| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of LEXIExporter |
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| 4 | |
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| 5 | Copyright 2006 NDS Limited |
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| 6 | |
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| 7 | Author(s): |
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| 8 | Mark Folkenberg, |
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| 9 | Bo Krohn |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GNU Lesser General Public License along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/copyleft/lesser.txt. |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #ifndef __NDS_LexiExporter_IntermediateBuilder__ |
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| 28 | #define __NDS_LexiExporter_IntermediateBuilder__ |
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| 29 | |
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| 30 | // |
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| 31 | |
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| 32 | class CIntermediateBuilderSkeleton; |
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| 33 | |
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| 34 | |
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| 35 | class CIntermediateBuilder { |
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| 36 | |
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| 37 | friend class CIntermediateMesh; |
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| 38 | |
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| 39 | public: |
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| 40 | |
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| 41 | // Constructor/Destructor |
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| 42 | CIntermediateBuilder(); |
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| 43 | ~CIntermediateBuilder(); |
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| 44 | |
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| 45 | // Get pointer to intermediate builder |
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| 46 | static CIntermediateBuilder* Get(); |
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| 47 | |
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| 48 | // Clear everything (cached materials, etc.) |
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| 49 | void Clear(); |
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| 50 | |
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| 51 | void CleanUpHierarchy( Ogre::SceneNode* pNode ); |
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| 52 | |
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| 53 | void SetConfig( CDDObject* pConfig ); |
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| 54 | |
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| 55 | // Get built hierarchy |
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| 56 | Ogre::SceneNode* CreateHierarchy(unsigned int iNodeID, bool bRecursive, bool bHidden); |
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| 57 | |
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| 58 | // Collapse hierarchy |
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| 59 | Ogre::SceneNode* CollapseHierarchy(Ogre::SceneNode* pHierarchy, const std::list<std::string>& Arrays, const char* pszName); |
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| 60 | |
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| 61 | // Get the list of active intermediate materials |
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| 62 | bool GetMaterials( std::map<Ogre::String, CIntermediateMaterial*>& materialMap ) const; |
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| 63 | |
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| 64 | // Transform Max coord system to Ogre |
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| 65 | static void Rotate90DegreesAroundX( Point3& inVec ); |
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| 66 | static void Rotate90DegreesAroundX( Quat& inQuat ); |
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| 67 | |
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| 68 | Ogre::String GetAnimationName( void ); |
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| 69 | float GetAnimationLength( void ); |
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| 70 | |
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| 71 | CIntermediateBuilderSkeleton* GetSkeletonBuilder( void ); |
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| 72 | |
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| 73 | // Material Map |
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| 74 | std::map<Ogre::String, CIntermediateMaterial*> m_lMaterials; |
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| 75 | |
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| 76 | |
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| 77 | protected: |
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| 78 | |
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| 79 | CMeshArray* BuildMeshArray(unsigned int iNodeID, const char* pszTypeName, TimeValue iTime); |
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| 80 | |
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| 81 | // Build and track Intermediate Materials |
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| 82 | CIntermediateMaterial* CreateMaterial( Mtl* pMaxMaterial ); |
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| 83 | |
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| 84 | void RegisterMaps( CIntermediateMaterial* pIMat, Mtl* pMaxMaterial ) ; |
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| 85 | |
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| 86 | private: |
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| 87 | |
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| 88 | Ogre::SceneNode* CreateHierarchy(unsigned int iNodeID, Ogre::SceneNode* pParent, bool bRecursive, bool bHidden); |
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| 89 | CIntermediateMesh* CreateMesh(unsigned int iNodeID); |
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| 90 | |
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| 91 | int m_iBoneIndex; |
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| 92 | bool FindSkinModifier(INode* nodePtr, Modifier** pSkinMod,ISkin** pSkin, ISkinContextData** pSkinContext); |
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| 93 | void CreateIntermediateBonePool(CIntermediateSkeleton* pSkel, ISkin* pSkin); |
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| 94 | void ConnectLinkedBones(CIntermediateSkeleton* pSkel); |
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| 95 | void BuildSkeleton( CIntermediateSkeleton* pSkel ); |
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| 96 | void AddFrame( CIntermediateSkeleton* pSkel, unsigned int meshNodeID, CAnimationSetting animSetting); |
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| 97 | void SetBindingPose( CIntermediateSkeleton* pISkel, unsigned int meshNodeID, unsigned int frame ); |
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| 98 | |
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| 99 | void CountTriangles(Ogre::SceneNode* pNode, unsigned int& iNumTriangles) const; |
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| 100 | void CollapseHierarchy(CIntermediateMesh* pMesh, unsigned int& iTriangleOffset, unsigned int& iVertexOffset, Ogre::SceneNode* pNode, const std::list<std::string>& Arrays, const Ogre::Matrix4& mat) const; |
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| 101 | |
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| 102 | static void Clamp( Point3& inVec, float threshold ); |
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| 103 | |
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| 104 | CIntermediateBuilderSkeleton* m_pSkeletonBuilder; |
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| 105 | |
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| 106 | CAnimSettings m_AnimationSetting; |
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| 107 | |
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| 108 | bool m_bExportSkeleton; |
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| 109 | int m_iAnimStart; |
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| 110 | int m_iAnimEnd; |
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| 111 | float m_fSampleRate; |
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| 112 | Ogre::String m_sAnimationName; |
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| 113 | float m_fAnimTotalLength; |
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| 114 | |
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| 115 | // record the created intermediate objects |
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| 116 | std::vector< CIntermediateMesh* > m_lIMPool; |
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| 117 | }; |
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| 118 | |
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| 119 | // |
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| 120 | |
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| 121 | #endif // __NDS_LexiExporter_IntermediateBuilder__ |
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