| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of LEXIExporter |
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| 4 | |
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| 5 | Copyright 2006 NDS Limited |
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| 6 | |
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| 7 | Author(s): |
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| 8 | Mark Folkenberg |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | ----------------------------------------------------------------------------- |
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| 24 | */ |
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| 25 | |
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| 26 | #include "LexiStdAfx.h" |
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| 27 | #include "LexiIntermediateAPI.h" |
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| 28 | |
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| 29 | CIntermediateBuilderSkeleton::CIntermediateBuilderSkeleton() |
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| 30 | { |
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| 31 | // |
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| 32 | m_iBoneIndex = 0; |
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| 33 | m_pMaxNode = NULL; |
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| 34 | m_pISkel = NULL; |
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| 35 | m_pProgressDlg = NULL; |
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| 36 | |
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| 37 | } |
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| 38 | |
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| 39 | CIntermediateBuilderSkeleton::~CIntermediateBuilderSkeleton() |
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| 40 | { |
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| 41 | // |
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| 42 | } |
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| 43 | |
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| 44 | bool CIntermediateBuilderSkeleton::BuildIntermediateSkeleton( INode* pMaxNode ) |
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| 45 | { |
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| 46 | m_pMaxNode = pMaxNode; |
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| 47 | |
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| 48 | //LOGDEBUG "CIntermediate::CreateMesh() - Tjeck for skin modifier."); |
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| 49 | if(FindSkinModifier( m_pMaxNode )) |
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| 50 | { |
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| 51 | LOGDEBUG "Creating intermediate skeleton."); |
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| 52 | |
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| 53 | if(m_pISkel != NULL) |
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| 54 | delete m_pISkel; |
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| 55 | |
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| 56 | m_pISkel = new CIntermediateSkeleton(); |
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| 57 | //pIMesh->SetSkeleton(m_pISkel); // Needed for ReIndexing! |
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| 58 | |
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| 59 | CreateBonePool(); |
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| 60 | m_pISkel->PopulateBoneHandleMap(); |
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| 61 | AssembleBones(); |
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| 62 | ConnectLinkedBones(); |
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| 63 | |
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| 64 | SetBoneIndexes(); |
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| 65 | |
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| 66 | m_pISkel->BuildIndexedBoneList(); |
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| 67 | |
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| 68 | SetBindingPose(0); |
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| 69 | |
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| 70 | //LOGDEBUG "%s", m_pISkel->ToString().c_str() ); |
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| 71 | |
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| 72 | |
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| 73 | return true; |
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| 74 | } |
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| 75 | |
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| 76 | return false; |
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| 77 | } |
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| 78 | |
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| 79 | void CIntermediateBuilderSkeleton::Finalize( void ) |
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| 80 | { |
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| 81 | if(m_pISkel!=NULL) |
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| 82 | { |
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| 83 | m_pISkel->TrimVertexAssignments(4); |
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| 84 | m_pISkel->NormalizeVertexAssignments(); |
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| 85 | m_pISkel->SetFPS( GetFrameRate() ); |
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| 86 | } |
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| 87 | } |
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| 88 | |
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| 89 | // Index the bones according to a depth first search. This way we can add them to the ogre skeleton in the right order. |
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| 90 | void CIntermediateBuilderSkeleton::SetBoneIndexes( void ) |
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| 91 | { |
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| 92 | std::vector< CIntermediateBone* > lRootBones = m_pISkel->GetRootBones(); |
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| 93 | std::vector< CIntermediateBone* >::iterator rootIter = lRootBones.begin(); |
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| 94 | |
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| 95 | while(rootIter != lRootBones.end()) |
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| 96 | { |
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| 97 | CIntermediateBone* pCurBone = (*rootIter); |
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| 98 | pCurBone->SetIndex(m_iBoneIndex++); |
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| 99 | |
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| 100 | for(int i=0; i < pCurBone->GetBoneCount(); i++) |
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| 101 | { |
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| 102 | SetBoneIndexesRecursive(pCurBone->GetBone(i)); |
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| 103 | } |
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| 104 | |
