| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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| 8 |  | 
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 10 | of this software and associated documentation files (the "Software"), to deal | 
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| 11 | in the Software without restriction, including without limitation the rights | 
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 13 | copies of the Software, and to permit persons to whom the Software is | 
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| 14 | furnished to do so, subject to the following conditions: | 
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| 15 |  | 
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| 16 | The above copyright notice and this permission notice shall be included in | 
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| 17 | all copies or substantial portions of the Software. | 
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| 18 |  | 
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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| 25 | THE SOFTWARE. | 
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| 26 | ----------------------------------------------------------------------------- | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // Thanks to Vincent Cantin (karmaGfa) for the original implementation of this | 
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| 30 | // class, although it has now been mostly rewritten | 
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| 31 |  | 
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| 32 | #ifndef _BillboardChain_H__ | 
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| 33 | #define _BillboardChain_H__ | 
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| 34 |  | 
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| 35 | #include "OgrePrerequisites.h" | 
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| 36 |  | 
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| 37 | #include "OgreMovableObject.h" | 
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| 38 | #include "OgreRenderable.h" | 
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| 39 | #include "OgreResourceGroupManager.h" | 
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| 40 | #include "OgreHeaderPrefix.h" | 
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| 41 |  | 
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| 42 | namespace Ogre { | 
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| 43 |  | 
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| 44 |         /** \addtogroup Core | 
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| 45 |         *  @{ | 
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| 46 |         */ | 
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| 47 |         /** \addtogroup Effects | 
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| 48 |         *  @{ | 
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| 49 |         */ | 
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| 50 |  | 
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| 51 |         /** Allows the rendering of a chain of connected billboards. | 
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| 52 |         @remarks | 
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| 53 |                 A billboard chain operates much like a traditional billboard, i.e. its | 
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| 54 |                 segments always face the camera; the difference being that instead of | 
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| 55 |                 a set of disconnected quads, the elements in this class are connected | 
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| 56 |                 together in a chain which must always stay in a continuous strip. This | 
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| 57 |                 kind of effect is useful for creating effects such as trails, beams, | 
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| 58 |                 lightning effects, etc. | 
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| 59 |         @par | 
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| 60 |                 A single instance of this class can actually render multiple separate | 
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| 61 |                 chain segments in a single render operation, provided they all use the | 
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| 62 |                 same material. To clarify the terminology: a 'segment' is a separate  | 
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| 63 |                 sub-part of the chain with its own start and end (called the 'head' | 
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| 64 |                 and the 'tail'). An 'element' is a single position / colour / texcoord | 
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| 65 |                 entry in a segment. You can add items to the head of a chain, and  | 
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| 66 |                 remove them from the tail, very efficiently. Each segment has a max | 
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| 67 |                 size, and if adding an element to the segment would exceed this size,  | 
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| 68 |                 the tail element is automatically removed and re-used as the new item | 
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| 69 |                 on the head. | 
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| 70 |         @par | 
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| 71 |                 This class has no auto-updating features to do things like alter the | 
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| 72 |                 colour of the elements or to automatically add / remove elements over | 
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| 73 |                 time - you have to do all this yourself as a user of the class.  | 
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| 74 |                 Subclasses can however be used to provide this kind of behaviour  | 
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| 75 |                 automatically. @see RibbonTrail | 
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| 76 |         */ | 
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| 77 |         class _OgreExport BillboardChain : public MovableObject, public Renderable | 
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| 78 |         { | 
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| 79 |  | 
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| 80 |         public: | 
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| 81 |  | 
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| 82 |                 /** Contains the data of an element of the BillboardChain. | 
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| 83 |                 */ | 
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| 84 |                 class _OgreExport Element | 
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| 85 |                 { | 
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| 86 |  | 
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| 87 |                 public: | 
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| 88 |  | 
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| 89 |                         Element(); | 
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| 90 |  | 
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| 91 |                         Element(const Vector3 &position, | 
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| 92 |                                 Real width, | 
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| 93 |                                 Real texCoord, | 
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| 94 |                                 const ColourValue &colour, | 
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| 95 |                                 const Quaternion &orientation); | 
