| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #include "OgreGLSLExtSupport.h" |
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| 31 | #include "OgreGLSLLinkProgram.h" |
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| 32 | #include "OgreStringConverter.h" |
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| 33 | #include "OgreGLSLGpuProgram.h" |
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| 34 | #include "OgreGLSLProgram.h" |
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| 35 | #include "OgreGLSLLinkProgramManager.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | //----------------------------------------------------------------------- |
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| 40 | #define NO_ATTRIB 0xFFFF |
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| 41 | GLSLLinkProgram::GLSLLinkProgram(GLSLGpuProgram* vertexProgram, GLSLGpuProgram* fragmentProgram) |
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| 42 | : mVertexProgram(vertexProgram) |
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| 43 | , mFragmentProgram(fragmentProgram) |
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| 44 | , mUniformRefsBuilt(false) |
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| 45 | , mLinked(false) |
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| 46 | , mTangentAttrib(NO_ATTRIB) |
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| 47 | , mBinormalAttrib(NO_ATTRIB) |
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| 48 | , mBlendIndicesAttrib(NO_ATTRIB) |
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| 49 | , mBlendWeightsAttrib(NO_ATTRIB) |
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| 50 | |
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| 51 | { |
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| 52 | checkForGLSLError( "GLSLLinkProgram::GLSLLinkProgram", "Error prior to Creating GLSL Program Object", 0 ); |
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| 53 | mGLHandle = glCreateProgramObjectARB(); |
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| 54 | checkForGLSLError( "GLSLLinkProgram::GLSLLinkProgram", "Error Creating GLSL Program Object", 0 ); |
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| 55 | |
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| 56 | |
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| 57 | // tell shaders to attach themselves to the LinkProgram |
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| 58 | // let the shaders do the attaching since they may have several children to attach |
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| 59 | if (mVertexProgram) |
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| 60 | { |
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| 61 | mVertexProgram->getGLSLProgram()->attachToProgramObject(mGLHandle); |
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| 62 | setSkeletalAnimationIncluded(mVertexProgram->isSkeletalAnimationIncluded()); |
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| 63 | } |
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| 64 | |
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| 65 | if (mFragmentProgram) |
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| 66 | { |
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| 67 | mFragmentProgram->getGLSLProgram()->attachToProgramObject(mGLHandle); |
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| 68 | } |
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| 69 | |
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| 70 | } |
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| 71 | |
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| 72 | //----------------------------------------------------------------------- |
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| 73 | GLSLLinkProgram::~GLSLLinkProgram(void) |
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| 74 | { |
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| 75 | glDeleteObjectARB(mGLHandle); |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | //----------------------------------------------------------------------- |
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| 80 | void GLSLLinkProgram::activate(void) |
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| 81 | { |
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| 82 | if (!mLinked) |
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| 83 | { |
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| 84 | glLinkProgramARB( mGLHandle ); |
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| 85 | glGetObjectParameterivARB( mGLHandle, GL_OBJECT_LINK_STATUS_ARB, &mLinked ); |
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| 86 | // force logging and raise exception if not linked |
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| 87 | checkForGLSLError( "GLSLLinkProgram::Activate", |
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| 88 | "Error linking GLSL Program Object", mGLHandle, !mLinked, !mLinked ); |
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| 89 | if(mLinked) |
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| 90 | { |
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| 91 | logObjectInfo( String("GLSL link result : "), mGLHandle ); |
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| 92 | buildGLUniformReferences(); |
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| 93 | extractAttributes(); |
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| 94 | } |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | if (mLinked) |
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| 99 | { |
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| 100 | glUseProgramObjectARB( mGLHandle ); |
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| 101 | } |
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| 102 | } |
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| 103 | |
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| 104 | //----------------------------------------------------------------------- |
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| 105 | void GLSLLinkProgram::extractAttributes(void) |
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| 106 | { |
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| 107 | GLint attrib = glGetAttribLocationARB(mGLHandle, "tangent"); |
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| 108 | mTangentAttrib = (attrib == -1)? NO_ATTRIB : (GLuint)attrib; |
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| 109 | |
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| 110 | attrib = glGetAttribLocationARB(mGLHandle, "binormal"); |
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| 111 | mBinormalAttrib = (attrib == -1)? NO_ATTRIB : (GLuint)attrib; |
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| 112 | |
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| 113 | attrib = glGetAttribLocationARB(mGLHandle, "blendIndices"); |
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| 114 | mBlendIndicesAttrib = (attrib == -1)? NO_ATTRIB : (GLuint)attrib; |
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| 115 | |
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| 116 | attrib = glGetAttribLocationARB(mGLHandle, "blendWeights"); |
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| 117 | mBlendWeightsAttrib = (attrib == -1)? NO_ATTRIB : (GLuint)attrib; |
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| 118 | |
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| 119 | } |
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| 120 | //----------------------------------------------------------------------- |
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| 121 | GLuint GLSLLinkProgram::getAttributeIndex(VertexElementSemantic semantic) |
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| 122 | { |
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| 123 | switch(semantic) |
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| 124 | { |
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| 125 | case VES_TANGENT: |
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| 126 | return mTangentAttrib; |
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| 127 | case VES_BINORMAL: |
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| 128 | return mBinormalAttrib; |
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| 129 | case VES_BLEND_WEIGHTS: |
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| 130 | return mBlendWeightsAttrib; |
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| 131 | case VES_BLEND_INDICES: |
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| 132 | return mBlendIndicesAttrib; |