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| 105 | rootIter++; |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | void CIntermediateBuilderSkeleton::SetBoneIndexesRecursive( CIntermediateBone* pIBone) |
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| 110 | { |
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| 111 | pIBone->SetIndex(m_iBoneIndex++); |
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| 112 | |
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| 113 | for(int i=0; i < pIBone->GetBoneCount(); i++) |
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| 114 | { |
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| 115 | SetBoneIndexesRecursive(pIBone->GetBone(i)); |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | void CIntermediateBuilderSkeleton::CreateAnimation( CDDObject* pDDConfig, CExportProgressDlg *pProgressDlg ) |
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| 120 | { |
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| 121 | assert(pDDConfig); |
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| 122 | if(pProgressDlg != NULL) |
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| 123 | m_pProgressDlg = pProgressDlg; |
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| 124 | |
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| 125 | CAnimationSetting curAnim; |
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| 126 | curAnim.m_iStartFrame = pDDConfig->GetInt("AnimationStartID", 0); |
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| 127 | curAnim.m_iEndFrame = pDDConfig->GetInt("AnimationEndID", 1); |
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| 128 | curAnim.m_fSampleRate = pDDConfig->GetFloat("AnimationSampleRateID", 1.0); |
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| 129 | curAnim.m_sAnimName = pDDConfig->GetString("Name", "Anim1"); |
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| 130 | |
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| 131 | AddFrame( curAnim ); |
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| 132 | } |
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| 133 | |
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| 134 | |
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| 135 | void CIntermediateBuilderSkeleton::CreateBonePool( void ) |
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| 136 | { |
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| 137 | int iBoneCount = m_pSkin->GetNumBones(); |
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| 138 | for (int i=0; i < iBoneCount; i++) |
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| 139 | { |
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| 140 | INode* pBone = m_pSkin->GetBone(i); |
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| 141 | CIntermediateBone* pIBone = new CIntermediateBone( pBone->GetName() ); |
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| 142 | pIBone->SetHandle( pBone->GetHandle() ); |
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| 143 | |
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| 144 | INode* pParent = pBone->GetParentNode(); |
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| 145 | if(pParent) |
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| 146 | pIBone->SetParentHandle( pParent->GetHandle() ); |
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| 147 | |
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| 148 | //pIBone->SetIndex( m_iBoneIndex++ ); |
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| 149 | |
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| 150 | m_pISkel->AddBone( pIBone, pIBone->GetName().c_str() ); |
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| 151 | } |
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| 152 | } |
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| 153 | |
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| 154 | void CIntermediateBuilderSkeleton::ConnectLinkedBones( void ) |
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| 155 | { |
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| 156 | static int i = 0; |
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| 157 | |
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| 158 | std::vector<CIntermediateBone*>::const_iterator iter = m_pISkel->GetRootBones().begin(); |
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| 159 | |
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| 160 | while(iter != m_pISkel->GetRootBones().end()) |
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| 161 | { |
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| 162 | CIntermediateBone* pIBone = *iter; |
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| 163 | ULONG handle = pIBone->GetHandle(); |
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| 164 | INode* pNode = GetNodeFromID(handle); |
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| 165 | |
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| 166 | INode* pParentNode = pNode->GetParentNode(); |
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| 167 | if(pParentNode) |
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| 168 | if(pParentNode->SuperClassID() == HELPER_CLASS_ID) |
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| 169 | { |
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| 170 | CIntermediateBone* pParentIBone = m_pISkel->FindBone( pParentNode->GetParentNode()->GetHandle() ); |
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| 171 | if(pParentIBone) |
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| 172 | { |
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| 173 | Ogre::StringUtil::StrStreamType strID; |
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| 174 | strID << "Connecting_Bone_" << i++ ; |
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| 175 | CIntermediateBone* pConnectBone = new CIntermediateBone(strID.str().c_str()); |
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| 176 | |
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| 177 | pConnectBone->SetHandle( pParentNode->GetHandle()); |
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| 178 | //pConnectBone->SetIndex(m_iBoneIndex++); |
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| 179 | pConnectBone->AddBone( pIBone ); |
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| 180 | pParentIBone->AddBone( pIBone ); |
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| 181 | } |
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| 182 | } |
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| 183 | iter++; |
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| 184 | } |
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| 185 | } |
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| 186 | |
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| 187 | bool CIntermediateBuilderSkeleton::FindSkinModifier( INode* pMaxNode ) |
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| 188 | { |
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| 189 | // Get object from node. Abort if no object. |
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| 190 | Object* ObjectPtr = pMaxNode->GetObjectRef(); |
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| 191 | |
