| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreCompositorChain.h" |
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| 31 | #include "OgreCompositionTechnique.h" |
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| 32 | #include "OgreCompositorInstance.h" |
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| 33 | #include "OgreCompositionTargetPass.h" |
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| 34 | #include "OgreCompositionPass.h" |
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| 35 | #include "OgreViewport.h" |
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| 36 | #include "OgreCamera.h" |
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| 37 | #include "OgreRenderTarget.h" |
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| 38 | #include "OgreLogManager.h" |
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| 39 | #include "OgreCompositorManager.h" |
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| 40 | #include "OgreSceneManager.h" |
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| 41 | #include "OgreRenderQueueInvocation.h" |
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| 42 | namespace Ogre { |
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| 43 | CompositorChain::CompositorChain(Viewport *vp): |
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| 44 | mViewport(vp), |
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| 45 | mOriginalScene(0), |
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| 46 | mDirty(true), |
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| 47 | mAnyCompositorsEnabled(false) |
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| 48 | { |
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| 49 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers(); |
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| 50 | assert(mViewport); |
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| 51 | } |
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| 52 | //----------------------------------------------------------------------- |
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| 53 | CompositorChain::~CompositorChain() |
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| 54 | { |
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| 55 | destroyResources(); |
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| 56 | } |
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| 57 | //----------------------------------------------------------------------- |
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| 58 | void CompositorChain::destroyResources(void) |
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| 59 | { |
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| 60 | clearCompiledState(); |
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| 61 | |
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| 62 | if (mViewport) |
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| 63 | { |
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| 64 | removeAllCompositors(); |
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| 65 | mViewport->getTarget()->removeListener(this); |
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| 66 | /// Destroy "original scene" compositor instance |
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| 67 | if (mOriginalScene) |
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| 68 | { |
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| 69 | mOriginalScene->getTechnique()->destroyInstance(mOriginalScene); |
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| 70 | mOriginalScene = 0; |
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| 71 | } |
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| 72 | mViewport = 0; |
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| 73 | } |
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| 74 | } |
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| 75 | //----------------------------------------------------------------------- |
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| 76 | CompositorInstance* CompositorChain::addCompositor(CompositorPtr filter, size_t addPosition, size_t technique) |
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| 77 | { |
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| 78 | // Init on demand |
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| 79 | if (!mOriginalScene) |
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| 80 | { |
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| 81 | mViewport->getTarget()->addListener(this); |
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| 82 | |
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| 83 | /// Create base "original scene" compositor |
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| 84 | CompositorPtr base = CompositorManager::getSingleton().load("Ogre/Scene", |
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| 85 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME); |
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| 86 | mOriginalScene = base->getSupportedTechnique(0)->createInstance(this); |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | filter->touch(); |
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| 91 | if(technique >= filter->getNumSupportedTechniques()) |
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| 92 | { |
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| 93 | /// Warn user |
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| 94 | LogManager::getSingleton().logMessage( |
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| 95 | "CompositorChain: Compositor " + filter->getName() + " has no supported techniques.", LML_CRITICAL |
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| 96 | ); |
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| 97 | return 0; |
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| 98 | } |
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| 99 | CompositionTechnique *tech = filter->getSupportedTechnique(technique); |
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| 100 | CompositorInstance *t = tech->createInstance(this); |
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| 101 | |
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| 102 | if(addPosition == LAST) |
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| 103 | addPosition = mInstances.size(); |
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| 104 | else |
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| 105 | assert(addPosition <= mInstances.size() && "Index out of bounds."); |
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| 106 | mInstances.insert(mInstances.begin()+addPosition, t); |
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| 107 | |
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| 108 | mDirty = true; |
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| 109 | mAnyCompositorsEnabled = true; |
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| 110 | return t; |
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| 111 | } |
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| 112 | //----------------------------------------------------------------------- |
