| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | |
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| 31 | #include "OgreMaterial.h" |
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| 32 | |
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| 33 | #include "OgreSceneManagerEnumerator.h" |
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| 34 | #include "OgreMaterialManager.h" |
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| 35 | #include "OgreIteratorWrappers.h" |
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| 36 | #include "OgreTechnique.h" |
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| 37 | #include "OgreLogManager.h" |
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| 38 | #include "OgreException.h" |
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| 39 | #include "OgreStringConverter.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | //----------------------------------------------------------------------- |
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| 44 | Material::Material(ResourceManager* creator, const String& name, ResourceHandle handle, |
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| 45 | const String& group, bool isManual, ManualResourceLoader* loader) |
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| 46 | :Resource(creator, name, handle, group, isManual, loader), |
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| 47 | mReceiveShadows(true), |
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| 48 | mTransparencyCastsShadows(false), |
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| 49 | mCompilationRequired(true) |
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| 50 | { |
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| 51 | // Override isManual, not applicable for Material (we always want to call loadImpl) |
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| 52 | if(isManual) |
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| 53 | { |
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| 54 | mIsManual = false; |
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| 55 | LogManager::getSingleton().logMessage("Material " + name + |
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| 56 | " was requested with isManual=true, but this is not applicable " |
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| 57 | "for materials; the flag has been reset to false"); |
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| 58 | } |
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| 59 | |
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| 60 | mLodDistances.push_back(0.0f); |
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| 61 | |
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| 62 | applyDefaults(); |
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| 63 | |
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| 64 | /* For consistency with StringInterface, but we don't add any parameters here |
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| 65 | That's because the Resource implementation of StringInterface is to |
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| 66 | list all the options that need to be set before loading, of which |
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| 67 | we have none as such. Full details can be set through scripts. |
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| 68 | */ |
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| 69 | createParamDictionary("Material"); |
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| 70 | } |
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| 71 | //----------------------------------------------------------------------- |
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| 72 | Material::~Material() |
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| 73 | { |
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| 74 | removeAllTechniques(); |
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| 75 | // have to call this here reather than in Resource destructor |
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| 76 | // since calling virtual methods in base destructors causes crash |
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| 77 | unload(); |
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| 78 | } |
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| 79 | //----------------------------------------------------------------------- |
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| 80 | Material& Material::operator=(const Material& rhs) |
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| 81 | { |
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| 82 | mName = rhs.mName; |
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| 83 | mGroup = rhs.mGroup; |
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| 84 | mCreator = rhs.mCreator; |
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| 85 | mIsManual = rhs.mIsManual; |
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| 86 | mLoader = rhs.mLoader; |
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| 87 | mHandle = rhs.mHandle; |
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| 88 | mSize = rhs.mSize; |
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| 89 | mReceiveShadows = rhs.mReceiveShadows; |
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| 90 | mTransparencyCastsShadows = rhs.mTransparencyCastsShadows; |
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| 91 | |
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| 92 | mLoadingState = rhs.mLoadingState; |
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| 93 | mIsBackgroundLoaded = rhs.mIsBackgroundLoaded; |
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| 94 | |
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| 95 | // Copy Techniques |
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| 96 | this->removeAllTechniques(); |
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| 97 | Techniques::const_iterator i, iend; |
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| 98 | iend = rhs.mTechniques.end(); |
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| 99 | for(i = rhs.mTechniques.begin(); i != iend; ++i) |
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| 100 | { |
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| 101 | Technique* t = this->createTechnique(); |
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| 102 | *t = *(*i); |
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| 103 | if ((*i)->isSupported()) |
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| 104 | { |
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| 105 | insertSupportedTechnique(t); |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | // Also copy LOD information |
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| 110 | mLodDistances = rhs.mLodDistances; |
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| 111 | mCompilationRequired = rhs.mCompilationRequired; |
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| 112 | // illumination passes are not compiled right away so |
