| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __D3D9HARDWAREVERTEXBUFFER_H__ |
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| 30 | #define __D3D9HARDWAREVERTEXBUFFER_H__ |
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| 31 | |
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| 32 | #include "OgreD3D9Prerequisites.h" |
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| 33 | #include "OgreHardwareVertexBuffer.h" |
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| 34 | #include <d3d9.h> |
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| 35 | #include <d3dx9.h> |
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| 36 | #include <dxerr9.h> |
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| 37 | |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | /// Specialisation of HardwareVertexBuffer for D3D9 |
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| 42 | class D3D9HardwareVertexBuffer : public HardwareVertexBuffer |
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| 43 | { |
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| 44 | protected: |
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| 45 | LPDIRECT3DVERTEXBUFFER9 mlpD3DBuffer; |
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| 46 | D3DPOOL mD3DPool; |
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| 47 | /** See HardwareBuffer. */ |
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| 48 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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| 49 | /** See HardwareBuffer. */ |
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| 50 | void unlockImpl(void); |
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| 51 | public: |
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| 52 | D3D9HardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
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| 53 | HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer); |
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| 54 | ~D3D9HardwareVertexBuffer(); |
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| 55 | /** See HardwareBuffer. */ |
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| 56 | void readData(size_t offset, size_t length, void* pDest); |
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| 57 | /** See HardwareBuffer. */ |
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| 58 | void writeData(size_t offset, size_t length, const void* pSource, |
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| 59 | bool discardWholeBuffer = false); |
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| 60 | /// For dealing with lost devices - release the resource if in the default pool |
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| 61 | bool releaseIfDefaultPool(void); |
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| 62 | /// For dealing with lost devices - recreate the resource if in the default pool |
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| 63 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev); |
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| 64 | |
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| 65 | /// Get D3D9-specific vertex buffer |
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| 66 | LPDIRECT3DVERTEXBUFFER9 getD3D9VertexBuffer(void) const { return mlpD3DBuffer; } |
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| 67 | |
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| 68 | |
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| 69 | }; |
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| 70 | |
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| 71 | } |
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| 72 | #endif |
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| 73 | |
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