| 1 | /* | 
|---|
| 2 | ----------------------------------------------------------------------------- | 
|---|
| 3 | This source file is part of OGRE | 
|---|
| 4 | (Object-oriented Graphics Rendering Engine) | 
|---|
| 5 | For the latest info, see http://www.ogre3d.org | 
|---|
| 6 |  | 
|---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
|---|
| 8 | Also see acknowledgements in Readme.html | 
|---|
| 9 |  | 
|---|
| 10 | This program is free software; you can redistribute it and/or modify it under | 
|---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
|---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
|---|
| 13 | version. | 
|---|
| 14 |  | 
|---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
|---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
|---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
|---|
| 18 |  | 
|---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
|---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
|---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
|---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
|---|
| 23 |  | 
|---|
| 24 | You may alternatively use this source under the terms of a specific version of | 
|---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
|---|
| 26 | Torus Knot Software Ltd. | 
|---|
| 27 | ----------------------------------------------------------------------------- | 
|---|
| 28 | */ | 
|---|
| 29 | #ifndef __TextureUnitState_H__ | 
|---|
| 30 | #define __TextureUnitState_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "OgrePrerequisites.h" | 
|---|
| 33 | #include "OgreCommon.h" | 
|---|
| 34 | #include "OgreBlendMode.h" | 
|---|
| 35 | #include "OgreMatrix4.h" | 
|---|
| 36 | #include "OgreIteratorWrappers.h" | 
|---|
| 37 | #include "OgreString.h" | 
|---|
| 38 | #include "OgreTexture.h" | 
|---|
| 39 |  | 
|---|
| 40 | namespace Ogre { | 
|---|
| 41 |     /** Class representing the state of a single texture unit during a Pass of a | 
|---|
| 42 |         Technique, of a Material. | 
|---|
| 43 |     @remarks | 
|---|
| 44 |         Texture units are pipelines for retrieving texture data for rendering onto | 
|---|
| 45 |         your objects in the world. Using them is common to both the fixed-function and  | 
|---|
| 46 |         the programmable (vertex and fragment program) pipeline, but some of the  | 
|---|
| 47 |         settings will only have an effect in the fixed-function pipeline (for example,  | 
|---|
| 48 |         setting a texture rotation will have no effect if you use the programmable | 
|---|
| 49 |         pipeline, because this is overridden by the fragment program). The effect | 
|---|
| 50 |         of each setting as regards the 2 pipelines is commented in each setting. | 
|---|
| 51 |     @par | 
|---|
| 52 |         When I use the term 'fixed-function pipeline' I mean traditional rendering | 
|---|
| 53 |         where you do not use vertex or fragment programs (shaders). Programmable  | 
|---|
| 54 |         pipeline means that for this pass you are using vertex or fragment programs. | 
|---|
| 55 |     */ | 
|---|
| 56 |     class _OgreExport TextureUnitState | 
|---|
| 57 |     { | 
|---|
| 58 |         friend class RenderSystem; | 
|---|
| 59 |     public: | 
|---|
| 60 |         /** Definition of the broad types of texture effect you can apply to a texture unit. | 
|---|
| 61 |         @note | 
|---|
| 62 |             Note that these have no effect when using the programmable pipeline, since their | 
|---|
| 63 |             effect is overridden by the vertex / fragment programs. | 
|---|
| 64 |         */ | 
|---|
| 65 |         enum TextureEffectType | 
|---|
| 66 |         { | 
|---|
| 67 |             /// Generate all texture coords based on angle between camera and vertex | 
|---|
| 68 |             ET_ENVIRONMENT_MAP, | 
|---|
| 69 |             /// Generate texture coords based on a frustum | 
|---|
| 70 |             ET_PROJECTIVE_TEXTURE, | 
|---|
| 71 |             /// Constant u/v scrolling effect | 
|---|
| 72 |             ET_UVSCROLL, | 
|---|
| 73 |                         /// Constant u scrolling effect | 
|---|
| 74 |             ET_USCROLL, | 
|---|
| 75 |                         /// Constant u/v scrolling effect | 
|---|
| 76 |             ET_VSCROLL, | 
|---|
| 77 |             /// Constant rotation | 
|---|
| 78 |             ET_ROTATE, | 
|---|
| 79 |             /// More complex transform | 
|---|
| 80 |             ET_TRANSFORM | 
|---|
| 81 |  | 
|---|
| 82 |         }; | 
|---|
| 83 |  | 
|---|
| 84 |         /** Enumeration to specify type of envmap. | 
|---|
| 85 |         @note | 
|---|
| 86 |             Note that these have no effect when using the programmable pipeline, since their | 
|---|
| 87 |             effect is overridden by the vertex / fragment programs. | 
|---|