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| 113 | // mIsLoaded state should still be the same as the original material |
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| 114 | assert(isLoaded() == rhs.isLoaded()); |
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| 115 | |
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| 116 | return *this; |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | //----------------------------------------------------------------------- |
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| 121 | void Material::loadImpl(void) |
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| 122 | { |
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| 123 | // compile if required |
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| 124 | if (mCompilationRequired) |
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| 125 | compile(); |
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| 126 | |
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| 127 | // Load all supported techniques |
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| 128 | Techniques::iterator i, iend; |
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| 129 | iend = mSupportedTechniques.end(); |
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| 130 | for (i = mSupportedTechniques.begin(); i != iend; ++i) |
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| 131 | { |
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| 132 | (*i)->_load(); |
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| 133 | } |
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| 134 | |
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| 135 | } |
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| 136 | //----------------------------------------------------------------------- |
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| 137 | void Material::unloadImpl(void) |
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| 138 | { |
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| 139 | // Unload all supported techniques |
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| 140 | Techniques::iterator i, iend; |
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| 141 | iend = mSupportedTechniques.end(); |
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| 142 | for (i = mSupportedTechniques.begin(); i != iend; ++i) |
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| 143 | { |
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| 144 | (*i)->_unload(); |
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| 145 | } |
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| 146 | } |
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| 147 | //----------------------------------------------------------------------- |
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| 148 | MaterialPtr Material::clone(const String& newName, bool changeGroup, |
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| 149 | const String& newGroup) const |
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| 150 | { |
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| 151 | MaterialPtr newMat; |
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| 152 | if (changeGroup) |
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| 153 | { |
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| 154 | newMat = MaterialManager::getSingleton().create(newName, newGroup); |
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| 155 | } |
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| 156 | else |
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| 157 | { |
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| 158 | newMat = MaterialManager::getSingleton().create(newName, mGroup); |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | // Keep handle (see below, copy overrides everything) |
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| 163 | ResourceHandle newHandle = newMat->getHandle(); |
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| 164 | // Assign values from this |
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| 165 | *newMat = *this; |
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| 166 | // Restore new group if required, will have been overridden by operator |
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| 167 | if (changeGroup) |
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| 168 | { |
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| 169 | newMat->mGroup = newGroup; |
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| 170 | } |
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| 171 | |
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| 172 | // Correct the name & handle, they get copied too |
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| 173 | newMat->mName = newName; |
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| 174 | newMat->mHandle = newHandle; |
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| 175 | |
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| 176 | return newMat; |
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| 177 | |
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| 178 | |
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| 179 | |
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| 180 | } |
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| 181 | //----------------------------------------------------------------------- |
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| 182 | void Material::copyDetailsTo(MaterialPtr& mat) const |
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| 183 | { |
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| 184 | // Keep handle (see below, copy overrides everything) |
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| 185 | ResourceHandle savedHandle = mat->mHandle; |
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| 186 | String savedName = mat->mName; |
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| 187 | String savedGroup = mat->mGroup; |
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| 188 | ManualResourceLoader* savedLoader = mat->mLoader; |
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| 189 | bool savedManual = mat->mIsManual; |
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| 190 | // Assign values from this |
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| 191 | *mat = *this; |
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| 192 | // Correct the name & handle, they get copied too |
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| 193 | mat->mName = savedName; |
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| 194 | mat->mHandle = savedHandle; |
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| 195 | mat->mGroup = savedGroup; |
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| 196 | mat->mIsManual = savedManual; |
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| 197 | mat->mLoader = savedLoader; |
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| 198 | |