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| 96 |  | 
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| 97 |                         Vector3 position; | 
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| 98 |                         Real width; | 
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| 99 |                         /// U or V texture coord depending on options | 
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| 100 |                         Real texCoord; | 
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| 101 |                         ColourValue colour; | 
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| 102 |  | 
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| 103 |                         /// Only used when mFaceCamera == false | 
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| 104 |                         Quaternion orientation; | 
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| 105 |                 }; | 
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| 106 |                 typedef vector<Element>::type ElementList; | 
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| 107 |  | 
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| 108 |                 /** Constructor (don't use directly, use factory)  | 
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| 109 |                 @param name The name to give this object | 
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| 110 |                 @param maxElements The maximum number of elements per chain | 
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| 111 |                 @param numberOfChains The number of separate chain segments contained in this object | 
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| 112 |                 @param useTextureCoords If true, use texture coordinates from the chain elements | 
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| 113 |                 @param useColours If true, use vertex colours from the chain elements | 
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| 114 |                 @param dynamic If true, buffers are created with the intention of being updated | 
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| 115 |                 */ | 
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| 116 |                 BillboardChain(const String& name, size_t maxElements = 20, size_t numberOfChains = 1,  | 
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| 117 |                         bool useTextureCoords = true, bool useColours = true, bool dynamic = true); | 
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| 118 |                 /// Destructor | 
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| 119 |                 virtual ~BillboardChain(); | 
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| 120 |  | 
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| 121 |                 /** Set the maximum number of chain elements per chain  | 
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| 122 |                 */ | 
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| 123 |                 virtual void setMaxChainElements(size_t maxElements); | 
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| 124 |                 /** Get the maximum number of chain elements per chain  | 
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| 125 |                 */ | 
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| 126 |                 virtual size_t getMaxChainElements(void) const { return mMaxElementsPerChain; } | 
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| 127 |                 /** Set the number of chain segments (this class can render multiple chains | 
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| 128 |                         at once using the same material).  | 
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| 129 |                 */ | 
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| 130 |                 virtual void setNumberOfChains(size_t numChains); | 
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| 131 |                 /** Get the number of chain segments (this class can render multiple chains | 
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| 132 |                 at once using the same material).  | 
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| 133 |                 */ | 
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| 134 |                 virtual size_t getNumberOfChains(void) const { return mChainCount; } | 
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| 135 |  | 
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| 136 |                 /** Sets whether texture coordinate information should be included in the | 
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| 137 |                         final buffers generated. | 
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| 138 |                 @note You must use either texture coordinates or vertex colour since the | 
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| 139 |                         vertices have no normals and without one of these there is no source of | 
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| 140 |                         colour for the vertices. | 
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| 141 |                 */ | 
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| 142 |                 virtual void setUseTextureCoords(bool use); | 
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| 143 |                 /** Gets whether texture coordinate information should be included in the | 
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| 144 |                         final buffers generated. | 
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| 145 |                 */ | 
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| 146 |                 virtual bool getUseTextureCoords(void) const { return mUseTexCoords; } | 
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| 147 |  | 
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| 148 |                 /** The direction in which texture coordinates from elements of the | 
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| 149 |                         chain are used. | 
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| 150 |                 */ | 
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| 151 |                 enum TexCoordDirection | 
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| 152 |                 { | 
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| 153 |                         /// Tex coord in elements is treated as the 'u' texture coordinate | 
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| 154 |                         TCD_U, | 
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| 155 |                         /// Tex coord in elements is treated as the 'v' texture coordinate | 
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| 156 |                         TCD_V | 
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| 157 |                 }; | 
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| 158 |                 /** Sets the direction in which texture coords specified on each element | 
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| 159 |                         are deemed to run along the length of the chain. | 
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| 160 |                 @param dir The direction, default is TCD_U. | 
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| 161 |                 */ | 
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| 162 |                 virtual void setTextureCoordDirection(TexCoordDirection dir); | 
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| 163 |                 /** Gets the direction in which texture coords specified on each element | 
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| 164 |                         are deemed to run. | 
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| 165 |                 */ | 
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| 166 |                 virtual TexCoordDirection getTextureCoordDirection(void) { return mTexCoordDir; } | 
