| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | /*************************************************************************** |
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| 30 | terrainscenemanager.h - description |
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| 31 | --------------------- |
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| 32 | begin : Mon Sep 23 2002 |
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| 33 | copyright : (C) 2002 by Jon Anderson |
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| 34 | email : janders@users.sf.net |
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| 35 | |
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| 36 | Enhancements 2003 - 2004 (C) The OGRE Team |
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| 37 | |
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| 38 | ***************************************************************************/ |
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| 39 | |
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| 40 | #ifndef TERRAINSCENEMANAGER_H |
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| 41 | #define TERRAINSCENEMANAGER_H |
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| 42 | |
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| 43 | #include "OgreTerrainPrerequisites.h" |
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| 44 | #include "OgreOctreeSceneManager.h" |
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| 45 | #include "OgreOctreeSceneQuery.h" |
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| 46 | #include "OgreTerrainRenderable.h" |
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| 47 | #include "OgreTerrainPageSource.h" |
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| 48 | #include "OgreIteratorWrappers.h" |
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| 49 | |
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| 50 | |
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| 51 | namespace Ogre |
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| 52 | { |
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| 53 | |
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| 54 | class Image; |
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| 55 | |
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| 56 | typedef std::vector < TerrainPage * > TerrainPageRow; |
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| 57 | typedef std::vector < TerrainPageRow > TerrainPage2D; |
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| 58 | |
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| 59 | /** Default implementation of RaySceneQuery. */ |
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| 60 | class _OgreOctreePluginExport TerrainRaySceneQuery : public OctreeRaySceneQuery |
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| 61 | { |
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| 62 | protected: |
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| 63 | WorldFragment mWorldFrag; |
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| 64 | public: |
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| 65 | TerrainRaySceneQuery(SceneManager* creator); |
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| 66 | ~TerrainRaySceneQuery(); |
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| 67 | |
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| 68 | /** See RayScenQuery. */ |
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| 69 | void execute(RaySceneQueryListener* listener); |
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| 70 | }; |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | /** This is a basic SceneManager for organizing TerrainRenderables into a total landscape. |
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| 75 | * It loads a terrain from a .cfg file that specifices what textures/scale/mipmaps/etc to use. |
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| 76 | *@author Jon Anderson |
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| 77 | */ |
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| 78 | |
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| 79 | class _OgreOctreePluginExport TerrainSceneManager : public OctreeSceneManager |
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| 80 | { |
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| 81 | public: |
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| 82 | TerrainSceneManager(const String& name); |
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| 83 | virtual ~TerrainSceneManager( ); |
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| 84 | |
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| 85 | /// @copydoc SceneManager::getTypeName |
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| 86 | const String& getTypeName(void) const; |
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| 87 | |
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| 88 | /** Loads the terrain using parameters int he given config file. */ |
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| 89 | void setWorldGeometry( const String& filename ); |
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| 90 | /** Loads the terrain using parameters in the given config file (contained |
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| 91 | in a stream). */ |
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| 92 | virtual void setWorldGeometry(DataStreamPtr& stream, |
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| 93 | const String& typeName = StringUtil::BLANK); |
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| 94 | |
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| 95 | /** Aligns TerrainRenderable neighbors, and renders them. */ |
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| 96 | virtual void _renderVisibleObjects( void ); |
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| 97 | |
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| 98 | /** Returns the height at the given terrain coordinates. */ |
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| 99 | float getHeightAt( float x, float y ); |
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| 100 | |
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| 101 | |
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| 102 | bool intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result ); |
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| 103 | |
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| 104 | /** Sets the texture to use for the main world texture. */ |
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| 105 | void setWorldTexture(const String& textureName); |
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| 106 | /** Sets the texture to use for the detail texture. */ |
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| 107 | void setDetailTexture(const String& textureName); |
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| 108 | /** Sets the number of times per tile the detail texture should be repeated. */ |
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| 109 | void setDetailTextureRepeat(int repeat); |
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| 110 | /** Sets the dimensions of each tile (must be power of 2 + 1) */ |
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| 111 | void setTileSize(int size); |
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| 112 | /** Sets the dimensions of each page (must be power of 2 + 1) */ |
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| 113 | void setPageSize(int size); |
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| 114 | /** Sets the maximum screen space pixel error. */ |
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| 115 | void setMaxPixelError(int pixelError); |
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| 116 | /** Sets how to scale the terrain data. */ |
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| 117 | void setScale(const Vector3& scale); |