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| 192 | if (!ObjectPtr) return false; |
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| 193 | |
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| 194 | // Is derived object ? |
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| 195 | while (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID && ObjectPtr) |
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| 196 | { |
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| 197 | // Yes -> Cast. |
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| 198 | IDerivedObject *DerivedObjectPtr = (IDerivedObject *)(ObjectPtr); |
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| 199 | |
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| 200 | // Iterate over all entries of the modifier stack. |
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| 201 | int ModStackIndex = 0; |
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| 202 | while (ModStackIndex < DerivedObjectPtr->NumModifiers()) |
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| 203 | { |
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| 204 | // Get current modifier. |
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| 205 | Modifier* ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex); |
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| 206 | |
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| 207 | // Is this Physique ? |
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| 208 | if (ModifierPtr->ClassID() == SKIN_CLASSID) |
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| 209 | { |
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| 210 | // Yes -> Exit. |
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| 211 | m_pSkinMod = ModifierPtr; |
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| 212 | m_pSkin=(ISkin*)(m_pSkinMod)->GetInterface(I_SKIN); |
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| 213 | |
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| 214 | //get the node's initial transformation matrix and store it in a matrix3 |
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| 215 | Matrix3 initTM; |
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| 216 | int msg = (m_pSkin)->GetBoneInitTM(pMaxNode, initTM); |
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| 217 | |
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| 218 | //get a pointer to the export context interface |
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| 219 | m_pSkinContext = (ISkinContextData*)(m_pSkin)->GetContextInterface(pMaxNode); |
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| 220 | return true; |
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| 221 | } |
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| 222 | |
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| 223 | // Next modifier stack entry. |
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| 224 | ModStackIndex++; |
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| 225 | } |
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| 226 | ObjectPtr = DerivedObjectPtr->GetObjRef(); |
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| 227 | } |
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| 228 | |
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| 229 | // Not found. |
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| 230 | return false; |
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| 231 | } |
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| 232 | |
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| 233 | bool CIntermediateBuilderSkeleton::QuerySkinModifier( INode* pMaxNode ) |
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| 234 | { |
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| 235 | // Get object from node. Abort if no object. |
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| 236 | Object* ObjectPtr = pMaxNode->GetObjectRef(); |
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| 237 | |
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| 238 | if (!ObjectPtr) return false; |
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| 239 | |
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| 240 | Modifier* pSkinMod = NULL; |
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| 241 | ISkin* pSkin = NULL; |
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| 242 | ISkinContextData* pSkinContext = NULL; |
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| 243 | |
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| 244 | // Is derived object ? |
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| 245 | while (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID && ObjectPtr) |
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| 246 | { |
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| 247 | // Yes -> Cast. |
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| 248 | IDerivedObject *DerivedObjectPtr = (IDerivedObject *)(ObjectPtr); |
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| 249 | |
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| 250 | // Iterate over all entries of the modifier stack. |
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| 251 | int ModStackIndex = 0; |
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| 252 | while (ModStackIndex < DerivedObjectPtr->NumModifiers()) |
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| 253 | { |
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| 254 | // Get current modifier. |
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| 255 | Modifier* ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex); |
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| 256 | |
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| 257 | // Is this Physique ? |
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| 258 | if (ModifierPtr->ClassID() == SKIN_CLASSID) |
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| 259 | { |
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| 260 | // Yes -> Exit. |
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| 261 | pSkinMod = ModifierPtr; |
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| 262 | pSkin=(ISkin*)(pSkinMod)->GetInterface(I_SKIN); |
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| 263 | |
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| 264 | //get the node's initial transformation matrix and store it in a matrix3 |
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| 265 | Matrix3 initTM; |
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| 266 | int msg = (pSkin)->GetBoneInitTM(pMaxNode, initTM); |
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| 267 | |
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| 268 | //get a pointer to the export context interface |
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| 269 | pSkinContext = (ISkinContextData*)(pSkin)->GetContextInterface(pMaxNode); |
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| 270 | return true; |
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| 271 | } |
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| 272 | |
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| 273 | // Next modifier stack entry. |