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| 167 |  | 
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| 168 |                 /** Set the range of the texture coordinates generated across the width of | 
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| 169 |                         the chain elements. | 
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| 170 |                 @param start Start coordinate, default 0.0 | 
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| 171 |                 @param end End coordinate, default 1.0 | 
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| 172 |                 */ | 
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| 173 |                 virtual void setOtherTextureCoordRange(Real start, Real end); | 
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| 174 |                 /** Get the range of the texture coordinates generated across the width of | 
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| 175 |                         the chain elements. | 
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| 176 |                 */ | 
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| 177 |                 virtual const Real* getOtherTextureCoordRange(void) const { return mOtherTexCoordRange; } | 
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| 178 |  | 
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| 179 |                 /** Sets whether vertex colour information should be included in the | 
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| 180 |                         final buffers generated. | 
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| 181 |                 @note You must use either texture coordinates or vertex colour since the | 
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| 182 |                         vertices have no normals and without one of these there is no source of | 
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| 183 |                         colour for the vertices. | 
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| 184 |                 */ | 
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| 185 |                 virtual void setUseVertexColours(bool use); | 
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| 186 |                 /** Gets whether vertex colour information should be included in the | 
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| 187 |                         final buffers generated. | 
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| 188 |                 */ | 
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| 189 |                 virtual bool getUseVertexColours(void) const { return mUseVertexColour; } | 
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| 190 |  | 
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| 191 |                 /** Sets whether or not the buffers created for this object are suitable | 
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| 192 |                         for dynamic alteration. | 
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| 193 |                 */ | 
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| 194 |                 virtual void setDynamic(bool dyn); | 
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| 195 |  | 
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| 196 |                 /** Gets whether or not the buffers created for this object are suitable | 
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| 197 |                         for dynamic alteration. | 
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| 198 |                 */ | 
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| 199 |                 virtual bool getDynamic(void) const { return mDynamic; } | 
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| 200 |                  | 
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| 201 |                 /** Add an element to the 'head' of a chain. | 
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| 202 |                 @remarks | 
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| 203 |                         If this causes the number of elements to exceed the maximum elements | 
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| 204 |                         per chain, the last element in the chain (the 'tail') will be removed | 
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| 205 |                         to allow the additional element to be added. | 
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| 206 |                 @param chainIndex The index of the chain | 
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| 207 |                 @param billboardChainElement The details to add | 
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| 208 |                 */ | 
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| 209 |                 virtual void addChainElement(size_t chainIndex,  | 
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| 210 |                         const Element& billboardChainElement); | 
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| 211 |                 /** Remove an element from the 'tail' of a chain. | 
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| 212 |                 @param chainIndex The index of the chain | 
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| 213 |                 */ | 
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| 214 |                 virtual void removeChainElement(size_t chainIndex); | 
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| 215 |                 /** Update the details of an existing chain element. | 
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| 216 |                 @param chainIndex The index of the chain | 
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| 217 |                 @param elementIndex The element index within the chain, measured from  | 
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| 218 |                         the 'head' of the chain | 
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| 219 |                 @param billboardChainElement The details to set | 
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| 220 |                 */ | 
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| 221 |                 virtual void updateChainElement(size_t chainIndex, size_t elementIndex,  | 
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| 222 |                         const Element& billboardChainElement); | 
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| 223 |                 /** Get the detail of a chain element. | 
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| 224 |                 @param chainIndex The index of the chain | 
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| 225 |                 @param elementIndex The element index within the chain, measured from | 
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| 226 |                         the 'head' of the chain | 
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| 227 |                 */ | 
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| 228 |                 virtual const Element& getChainElement(size_t chainIndex, size_t elementIndex) const; | 
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| 229 |  | 
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| 230 |                 /** Returns the number of chain elements. */ | 
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| 231 |                 virtual size_t getNumChainElements(size_t chainIndex) const; | 
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| 232 |  | 
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| 233 |                 /** Remove all elements of a given chain (but leave the chain intact). */ | 
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| 234 |                 virtual void clearChain(size_t chainIndex); | 
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| 235 |                 /** Remove all elements from all chains (but leave the chains themselves intact). */ | 
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| 236 |                 virtual void clearAllChains(void); | 
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| 237 |  | 