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| 113 | void CompositorChain::removeCompositor(size_t index) |
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| 114 | { |
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| 115 | assert (index < mInstances.size() && "Index out of bounds."); |
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| 116 | Instances::iterator i = mInstances.begin() + index; |
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| 117 | (*i)->getTechnique()->destroyInstance(*i); |
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| 118 | mInstances.erase(i); |
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| 119 | |
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| 120 | mDirty = true; |
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| 121 | } |
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| 122 | //----------------------------------------------------------------------- |
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| 123 | size_t CompositorChain::getNumCompositors() |
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| 124 | { |
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| 125 | return mInstances.size(); |
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| 126 | } |
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| 127 | //----------------------------------------------------------------------- |
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| 128 | void CompositorChain::removeAllCompositors() |
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| 129 | { |
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| 130 | Instances::iterator i, iend; |
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| 131 | iend = mInstances.end(); |
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| 132 | for (i = mInstances.begin(); i != iend; ++i) |
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| 133 | { |
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| 134 | (*i)->getTechnique()->destroyInstance(*i); |
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| 135 | } |
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| 136 | mInstances.clear(); |
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| 137 | |
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| 138 | mDirty = true; |
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| 139 | } |
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| 140 | //----------------------------------------------------------------------- |
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| 141 | void CompositorChain::_removeInstance(CompositorInstance *i) |
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| 142 | { |
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| 143 | mInstances.erase(std::find(mInstances.begin(), mInstances.end(), i)); |
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| 144 | i->getTechnique()->destroyInstance(i); |
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| 145 | } |
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| 146 | //----------------------------------------------------------------------- |
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| 147 | void CompositorChain::_queuedOperation(CompositorInstance::RenderSystemOperation* op) |
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| 148 | { |
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| 149 | mRenderSystemOperations.push_back(op); |
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| 150 | |
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| 151 | } |
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| 152 | //----------------------------------------------------------------------- |
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| 153 | CompositorInstance *CompositorChain::getCompositor(size_t index) |
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| 154 | { |
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| 155 | assert (index < mInstances.size() && "Index out of bounds."); |
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| 156 | return mInstances[index]; |
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| 157 | } |
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| 158 | |
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| 159 | //----------------------------------------------------------------------- |
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| 160 | CompositorChain::InstanceIterator CompositorChain::getCompositors() |
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| 161 | { |
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| 162 | return InstanceIterator(mInstances.begin(), mInstances.end()); |
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| 163 | } |
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| 164 | //----------------------------------------------------------------------- |
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| 165 | void CompositorChain::setCompositorEnabled(size_t position, bool state) |
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| 166 | { |
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| 167 | getCompositor(position)->setEnabled(state); |
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| 168 | } |
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| 169 | //----------------------------------------------------------------------- |
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| 170 | void CompositorChain::preRenderTargetUpdate(const RenderTargetEvent& evt) |
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| 171 | { |
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| 172 | /// Compile if state is dirty |
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| 173 | if(mDirty) |
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| 174 | _compile(); |
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| 175 | |
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| 176 | // Do nothing if no compositors enabled |
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| 177 | if (!mAnyCompositorsEnabled) |
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| 178 | { |
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| 179 | return; |
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| 180 | } |
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| 181 | |
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| 182 | |
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| 183 | /// Update dependent render targets; this is done in the preRenderTarget |
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| 184 | /// and not the preViewportUpdate for a reason: at this time, the |
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| 185 | /// target Rendertarget will not yet have been set as current. |
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| 186 | /// ( RenderSystem::setViewport(...) ) if it would have been, the rendering |
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| 187 | /// order would be screwed up and problems would arise with copying rendertextures. |
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| 188 | Camera *cam = mViewport->getCamera(); |
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| 189 | /// Iterate over compiled state |