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| 274 | ModStackIndex++; |
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| 275 | } |
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| 276 | ObjectPtr = DerivedObjectPtr->GetObjRef(); |
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| 277 | } |
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| 278 | |
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| 279 | // Not found. |
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| 280 | return false; |
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| 281 | } |
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| 282 | |
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| 283 | |
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| 284 | |
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| 285 | void CIntermediateBuilderSkeleton::AddFrame( CAnimationSetting animationSettings ) |
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| 286 | { |
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| 287 | if(m_pProgressDlg != NULL) |
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| 288 | m_pProgressDlg->InitLocal(m_pISkel->GetBoneCount()); |
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| 289 | |
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| 290 | for (int i=0; i < m_pISkel->GetBoneCount(); i++) |
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| 291 | { |
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| 292 | if(m_pProgressDlg != NULL) |
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| 293 | m_pProgressDlg->LocalStep("Exporting Bones"); |
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| 294 | |
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| 295 | CAnimationSetting animSetting = animationSettings; |
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| 296 | |
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| 297 | CIntermediateBone* pIBone = m_pISkel->GetBone(i); |
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| 298 | INode* pMaxNode = GetNodeFromID(pIBone->GetHandle()); |
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| 299 | if(!pMaxNode) return; |
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| 300 | |
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| 301 | INode* pParentBone = pMaxNode->GetParentNode(); |
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| 302 | |
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| 303 | // binding pose: |
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| 304 | Ogre::Vector3 pos; |
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| 305 | Ogre::Vector3 scale; |
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| 306 | Ogre::Quaternion oriet; |
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| 307 | pIBone->GetBindingPose(pos,oriet,scale); |
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| 308 | |
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| 309 | Point3 basePos(pos.x, pos.y, pos.z); |
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| 310 | Point3 baseScale(scale.x, scale.y, scale.z); |
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| 311 | Quat baseOriet(oriet.x, oriet.y, oriet.z, oriet.w); |
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| 312 | |
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| 313 | //If bone is root in the modifier we must not make it relative to its parent |
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| 314 | bool bModifierRoot = false; |
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| 315 | std::vector<CIntermediateBone*> lRoots = m_pISkel->GetRootBones(); |
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| 316 | for(int i=0; i<lRoots.size(); i++) |
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| 317 | { |
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| 318 | if(lRoots[i] == pIBone) |
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| 319 | bModifierRoot = true; |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | int tpf = GetTicksPerFrame(); |
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| 324 | float fps = 1.0 / float(GetFrameRate()); |
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| 325 | |
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| 326 | bool animCreated = pIBone->CreateAnimation(animSetting); |
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| 327 | |
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| 328 | if(animCreated) |
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| 329 | { |
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| 330 | float x = animSetting.m_iStartFrame; |
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| 331 | int frameCount = 0; |
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| 332 | while(x <= animSetting.m_iEndFrame) |
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| 333 | { |
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| 334 | TimeValue t = x*tpf; |
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| 335 | float time = (x- animSetting.m_iStartFrame)*fps; |
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| 336 | |
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| 337 | // adjust for next sample according to sampleRate |
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| 338 | x = x + animSetting.m_fSampleRate; |
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| 339 | |
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| 340 | Matrix3 nodeTM = pMaxNode->GetNodeTM(t); |
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| 341 | Matrix3 parentTM = pParentBone->GetNodeTM(t); |
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| 342 | Matrix3 relativeTM = nodeTM; |
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| 343 | |
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| 344 | if( pParentBone->IsRootNode() || bModifierRoot ) |
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| 345 | { |
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| 346 | INode* pMeshNode = m_pMaxNode; //GetNodeFromID(meshNodeID); |
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| 347 | parentTM = pMeshNode->GetObjTMAfterWSM(t); |
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| 348 | } |
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| 349 | |
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| 350 | //if(!bModifierRoot) |
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| 351 | relativeTM = nodeTM * Inverse(parentTM); |
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| 352 | |
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| 353 | Point3 nodePos; |
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| 354 | Point3 nodeScale; |
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| 355 | Quat nodeOriet; |
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| 356 | |
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| 357 | DecomposeMatrix(relativeTM, nodePos, nodeOriet, nodeScale); |
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| 358 | |
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| 359 | Ogre::Quaternion oquat; |
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| 360 | oquat.x = nodeOriet.x; |
