| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __D3D9GpuProgram_H_ | 
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| 30 | #define __D3D9GpuProgram_H_ | 
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| 31 |  | 
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| 32 | // Precompiler options | 
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| 33 | #include "OgreD3D9Prerequisites.h" | 
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| 34 | #include "OgreGpuProgram.h" | 
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| 35 |  | 
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| 36 | namespace Ogre { | 
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| 37 |  | 
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| 38 |     /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */ | 
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| 39 |     class D3D9GpuProgram : public GpuProgram | 
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| 40 |     { | 
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| 41 |     protected: | 
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| 42 |         LPDIRECT3DDEVICE9 mpDevice; | 
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| 43 |         LPD3DXBUFFER mpExternalMicrocode; // microcode from elsewhere, we do NOT delete this ourselves | 
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| 44 |     public: | 
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| 45 |         D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, | 
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| 46 |             const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); | 
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| 47 |          | 
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| 48 |  | 
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| 49 |         /** Tells the program to load from some externally created microcode instead of a file or source.  | 
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| 50 |         @remarks | 
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| 51 |             It is the callers responsibility to delete the microcode buffer. | 
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| 52 |         */  | 
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| 53 |         void setExternalMicrocode(LPD3DXBUFFER pMicrocode) { mpExternalMicrocode = pMicrocode; } | 
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| 54 |         /** Gets the external microcode buffer, if any. */ | 
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| 55 |         LPD3DXBUFFER getExternalMicrocode(void) { return mpExternalMicrocode; } | 
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| 56 |     protected: | 
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| 57 |         /** @copydoc Resource::loadImpl */ | 
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| 58 |         void loadImpl(void); | 
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| 59 |         /** Overridden from GpuProgram */ | 
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| 60 |         void loadFromSource(void); | 
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| 61 |         /** Internal method to load from microcode, must be overridden by subclasses. */ | 
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| 62 |         virtual void loadFromMicrocode(LPD3DXBUFFER microcode) = 0; | 
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| 63 |  | 
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| 64 |  | 
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| 65 |     }; | 
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| 66 |  | 
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| 67 |     /** Direct3D implementation of low-level vertex programs. */ | 
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| 68 |     class D3D9GpuVertexProgram : public D3D9GpuProgram | 
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| 69 |     { | 
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| 70 |     protected: | 
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| 71 |         LPDIRECT3DVERTEXSHADER9 mpVertexShader; | 
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| 72 |     public: | 
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| 73 |         D3D9GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle, | 
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| 74 |             const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); | 
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| 75 |                 ~D3D9GpuVertexProgram(); | 
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| 76 |         /// Gets the vertex shader | 
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| 77 |         LPDIRECT3DVERTEXSHADER9 getVertexShader(void) const { return mpVertexShader; } | 
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| 78 |     protected: | 
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| 79 |         /** @copydoc Resource::unloadImpl */ | 
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| 80 |         void unloadImpl(void); | 
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| 81 |         void loadFromMicrocode(LPD3DXBUFFER microcode); | 
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| 82 |     }; | 
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| 83 |  | 
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| 84 |     /** Direct3D implementation of low-level fragment programs. */ | 
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| 85 |     class D3D9GpuFragmentProgram : public D3D9GpuProgram | 
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| 86 |     { | 
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| 87 |     protected: | 
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| 88 |         LPDIRECT3DPIXELSHADER9 mpPixelShader; | 
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| 89 |     public: | 
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| 90 |         D3D9GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle, | 
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| 91 |             const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); | 
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| 92 |                 ~D3D9GpuFragmentProgram(); | 
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| 93 |         /// Gets the pixel shader | 
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| 94 |         LPDIRECT3DPIXELSHADER9 getPixelShader(void) const { return mpPixelShader; } | 
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| 95 |     protected: | 
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| 96 |         /** @copydoc Resource::unloadImpl */ | 
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| 97 |         void unloadImpl(void); | 
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| 98 |         void loadFromMicrocode(LPD3DXBUFFER microcode); | 
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| 99 |     }; | 
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| 100 |     /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr  | 
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| 101 |     @note Has to be a subclass since we need operator=. | 
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| 102 |     We could templatise this instead of repeating per Resource subclass,  | 
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| 103 |     except to do so requires a form VC6 does not support i.e. | 
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| 104 |     ResourceSubclassPtr<T> : public SharedPtr<T> | 
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| 105 |     */ | 
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| 106 |     class _OgreExport D3D9GpuProgramPtr : public SharedPtr<D3D9GpuProgram>  | 
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| 107 |     { | 
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| 108 |     public: | 
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| 109 |         D3D9GpuProgramPtr() : SharedPtr<D3D9GpuProgram>() {} | 
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| 110 |         explicit D3D9GpuProgramPtr(D3D9GpuProgram* rep) : SharedPtr<D3D9GpuProgram>(rep) {} | 
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| 111 |         D3D9GpuProgramPtr(const D3D9GpuProgramPtr& r) : SharedPtr<D3D9GpuProgram>(r) {}  | 
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| 112 |         D3D9GpuProgramPtr(const ResourcePtr& r) : SharedPtr<D3D9GpuProgram>() | 
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| 113 |         { | 
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| 114 |                         // lock & copy other mutex pointer | 
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| 115 |                         OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) | 
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| 116 |                         OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) | 
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| 117 |             pRep = static_cast<D3D9GpuProgram*>(r.getPointer()); | 
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| 118 |             pUseCount = r.useCountPointer(); | 
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| 119 |             if (pUseCount) | 
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| 120 |             { | 
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| 121 |                 ++(*pUseCount); | 
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| 122 |             } | 
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| 123 |         } | 
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| 124 |  | 
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| 125 |         /// Operator used to convert a ResourcePtr to a D3D9GpuProgramPtr | 
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| 126 |         D3D9GpuProgramPtr& operator=(const ResourcePtr& r) | 
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| 127 |         { | 
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| 128 |             if (pRep == static_cast<D3D9GpuProgram*>(r.getPointer())) | 
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| 129 |                 return *this; | 
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| 130 |             release(); | 
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| 131 |                         // lock & copy other mutex pointer | 
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| 132 |                         OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) | 
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| 133 |                         OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) | 
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| 134 |             pRep = static_cast<D3D9GpuProgram*>(r.getPointer()); | 
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| 135 |             pUseCount = r.useCountPointer(); | 
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| 136 |             if (pUseCount) | 
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| 137 |             { | 
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| 138 |                 ++(*pUseCount); | 
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| 139 |             } | 
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| 140 |             return *this; | 
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| 141 |         } | 
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| 142 |     }; | 
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| 143 |  | 
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| 144 | } | 
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| 145 |  | 
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| 146 |  | 
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| 147 | #endif | 
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