addtogroup RenderSystem
44        *  @{
45        */
46
47    /// Specialisation of HardwareVertexBuffer for emulation
48    class _OgreExport DefaultHardwareVertexBuffer : public HardwareVertexBuffer
49    {
50        protected:
51                unsigned char* mData;
52        /** See HardwareBuffer. */
53        void* lockImpl(size_t offset, size_t length, LockOptions options);
54        /** See HardwareBuffer. */
55                void unlockImpl(void);
56    public:
57                DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage);
58                DefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices, 
59            HardwareBuffer::Usage usage);
60        ~DefaultHardwareVertexBuffer();
61        /** See HardwareBuffer. */
62        void readData(size_t offset, size_t length, void* pDest);
63        /** See HardwareBuffer. */
64        void writeData(size_t offset, size_t length, const void* pSource,
65                                bool discardWholeBuffer = false);
66        /** Override HardwareBuffer to turn off all shadowing. */
67        void* lock(size_t offset, size_t length, LockOptions options);
68        /** Override HardwareBuffer to turn off all shadowing. */
69                void unlock(void);
70
71
72    };
73
74        /// Specialisation of HardwareIndexBuffer for emulation
75    class _OgreExport DefaultHardwareIndexBuffer : public HardwareIndexBuffer
76    {
77        protected:
78                unsigned char* mData;
79        /** See HardwareBuffer. */
80        void* lockImpl(size_t offset, size_t length, LockOptions options);
81        /** See HardwareBuffer. */
82                void unlockImpl(void);
83    public:
84                DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage);
85        ~DefaultHardwareIndexBuffer();
86        /** See HardwareBuffer. */
87        void readData(size_t offset, size_t length, void* pDest);
88        /** See HardwareBuffer. */
89        void writeData(size_t offset, size_t length, const void* pSource,
90                                bool discardWholeBuffer = false);
91        /** Override HardwareBuffer to turn off all shadowing. */
92        void* lock(size_t offset, size_t length, LockOptions options);
93        /** Override HardwareBuffer to turn off all shadowing. */
94                void unlock(void);
95
96    };
97
98        /// Specialisation of HardwareUniformBuffer for emulation
99        class _OgreExport DefaultHardwareUniformBuffer : public HardwareUniformBuffer
100        {
101        protected:
102                unsigned char* mData;
103                /** See HardwareBuffer. */
104        void* lockImpl(size_t offset, size_t length, LockOptions options);
105        /** See HardwareBuffer. */
106                void unlockImpl(void);
107                /**  */
108                //bool updateStructure(const Any& renderSystemInfo);
109
110        public:
111                DefaultHardwareUniformBuffer(HardwareBufferManagerBase* mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer = false, const String& name = "");
112                ~DefaultHardwareUniformBuffer();
113                /** See HardwareBuffer. */
114        void readData(size_t offset, size_t length, void* pDest);
115        /** See HardwareBuffer. */
116        void writeData(size_t offset, size_t length, const void* pSource,
117                                bool discardWholeBuffer = false);
118        /** Override HardwareBuffer to turn off all shadowing. */
119        void* lock(size_t offset, size_t length, LockOptions options);
120        /** Override HardwareBuffer to turn off all shadowing. */
121                void unlock(void);
122        };
123
124    /// Specialisation of HardwareCounterBuffer for emulation
125        class _OgreExport DefaultHardwareCounterBuffer : public HardwareCounterBuffer
126        {
127        protected:
128                unsigned char* mData;
129                /** See HardwareBuffer. */
130        void* lockImpl(size_t offset, size_t length, LockOptions options);
131        /** See HardwareBuffer. */
132                void unlockImpl(void);
133                /**  */
134                //bool updateStructure(const Any& renderSystemInfo);
135
136        public:
137                DefaultHardwareCounterBuffer(HardwareBufferManagerBase* mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer = false, const String& name = "");
138                ~DefaultHardwareCounterBuffer();
139                /** See HardwareBuffer. */
140        void readData(size_t offset, size_t length, void* pDest);
141        /** See HardwareBuffer. */
142        void writeData(size_t offset, size_t length, const void* pSource,
143                       bool discardWholeBuffer = false);
144        /** Override HardwareBuffer to turn off all shadowing. */
145        void* lock(size_t offset, size_t length, LockOptions options);
146        /** Override HardwareBuffer to turn off all shadowing. */
147                void unlock(void);
148        };
149
150        /** Specialisation of HardwareBufferManagerBase to emulate hardware buffers.
151        @remarks
152                You might want to instantiate this class if you want to utilise
153                classes like MeshSerializer without having initialised the
154                rendering system (which is required to create a 'real' hardware
155                buffer manager).
156        */
157        class _OgreExport DefaultHardwareBufferManagerBase : public HardwareBufferManagerBase
158        {
159    public:
160        DefaultHardwareBufferManagerBase();
161        ~DefaultHardwareBufferManagerBase();
162        /// Creates a vertex buffer
163                HardwareVertexBufferSharedPtr
164            createVertexBuffer(size_t vertexSize, size_t numVerts, 
165                                HardwareBuffer::Usage usage, bool useShadowBuffer = false);
166                /// Create a hardware index buffer
167                HardwareIndexBufferSharedPtr
168            createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, 
169                                HardwareBuffer::Usage usage, bool useShadowBuffer = false);
170                /// Create a hardware vertex buffer
171                RenderToVertexBufferSharedPtr createRenderToVertexBuffer();
172                /// Create a hardware uniform buffer
173                HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, 
174                                                                        HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, 
175                                                                        bool useShadowBuffer = false, const String& name = "");
176                /// Create a hardware counter buffer
177                HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes,
178                                                           HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
179                                                           bool useShadowBuffer = false, const String& name = "");
180    };
181
182        /// DefaultHardwareBufferManager as a Singleton
183        class _OgreExport DefaultHardwareBufferManager : public HardwareBufferManager
184        {
185        public:
186                DefaultHardwareBufferManager()
187                        : HardwareBufferManager(OGRE_NEW DefaultHardwareBufferManagerBase()) 
188                {
189
190                }
191                ~DefaultHardwareBufferManager()
192                {
193                        OGRE_DELETE mImpl;
194                }
195        };
196
197        /** @} */
198        /** @} */
199
200}
201
202#endif
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