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| 361 | oquat.y = nodeOriet.z; |
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| 362 | oquat.z = -nodeOriet.y; |
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| 363 | oquat.w = nodeOriet.w; |
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| 364 | |
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| 365 | Ogre::Vector3 axis; |
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| 366 | Ogre::Radian w; |
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| 367 | oquat.ToAngleAxis(w, axis); |
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| 368 | oquat.FromAngleAxis(-w, axis); |
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| 369 | |
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| 370 | //CIntermediateBuilder::Rotate90DegreesAroundX(nodeOriet); |
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| 371 | //Ogre::Quaternion oquat; |
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| 372 | //oquat.x = nodeOriet.x; |
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| 373 | //oquat.y = nodeOriet.y; |
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| 374 | //oquat.z = nodeOriet.z; |
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| 375 | //oquat.w = nodeOriet.w; |
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| 376 | |
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| 377 | CIntermediateBuilder::Rotate90DegreesAroundX(nodePos); |
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| 378 | |
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| 379 | |
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| 380 | Point3 relPos = basePos; |
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| 381 | Point3 relScale = baseScale; |
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| 382 | Ogre::Quaternion relOriet = baseOriet; |
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| 383 | |
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| 384 | // relative transformation |
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| 385 | relPos = nodePos - basePos; |
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| 386 | relScale = (nodeScale + baseScale) / 2; |
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| 387 | relOriet = oriet.Inverse() * oquat; |
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| 388 | //relOriet = oquat * oriet.Inverse(); |
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| 389 | |
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| 390 | relScale = Point3(1,1,1); |
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| 391 | |
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| 392 | //Clamp(relPos, 0.0001); |
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| 393 | |
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| 394 | |
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| 395 | pIBone->AddFrame( |
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| 396 | animSetting.m_sAnimName, |
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| 397 | frameCount++, // frame nr relative to this animation |
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| 398 | time, |
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| 399 | Ogre::Vector3(relPos.x, relPos.y, relPos.z), // already rotated.. |
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| 400 | relOriet, |
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| 401 | Ogre::Vector3(relScale.x, relScale.z, relScale.y) |
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| 402 | ); |
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| 403 | |
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| 404 | //if(m_fAnimTotalLength < time) |
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| 405 | // m_fAnimTotalLength = time; |
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| 406 | } |
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| 407 | } |
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| 408 | } |
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| 409 | //LOGDEBUG "CIntermediate::AddFrame() - End"); |
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| 410 | } |
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| 411 | |
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| 412 | |
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| 413 | void CIntermediateBuilderSkeleton::SetBindingPose( unsigned int frame ) |
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| 414 | { |
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| 415 | for (int i=0; i < m_pISkel->GetBoneCount(); i++) |
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| 416 | { |
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| 417 | CIntermediateBone* pIBone = m_pISkel->GetBone(i); |
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| 418 | INode* pMaxNode = GetNodeFromID(pIBone->GetHandle()); |
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| 419 | if(!pMaxNode) return; |
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| 420 | |
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| 421 | // binding pose: |
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| 422 | INode* pParentBone = pMaxNode->GetParentNode(); |
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| 423 | Matrix3 baseParentTM = pParentBone->GetNodeTM(frame); |
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| 424 | Matrix3 baseTM = pMaxNode->GetNodeTM(frame); |
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| 425 | |
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| 426 | //If bone is root in the modifier we must not make it relative to its parent |
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| 427 | bool bModifierRoot = false; |
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| 428 | std::vector<CIntermediateBone*> lRoots = m_pISkel->GetRootBones(); |
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| 429 | for(int i=0; i<lRoots.size(); i++) |
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| 430 | { |
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| 431 | if(lRoots[i] == pIBone) |
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| 432 | bModifierRoot = true; |
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| 433 | } |
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| 434 | |
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| 435 | if( pParentBone->IsRootNode() || bModifierRoot) |
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| 436 | { |
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| 437 | // NOTICE! Double tjeck this seciton! Are Root bones handled correctly? |
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| 438 | Matrix3 meshTM = m_pMaxNode->GetObjTMAfterWSM(frame); |
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| 439 | baseTM = baseTM * Inverse(meshTM); |
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| 440 | } |
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| 441 | else |
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| 442 | { |
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| 443 | baseTM = baseTM * Inverse(baseParentTM); // binding pose initial local space transformation matrix |
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| 444 | } |