| 88 |         */ | 
|---|
| 89 |         enum EnvMapType | 
|---|
| 90 |         { | 
|---|
| 91 |             /// Envmap based on vector from camera to vertex position, good for planar geometry | 
|---|
| 92 |             ENV_PLANAR, | 
|---|
| 93 |             /// Envmap based on dot of vector from camera to vertex and vertex normal, good for curves | 
|---|
| 94 |             ENV_CURVED, | 
|---|
| 95 |             /// Envmap entended to supply reflection vectors for cube mapping | 
|---|
| 96 |             ENV_REFLECTION, | 
|---|
| 97 |             /// Envmap entended to supply normal vectors for cube mapping | 
|---|
| 98 |             ENV_NORMAL | 
|---|
| 99 |         }; | 
|---|
| 100 |  | 
|---|
| 101 |         /** Useful enumeration when dealing with procedural transforms. | 
|---|
| 102 |         @note | 
|---|
| 103 |             Note that these have no effect when using the programmable pipeline, since their | 
|---|
| 104 |             effect is overridden by the vertex / fragment programs. | 
|---|
| 105 |         */ | 
|---|
| 106 |         enum TextureTransformType | 
|---|
| 107 |         { | 
|---|
| 108 |             TT_TRANSLATE_U, | 
|---|
| 109 |             TT_TRANSLATE_V, | 
|---|
| 110 |             TT_SCALE_U, | 
|---|
| 111 |             TT_SCALE_V, | 
|---|
| 112 |             TT_ROTATE | 
|---|
| 113 |         }; | 
|---|
| 114 |  | 
|---|
| 115 |         /** Texture addressing modes - default is TAM_WRAP. | 
|---|
| 116 |         @note | 
|---|
| 117 |             These settings are relevant in both the fixed-function and the | 
|---|
| 118 |             programmable pipeline. | 
|---|
| 119 |         */ | 
|---|
| 120 |         enum TextureAddressingMode | 
|---|
| 121 |         { | 
|---|
| 122 |             /// Texture wraps at values over 1.0 | 
|---|
| 123 |             TAM_WRAP, | 
|---|
| 124 |             /// Texture mirrors (flips) at joins over 1.0 | 
|---|
| 125 |             TAM_MIRROR, | 
|---|
| 126 |             /// Texture clamps at 1.0 | 
|---|
| 127 |             TAM_CLAMP, | 
|---|
| 128 |             /// Texture coordinates outside the range [0.0, 1.0] are set to the border colour | 
|---|
| 129 |             TAM_BORDER | 
|---|
| 130 |         }; | 
|---|
| 131 |  | 
|---|
| 132 |                 /** Texture addressing mode for each texture coordinate. */ | 
|---|
| 133 |                 struct UVWAddressingMode | 
|---|
| 134 |                 { | 
|---|
| 135 |                         TextureAddressingMode u, v, w; | 
|---|
| 136 |                 }; | 
|---|
| 137 |  | 
|---|
| 138 |         /** Enum identifying the frame indexes for faces of a cube map (not the composite 3D type. | 
|---|
| 139 |         */ | 
|---|
| 140 |         enum TextureCubeFace | 
|---|
| 141 |         { | 
|---|
| 142 |             CUBE_FRONT = 0, | 
|---|
| 143 |             CUBE_BACK = 1, | 
|---|
| 144 |             CUBE_LEFT = 2, | 
|---|
| 145 |             CUBE_RIGHT = 3, | 
|---|
| 146 |             CUBE_UP = 4, | 
|---|
| 147 |             CUBE_DOWN = 5 | 
|---|
| 148 |         }; | 
|---|
| 149 |  | 
|---|
| 150 |         /** Internal structure defining a texture effect. | 
|---|
| 151 |         */ | 
|---|
| 152 |         struct TextureEffect { | 
|---|
| 153 |             TextureEffectType type; | 
|---|
| 154 |             int subtype; | 
|---|
| 155 |             Real arg1, arg2; | 
|---|
| 156 |             WaveformType waveType; | 
|---|
| 157 |             Real base; | 
|---|
| 158 |             Real frequency; | 
|---|
| 159 |             Real phase; | 
|---|
| 160 |             Real amplitude; | 
|---|
| 161 |             Controller<Real>* controller; | 
|---|
| 162 |             const Frustum* frustum; | 
|---|
| 163 |         }; | 
|---|
| 164 |  | 
|---|
| 165 |         /** Texture effects in a multimap paired array | 
|---|
| 166 |         */ | 
|---|
| 167 |         typedef std::multimap<TextureEffectType, TextureEffect> EffectMap; | 
|---|
| 168 |  | 
|---|
| 169 |         /** Default constructor. | 
|---|
| 170 |         */ | 
|---|
| 171 |         TextureUnitState(Pass* parent); | 
|---|
| 172 |  | 
|---|
| 173 |         TextureUnitState(Pass* parent, const TextureUnitState& oth ); | 
|---|
| 174 |  | 
|---|
| 175 |         TextureUnitState & operator = ( const TextureUnitState& oth ); | 
|---|
| 176 |  | 
|---|
| 177 |         /** Default destructor. | 
|---|
| 178 |         */ | 
|---|
| 179 |         ~TextureUnitState(); | 
|---|
| 180 |  | 
|---|
| 181 |         /** Name-based constructor. | 
|---|
| 182 |         @param | 
|---|
| 183 |         name The basic name of the texture e.g. brickwall.jpg, stonefloor.png | 
|---|
| 184 |         @param | 
|---|
| 185 |         texCoordSet The index of the texture coordinate set to use. | 
|---|
| 186 |         */ | 
|---|