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| 133 | default: |
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| 134 | assert(false && "Shouldn't be calling this with standard attribs!"); |
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| 135 | return 0; |
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| 136 | }; |
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| 137 | } |
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| 138 | //----------------------------------------------------------------------- |
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| 139 | bool GLSLLinkProgram::isAttributeValid(VertexElementSemantic semantic) |
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| 140 | { |
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| 141 | switch(semantic) |
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| 142 | { |
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| 143 | case VES_TANGENT: |
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| 144 | return mTangentAttrib != NO_ATTRIB; |
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| 145 | case VES_BINORMAL: |
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| 146 | return mBinormalAttrib != NO_ATTRIB; |
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| 147 | case VES_BLEND_WEIGHTS: |
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| 148 | return mBlendWeightsAttrib != NO_ATTRIB; |
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| 149 | case VES_BLEND_INDICES: |
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| 150 | return mBlendIndicesAttrib != NO_ATTRIB; |
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| 151 | default: |
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| 152 | return false; |
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| 153 | }; |
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| 154 | } |
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| 155 | //----------------------------------------------------------------------- |
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| 156 | void GLSLLinkProgram::buildGLUniformReferences(void) |
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| 157 | { |
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| 158 | if (!mUniformRefsBuilt) |
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| 159 | { |
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| 160 | const GpuConstantDefinitionMap* vertParams = 0; |
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| 161 | const GpuConstantDefinitionMap* fragParams = 0; |
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| 162 | |
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| 163 | if (mVertexProgram) |
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| 164 | { |
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| 165 | vertParams = &(mVertexProgram->getGLSLProgram()->getConstantDefinitions().map); |
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| 166 | } |
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| 167 | if (mFragmentProgram) |
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| 168 | { |
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| 169 | fragParams = &(mFragmentProgram->getGLSLProgram()->getConstantDefinitions().map); |
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| 170 | } |
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| 171 | |
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| 172 | GLSLLinkProgramManager::getSingleton().extractUniforms( |
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| 173 | mGLHandle, vertParams, fragParams, mGLUniformReferences); |
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| 174 | |
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| 175 | mUniformRefsBuilt = true; |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | //----------------------------------------------------------------------- |
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| 180 | void GLSLLinkProgram::updateUniforms(GpuProgramParametersSharedPtr params, |
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| 181 | GpuProgramType fromProgType) |
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| 182 | { |
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| 183 | // iterate through uniform reference list and update uniform values |
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| 184 | GLUniformReferenceIterator currentUniform = mGLUniformReferences.begin(); |
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| 185 | GLUniformReferenceIterator endUniform = mGLUniformReferences.end(); |
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| 186 | |
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| 187 | for (;currentUniform != endUniform; ++currentUniform) |
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| 188 | { |
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| 189 | // Only pull values from buffer it's supposed to be in (vertex or fragment) |
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| 190 | // This method will be called twice, once for vertex program params, |
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| 191 | // and once for fragment program params. |
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| 192 | if (fromProgType == currentUniform->mSourceProgType) |
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| 193 | { |
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| 194 | const GpuConstantDefinition* def = currentUniform->mConstantDef; |
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| 195 | GLsizei glArraySize = (GLsizei)def->arraySize; |
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| 196 | |
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| 197 | // get the index in the parameter real list |
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| 198 | switch (def->constType) |
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| 199 | { |
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| 200 | case GCT_FLOAT1: |
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| 201 | glUniform1fvARB(currentUniform->mLocation, glArraySize, |
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| 202 | params->getFloatPointer(def->physicalIndex)); |
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| 203 | break; |
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| 204 | case GCT_FLOAT2: |
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| 205 | glUniform2fvARB(currentUniform->mLocation, glArraySize, |
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| 206 | params->getFloatPointer(def->physicalIndex)); |
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| 207 | break; |
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| 208 | case GCT_FLOAT3: |
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| 209 | glUniform3fvARB(currentUniform->mLocation, glArraySize, |
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| 210 | params->getFloatPointer(def->physicalIndex)); |
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| 211 | break; |
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| 212 | case GCT_FLOAT4: |
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| 213 | glUniform4fvARB(currentUniform->mLocation, glArraySize, |
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| 214 | params->getFloatPointer(def->physicalIndex)); |
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| 215 | break; |
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| 216 | case GCT_MATRIX_2X2: |
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| 217 | glUniformMatrix2fvARB(currentUniform->mLocation, glArraySize, |
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| 218 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 219 | break; |
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| 220 | case GCT_MATRIX_2X3: |
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| 221 | if (GLEW_VERSION_2_1) |
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| 222 | { |
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| 223 | glUniformMatrix2x3fv(currentUniform->mLocation, glArraySize, |
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| 224 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 225 | } |
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| 226 | break; |
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| 227 | case GCT_MATRIX_2X4: |
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| 228 | if (GLEW_VERSION_2_1) |
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| 229 | { |
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| 230 | glUniformMatrix2x4fv(currentUniform->mLocation, glArraySize, |