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| 199 | } |
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| 200 | //----------------------------------------------------------------------- |
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| 201 | void Material::applyDefaults(void) |
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| 202 | { |
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| 203 | MaterialPtr defaults = MaterialManager::getSingleton().getDefaultSettings(); |
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| 204 | |
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| 205 | if (!defaults.isNull()) |
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| 206 | { |
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| 207 | // save name & handle |
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| 208 | String savedName = mName; |
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| 209 | String savedGroup = mGroup; |
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| 210 | ResourceHandle savedHandle = mHandle; |
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| 211 | ManualResourceLoader *savedLoader = mLoader; |
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| 212 | bool savedManual = mIsManual; |
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| 213 | *this = *defaults; |
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| 214 | // restore name & handle |
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| 215 | mName = savedName; |
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| 216 | mHandle = savedHandle; |
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| 217 | mGroup = savedGroup; |
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| 218 | mLoader = savedLoader; |
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| 219 | mIsManual = savedManual; |
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| 220 | } |
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| 221 | mCompilationRequired = true; |
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| 222 | |
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| 223 | } |
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| 224 | //----------------------------------------------------------------------- |
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| 225 | Technique* Material::createTechnique(void) |
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| 226 | { |
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| 227 | Technique *t = new Technique(this); |
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| 228 | mTechniques.push_back(t); |
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| 229 | mCompilationRequired = true; |
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| 230 | return t; |
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| 231 | } |
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| 232 | //----------------------------------------------------------------------- |
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| 233 | Technique* Material::getTechnique(unsigned short index) |
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| 234 | { |
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| 235 | assert (index < mTechniques.size() && "Index out of bounds."); |
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| 236 | return mTechniques[index]; |
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| 237 | } |
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| 238 | //----------------------------------------------------------------------- |
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| 239 | Technique* Material::getTechnique(const String& name) |
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| 240 | { |
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| 241 | Techniques::iterator i = mTechniques.begin(); |
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| 242 | Techniques::iterator iend = mTechniques.end(); |
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| 243 | Technique* foundTechnique = 0; |
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| 244 | |
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| 245 | // iterate through techniques to find a match |
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| 246 | while (i != iend) |
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| 247 | { |
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| 248 | if ( (*i)->getName() == name ) |
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| 249 | { |
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| 250 | foundTechnique = (*i); |
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| 251 | break; |
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| 252 | } |
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| 253 | ++i; |
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| 254 | } |
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| 255 | |
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| 256 | return foundTechnique; |
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| 257 | } |
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| 258 | //----------------------------------------------------------------------- |
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| 259 | unsigned short Material::getNumTechniques(void) const |
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| 260 | { |
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| 261 | return static_cast<unsigned short>(mTechniques.size()); |
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| 262 | } |
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| 263 | //----------------------------------------------------------------------- |
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| 264 | Technique* Material::getSupportedTechnique(unsigned short index) |
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| 265 | { |
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| 266 | assert (index < mSupportedTechniques.size() && "Index out of bounds."); |
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| 267 | return mSupportedTechniques[index]; |
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| 268 | } |
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| 269 | //----------------------------------------------------------------------- |
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| 270 | unsigned short Material::getNumSupportedTechniques(void) const |
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| 271 | { |
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| 272 | return static_cast<unsigned short>(mSupportedTechniques.size()); |
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| 273 | } |
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| 274 | //----------------------------------------------------------------------- |
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| 275 | unsigned short Material::getNumLodLevels(unsigned short schemeIndex) const |
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| 276 | { |