| 187 |                 TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0); | 
|---|
| 188 |  | 
|---|
| 189 |         /** Get the name of current texture image for this layer. | 
|---|
| 190 |         @remarks | 
|---|
| 191 |         This will either always be a single name for this layer, | 
|---|
| 192 |         or will be the name of the current frame for an animated | 
|---|
| 193 |         or otherwise multi-frame texture. | 
|---|
| 194 |         @note | 
|---|
| 195 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 196 |         */ | 
|---|
| 197 |         const String& getTextureName(void) const; | 
|---|
| 198 |  | 
|---|
| 199 |         /** Sets this texture layer to use a single texture, given the | 
|---|
| 200 |         name of the texture to use on this layer. | 
|---|
| 201 |         @note | 
|---|
| 202 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 203 |         */ | 
|---|
| 204 |         void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D); | 
|---|
| 205 |  | 
|---|
| 206 |                 /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. | 
|---|
| 207 |         @remarks | 
|---|
| 208 |         Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the | 
|---|
| 209 |         world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by | 
|---|
| 210 |         rendering a scene to a reflection map of a transparent cube and saving the output files. | 
|---|
| 211 |         @par | 
|---|
| 212 |         Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment | 
|---|
| 213 |         maps to simulate reflections. The system deals with these 2 scenarios in different ways: | 
|---|
| 214 |         <ol> | 
|---|
| 215 |         <li> | 
|---|
| 216 |         <p> | 
|---|
| 217 |         for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which | 
|---|
| 218 |         is then addressed using 3D texture coordinates. This is required because you don't know what | 
|---|
| 219 |         face of the box you're going to need to address when you render an object, and typically you | 
|---|
| 220 |         need to reflect more than one face on the one object, so all 6 textures are needed to be | 
|---|
| 221 |         'active' at once. Cubic environment maps are enabled by calling this method with the forUVW | 
|---|
| 222 |         parameter set to true, and then calling setEnvironmentMap(true). | 
|---|
| 223 |         </p> | 
|---|
| 224 |         <p> | 
|---|
| 225 |         Note that not all cards support cubic environment mapping. | 
|---|
| 226 |         </p> | 
|---|
| 227 |         </li> | 
|---|
| 228 |         <li> | 
|---|
| 229 |         <p> | 
|---|
| 230 |         for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. | 
|---|
| 231 |         This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D | 
|---|
| 232 |         texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing | 
|---|
| 233 |         texture between faces. | 
|---|
| 234 |         </p> | 
|---|
| 235 |         <p> | 
|---|
| 236 |         Skyboxes are created by calling SceneManager::setSkyBox. | 
|---|
| 237 |         </p> | 
|---|
| 238 |         </li> | 
|---|
| 239 |         </ul> | 
|---|
| 240 |         @note | 
|---|
| 241 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 242 |         @param | 
|---|
| 243 |         name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions | 
|---|
| 244 |         of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which | 
|---|
| 245 |         make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. | 
|---|
| 246 |         If you can't make your texture names conform to this, use the alternative method of the same name which takes | 
|---|
| 247 |         an array of texture names instead. | 
|---|
| 248 |         @param | 
|---|
| 249 |         forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than | 
|---|
| 250 |         6 separate textures. Useful for cubic environment mapping. | 
|---|
| 251 |         */ | 
|---|
| 252 |         void setCubicTextureName( const String& name, bool forUVW = false ); | 
|---|
| 253 |  | 
|---|
| 254 |         /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. | 
|---|
| 255 |         @remarks | 
|---|
| 256 |         Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the | 
|---|
| 257 |         world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by | 
|---|
| 258 |         rendering a scene to a reflection map of a transparent cube and saving the output files. | 
|---|
| 259 |         @par | 
|---|
| 260 |         Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment | 
|---|
| 261 |         maps to simulate reflections. The system deals with these 2 scenarios in different ways: | 
|---|
| 262 |         <ol> | 
|---|
| 263 |         <li> | 
|---|
| 264 |         <p> | 
|---|
| 265 |         for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which | 
