| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef _D3D9HARWAREOCCLUSIONQUERY_H__ |
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| 31 | #define _D3D9HARWAREOCCLUSIONQUERY_H__ |
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| 32 | |
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| 33 | #include "OgreD3D9Prerequisites.h" |
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| 34 | #include "OgreHardwareOcclusionQuery.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | // If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered |
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| 40 | // if the first pass results has too few pixels visible. |
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| 41 | |
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| 42 | // Be sure to render all occluder first and whats out so the RenderQue don't switch places on |
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| 43 | // the occluding objects and the tested objects because it thinks it's more effective.. |
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| 44 | |
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| 45 | /** |
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| 46 | * This is a class that is the DirectX9 implementation of |
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| 47 | * hardware occlusion testing. |
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| 48 | * |
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| 49 | * @author Lee Sandberg, email lee@abcmedia.se |
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| 50 | * |
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| 51 | * Updated on 12/7/2004 by Chris McGuirk |
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| 52 | * Updated on 4/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
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| 53 | */ |
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| 54 | class D3D9HardwareOcclusionQuery : public HardwareOcclusionQuery |
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| 55 | { |
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| 56 | //---------------------------------------------------------------------- |
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| 57 | // Public methods |
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| 58 | //-- |
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| 59 | public: |
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| 60 | |
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| 61 | /** |
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| 62 | * Default object constructor |
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| 63 | * |
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| 64 | */ |
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| 65 | D3D9HardwareOcclusionQuery( IDirect3DDevice9* pD3DDevice ); |
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| 66 | |
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| 67 | /** |
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| 68 | * Object destructor |
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| 69 | */ |
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| 70 | ~D3D9HardwareOcclusionQuery(); |
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| 71 | |
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| 72 | //------------------------------------------------------------------ |
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| 73 | // Occlusion query functions (see base class documentation for this) |
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| 74 | //-- |
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| 75 | |
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| 76 | void beginOcclusionQuery(); |
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| 77 | void endOcclusionQuery(); |
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| 78 | bool pullOcclusionQuery( unsigned int* NumOfFragments); |
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| 79 | unsigned int getLastQuerysPixelcount() { return mPixelCount; } |
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| 80 | bool isStillOutstanding(void); |
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| 81 | |
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| 82 | |
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| 83 | |
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| 84 | //---------------------------------------------------------------------- |
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| 85 | // private members |
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| 86 | //-- |
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| 87 | private: |
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| 88 | IDirect3DQuery9* mpQuery; |
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| 89 | IDirect3DDevice9* mpDevice; |
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| 90 | }; |
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| 91 | |
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| 92 | |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | #endif |
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