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| 190 | CompositorInstance::CompiledState::iterator i; |
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| 191 | for(i=mCompiledState.begin(); i!=mCompiledState.end(); ++i) |
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| 192 | { |
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| 193 | /// Skip if this is a target that should only be initialised initially |
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| 194 | if(i->onlyInitial && i->hasBeenRendered) |
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| 195 | continue; |
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| 196 | i->hasBeenRendered = true; |
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| 197 | /// Setup and render |
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| 198 | preTargetOperation(*i, i->target->getViewport(0), cam); |
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| 199 | i->target->update(); |
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| 200 | postTargetOperation(*i, i->target->getViewport(0), cam); |
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| 201 | } |
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| 202 | } |
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| 203 | //----------------------------------------------------------------------- |
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| 204 | void CompositorChain::preViewportUpdate(const RenderTargetViewportEvent& evt) |
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| 205 | { |
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| 206 | // Only set up if there is at least one compositor enabled, and it's this viewport |
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| 207 | if(evt.source != mViewport || !mAnyCompositorsEnabled) |
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| 208 | return; |
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| 209 | |
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| 210 | // set original scene details from viewport |
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| 211 | CompositionPass* pass = mOriginalScene->getTechnique()->getOutputTargetPass()->getPass(0); |
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| 212 | CompositionTargetPass* passParent = pass->getParent(); |
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| 213 | if (pass->getClearBuffers() != mViewport->getClearBuffers() || |
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| 214 | pass->getClearColour() != mViewport->getBackgroundColour() || |
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| 215 | passParent->getVisibilityMask() != mViewport->getVisibilityMask() || |
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| 216 | passParent->getMaterialScheme() != mViewport->getMaterialScheme() || |
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| 217 | passParent->getShadowsEnabled() != mViewport->getShadowsEnabled()) |
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| 218 | { |
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| 219 | // recompile if viewport settings are different |
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| 220 | pass->setClearBuffers(mViewport->getClearBuffers()); |
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| 221 | pass->setClearColour(mViewport->getBackgroundColour()); |
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| 222 | passParent->setVisibilityMask(mViewport->getVisibilityMask()); |
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| 223 | passParent->setMaterialScheme(mViewport->getMaterialScheme()); |
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| 224 | passParent->setShadowsEnabled(mViewport->getShadowsEnabled()); |
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| 225 | _compile(); |
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| 226 | } |
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| 227 | |
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| 228 | Camera *cam = mViewport->getCamera(); |
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| 229 | /// Prepare for output operation |
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| 230 | preTargetOperation(mOutputOperation, mViewport, cam); |
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| 231 | } |
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| 232 | //----------------------------------------------------------------------- |
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| 233 | void CompositorChain::preTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam) |
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| 234 | { |
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| 235 | SceneManager *sm = cam->getSceneManager(); |
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| 236 | /// Set up render target listener |
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| 237 | mOurListener.setOperation(&op, sm, sm->getDestinationRenderSystem()); |
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| 238 | mOurListener.notifyViewport(vp); |
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| 239 | /// Register it |
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| 240 | sm->addRenderQueueListener(&mOurListener); |
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| 241 | /// Set visiblity mask |
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| 242 | mOldVisibilityMask = sm->getVisibilityMask(); |
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| 243 | sm->setVisibilityMask(op.visibilityMask); |
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| 244 | /// Set whether we find visibles |
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| 245 | mOldFindVisibleObjects = sm->getFindVisibleObjects(); |
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| 246 | sm->setFindVisibleObjects(op.findVisibleObjects); |
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| 247 | /// Set LOD bias level |
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| 248 | mOldLodBias = cam->getLodBias(); |
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| 249 | cam->setLodBias(cam->getLodBias() * op.lodBias); |
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| 250 | /// Set material scheme |
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| 251 | mOldMaterialScheme = vp->getMaterialScheme(); |
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| 252 | vp->setMaterialScheme(op.materialScheme); |
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| 253 | /// Set shadows enabled |
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| 254 | mOldShadowsEnabled = vp->getShadowsEnabled(); |
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| 255 | vp->setShadowsEnabled(op.shadowsEnabled); |
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| 256 | /// XXX TODO |
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| 257 | //vp->setClearEveryFrame( true ); |
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| 258 | //vp->setOverlaysEnabled( false ); |
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| 259 | //vp->setBackgroundColour( op.clearColour ); |
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| 260 | } |
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| 261 | //----------------------------------------------------------------------- |