|---|
| 266 |         is then addressed using 3D texture coordinates. This is required because you don't know what | 
|---|
| 267 |         face of the box you're going to need to address when you render an object, and typically you | 
|---|
| 268 |         need to reflect more than one face on the one object, so all 6 textures are needed to be | 
|---|
| 269 |         'active' at once. Cubic environment maps are enabled by calling this method with the forUVW | 
|---|
| 270 |         parameter set to true, and then calling setEnvironmentMap(true). | 
|---|
| 271 |         </p> | 
|---|
| 272 |         <p> | 
|---|
| 273 |         Note that not all cards support cubic environment mapping. | 
|---|
| 274 |         </p> | 
|---|
| 275 |         </li> | 
|---|
| 276 |         <li> | 
|---|
| 277 |         <p> | 
|---|
| 278 |         for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. | 
|---|
| 279 |         This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D | 
|---|
| 280 |         texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing | 
|---|
| 281 |         texture between faces. | 
|---|
| 282 |         </p> | 
|---|
| 283 |         <p> | 
|---|
| 284 |         Skyboxes are created by calling SceneManager::setSkyBox. | 
|---|
| 285 |         </p> | 
|---|
| 286 |         </li> | 
|---|
| 287 |         </ul> | 
|---|
| 288 |         @note | 
|---|
| 289 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 290 |         @param | 
|---|
| 291 |         name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions | 
|---|
| 292 |         of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which | 
|---|
| 293 |         make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. | 
|---|
| 294 |         If you can't make your texture names conform to this, use the alternative method of the same name which takes | 
|---|
| 295 |         an array of texture names instead. | 
|---|
| 296 |         @param | 
|---|
| 297 |         forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than | 
|---|
| 298 |         6 separate textures. Useful for cubic environment mapping. | 
|---|
| 299 |         */ | 
|---|
| 300 |         void setCubicTextureName( const String* const names, bool forUVW = false ); | 
|---|
| 301 |  | 
|---|
| 302 |         /** Sets the names of the texture images for an animated texture. | 
|---|
| 303 |         @remarks | 
|---|
| 304 |         Animated textures are just a series of images making up the frames of the animation. All the images | 
|---|
| 305 |         must be the same size, and their names must have a frame number appended before the extension, e.g. | 
|---|
| 306 |         if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg" | 
|---|
| 307 |         and "wall_2.jpg". | 
|---|
| 308 |         @par | 
|---|
| 309 |         You can change the active frame on a texture layer by calling the setCurrentFrame method. | 
|---|
| 310 |         @note | 
|---|
| 311 |         If you can't make your texture images conform to the naming standard layed out here, you | 
|---|
| 312 |         can call the alternative setAnimatedTextureName method which takes an array of names instead. | 
|---|
| 313 |         @note | 
|---|
| 314 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 315 |         @param | 
|---|
| 316 |         name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc. | 
|---|
| 317 |         @param | 
|---|
| 318 |         numFrames The number of frames in the sequence. | 
|---|
| 319 |         @param | 
|---|
| 320 |         duration The length of time it takes to display the whole animation sequence, in seconds. | 
|---|
| 321 |         If 0, no automatic transition occurs. | 
|---|
| 322 |         */ | 
|---|
| 323 |         void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 ); | 
|---|
| 324 |  | 
|---|
| 325 |         /** Sets the names of the texture images for an animated texture. | 
|---|
| 326 |         @remarks | 
|---|
| 327 |         This an alternative method to the one where you specify a single name and let the system derive | 
|---|
| 328 |         the names of each frame, incase your images can't conform to this naming standard. | 
|---|
| 329 |         @par | 
|---|
| 330 |         Animated textures are just a series of images making up the frames of the animation. All the images | 
|---|
| 331 |         must be the same size, and you must provide their names as an array in the first parameter. | 
|---|
| 332 |         You can change the active frame on a texture layer by calling the setCurrentFrame method. | 
|---|
| 333 |         @note | 
|---|
| 334 |         If you can make your texture images conform to a naming standard of basicName_frame.ext, you | 
|---|
| 335 |         can call the alternative setAnimatedTextureName method which just takes a base name instead. | 