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| 238 |                 /** Sets whether the billboard should always be facing the camera or a custom direction | 
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| 239 |                         set by each point element. | 
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| 240 |                 @remarks | 
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| 241 |                         Billboards facing the camera are useful for smoke trails, light beams, etc by | 
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| 242 |                         simulating a cylinder. However, because of this property, wide trails can cause | 
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| 243 |                         several artefacts unless the head is properly covered. | 
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| 244 |                         Therefore, non-camera-facing billboards are much more convenient for leaving big | 
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| 245 |                         trails of movement from thin objects, for example a sword swing as seen in many | 
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| 246 |                         fighting games. | 
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| 247 |                 @param faceCamera True to be always facing the camera (Default value: True) | 
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| 248 |                 @param normalVector Only used when faceCamera == false. Must be a non-zero vector. | 
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| 249 |                 This vector is the "point of reference" for each point orientation. For example, | 
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| 250 |                 if normalVector is Vector3::UNIT_Z, and the point's orientation is an identity | 
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| 251 |                 matrix, the segment corresponding to that point will be facing towards UNIT_Z | 
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| 252 |                 This vector is internally normalized. | 
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| 253 |                 */ | 
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| 254 |                 void setFaceCamera( bool faceCamera, const Vector3 &normalVector=Vector3::UNIT_X ); | 
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| 255 |  | 
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| 256 |                 /// Get the material name in use | 
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| 257 |                 virtual const String& getMaterialName(void) const { return mMaterialName; } | 
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| 258 |                 /// Set the material name to use for rendering | 
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| 259 |                 virtual void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ); | 
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| 260 |  | 
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| 261 |  | 
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| 262 |                 // Overridden members follow | 
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| 263 |                 Real getSquaredViewDepth(const Camera* cam) const; | 
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| 264 |                 Real getBoundingRadius(void) const; | 
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| 265 |                 const AxisAlignedBox& getBoundingBox(void) const; | 
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| 266 |                 const MaterialPtr& getMaterial(void) const; | 
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| 267 |                 const String& getMovableType(void) const; | 
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| 268 |                 void _updateRenderQueue(RenderQueue *); | 
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| 269 |                 void getRenderOperation(RenderOperation &); | 
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| 270 |                 virtual bool preRender(SceneManager* sm, RenderSystem* rsys); | 
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| 271 |                 void getWorldTransforms(Matrix4 *) const; | 
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| 272 |                 const LightList& getLights(void) const; | 
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| 273 |                 /// @copydoc MovableObject::visitRenderables | 
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| 274 |                 void visitRenderables(Renderable::Visitor* visitor,  | 
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| 275 |                         bool debugRenderables = false); | 
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| 276 |  | 
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| 277 |  | 
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| 278 |  | 
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| 279 |         protected: | 
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| 280 |  | 
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| 281 |                 /// Maximum length of each chain | 
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| 282 |                 size_t mMaxElementsPerChain; | 
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| 283 |                 /// Number of chains | 
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| 284 |                 size_t mChainCount; | 
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| 285 |                 /// Use texture coords? | 
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| 286 |                 bool mUseTexCoords; | 
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| 287 |                 /// Use vertex colour? | 
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| 288 |                 bool mUseVertexColour; | 
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| 289 |                 /// Dynamic use? | 
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| 290 |                 bool mDynamic; | 
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| 291 |                 /// Vertex data | 
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| 292 |                 VertexData* mVertexData; | 
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| 293 |                 /// Index data (to allow multiple unconnected chains) | 
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| 294 |                 IndexData* mIndexData; | 
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| 295 |                 /// Is the vertex declaration dirty? | 
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| 296 |                 bool mVertexDeclDirty; | 
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| 297 |                 /// Do the buffers need recreating? | 
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| 298 |                 bool mBuffersNeedRecreating; | 
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| 299 |                 /// Do the bounds need redefining? | 
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| 300 |                 mutable bool mBoundsDirty; | 
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| 301 |                 /// Is the index buffer dirty? | 
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| 302 |                 bool mIndexContentDirty; | 
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| 303 |         /// Is the vertex buffer dirty? | 
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| 304 |         bool mVertexContentDirty; | 
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| 305 |                 /// AABB | 
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| 306 |                 mutable AxisAlignedBox mAABB; | 
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| 307 |                 /// Bounding radius | 
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| 308 |                 mutable Real mRadius; | 
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| 309 |                 /// Material  | 
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| 310 |                 String mMaterialName; | 