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| 262 | void CompositorChain::postTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam) |
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| 263 | { |
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| 264 | SceneManager *sm = cam->getSceneManager(); |
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| 265 | /// Unregister our listener |
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| 266 | sm->removeRenderQueueListener(&mOurListener); |
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| 267 | /// Flush remaing operations |
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| 268 | mOurListener.flushUpTo((uint8)RENDER_QUEUE_COUNT); |
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| 269 | /// Restore default scene and camera settings |
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| 270 | sm->setVisibilityMask(mOldVisibilityMask); |
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| 271 | sm->setFindVisibleObjects(mOldFindVisibleObjects); |
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| 272 | cam->setLodBias(mOldLodBias); |
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| 273 | vp->setMaterialScheme(mOldMaterialScheme); |
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| 274 | vp->setShadowsEnabled(mOldShadowsEnabled); |
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| 275 | } |
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| 276 | //----------------------------------------------------------------------- |
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| 277 | void CompositorChain::postViewportUpdate(const RenderTargetViewportEvent& evt) |
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| 278 | { |
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| 279 | // Only tidy up if there is at least one compositor enabled, and it's this viewport |
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| 280 | if(evt.source != mViewport || !mAnyCompositorsEnabled) |
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| 281 | return; |
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| 282 | |
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| 283 | postTargetOperation(mOutputOperation, mViewport, mViewport->getCamera()); |
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| 284 | } |
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| 285 | //----------------------------------------------------------------------- |
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| 286 | void CompositorChain::viewportRemoved(const RenderTargetViewportEvent& evt) |
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| 287 | { |
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| 288 | // this chain is now orphaned |
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| 289 | // can't delete it since held from outside, but release all resources being used |
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| 290 | destroyResources(); |
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| 291 | |
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| 292 | } |
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| 293 | //----------------------------------------------------------------------- |
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| 294 | void CompositorChain::clearCompiledState() |
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| 295 | { |
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| 296 | for (RenderSystemOperations::iterator i = mRenderSystemOperations.begin(); |
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| 297 | i != mRenderSystemOperations.end(); ++i) |
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| 298 | { |
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| 299 | delete *i; |
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| 300 | } |
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| 301 | mRenderSystemOperations.clear(); |
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| 302 | |
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| 303 | /// Clear compiled state |
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| 304 | mCompiledState.clear(); |
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| 305 | mOutputOperation = CompositorInstance::TargetOperation(0); |
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| 306 | |
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| 307 | } |
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| 308 | //----------------------------------------------------------------------- |
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| 309 | void CompositorChain::_compile() |
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| 310 | { |
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| 311 | clearCompiledState(); |
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| 312 | |
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| 313 | bool compositorsEnabled = false; |
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| 314 | |
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| 315 | /// Set previous CompositorInstance for each compositor in the list |
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| 316 | CompositorInstance *lastComposition = mOriginalScene; |
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| 317 | mOriginalScene->mPreviousInstance = 0; |
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| 318 | CompositionPass* pass = mOriginalScene->getTechnique()->getOutputTargetPass()->getPass(0); |
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| 319 | pass->setClearBuffers(mViewport->getClearBuffers()); |
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| 320 | pass->setClearColour(mViewport->getBackgroundColour()); |
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| 321 | for(Instances::iterator i=mInstances.begin(); i!=mInstances.end(); ++i) |
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| 322 | { |
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| 323 | if((*i)->getEnabled()) |
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| 324 | { |
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| 325 | compositorsEnabled = true; |
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| 326 | (*i)->mPreviousInstance = lastComposition; |
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| 327 | lastComposition = (*i); |
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| 328 | } |
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| 329 | } |
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| 330 | |
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| 331 | |
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| 332 | /// Compile misc targets |
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| 333 | lastComposition->_compileTargetOperations(mCompiledState); |
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| 334 | |
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| 335 | /// Final target viewport (0) |
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| 336 | mOutputOperation.renderSystemOperations.clear(); |
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| 337 | lastComposition->_compileOutputOperation(mOutputOperation); |
