| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #include "OgreGLFrameBufferObject.h" | 
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| 31 | #include "OgreGLPixelFormat.h" | 
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| 32 | #include "OgreLogManager.h" | 
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| 33 | #include "OgreStringConverter.h" | 
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| 34 | #include "OgreRoot.h" | 
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| 35 | #include "OgreGLHardwarePixelBuffer.h" | 
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| 36 | #include "OgreGLFBORenderTexture.h" | 
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| 37 |  | 
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| 38 | namespace Ogre { | 
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| 39 |  | 
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| 40 | //----------------------------------------------------------------------------- | 
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| 41 |     GLFrameBufferObject::GLFrameBufferObject(GLFBOManager *manager): | 
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| 42 |         mManager(manager) | 
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| 43 |     { | 
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| 44 |         /// Generate framebuffer object | 
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| 45 |         glGenFramebuffersEXT(1, &mFB); | 
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| 46 |         /// Initialise state | 
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| 47 |         mDepth.buffer=0; | 
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| 48 |         mStencil.buffer=0; | 
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| 49 |         for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x) | 
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| 50 |         { | 
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| 51 |             mColour[x].buffer=0; | 
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| 52 |         } | 
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| 53 |     } | 
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| 54 |     GLFrameBufferObject::~GLFrameBufferObject() | 
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| 55 |     { | 
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| 56 |         mManager->releaseRenderBuffer(mDepth); | 
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| 57 |         mManager->releaseRenderBuffer(mStencil); | 
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| 58 |         /// Delete framebuffer object | 
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| 59 |         glDeleteFramebuffersEXT(1, &mFB);         | 
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| 60 |     } | 
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| 61 |     void GLFrameBufferObject::bindSurface(size_t attachment, const GLSurfaceDesc &target) | 
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| 62 |     { | 
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| 63 |         assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS); | 
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| 64 |         mColour[attachment] = target; | 
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| 65 |                 // Re-initialise | 
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| 66 |                 if(mColour[0].buffer) | 
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| 67 |                         initialise(); | 
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| 68 |     } | 
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| 69 |     void GLFrameBufferObject::unbindSurface(size_t attachment) | 
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| 70 |     { | 
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| 71 |         assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS); | 
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| 72 |         mColour[attachment].buffer = 0; | 
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| 73 |                 // Re-initialise if buffer 0 still bound | 
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| 74 |                 if(mColour[0].buffer) | 
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| 75 |                 { | 
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| 76 |                         initialise(); | 
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| 77 |                 } | 
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| 78 |     } | 
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| 79 |     void GLFrameBufferObject::initialise() | 
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| 80 |     { | 
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| 81 |                 // Release depth and stencil, if they were bound | 
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| 82 |         mManager->releaseRenderBuffer(mDepth); | 
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| 83 |         mManager->releaseRenderBuffer(mStencil); | 
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| 84 |         /// First buffer must be bound | 
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| 85 |         if(!mColour[0].buffer) | 
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| 86 |         { | 
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| 87 |             OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,  | 
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| 88 |             "Attachment 0 must have surface attached", | 
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| 89 |                         "GLFrameBufferObject::initialise"); | 
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| 90 |         } | 
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| 91 |         /// Bind FBO to frame buffer | 
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| 92 |         bind(); | 
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| 93 |         /// Store basic stats | 
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| 94 |         size_t width = mColour[0].buffer->getWidth(); | 
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| 95 |         size_t height = mColour[0].buffer->getHeight(); | 
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| 96 |         GLuint format = mColour[0].buffer->getGLFormat(); | 
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| 97 |         PixelFormat ogreFormat = mColour[0].buffer->getFormat(); | 
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| 98 |         /// Bind all attachment points to frame buffer | 
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| 99 |         for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x) | 
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| 100 |         { | 
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| 101 |             if(mColour[x].buffer) | 
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| 102 |             { | 
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| 103 |                 if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height) | 
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| 104 |                 { | 
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| 105 |                     std::stringstream ss; | 
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| 106 |                     ss << "Attachment " << x << " has incompatible size "; | 
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| 107 |                     ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight(); | 
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| 108 |                     ss << ". It must be of the same as the size of surface 0, "; | 
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| 109 |                     ss << width << "x" << height; | 
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| 110 |                     ss << "."; | 
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| 111 |                     OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise"); | 
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| 112 |                 } | 
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| 113 |                 if(mColour[x].buffer->getGLFormat() != format) | 
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| 114 |                 { | 
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| 115 |                     std::stringstream ss; | 
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| 116 |                     ss << "Attachment " << x << " has incompatible format."; | 
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| 117 |                     OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise"); | 
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| 118 |                 } | 
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| 119 |                     mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT+x, mColour[x].zoffset); | 
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| 120 |             } | 
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| 121 |             else | 
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| 122 |             { | 
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| 123 |                 // Detach | 
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| 124 |                 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+x, | 
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| 125 |                     GL_RENDERBUFFER_EXT, 0); | 
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| 126 |             } | 
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| 127 |         } | 
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| 128 |         /// Find suitable depth and stencil format that is compatible with colour format | 
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| 129 |         GLenum depthFormat, stencilFormat; | 
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| 130 |         mManager->getBestDepthStencil(ogreFormat, &depthFormat, &stencilFormat); | 
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| 131 |          | 
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| 132 |         /// Request surfaces | 
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| 133 |         mDepth = mManager->requestRenderBuffer(depthFormat, width, height); | 