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| 445 | |
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| 446 | Point3 basePos; |
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| 447 | Point3 baseScale; |
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| 448 | Quat baseOriet; |
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| 449 | |
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| 450 | DecomposeMatrix(baseTM, basePos, baseOriet, baseScale); |
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| 451 | |
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| 452 | Ogre::Quaternion oquat; |
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| 453 | oquat.x = baseOriet.x; |
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| 454 | oquat.y = baseOriet.z; |
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| 455 | oquat.z = -baseOriet.y; |
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| 456 | oquat.w = baseOriet.w; |
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| 457 | |
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| 458 | Ogre::Vector3 axis; |
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| 459 | Ogre::Radian w; |
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| 460 | oquat.ToAngleAxis(w, axis); |
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| 461 | oquat.FromAngleAxis(-w, axis); |
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| 462 | |
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| 463 | //CIntermediateBuilder::Rotate90DegreesAroundX(baseOriet); |
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| 464 | //Ogre::Quaternion oquat; |
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| 465 | //oquat.x = baseOriet.x; |
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| 466 | //oquat.y = baseOriet.y; |
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| 467 | //oquat.z = baseOriet.z; |
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| 468 | //oquat.w = baseOriet.w; |
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| 469 | |
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| 470 | CIntermediateBuilder::Rotate90DegreesAroundX(basePos); |
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| 471 | |
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| 472 | Ogre::Vector3 scale = Ogre::Vector3(baseScale.x, baseScale.z, baseScale.y); |
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| 473 | |
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| 474 | pIBone->SetBindingPose(Ogre::Vector3(basePos.x, basePos.y, basePos.z), oquat, scale); |
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| 475 | } |
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| 476 | } |
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| 477 | |
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| 478 | void CIntermediateBuilderSkeleton::AssembleBones( void ) |
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| 479 | { |
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| 480 | //m_iBoneIndex = 0; |
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| 481 | for (int i=0; i < m_pISkel->GetBoneCount(); i++) |
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| 482 | { |
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| 483 | CIntermediateBone* pIBone = m_pISkel->GetBone(i); |
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| 484 | INode* pMaxNode = GetNodeFromID(pIBone->GetHandle()); |
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| 485 | if(!pMaxNode) return; |
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| 486 | |
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| 487 | ULONG parentHandle = pIBone->GetParentHandle(); |
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| 488 | CIntermediateBone* parent = m_pISkel->FindBone( parentHandle ); |
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| 489 | if(parent) |
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| 490 | parent->AddBone( pIBone ); |
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| 491 | else |
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| 492 | { |
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| 493 | m_pISkel->MarkBoneAsRoot( pIBone ); |
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| 494 | } |
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| 495 | } |
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| 496 | } |
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| 497 | |
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| 498 | // Set the vertex data from the max vertex with index maxIdx to Intermediate Mesh vertex with intermediateIdx. |
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| 499 | void CIntermediateBuilderSkeleton::SetVertexData( unsigned int maxIdx, unsigned int intermediateIdx ) |
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| 500 | { |
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| 501 | if(m_pISkel==NULL) |
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| 502 | return; |
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| 503 | SVertexBoneData vd; |
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| 504 | int nrBones = m_pSkinContext->GetNumAssignedBones(maxIdx); |
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| 505 | for (int i=0; i < nrBones; i++) |
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| 506 | { |
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| 507 | int iBoneIdx = m_pSkinContext->GetAssignedBone(maxIdx,i); |
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| 508 | INode* pMaxBone = m_pSkin->GetBone(iBoneIdx); |
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| 509 | if(pMaxBone) |
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| 510 | { |
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| 511 | CIntermediateBone* pIBone = m_pISkel->FindBone( pMaxBone->GetHandle() ); |
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| 512 | |
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| 513 | vd.boneIndex = pIBone->GetIndex(); |
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| 514 | vd.weight = m_pSkinContext->GetBoneWeight(maxIdx, i);//iBoneIdx); |
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| 515 | |
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| 516 | if(vd.weight < 0.001f) |
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| 517 | continue; |
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| 518 | |
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| 519 | m_pISkel->AddVertexData( intermediateIdx, vd ); |
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| 520 | } |
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| 521 | } |
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| 522 | } |
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| 523 | |
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| 524 | CIntermediateSkeleton* CIntermediateBuilderSkeleton::GetSkeleton( void ) |
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| 525 | { |
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| 526 | return m_pISkel; |
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| 527 | } |
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