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| 311 |                 MaterialPtr mMaterial; | 
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| 312 |                 /// Texture coord direction | 
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| 313 |                 TexCoordDirection mTexCoordDir; | 
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| 314 |                 /// Other texture coord range | 
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| 315 |                 Real mOtherTexCoordRange[2]; | 
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| 316 |         /// Camera last used to build the vertex buffer | 
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| 317 |         Camera *mVertexCameraUsed; | 
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| 318 |                 /// When true, the billboards always face the camera | 
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| 319 |                 bool mFaceCamera; | 
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| 320 |                 /// Used when mFaceCamera == false; determines the billboard's "normal". i.e. | 
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| 321 |                 /// when the orientation is identity, the billboard is perpendicular to this | 
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| 322 |                 /// vector | 
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| 323 |                 Vector3 mNormalBase; | 
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| 324 |  | 
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| 325 |  | 
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| 326 |                 /// The list holding the chain elements | 
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| 327 |                 ElementList mChainElementList; | 
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| 328 |  | 
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| 329 |                 /** Simple struct defining a chain segment by referencing a subset of | 
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| 330 |                         the preallocated buffer (which will be mMaxElementsPerChain * mChainCount | 
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| 331 |                         long), by it's chain index, and a head and tail value which describe | 
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| 332 |                         the current chain. The buffer subset wraps at mMaxElementsPerChain | 
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| 333 |                         so that head and tail can move freely. head and tail are inclusive, | 
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| 334 |                         when the chain is empty head and tail are filled with high-values. | 
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| 335 |                 */ | 
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| 336 |                 struct ChainSegment | 
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| 337 |                 { | 
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| 338 |                         /// The start of this chains subset of the buffer | 
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| 339 |                         size_t start; | 
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| 340 |                         /// The 'head' of the chain, relative to start | 
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| 341 |                         size_t head; | 
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| 342 |                         /// The 'tail' of the chain, relative to start | 
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| 343 |                         size_t tail; | 
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| 344 |                 }; | 
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| 345 |                 typedef vector<ChainSegment>::type ChainSegmentList; | 
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| 346 |                 ChainSegmentList mChainSegmentList; | 
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| 347 |  | 
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| 348 |                 /// Setup the STL collections | 
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| 349 |                 virtual void setupChainContainers(void); | 
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| 350 |                 /// Setup vertex declaration | 
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| 351 |                 virtual void setupVertexDeclaration(void); | 
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| 352 |                 /// Setup buffers | 
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| 353 |                 virtual void setupBuffers(void); | 
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| 354 |                 /// Update the contents of the vertex buffer | 
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| 355 |                 virtual void updateVertexBuffer(Camera* cam); | 
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| 356 |                 /// Update the contents of the index buffer | 
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| 357 |                 virtual void updateIndexBuffer(void); | 
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| 358 |                 virtual void updateBoundingBox(void) const; | 
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| 359 |  | 
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| 360 |                 /// Chain segment has no elements | 
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| 361 |                 static const size_t SEGMENT_EMPTY; | 
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| 362 |         }; | 
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| 363 |  | 
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| 364 |  | 
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| 365 |         /** Factory object for creating BillboardChain instances */ | 
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| 366 |         class _OgreExport BillboardChainFactory : public MovableObjectFactory | 
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| 367 |         { | 
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| 368 |         protected: | 
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| 369 |                 MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params); | 
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| 370 |         public: | 
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| 371 |                 BillboardChainFactory() {} | 
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| 372 |                 ~BillboardChainFactory() {} | 
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| 373 |  | 
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| 374 |                 static String FACTORY_TYPE_NAME; | 
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| 375 |  | 
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| 376 |                 const String& getType(void) const; | 
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| 377 |                 void destroyInstance( MovableObject* obj);   | 
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| 378 |  | 
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| 379 |         }; | 
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| 380 |  | 
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| 381 |         /** @} */ | 
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| 382 |         /** @} */ | 
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| 383 |  | 
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| 384 | } // namespace | 
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| 385 |  | 
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| 386 | #include "OgreHeaderSuffix.h" | 
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| 387 |  | 
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| 388 | #endif | 
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| 389 |  | 
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| 390 |  | 
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