| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #ifndef __VertexBoneAssignment_H__ | 
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| 31 | #define __VertexBoneAssignment_H__ | 
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| 32 |  | 
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| 33 | #include "OgrePrerequisites.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | namespace Ogre  | 
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| 37 | { | 
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| 38 |      | 
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| 39 |     /** Records the assignment of a single vertex to a single bone with the corresponding weight. | 
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| 40 |     @remarks | 
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| 41 |         This simple struct simply holds a vertex index, bone index and weight representing the | 
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| 42 |         assignment of a vertex to a bone for skeletal animation. There may be many of these | 
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| 43 |         per vertex if blended vertex assignments are allowed. | 
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| 44 |     */ | 
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| 45 |     typedef struct VertexBoneAssignment_s | 
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| 46 |     { | 
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| 47 |         unsigned int vertexIndex; | 
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| 48 |         unsigned short boneIndex; | 
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| 49 |         Real weight; | 
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| 50 |  | 
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| 51 |     } VertexBoneAssignment; | 
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| 52 |  | 
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| 53 |  | 
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| 54 | } | 
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| 55 |  | 
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| 56 | #endif | 
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