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| 277 | // Safety check - empty list? |
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| 278 | if (mBestTechniquesBySchemeList.empty()) |
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| 279 | return 0; |
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| 280 | |
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| 281 | BestTechniquesBySchemeList::const_iterator i = |
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| 282 | mBestTechniquesBySchemeList.find(schemeIndex); |
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| 283 | if (i == mBestTechniquesBySchemeList.end()) |
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| 284 | { |
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| 285 | // get the first item, will be 0 (the default) if default |
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| 286 | // scheme techniques exist, otherwise the earliest defined |
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| 287 | i = mBestTechniquesBySchemeList.begin(); |
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| 288 | } |
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| 289 | |
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| 290 | return static_cast<unsigned short>(i->second->size()); |
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| 291 | } |
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| 292 | //----------------------------------------------------------------------- |
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| 293 | unsigned short Material::getNumLodLevels(const String& schemeName) const |
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| 294 | { |
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| 295 | return getNumLodLevels( |
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| 296 | MaterialManager::getSingleton()._getSchemeIndex(schemeName)); |
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| 297 | } |
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| 298 | //----------------------------------------------------------------------- |
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| 299 | void Material::insertSupportedTechnique(Technique* t) |
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| 300 | { |
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| 301 | mSupportedTechniques.push_back(t); |
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| 302 | // get scheme |
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| 303 | unsigned short schemeIndex = t->_getSchemeIndex(); |
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| 304 | BestTechniquesBySchemeList::iterator i = |
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| 305 | mBestTechniquesBySchemeList.find(schemeIndex); |
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| 306 | LodTechniques* lodtechs = 0; |
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| 307 | if (i == mBestTechniquesBySchemeList.end()) |
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| 308 | { |
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| 309 | lodtechs = new LodTechniques(); |
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| 310 | mBestTechniquesBySchemeList[schemeIndex] = lodtechs; |
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| 311 | } |
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| 312 | else |
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| 313 | { |
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| 314 | lodtechs = i->second; |
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| 315 | } |
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| 316 | |
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| 317 | // Insert won't replace if supported technique for this scheme/lod is |
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| 318 | // already there, which is what we want |
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| 319 | lodtechs->insert(LodTechniques::value_type(t->getLodIndex(), t)); |
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| 320 | |
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| 321 | } |
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| 322 | //----------------------------------------------------------------------------- |
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| 323 | Technique* Material::getBestTechnique(unsigned short lodIndex) |
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| 324 | { |
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| 325 | if (mSupportedTechniques.empty()) |
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| 326 | { |
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| 327 | return NULL; |
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| 328 | } |
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| 329 | else |
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| 330 | { |
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| 331 | Technique* ret = 0; |
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| 332 | // get scheme |
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| 333 | BestTechniquesBySchemeList::iterator si = |
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| 334 | mBestTechniquesBySchemeList.find( |
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| 335 | MaterialManager::getSingleton()._getActiveSchemeIndex()); |
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| 336 | // scheme not found? |
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| 337 | if (si == mBestTechniquesBySchemeList.end()) |
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| 338 | { |
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| 339 | // get the first item, will be 0 (the default) if default |
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| 340 | // scheme techniques exist, otherwise the earliest defined |
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| 341 | si = mBestTechniquesBySchemeList.begin(); |
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| 342 | } |
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| 343 | |
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| 344 | // get LOD |
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| 345 | LodTechniques::iterator li = si->second->find(lodIndex); |
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| 346 | // LOD not found? |
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| 347 | if (li == si->second->end()) |
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| 348 | { |
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| 349 | // Use the next LOD level up |
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| 350 | for (LodTechniques::reverse_iterator rli = si->second->rbegin(); |
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| 351 | rli != si->second->rend(); ++rli) |
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| 352 | { |
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| 353 | if (rli->second->getLodIndex() < lodIndex) |
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| 354 | { |
