| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __D3D9PREREQUISITES_H__ |
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| 30 | #define __D3D9PREREQUISITES_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | // Define versions for if DirectX is in use (Win32 only) |
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| 35 | #define DIRECT3D_VERSION 0x0900 |
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| 36 | |
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| 37 | // some D3D commonly used macros |
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| 38 | #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } |
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| 39 | #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } |
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| 40 | #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } |
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| 41 | |
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| 42 | |
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| 43 | #include "OgreNoMemoryMacros.h" |
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| 44 | #undef NOMINMAX |
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| 45 | #define NOMINMAX // required to stop windows.h screwing up std::min definition |
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| 46 | #include <d3d9.h> |
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| 47 | #include <d3dx9.h> |
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| 48 | #include <dxerr9.h> |
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| 49 | #include "OgreMemoryMacros.h" |
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| 50 | |
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| 51 | |
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| 52 | namespace Ogre |
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| 53 | { |
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| 54 | // Predefine classes |
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| 55 | class D3D9RenderSystem; |
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| 56 | class D3D9RenderWindow; |
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| 57 | class D3D9Texture; |
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| 58 | class D3D9TextureManager; |
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| 59 | class D3D9Driver; |
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| 60 | class D3D9DriverList; |
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| 61 | class D3D9VideoMode; |
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| 62 | class D3D9VideoModeList; |
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| 63 | class D3D9GpuProgram; |
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| 64 | class D3D9GpuProgramManager; |
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| 65 | class D3D9HardwareBufferManager; |
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| 66 | class D3D9HardwareIndexBuffer; |
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| 67 | class D3D9HLSLProgramFactory; |
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| 68 | class D3D9HLSLProgram; |
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| 69 | class D3D9VertexDeclaration; |
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| 70 | |
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| 71 | // Should we ask D3D to manage vertex/index buffers automatically? |
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| 72 | // Doing so avoids lost devices, but also has a performance impact |
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| 73 | // which is unacceptably bad when using very large buffers |
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| 74 | #define OGRE_D3D_MANAGE_BUFFERS 1 |
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| 75 | |
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| 76 | //------------------------------------------- |
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| 77 | // Windows setttings |
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| 78 | //------------------------------------------- |
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| 79 | #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) |
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| 80 | # ifdef OGRED3DENGINEDLL_EXPORTS |
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| 81 | # define _OgreD3D9Export __declspec(dllexport) |
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| 82 | # else |
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| 83 | # if defined( __MINGW32__ ) |
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| 84 | # define _OgreD3D9Export |
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| 85 | # else |
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| 86 | # define _OgreD3D9Export __declspec(dllimport) |
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| 87 | # endif |
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| 88 | # endif |
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| 89 | #else |
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| 90 | # define _OgreD3D9Export |
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| 91 | #endif // OGRE_WIN32 |
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| 92 | } |
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| 93 | #endif |
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