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| 118 | /** Sets the maximum geomipmap level to allow. */ |
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| 119 | void setMaxGeoMipMapLevel(int maxMip); |
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| 120 | |
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| 121 | /** Gets the texture to use for the main world texture. */ |
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| 122 | const String& getWorldTexture(void) { return mWorldTextureName; } |
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| 123 | /** Gets the texture to use for the detail texture. */ |
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| 124 | const String& getDetailTexture(void) { return mDetailTextureName; } |
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| 125 | /** Gets the number of times per tile the detail texture should be repeated. */ |
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| 126 | int getDetailTextureRepeat(void); |
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| 127 | /** Gets the dimensions of each tile (must be power of 2 + 1) */ |
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| 128 | int getTileSize(void); |
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| 129 | /** Gets the dimensions of each page (must be power of 2 + 1) */ |
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| 130 | int getPageSize(void); |
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| 131 | /** Gets the maximum screen space pixel error. */ |
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| 132 | int getMaxPixelError(void); |
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| 133 | /** Gets how to scale the terrain data. */ |
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| 134 | const Vector3& getScale(void); |
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| 135 | /** Gets the maximum geomipmap level to allow. */ |
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| 136 | int getMaxGeoMipMapLevel(void); |
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| 137 | |
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| 138 | |
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| 139 | |
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| 140 | /** Sets whether the terrain should use triangle strips or not. |
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| 141 | @remarks |
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| 142 | The default is not, in which case it uses triangle lists. |
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| 143 | */ |
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| 144 | void setUseTriStrips(bool useStrips); |
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| 145 | /** Sets whether or not terrain tiles should be morphed between LODs |
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| 146 | (NB requires vertex program support). */ |
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| 147 | void setUseLODMorph(bool useMorph); |
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| 148 | /** Sets whether vertex normals will be generated for the terrain. */ |
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| 149 | void setUseVertexNormals(bool useNormals); |
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| 150 | /** Sets whether vertex colours will be used. */ |
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| 151 | void setUseVertexColours(bool useColours); |
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| 152 | |
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| 153 | /** Sets the name of a custom material to use to shade the landcape. |
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| 154 | @remarks |
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| 155 | This method allows you to provide a custom material which will be |
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| 156 | used to render the landscape instead of the standard internal |
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| 157 | material. This gives you a great deal of flexibility and allows you |
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| 158 | to perform special effects if you wish. Note that because you determine |
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| 159 | every aspect of the material, this setting makes the use of setWorldTexture |
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| 160 | and setDetailTexture redundant. |
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| 161 | @par |
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| 162 | In your custom material, you can use all the usual features of Ogre's |
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| 163 | materials, including multiple passes if you wish. You can also use |
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| 164 | the programmable pipeline to hook vertex and fragment programs into the |
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| 165 | terrain rendering. The plugin provides the following vertex components: |
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| 166 | <ul> |
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| 167 | <li>positions</li> |
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| 168 | <li>2 sets of texture coordinates (index 0 is world texture, |
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| 169 | index 1 is detail texture)</li> |
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| 170 | <li>Normals, if enabled</li> |
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| 171 | <li>Per-vertex delta values, for morphing a higher LOD tile into |
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| 172 | a lower LOD tile. This is one float per vertex bound as 'blend |
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| 173 | weight'. If you want to use this you also have to provide the |
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| 174 | name or index of the parameter you wish to receive the morph factor |
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| 175 | (@see setCustomMaterialMorphFactorParam)</li> |
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| 176 | </ul> |
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| 177 | */ |
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| 178 | void setCustomMaterial(const String& materialName); |
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| 179 | /** Sets the name of the vertex program parameter to which to pass the |
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| 180 | LOD morph factor. |
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| 181 | @remarks |
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| 182 | When LOD morphing is enabled, and you are using a custom material to |
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| 183 | shade the terrain, you need to inform this class of the parameter you |
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| 184 | wish the current LOD morph factor to be passed to. This is a simple |
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| 185 | float parameter value that the plugin will set from 0 to 1, depending on |
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| 186 | the morph stage of a tile. 0 represents no morphing, ie the vertices are |
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| 187 | all in the original position. 1 represents a complete morph such that |
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| 188 | the height of the vertices is the same as they are at the next lower LOD |
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| 189 | level. The vertex program must use this factor, in conjunction with the |
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| 190 | per-vertex height delta values (bound as 'blend weight'), to displace |
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| 191 | vertices. |
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| 192 | @note This version of the method lets you specify a parameter name, compatible |