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| 231 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 232 | } |
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| 233 | break; |
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| 234 | case GCT_MATRIX_3X2: |
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| 235 | if (GLEW_VERSION_2_1) |
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| 236 | { |
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| 237 | glUniformMatrix3x2fv(currentUniform->mLocation, glArraySize, |
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| 238 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 239 | } |
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| 240 | break; |
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| 241 | case GCT_MATRIX_3X3: |
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| 242 | glUniformMatrix3fvARB(currentUniform->mLocation, glArraySize, |
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| 243 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 244 | break; |
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| 245 | case GCT_MATRIX_3X4: |
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| 246 | if (GLEW_VERSION_2_1) |
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| 247 | { |
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| 248 | glUniformMatrix3x4fv(currentUniform->mLocation, glArraySize, |
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| 249 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 250 | } |
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| 251 | break; |
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| 252 | case GCT_MATRIX_4X2: |
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| 253 | if (GLEW_VERSION_2_1) |
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| 254 | { |
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| 255 | glUniformMatrix4x2fv(currentUniform->mLocation, glArraySize, |
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| 256 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 257 | } |
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| 258 | break; |
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| 259 | case GCT_MATRIX_4X3: |
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| 260 | if (GLEW_VERSION_2_1) |
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| 261 | { |
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| 262 | glUniformMatrix4x3fv(currentUniform->mLocation, glArraySize, |
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| 263 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 264 | } |
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| 265 | break; |
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| 266 | case GCT_MATRIX_4X4: |
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| 267 | glUniformMatrix4fvARB(currentUniform->mLocation, glArraySize, |
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| 268 | GL_TRUE, params->getFloatPointer(def->physicalIndex)); |
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| 269 | break; |
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| 270 | case GCT_INT1: |
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| 271 | glUniform1ivARB(currentUniform->mLocation, glArraySize, |
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| 272 | params->getIntPointer(def->physicalIndex)); |
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| 273 | break; |
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| 274 | case GCT_INT2: |
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| 275 | glUniform2ivARB(currentUniform->mLocation, glArraySize, |
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| 276 | params->getIntPointer(def->physicalIndex)); |
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| 277 | break; |
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| 278 | case GCT_INT3: |
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| 279 | glUniform3ivARB(currentUniform->mLocation, glArraySize, |
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| 280 | params->getIntPointer(def->physicalIndex)); |
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| 281 | break; |
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| 282 | case GCT_INT4: |
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| 283 | glUniform4ivARB(currentUniform->mLocation, glArraySize, |
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| 284 | params->getIntPointer(def->physicalIndex)); |
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| 285 | break; |
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| 286 | case GCT_SAMPLER1D: |
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| 287 | case GCT_SAMPLER1DSHADOW: |
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| 288 | case GCT_SAMPLER2D: |
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| 289 | case GCT_SAMPLER2DSHADOW: |
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| 290 | case GCT_SAMPLER3D: |
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| 291 | case GCT_SAMPLERCUBE: |
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| 292 | // samplers handled like 1-element ints |
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| 293 | glUniform1ivARB(currentUniform->mLocation, 1, |
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| 294 | params->getIntPointer(def->physicalIndex)); |
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| 295 | break; |
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| 296 | |
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| 297 | } // end switch |
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| 298 | #if OGRE_DEBUG_MODE |
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| 299 | checkForGLSLError( "GLSLLinkProgram::updateUniforms", "Error updating uniform", 0 ); |
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| 300 | #endif |
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| 301 | |
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| 302 | } |
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| 303 | |
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| 304 | } // end for |
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| 305 | } |
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| 306 | |
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| 307 | |
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| 308 | //----------------------------------------------------------------------- |
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| 309 | void GLSLLinkProgram::updatePassIterationUniforms(GpuProgramParametersSharedPtr params) |
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| 310 | { |
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| 311 | if (params->hasPassIterationNumber()) |
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| 312 | { |
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| 313 | size_t index = params->getPassIterationNumberIndex(); |
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| 314 | |
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| 315 | GLUniformReferenceIterator currentUniform = mGLUniformReferences.begin(); |
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| 316 | GLUniformReferenceIterator endUniform = mGLUniformReferences.end(); |
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| 317 | |
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| 318 | // need to find the uniform that matches the multi pass entry |
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| 319 | for (;currentUniform != endUniform; ++currentUniform) |
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| 320 | { |
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| 321 | // get the index in the parameter real list |
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| 322 | if (index == currentUniform->mConstantDef->physicalIndex) |
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| 323 | { |
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| 324 | glUniform1fvARB( currentUniform->mLocation, 1, params->getFloatPointer(index)); |
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| 325 | // there will only be one multipass entry |
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| 326 | return; |
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| 327 | } |
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| 328 | } |
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| 329 | } |
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| 330 | |
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| 331 | } |
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| 332 | } // namespace Ogre |
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