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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreConfig.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 6.8 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __Config_H_
29#define __Config_H_
30
31// Include the CMake-generated build settings.
32// If you get complaints that this file is missing, then you're probably
33// trying to link directly against your source dir. You must then add
34// %BUILD_DIR%/include to your include search path to find OgreBuildSettings.h.
35#include "OgreBuildSettings.h"
36
37/** If set to 1, profiling code will be included in the application. When you
38        are deploying your application you will probably want to set this to 0 */
39#ifndef OGRE_PROFILING
40#define OGRE_PROFILING 0
41#endif
42
43/** There are three modes for handling asserts in OGRE:
440 - STANDARD - Standard asserts in debug builds, nothing in release builds
451 - RELEASE_EXCEPTIONS - Standard asserts in debug builds, exceptions in release builds
462 - EXCEPTIONS - Exceptions in debug builds, exceptions in release builds
47*/
48#ifndef OGRE_ASSERT_MODE
49#define OGRE_ASSERT_MODE 0
50#endif
51
52/** If set to >0, OGRE will always 'think' that the graphics card only has the
53    number of texture units specified. Very useful for testing multipass fallback.
54*/
55#define OGRE_PRETEND_TEXTURE_UNITS 0
56
57/** If set to 1, Real is typedef'ed to double. Otherwise, Real is typedef'ed
58    to float. Setting this allows you to perform mathematical operations in the
59        CPU (Quaternion, Vector3 etc) with more precision, but bear in mind that the
60        GPU still operates in single-precision mode.
61*/
62#ifndef OGRE_DOUBLE_PRECISION
63#define OGRE_DOUBLE_PRECISION 0
64#endif
65
66/** Define number of texture coordinate sets allowed per vertex.
67*/
68#define OGRE_MAX_TEXTURE_COORD_SETS 8
69
70/** Define max number of texture layers allowed per pass on any card.
71*/
72#define OGRE_MAX_TEXTURE_LAYERS 16
73
74/** Define max number of lights allowed per pass.
75*/
76#define OGRE_MAX_SIMULTANEOUS_LIGHTS 8
77
78/** Define max number of blending weights allowed per vertex.
79*/
80#define OGRE_MAX_BLEND_WEIGHTS 4
81
82// define the memory allocator configuration to use
83#define OGRE_MEMORY_ALLOCATOR_STD 1
84#define OGRE_MEMORY_ALLOCATOR_NED 2
85#define OGRE_MEMORY_ALLOCATOR_USER 3
86#define OGRE_MEMORY_ALLOCATOR_NEDPOOLING 4
87
88#ifndef OGRE_MEMORY_ALLOCATOR
89#  define OGRE_MEMORY_ALLOCATOR OGRE_MEMORY_ALLOCATOR_NEDPOOLING
90#endif
91
92// Whether to use the custom memory allocator in STL containers
93#ifndef OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
94#  define OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR 1
95#endif
96
97//if you want to make Ogre::String use the custom memory allocator then set:
98//#define OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR 1
99// Doing this will mean Ogre's strings will not be compatible with std::string however
100#ifndef OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR
101#       define OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR 0
102#endif
103
104// enable or disable the memory tracker, recording the memory allocations & tracking leaks
105// default is to disable since it's expensive, but you can enable if needed per build target
106
107#ifndef OGRE_MEMORY_TRACKER_DEBUG_MODE
108#  define OGRE_MEMORY_TRACKER_DEBUG_MODE 0
109#endif
110
111#ifndef OGRE_MEMORY_TRACKER_RELEASE_MODE
112#  define OGRE_MEMORY_TRACKER_RELEASE_MODE 0
113#endif
114/** Define max number of multiple render targets (MRTs) to render to at once.
115*/
116#define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8
117
118/** Support for multithreading, there are 3 options
119
120OGRE_THREAD_SUPPORT = 0
121        No support for threading.               
122OGRE_THREAD_SUPPORT = 1
123        Thread support for background loading, by both loading and constructing resources
124        in a background thread. Resource management and SharedPtr handling becomes
125        thread-safe, and resources may be completely loaded in the background.
126        The places where threading is available are clearly
127        marked, you should assume state is NOT thread safe unless otherwise
128        stated in relation to this flag.
129OGRE_THREAD_SUPPORT = 2
130        Thread support for background resource preparation. This means that resource
131        data can streamed into memory in the background, but the final resource
132        construction (including RenderSystem dependencies) is still done in the primary
133        thread. Has a lower synchronisation primitive overhead than full threading
134        while still allowing the major blocking aspects of resource management (I/O)
135        to be done in the background.
136*/
137#ifndef OGRE_THREAD_SUPPORT
138#define OGRE_THREAD_SUPPORT 0
139#endif
140#if OGRE_THREAD_SUPPORT != 0 && OGRE_THREAD_SUPPORT != 1 && OGRE_THREAD_SUPPORT != 2
141#define OGRE_THREAD_SUPPORT 0
142#endif
143
144/** Provider for threading functionality, there are 4 options.
145
146OGRE_THREAD_PROVIDER = 0
147        No support for threading.
148OGRE_THREAD_PROVIDER = 1
149        Boost libraries provide threading functionality.
150OGRE_THREAD_PROVIDER = 2
151        Poco libraries provide threading functionality.
152OGRE_THREAD_PROVIDER = 3
153        TBB library provides threading functionality.
154*/
155#ifndef OGRE_THREAD_PROVIDER
156#define OGRE_THREAD_PROVIDER 0
157#endif
158
159/** Disables use of the FreeImage image library for loading images.
160WARNING: Use only when you want to provide your own image loading code via codecs.
161*/
162#ifndef OGRE_NO_FREEIMAGE
163#define OGRE_NO_FREEIMAGE 0
164#endif
165
166/** Disables use of the internal image codec for loading DDS files.
167WARNING: Use only when you want to provide your own image loading code via codecs.
168*/
169#ifndef OGRE_NO_DDS_CODEC
170#define OGRE_NO_DDS_CODEC 0
171#endif
172
173/** Disables use of the internal image codec for loading ETC files.
174 WARNING: Use only when you want to provide your own image loading code via codecs.
175 */
176#ifndef OGRE_NO_ETC_CODEC
177#define OGRE_NO_ETC_CODEC 1
178#endif
179
180/** Disables use of the ZIP archive support.
181WARNING: Disabling this will make the samples unusable.
182*/
183#ifndef OGRE_NO_ZIP_ARCHIVE
184#define OGRE_NO_ZIP_ARCHIVE 0
185#endif
186
187#endif
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