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| 355 | ret = rli->second; |
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| 356 | break; |
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| 357 | } |
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| 358 | |
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| 359 | } |
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| 360 | if (!ret) |
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| 361 | { |
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| 362 | // shouldn't ever hit this really, unless user defines no LOD 0 |
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| 363 | // pick the first LOD we have (must be at least one to have a scheme entry) |
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| 364 | ret = si->second->begin()->second; |
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| 365 | } |
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| 366 | |
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| 367 | } |
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| 368 | else |
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| 369 | { |
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| 370 | // LOD found |
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| 371 | ret = li->second; |
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| 372 | } |
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| 373 | |
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| 374 | return ret; |
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| 375 | |
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| 376 | } |
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| 377 | } |
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| 378 | //----------------------------------------------------------------------- |
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| 379 | void Material::removeTechnique(unsigned short index) |
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| 380 | { |
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| 381 | assert (index < mTechniques.size() && "Index out of bounds."); |
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| 382 | Techniques::iterator i = mTechniques.begin() + index; |
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| 383 | delete(*i); |
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| 384 | mTechniques.erase(i); |
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| 385 | mSupportedTechniques.clear(); |
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| 386 | clearBestTechniqueList(); |
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| 387 | mCompilationRequired = true; |
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| 388 | } |
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| 389 | //----------------------------------------------------------------------- |
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| 390 | void Material::removeAllTechniques(void) |
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| 391 | { |
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| 392 | Techniques::iterator i, iend; |
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| 393 | iend = mTechniques.end(); |
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| 394 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 395 | { |
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| 396 | delete(*i); |
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| 397 | } |
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| 398 | mTechniques.clear(); |
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| 399 | mSupportedTechniques.clear(); |
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| 400 | clearBestTechniqueList(); |
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| 401 | mCompilationRequired = true; |
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| 402 | } |
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| 403 | //----------------------------------------------------------------------- |
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| 404 | Material::TechniqueIterator Material::getTechniqueIterator(void) |
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| 405 | { |
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| 406 | return TechniqueIterator(mTechniques.begin(), mTechniques.end()); |
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| 407 | } |
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| 408 | //----------------------------------------------------------------------- |
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| 409 | Material::TechniqueIterator Material::getSupportedTechniqueIterator(void) |
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| 410 | { |
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| 411 | return TechniqueIterator(mSupportedTechniques.begin(), mSupportedTechniques.end()); |
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| 412 | } |
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| 413 | //----------------------------------------------------------------------- |
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| 414 | bool Material::isTransparent(void) const |
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| 415 | { |
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| 416 | // Check each technique |
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| 417 | Techniques::const_iterator i, iend; |
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| 418 | iend = mTechniques.end(); |
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| 419 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 420 | { |
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| 421 | if ( (*i)->isTransparent() ) |
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| 422 | return true; |
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| 423 | } |
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| 424 | return false; |
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| 425 | } |
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| 426 | //----------------------------------------------------------------------- |
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| 427 | void Material::compile(bool autoManageTextureUnits) |
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| 428 | { |
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| 429 | // Compile each technique, then add it to the list of supported techniques |
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| 430 | mSupportedTechniques.clear(); |
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| 431 | clearBestTechniqueList(); |
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| 432 | mUnsupportedReasons.clear(); |
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| 433 | |
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| 434 | |
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| 435 | Techniques::iterator i, iend; |
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| 436 | iend = mTechniques.end(); |