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| 134 |                 if (depthFormat == GL_DEPTH24_STENCIL8_EXT) | 
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| 135 |                 { | 
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| 136 |                         // bind same buffer to depth and stencil attachments | 
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| 137 |             mManager->requestRenderBuffer(mDepth); | 
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| 138 |                         mStencil = mDepth; | 
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| 139 |                 } | 
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| 140 |                 else | 
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| 141 |                 { | 
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| 142 |                         // separate stencil | 
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| 143 |                         mStencil = mManager->requestRenderBuffer(stencilFormat, width, height); | 
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| 144 |                 } | 
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| 145 |          | 
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| 146 |         /// Attach/detach surfaces | 
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| 147 |         if(mDepth.buffer) | 
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| 148 |         { | 
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| 149 |             mDepth.buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT_EXT, mDepth.zoffset); | 
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| 150 |         } | 
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| 151 |         else | 
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| 152 |         { | 
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| 153 |             glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, | 
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| 154 |                 GL_RENDERBUFFER_EXT, 0); | 
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| 155 |         } | 
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| 156 |         if(mStencil.buffer) | 
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| 157 |         { | 
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| 158 |             mStencil.buffer->bindToFramebuffer(GL_STENCIL_ATTACHMENT_EXT, mStencil.zoffset); | 
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| 159 |         } | 
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| 160 |         else | 
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| 161 |         { | 
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| 162 |             glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, | 
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| 163 |                 GL_RENDERBUFFER_EXT, 0); | 
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| 164 |         } | 
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| 165 |  | 
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| 166 |                 /// Do glDrawBuffer calls | 
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| 167 |                 GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; | 
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| 168 |                 GLsizei n=0; | 
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| 169 |                 for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x) | 
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| 170 |                 { | 
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| 171 |                         // Fill attached colour buffers | 
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| 172 |                         if(mColour[x].buffer) | 
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| 173 |                         { | 
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| 174 |                                 bufs[x] = GL_COLOR_ATTACHMENT0_EXT + x; | 
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| 175 |                                 // Keep highest used buffer + 1 | 
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| 176 |                                 n = x+1; | 
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| 177 |                         } | 
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| 178 |                         else | 
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| 179 |                         { | 
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| 180 |                                 bufs[x] = GL_NONE; | 
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| 181 |                         } | 
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| 182 |                 } | 
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| 183 |                 if(glDrawBuffers) | 
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| 184 |                 { | 
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| 185 |                         /// Drawbuffer extension supported, use it | 
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| 186 |                         glDrawBuffers(n, bufs); | 
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| 187 |                 } | 
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| 188 |                 else | 
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| 189 |                 { | 
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| 190 |                         /// In this case, the capabilities will not show more than 1 simultaneaous render target. | 
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| 191 |                         glDrawBuffer(bufs[0]); | 
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| 192 |                 } | 
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| 193 |                 /// No read buffer, by default, if we want to read anyway we must not forget to set this. | 
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| 194 |                 glReadBuffer(GL_NONE); | 
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| 195 |          | 
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| 196 |         /// Check status | 
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| 197 |         GLuint status; | 
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| 198 |         status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); | 
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| 199 |          | 
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| 200 |         /// Bind main buffer | 
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| 201 |         glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); | 
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| 202 |          | 
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| 203 |         switch(status) | 
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| 204 |         { | 
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| 205 |         case GL_FRAMEBUFFER_COMPLETE_EXT: | 
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| 206 |             // All is good | 
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| 207 |             break; | 
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| 208 |         case GL_FRAMEBUFFER_UNSUPPORTED_EXT: | 
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| 209 |             OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,  | 
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| 210 |             "All framebuffer formats with this texture internal format unsupported", | 
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| 211 |                         "GLFrameBufferObject::initialise"); | 
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| 212 |         default: | 
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| 213 |             OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,  | 
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| 214 |             "Framebuffer incomplete or other FBO status error", | 
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| 215 |                         "GLFrameBufferObject::initialise"); | 
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| 216 |         } | 
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| 217 |          | 
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| 218 |     } | 
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| 219 |     void GLFrameBufferObject::bind() | 
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| 220 |     { | 
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| 221 |         /// Bind it to FBO | 
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| 222 |         glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); | 
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| 223 |     } | 
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| 224 |     size_t GLFrameBufferObject::getWidth() | 
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| 225 |     { | 
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| 226 |         assert(mColour[0].buffer); | 
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| 227 |         return mColour[0].buffer->getWidth(); | 
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| 228 |     } | 
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| 229 |     size_t GLFrameBufferObject::getHeight() | 
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| 230 |     { | 
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| 231 |         assert(mColour[0].buffer); | 
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| 232 |         return mColour[0].buffer->getHeight(); | 
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| 233 |     } | 
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| 234 |     PixelFormat GLFrameBufferObject::getFormat() | 
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| 235 |     { | 
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| 236 |         assert(mColour[0].buffer); | 
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| 237 |         return mColour[0].buffer->getFormat(); | 
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| 238 |     } | 
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| 239 | //----------------------------------------------------------------------------- | 
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| 240 | } | 
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