| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __OgreGLFBO_H__ |
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| 30 | #define __OgreGLFBO_H__ |
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| 31 | |
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| 32 | #include "OgreGLRenderTexture.h" |
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| 33 | #include "OgreGLContext.h" |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | |
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| 37 | /** Frame Buffer Object abstraction. |
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| 38 | */ |
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| 39 | class _OgrePrivate GLFrameBufferObject |
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| 40 | { |
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| 41 | public: |
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| 42 | GLFrameBufferObject(GLFBOManager *manager); |
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| 43 | ~GLFrameBufferObject(); |
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| 44 | //void bindSurface(size_t attachment, RenderTarget *target); |
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| 45 | /** Bind a surface to a certain attachment point. |
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| 46 | attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1 |
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| 47 | */ |
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| 48 | void bindSurface(size_t attachment, const GLSurfaceDesc &target); |
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| 49 | /** Unbind attachment |
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| 50 | */ |
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| 51 | void unbindSurface(size_t attachment); |
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| 52 | |
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| 53 | /** Bind FrameBufferObject |
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| 54 | */ |
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| 55 | void bind(); |
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| 56 | |
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| 57 | /// Accessors |
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| 58 | size_t getWidth(); |
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| 59 | size_t getHeight(); |
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| 60 | PixelFormat getFormat(); |
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| 61 | |
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| 62 | GLFBOManager *getManager() { return mManager; } |
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| 63 | const GLSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; } |
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| 64 | private: |
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| 65 | GLFBOManager *mManager; |
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| 66 | GLuint mFB; |
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| 67 | GLSurfaceDesc mDepth; |
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| 68 | GLSurfaceDesc mStencil; |
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| 69 | // Arbitrary number of texture surfaces |
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| 70 | GLSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; |
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| 71 | |
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| 72 | /** Initialise object (find suitable depth and stencil format). |
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| 73 | Must be called every time the bindings change. |
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| 74 | It fails with an exception (ERR_INVALIDPARAMS) if: |
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| 75 | - Attachment point 0 has no binding |
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| 76 | - Not all bound surfaces have the same size |
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| 77 | - Not all bound surfaces have the same internal format |
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| 78 | */ |
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| 79 | void initialise(); |
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| 80 | }; |
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| 81 | |
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| 82 | } |
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| 83 | |
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| 84 | #endif |
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