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| 437 | size_t techNo = 0; |
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| 438 | for (i = mTechniques.begin(); i != iend; ++i, ++techNo) |
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| 439 | { |
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| 440 | String compileMessages = (*i)->_compile(autoManageTextureUnits); |
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| 441 | if ( (*i)->isSupported() ) |
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| 442 | { |
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| 443 | insertSupportedTechnique(*i); |
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| 444 | } |
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| 445 | else |
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| 446 | { |
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| 447 | // Log informational |
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| 448 | StringUtil::StrStreamType str; |
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| 449 | str << "Material " << mName << " Technique " << techNo; |
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| 450 | if (!(*i)->getName().empty()) |
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| 451 | str << "(" << (*i)->getName() << ")"; |
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| 452 | str << " is not supported. " << compileMessages; |
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| 453 | LogManager::getSingleton().logMessage(str.str(), LML_TRIVIAL); |
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| 454 | mUnsupportedReasons += compileMessages; |
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| 455 | } |
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| 456 | } |
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| 457 | |
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| 458 | mCompilationRequired = false; |
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| 459 | |
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| 460 | // Did we find any? |
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| 461 | if (mSupportedTechniques.empty()) |
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| 462 | { |
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| 463 | StringUtil::StrStreamType str; |
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| 464 | str << "WARNING: material " << mName << " has no supportable " |
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| 465 | "Techniques and will be blank. Explanation: " << std::endl << mUnsupportedReasons; |
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| 466 | LogManager::getSingleton().logMessage(str.str()); |
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| 467 | } |
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| 468 | } |
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| 469 | //----------------------------------------------------------------------- |
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| 470 | void Material::clearBestTechniqueList(void) |
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| 471 | { |
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| 472 | for (BestTechniquesBySchemeList::iterator i = mBestTechniquesBySchemeList.begin(); |
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| 473 | i != mBestTechniquesBySchemeList.end(); ++i) |
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| 474 | { |
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| 475 | delete i->second; |
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| 476 | } |
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| 477 | mBestTechniquesBySchemeList.clear(); |
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| 478 | } |
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| 479 | //----------------------------------------------------------------------- |
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| 480 | void Material::setPointSize(Real ps) |
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| 481 | { |
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| 482 | Techniques::iterator i, iend; |
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| 483 | iend = mTechniques.end(); |
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| 484 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 485 | { |
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| 486 | (*i)->setPointSize(ps); |
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| 487 | } |
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| 488 | |
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| 489 | } |
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| 490 | //----------------------------------------------------------------------- |
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| 491 | void Material::setAmbient(Real red, Real green, Real blue) |
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| 492 | { |
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| 493 | Techniques::iterator i, iend; |
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| 494 | iend = mTechniques.end(); |
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| 495 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 496 | { |
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| 497 | (*i)->setAmbient(red, green, blue); |
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| 498 | } |
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| 499 | |
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| 500 | } |
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| 501 | //----------------------------------------------------------------------- |
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| 502 | void Material::setAmbient(const ColourValue& ambient) |
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| 503 | { |
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| 504 | setAmbient(ambient.r, ambient.g, ambient.b); |
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| 505 | } |
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| 506 | //----------------------------------------------------------------------- |
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| 507 | void Material::setDiffuse(Real red, Real green, Real blue, Real alpha) |
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| 508 | { |
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| 509 | Techniques::iterator i, iend; |
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| 510 | iend = mTechniques.end(); |
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| 511 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 512 | { |
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| 513 | (*i)->setDiffuse(red, green, blue, alpha); |
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| 514 | } |
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| 515 | } |
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| 516 | //----------------------------------------------------------------------- |