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| 193 | with high-level vertex programs. There is an alternative signature method |
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| 194 | which allows you to set the parameter index for low-level assembler programs. |
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| 195 | @param paramName The name of the parameter which will receive the morph factor |
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| 196 | */ |
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| 197 | void setCustomMaterialMorphFactorParam(const String& paramName); |
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| 198 | /** Sets the index of the vertex program parameter to which to pass the |
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| 199 | LOD morph factor. |
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| 200 | @remarks |
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| 201 | When LOD morphing is enabled, and you are using a custom material to |
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| 202 | shade the terrain, you need to inform this class of the parameter you |
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| 203 | wish the current LOD morph factor to be passed to. This is a simple |
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| 204 | float parameter value that the plugin will set from 0 to 1, depending on |
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| 205 | the morph stage of a tile. 0 represents no morphing, ie the vertices are |
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| 206 | all in the original position. 1 represents a complete morph such that |
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| 207 | the height of the vertices is the same as they are at the next lower LOD |
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| 208 | level. The vertex program must use this factor, in conjunction with the |
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| 209 | per-vertex height delta values (bound as 'blend weight'), to displace |
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| 210 | vertices. |
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| 211 | @note This version of the method lets you specify a parameter index, compatible |
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| 212 | with low-level assembler vertex programs. There is an alternative signature method |
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| 213 | which allows you to set the parameter name for high-level programs. |
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| 214 | @param paramName The name of the parameter which will receive the morph factor |
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| 215 | */ |
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| 216 | void setCustomMaterialMorphFactorParam(size_t paramIndex); |
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| 217 | /** Sets the distance at which the LOD will start to morph downwards, as |
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| 218 | a proportion of the distance between the LODs. */ |
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| 219 | void setLODMorphStart(Real morphStart); |
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| 220 | |
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| 221 | /** Returns the TerrainRenderable that contains the given pt. |
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| 222 | If no tile exists at the point, it returns 0; |
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| 223 | */ |
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| 224 | virtual TerrainRenderable * getTerrainTile( const Vector3 & pt ); |
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| 225 | |
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| 226 | /** Returns the TerrainPage that contains the given pt. |
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| 227 | If no page exists at the point, it returns 0; |
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| 228 | */ |
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| 229 | virtual TerrainPage* getTerrainPage( const Vector3 & pt ); |
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| 230 | |
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| 231 | /** Creates a RaySceneQuery for this scene manager. |
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| 232 | @remarks |
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| 233 | This method creates a new instance of a query object for this scene manager, |
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| 234 | looking for objects which fall along a ray. See SceneQuery and RaySceneQuery |
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| 235 | for full details. |
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| 236 | @par |
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| 237 | The instance returned from this method must be destroyed by calling |
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| 238 | SceneManager::destroyQuery when it is no longer required. |
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| 239 | @param ray Details of the ray which describes the region for this query. |
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| 240 | @param mask The query mask to apply to this query; can be used to filter out |
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| 241 | certain objects; see SceneQuery for details. |
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| 242 | */ |
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| 243 | RaySceneQuery* |
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| 244 | createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF); |
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| 245 | |
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| 246 | /** Overridden in order to store the first camera created as the primary |
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| 247 | one, for determining error metrics and the 'home' terrain page. |
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| 248 | */ |
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| 249 | Camera* createCamera( const String &name ); |
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| 250 | /// Gets the terrain options |
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| 251 | const TerrainOptions& getOptions(void) { return mOptions; } |
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| 252 | |
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| 253 | /** Sets the given option for the SceneManager. |
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| 254 | @remarks |
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| 255 | Options are (in addition to those supported by superclasses): |
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| 256 | "PageSize", int*; |
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| 257 | "TileSize", int*; |
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| 258 | "PrimaryCamera, Camera*; |
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| 259 | "MaxMipMapLevel", int*; |
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| 260 | "Scale", Vector3 *; |
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| 261 | "MaxPixelError", int*; |
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| 262 | "UseTriStrips", bool*; |
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| 263 | "VertexProgramMorph", bool*; |
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| 264 | "DetailTile", int*; |
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| 265 | "LodMorphStart", Real*; |
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| 266 | "VertexNormals", bool*; |
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| 267 | "VertexColours", bool*; |
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| 268 | "MorphLODFactorParamName", String*; |
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| 269 | "MorphLODFactorParamIndex", size_t*; |