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| 338 | |
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| 339 | // Deal with viewport settings |
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| 340 | if (compositorsEnabled != mAnyCompositorsEnabled) |
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| 341 | { |
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| 342 | mAnyCompositorsEnabled = compositorsEnabled; |
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| 343 | if (mAnyCompositorsEnabled) |
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| 344 | { |
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| 345 | // Save old viewport clearing options |
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| 346 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers(); |
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| 347 | // Don't clear anything every frame since we have our own clear ops |
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| 348 | mViewport->setClearEveryFrame(false); |
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| 349 | } |
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| 350 | else |
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| 351 | { |
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| 352 | // Reset clearing options |
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| 353 | mViewport->setClearEveryFrame(mOldClearEveryFrameBuffers > 0, |
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| 354 | mOldClearEveryFrameBuffers); |
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| 355 | } |
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| 356 | } |
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| 357 | |
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| 358 | mDirty = false; |
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| 359 | } |
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| 360 | //----------------------------------------------------------------------- |
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| 361 | void CompositorChain::_markDirty() |
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| 362 | { |
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| 363 | mDirty = true; |
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| 364 | } |
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| 365 | //----------------------------------------------------------------------- |
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| 366 | Viewport *CompositorChain::getViewport() |
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| 367 | { |
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| 368 | return mViewport; |
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| 369 | } |
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| 370 | //----------------------------------------------------------------------- |
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| 371 | void CompositorChain::RQListener::renderQueueStarted(uint8 id, |
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| 372 | const String& invocation, bool& skipThisQueue) |
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| 373 | { |
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| 374 | // Skip when not matching viewport |
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| 375 | // shadows update is nested within main viewport update |
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| 376 | if (mSceneManager->getCurrentViewport() != mViewport) |
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| 377 | return; |
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| 378 | |
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| 379 | flushUpTo(id); |
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| 380 | /// If noone wants to render this queue, skip it |
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| 381 | /// Don't skip the OVERLAY queue because that's handled seperately |
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| 382 | if(!mOperation->renderQueues.test(id) && id!=RENDER_QUEUE_OVERLAY) |
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| 383 | { |
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| 384 | skipThisQueue = true; |
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| 385 | } |
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| 386 | } |
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| 387 | //----------------------------------------------------------------------- |
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| 388 | void CompositorChain::RQListener::renderQueueEnded(uint8 id, |
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| 389 | const String& invocation, bool& repeatThisQueue) |
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| 390 | { |
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| 391 | } |
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| 392 | //----------------------------------------------------------------------- |
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| 393 | void CompositorChain::RQListener::setOperation(CompositorInstance::TargetOperation *op,SceneManager *sm,RenderSystem *rs) |
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| 394 | { |
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| 395 | mOperation = op; |
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| 396 | mSceneManager = sm; |
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| 397 | mRenderSystem = rs; |
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| 398 | currentOp = op->renderSystemOperations.begin(); |
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| 399 | lastOp = op->renderSystemOperations.end(); |
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| 400 | } |
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| 401 | //----------------------------------------------------------------------- |
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| 402 | void CompositorChain::RQListener::flushUpTo(uint8 id) |
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| 403 | { |
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| 404 | /// Process all RenderSystemOperations up to and including render queue id. |
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| 405 | /// Including, because the operations for RenderQueueGroup x should be executed |
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| 406 | /// at the beginning of the RenderQueueGroup render for x. |
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| 407 | while(currentOp != lastOp && currentOp->first <= id) |
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| 408 | { |
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| 409 | currentOp->second->execute(mSceneManager, mRenderSystem); |
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| 410 | ++currentOp; |
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| 411 | } |
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| 412 | } |
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| 413 | //----------------------------------------------------------------------- |
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| 414 | } |
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