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| 517 | void Material::setDiffuse(const ColourValue& diffuse) |
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| 518 | { |
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| 519 | setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a); |
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| 520 | } |
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| 521 | //----------------------------------------------------------------------- |
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| 522 | void Material::setSpecular(Real red, Real green, Real blue, Real alpha) |
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| 523 | { |
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| 524 | Techniques::iterator i, iend; |
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| 525 | iend = mTechniques.end(); |
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| 526 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 527 | { |
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| 528 | (*i)->setSpecular(red, green, blue, alpha); |
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| 529 | } |
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| 530 | } |
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| 531 | //----------------------------------------------------------------------- |
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| 532 | void Material::setSpecular(const ColourValue& specular) |
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| 533 | { |
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| 534 | setSpecular(specular.r, specular.g, specular.b, specular.a); |
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| 535 | } |
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| 536 | //----------------------------------------------------------------------- |
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| 537 | void Material::setShininess(Real val) |
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| 538 | { |
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| 539 | Techniques::iterator i, iend; |
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| 540 | iend = mTechniques.end(); |
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| 541 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 542 | { |
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| 543 | (*i)->setShininess(val); |
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| 544 | } |
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| 545 | } |
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| 546 | //----------------------------------------------------------------------- |
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| 547 | void Material::setSelfIllumination(Real red, Real green, Real blue) |
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| 548 | { |
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| 549 | Techniques::iterator i, iend; |
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| 550 | iend = mTechniques.end(); |
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| 551 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 552 | { |
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| 553 | (*i)->setSelfIllumination(red, green, blue); |
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| 554 | } |
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| 555 | } |
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| 556 | //----------------------------------------------------------------------- |
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| 557 | void Material::setSelfIllumination(const ColourValue& selfIllum) |
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| 558 | { |
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| 559 | setSelfIllumination(selfIllum.r, selfIllum.g, selfIllum.b); |
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| 560 | } |
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| 561 | //----------------------------------------------------------------------- |
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| 562 | void Material::setDepthCheckEnabled(bool enabled) |
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| 563 | { |
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| 564 | Techniques::iterator i, iend; |
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| 565 | iend = mTechniques.end(); |
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| 566 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 567 | { |
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| 568 | (*i)->setDepthCheckEnabled(enabled); |
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| 569 | } |
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| 570 | } |
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| 571 | //----------------------------------------------------------------------- |
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| 572 | void Material::setDepthWriteEnabled(bool enabled) |
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| 573 | { |
|---|
| 574 | Techniques::iterator i, iend; |
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| 575 | iend = mTechniques.end(); |
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| 576 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 577 | { |
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| 578 | (*i)->setDepthWriteEnabled(enabled); |
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| 579 | } |
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| 580 | } |
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| 581 | //----------------------------------------------------------------------- |
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| 582 | void Material::setDepthFunction( CompareFunction func ) |
|---|
| 583 | { |
|---|
| 584 | Techniques::iterator i, iend; |
|---|
| 585 | iend = mTechniques.end(); |
|---|
| 586 | for (i = mTechniques.begin(); i != iend; ++i) |
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| 587 | { |
|---|
| 588 | (*i)->setDepthFunction(func); |
|---|
| 589 | } |
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| 590 | } |
|---|
| 591 | //----------------------------------------------------------------------- |
|---|
| 592 | void Material::setColourWriteEnabled(bool enabled) |
|---|
| 593 | { |
|---|
| 594 | Techniques::iterator i, iend; |
|---|
| 595 | iend = mTechniques.end(); |
|---|
| 596 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 597 | { |
|---|
| 598 | (*i)->setColourWriteEnabled(enabled); |
|---|
| 599 | } |
|---|
| 600 | } |
|---|
| 601 | //----------------------------------------------------------------------- |
|---|
| 602 | void Material::setCullingMode( CullingMode mode ) |
|---|
| 603 | { |
|---|
| 604 | Techniques::iterator i, iend; |
|---|
| 605 | iend = mTechniques.end(); |
|---|
| 606 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 607 | { |
|---|
| 608 | (*i)->setCullingMode(mode); |
|---|
| 609 | } |
|---|
| 610 | } |
|---|
| 611 | //----------------------------------------------------------------------- |