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| 270 | "CustomMaterialName", String*; |
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| 271 | "WorldTexture", String*; |
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| 272 | "DetailTexture", String*; |
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| 273 | */ |
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| 274 | virtual bool setOption( const String &, const void * ); |
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| 275 | |
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| 276 | /** Sets the 'primary' camera, i.e. the one which will be used to determine |
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| 277 | the 'home' terrain page, and to calculate the error metrics. |
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| 278 | */ |
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| 279 | virtual void setPrimaryCamera(const Camera* cam); |
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| 280 | /// Internal map of page source name to page source |
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| 281 | typedef std::map<String, TerrainPageSource*> PageSourceMap; |
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| 282 | |
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| 283 | /// Iterator over all page sources |
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| 284 | typedef ConstMapIterator<PageSourceMap> PageSourceIterator; |
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| 285 | /// Get an iterator over all page sources |
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| 286 | PageSourceIterator getPageSourceIterator(void); |
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| 287 | /** Registers a TerrainPageSource class and associates it with a named type |
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| 288 | of source. |
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| 289 | @remarks |
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| 290 | This function allows external classes to register themselves as providers |
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| 291 | of terrain pages of a particular type. Only one page source can be |
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| 292 | active at once, and the active one is selected by calling |
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| 293 | selectPageSource(typeName), which is part of plugin configuration. |
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| 294 | @note The terrain engine comes with a default page source which loads |
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| 295 | greyscale heightmap images, registered under the type name "Heightmap". |
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| 296 | @param typeName A unique String to associate with this type of source |
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| 297 | @param source Pointer to the class which will implement this source. |
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| 298 | */ |
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| 299 | virtual void registerPageSource(const String& typeName, TerrainPageSource* source); |
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| 300 | /** Selects a given page source based on its type name. |
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| 301 | @remarks |
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| 302 | This method activates a single page source based on its typename, |
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| 303 | e.g. "Heightmap". It also passes to it a number of custom options |
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| 304 | which the source is able to interpret however it likes. |
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| 305 | @param typeName The type name of the page source to activate |
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| 306 | @param optionList A list of string parameters, which are expected to begin |
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| 307 | with 'typeName.' (e.g. "Heightmap.image"), with their appropriate |
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| 308 | values. |
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| 309 | */ |
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| 310 | virtual void selectPageSource(const String& typeName, |
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| 311 | TerrainPageSourceOptionList& optionList); |
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| 312 | |
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| 313 | /** Attaches a previously built page to the list of available pages. |
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| 314 | @remarks |
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| 315 | TerrainPageSource subclasses will call this method once they have |
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| 316 | pages available to be added to the working set. Note that whilst you |
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| 317 | can build TerrainPage instances in another thread if you like, this |
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| 318 | method must be called in the same thread as the main rendering loop |
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| 319 | in order to avoid concurrency issues. |
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| 320 | @param pageX, pageZ The page index at which to attach the page |
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| 321 | @param page The page to attach |
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| 322 | */ |
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| 323 | virtual void attachPage(ushort pageX, ushort pageZ, TerrainPage* page); |
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| 324 | /// Get a pointer to the material being used for the terrain |
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| 325 | MaterialPtr& getTerrainMaterial(void); |
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| 326 | // Overridden from basic scene manager |
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| 327 | void _renderScene(Camera *cam, Viewport *vp, bool includeOverlays); |
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| 328 | |
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| 329 | /// Get the SceneNode under which all terrain nodes are attached. |
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| 330 | SceneNode* getTerrainRootNode(void) const { return mTerrainRoot; } |
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| 331 | /** Overridden from SceneManager */ |
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| 332 | void clearScene(void); |
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| 333 | /** Overridden from SceneManager */ |
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| 334 | void setWorldGeometryRenderQueue(uint8 qid); |
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| 335 | |
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| 336 | /// Get the shared list of indexes cached (internal use only) |
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| 337 | TerrainBufferCache& _getIndexCache(void) {return mIndexCache;} |
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| 338 | |
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| 339 | /// Get the shared level index list (internal use only) |
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| 340 | LevelArray& _getLevelIndex(void) { return mLevelIndex; } |
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| 341 | |
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| 342 | /// Get the current page count (internal use only) |
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| 343 | size_t _getPageCount(void) { return mTerrainPages.size(); } |
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| 344 | |
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| 345 | /// Shutdown cleanly before we get destroyed |
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| 346 | void shutdown(void); |
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| 347 | |
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| 348 | |
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| 349 | protected: |
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| 350 | |
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| 351 | /// Validates that the size picked for the terrain is acceptable |
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| 352 | bool _checkSize( int s ) |
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| 353 | { |
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| 354 | for ( int i = 0; i < 16; i++ ) |
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| 355 | { |
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| 356 | printf( "Checking...%d\n", ( 1 << i ) + 1 ); |
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| 357 | |
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| 358 | if ( s == ( 1 << i ) + 1 ) |
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| 359 | return true; |
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| 360 | } |
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| 361 | |
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| 362 | return false; |
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| 363 | |
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| 364 | } |
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| 365 | |
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| 366 | /// The node to which all terrain tiles are attached |
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| 367 | SceneNode * mTerrainRoot; |
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| 368 | /// Terrain size, detail etc |
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| 369 | TerrainOptions mOptions; |
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| 370 | /// Should we use an externally-defined custom material? |
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| 371 | bool mUseCustomMaterial; |
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| 372 | /// The name of the custom material to use |
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| 373 | String mCustomMaterialName; |
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| 374 | /// The name of the world texture |
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| 375 | String mWorldTextureName; |
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| 376 | /// The name of the detail texture |
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| 377 | String mDetailTextureName; |
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| 378 | /// Are we using a named parameter to hook up LOD morph? |
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| 379 | bool mUseNamedParameterLodMorph; |
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| 380 | /// The name of the parameter to send the LOD morph to |
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| 381 | String mLodMorphParamName; |
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| 382 | /// The index of the parameter to send the LOD morph to |
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| 383 | size_t mLodMorphParamIndex; |
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| 384 | /// Whether paging is enabled, or whether a single page will be used |
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| 385 | bool mPagingEnabled; |
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| 386 | /// The number of pages to render outside the 'home' page |
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| 387 | unsigned short mLivePageMargin; |
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| 388 | /// The number of pages to keep loaded outside the 'home' page |
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| 389 | unsigned short mBufferedPageMargin; |
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| 390 | /// Grid of buffered pages |
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| 391 | TerrainPage2D mTerrainPages; |
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| 392 | //-- attributes to share across tiles |
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| 393 | /// Shared list of index buffers |
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| 394 | TerrainBufferCache mIndexCache; |
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| 395 | /// Shared array of IndexData (reuse indexes across tiles) |
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| 396 | LevelArray mLevelIndex; |
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| 397 | |
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| 398 | /// Internal method for loading configurations settings |
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| 399 | void loadConfig(DataStreamPtr& stream); |
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| 400 | |
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| 401 | /// Sets up the terrain material |
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| 402 | void setupTerrainMaterial(void); |
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| 403 | /// Sets up the terrain page slots |
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| 404 | void setupTerrainPages(void); |
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| 405 | /// Initialise level indexes |
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| 406 | void initLevelIndexes(void); |
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| 407 | /// Destroy level indexes |
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| 408 | void destroyLevelIndexes(void); |
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| 409 | |
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| 410 | |
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| 411 | /// Map of source type -> TerrainPageSource |
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| 412 | PageSourceMap mPageSources; |
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| 413 | /// The currently active page source |
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| 414 | TerrainPageSource* mActivePageSource; |
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| 415 | |
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| 416 | }; |
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| 417 | /// Factory for TerrainSceneManager |
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| 418 | class TerrainSceneManagerFactory : public SceneManagerFactory |
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| 419 | { |
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| 420 | protected: |
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| 421 | typedef std::vector<TerrainPageSource*> TerrainPageSources; |
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| 422 | TerrainPageSources mTerrainPageSources; |
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| 423 | void initMetaData(void) const; |
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| 424 | public: |
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| 425 | TerrainSceneManagerFactory(); |
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| 426 | ~TerrainSceneManagerFactory(); |
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| 427 | /// Factory type name |
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| 428 | static const String FACTORY_TYPE_NAME; |
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| 429 | SceneManager* createInstance(const String& instanceName); |
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| 430 | void destroyInstance(SceneManager* instance); |
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| 431 | }; |
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| 432 | |
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| 433 | } |
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| 434 | |
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| 435 | #endif |
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