|---|
| 612 | void Material::setManualCullingMode( ManualCullingMode mode ) |
|---|
| 613 | { |
|---|
| 614 | Techniques::iterator i, iend; |
|---|
| 615 | iend = mTechniques.end(); |
|---|
| 616 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 617 | { |
|---|
| 618 | (*i)->setManualCullingMode(mode); |
|---|
| 619 | } |
|---|
| 620 | } |
|---|
| 621 | //----------------------------------------------------------------------- |
|---|
| 622 | void Material::setLightingEnabled(bool enabled) |
|---|
| 623 | { |
|---|
| 624 | Techniques::iterator i, iend; |
|---|
| 625 | iend = mTechniques.end(); |
|---|
| 626 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 627 | { |
|---|
| 628 | (*i)->setLightingEnabled(enabled); |
|---|
| 629 | } |
|---|
| 630 | } |
|---|
| 631 | //----------------------------------------------------------------------- |
|---|
| 632 | void Material::setShadingMode( ShadeOptions mode ) |
|---|
| 633 | { |
|---|
| 634 | Techniques::iterator i, iend; |
|---|
| 635 | iend = mTechniques.end(); |
|---|
| 636 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 637 | { |
|---|
| 638 | (*i)->setShadingMode(mode); |
|---|
| 639 | } |
|---|
| 640 | } |
|---|
| 641 | //----------------------------------------------------------------------- |
|---|
| 642 | void Material::setFog(bool overrideScene, FogMode mode, const ColourValue& colour, |
|---|
| 643 | Real expDensity, Real linearStart, Real linearEnd) |
|---|
| 644 | { |
|---|
| 645 | Techniques::iterator i, iend; |
|---|
| 646 | iend = mTechniques.end(); |
|---|
| 647 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 648 | { |
|---|
| 649 | (*i)->setFog(overrideScene, mode, colour, expDensity, linearStart, linearEnd); |
|---|
| 650 | } |
|---|
| 651 | } |
|---|
| 652 | //----------------------------------------------------------------------- |
|---|
| 653 | void Material::setDepthBias(float constantBias, float slopeScaleBias) |
|---|
| 654 | { |
|---|
| 655 | Techniques::iterator i, iend; |
|---|
| 656 | iend = mTechniques.end(); |
|---|
| 657 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 658 | { |
|---|
| 659 | (*i)->setDepthBias(constantBias, slopeScaleBias); |
|---|
| 660 | } |
|---|
| 661 | } |
|---|
| 662 | //----------------------------------------------------------------------- |
|---|
| 663 | void Material::setTextureFiltering(TextureFilterOptions filterType) |
|---|
| 664 | { |
|---|
| 665 | Techniques::iterator i, iend; |
|---|
| 666 | iend = mTechniques.end(); |
|---|
| 667 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 668 | { |
|---|
| 669 | (*i)->setTextureFiltering(filterType); |
|---|
| 670 | } |
|---|
| 671 | } |
|---|
| 672 | // -------------------------------------------------------------------- |
|---|
| 673 | void Material::setTextureAnisotropy(int maxAniso) |
|---|
| 674 | { |
|---|
| 675 | Techniques::iterator i, iend; |
|---|
| 676 | iend = mTechniques.end(); |
|---|
| 677 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 678 | { |
|---|
| 679 | (*i)->setTextureAnisotropy(maxAniso); |
|---|
| 680 | } |
|---|
| 681 | } |
|---|
| 682 | // -------------------------------------------------------------------- |
|---|
| 683 | void Material::setSceneBlending( const SceneBlendType sbt ) |
|---|
| 684 | { |
|---|
| 685 | Techniques::iterator i, iend; |
|---|
| 686 | iend = mTechniques.end(); |
|---|
| 687 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 688 | { |
|---|
| 689 | (*i)->setSceneBlending(sbt); |
|---|
| 690 | } |
|---|
| 691 | } |
|---|
| 692 | // -------------------------------------------------------------------- |
|---|
| 693 | void Material::setSceneBlending( const SceneBlendFactor sourceFactor, |
|---|
| 694 | const SceneBlendFactor destFactor) |
|---|
| 695 | { |
|---|
| 696 | Techniques::iterator i, iend; |
|---|
| 697 | iend = mTechniques.end(); |
|---|
| 698 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 699 | { |
|---|
| 700 | (*i)->setSceneBlending(sourceFactor, destFactor); |
|---|
| 701 | } |
|---|
| 702 | } |
|---|
| 703 | // -------------------------------------------------------------------- |
|---|
| 704 | void Material::_notifyNeedsRecompile(void) |
|---|
| 705 | { |
|---|
| 706 | mCompilationRequired = true; |
|---|
| 707 | // Also need to unload to ensure we loaded any new items |
|---|
| 708 | if (isLoaded()) // needed to stop this being called in 'loading' state |
|---|
| 709 | unload(); |
|---|
| 710 | } |
|---|
| 711 | // -------------------------------------------------------------------- |
|---|
| 712 | void Material::setLodLevels(const LodDistanceList& lodDistances) |
|---|
| 713 | { |
|---|
| 714 | // Square the distances for the internal list |
|---|
| 715 | LodDistanceList::const_iterator i, iend; |
|---|
| 716 | iend = lodDistances.end(); |
|---|
| 717 | // First, clear and add single zero entry |
|---|
| 718 | mLodDistances.clear(); |
|---|
| 719 | mLodDistances.push_back(0.0f); |
|---|
| 720 | for (i = lodDistances.begin(); i != iend; ++i) |
|---|
| 721 | { |
|---|
| 722 | mLodDistances.push_back((*i) * (*i)); |
|---|
| 723 | } |
|---|
| 724 | |
|---|
| 725 | } |
|---|
| 726 | // -------------------------------------------------------------------- |
|---|
| 727 | unsigned short Material::getLodIndex(Real d) const |
|---|
| 728 | { |
|---|
| 729 | return getLodIndexSquaredDepth(d * d); |
|---|
| 730 | } |
|---|
| 731 | // -------------------------------------------------------------------- |
|---|
| 732 | unsigned short Material::getLodIndexSquaredDepth(Real squaredDistance) const |
|---|
| 733 | { |
|---|
| 734 | LodDistanceList::const_iterator i, iend; |
|---|
| 735 | iend = mLodDistances.end(); |
|---|
| 736 | unsigned short index = 0; |
|---|
| 737 | for (i = mLodDistances.begin(); i != iend; ++i, ++index) |
|---|
| 738 | { |
|---|
| 739 | if (*i > squaredDistance) |
|---|
| 740 | { |
|---|
| 741 | return index - 1; |
|---|
| 742 | } |
|---|
| 743 | } |
|---|
| 744 | |
|---|
| 745 | // If we fall all the way through, use the highest value |
|---|
| 746 | return static_cast<ushort>(mLodDistances.size() - 1); |
|---|
| 747 | } |
|---|
| 748 | // -------------------------------------------------------------------- |
|---|
| 749 | Material::LodDistanceIterator Material::getLodDistanceIterator(void) const |
|---|
| 750 | { |
|---|
| 751 | return LodDistanceIterator(mLodDistances.begin(), mLodDistances.end()); |
|---|
| 752 | } |
|---|
| 753 | |
|---|
| 754 | //----------------------------------------------------------------------- |
|---|
| 755 | bool Material::applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply) const |
|---|
| 756 | { |
|---|
| 757 | // iterate through all techniques and apply texture aliases |
|---|
| 758 | Techniques::const_iterator i, iend; |
|---|
| 759 | iend = mTechniques.end(); |
|---|
| 760 | bool testResult = false; |
|---|
| 761 | |
|---|
| 762 | for (i = mTechniques.begin(); i != iend; ++i) |
|---|
| 763 | { |
|---|
| 764 | if ((*i)->applyTextureAliases(aliasList, apply)) |
|---|
| 765 | testResult = true; |
|---|
| 766 | } |
|---|
| 767 | |
|---|
| 768 | return testResult; |
|---|
| 769 | } |
|---|
| 770 | } |
|---|