|---|
| 336 |         @note | 
|---|
| 337 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 338 |         @param | 
|---|
| 339 |         names Pointer to array of names of the textures to use, in frame order. | 
|---|
| 340 |         @param | 
|---|
| 341 |         numFrames The number of frames in the sequence. | 
|---|
| 342 |         @param | 
|---|
| 343 |         duration The length of time it takes to display the whole animation sequence, in seconds. | 
|---|
| 344 |         If 0, no automatic transition occurs. | 
|---|
| 345 |         */ | 
|---|
| 346 |         void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 ); | 
|---|
| 347 |  | 
|---|
| 348 |         /** Returns the width and height of the texture in the given frame. | 
|---|
| 349 |         */ | 
|---|
| 350 |         std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const; | 
|---|
| 351 |  | 
|---|
| 352 |         /** Changes the active frame in an animated or multi-image texture. | 
|---|
| 353 |         @remarks | 
|---|
| 354 |         An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of | 
|---|
| 355 |         a number of frames. This method sets the active frame. | 
|---|
| 356 |         @note | 
|---|
| 357 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 358 |         */ | 
|---|
| 359 |         void setCurrentFrame( unsigned int frameNumber ); | 
|---|
| 360 |  | 
|---|
| 361 |         /** Gets the active frame in an animated or multi-image texture layer. | 
|---|
| 362 |         @note | 
|---|
| 363 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 364 |         */ | 
|---|
| 365 |         unsigned int getCurrentFrame(void) const; | 
|---|
| 366 |  | 
|---|
| 367 |         /** Gets the name of the texture associated with a frame number. | 
|---|
| 368 |             Throws an exception if frameNumber exceeds the number of stored frames. | 
|---|
| 369 |         @note | 
|---|
| 370 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 371 |         */ | 
|---|
| 372 |         const String& getFrameTextureName(unsigned int frameNumber) const; | 
|---|
| 373 |  | 
|---|
| 374 |         /** Sets the name of the texture associated with a frame. | 
|---|
| 375 |         @param name The name of the texture | 
|---|
| 376 |         @param frameNumber The frame the texture name is to be placed in | 
|---|
| 377 |         @note | 
|---|
| 378 |         Throws an exception if frameNumber exceeds the number of stored frames. | 
|---|
| 379 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 380 |         */ | 
|---|
| 381 |         void setFrameTextureName(const String& name, unsigned int frameNumber); | 
|---|
| 382 |  | 
|---|
| 383 |         /** Add a Texture name to the end of the frame container. | 
|---|
| 384 |         @param name The name of the texture | 
|---|
| 385 |         @note | 
|---|
| 386 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 387 |         */ | 
|---|
| 388 |         void addFrameTextureName(const String& name); | 
|---|
| 389 |         /** deletes a specific texture frame.  The texture used is not deleted but the | 
|---|
| 390 |             texture will no longer be used by the Texture Unit.  An exception is raised | 
|---|
| 391 |             if the frame number exceeds the number of actual frames. | 
|---|
| 392 |         @param frameNumber The frame number of the texture to be deleted. | 
|---|
| 393 |         @note | 
|---|
| 394 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 395 |         */ | 
|---|
| 396 |         void deleteFrameTextureName(const size_t frameNumber); | 
|---|
| 397 |         /** Gets the number of frames for a texture. | 
|---|
| 398 |         @note | 
|---|
| 399 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 400 |         */ | 
|---|
| 401 |         unsigned int getNumFrames(void) const; | 
|---|
| 402 |  | 
|---|
| 403 |  | 
|---|
| 404 |                 /** The type of unit to bind the texture settings to. */ | 
|---|
| 405 |                 enum BindingType | 
|---|
| 406 |                 { | 
|---|
| 407 |                         /** Regular fragment processing unit - the default. */ | 
|---|
| 408 |                         BT_FRAGMENT = 0, | 
|---|
| 409 |                         /** Vertex processing unit - indicates this unit will be used for  | 
|---|
| 410 |                                 a vertex texture fetch. | 
|---|
| 411 |                         */ | 
|---|
| 412 |                         BT_VERTEX = 1 | 
|---|
| 413 |                 }; | 
|---|
| 414 |                 /** Enum identifying the type of content this texture unit contains. | 
|---|
| 415 |                 */ | 
|---|
| 416 |                 enum ContentType | 
|---|
| 417 |                 { | 
|---|
| 418 |                         /// Normal texture identified by name | 
|---|
| 419 |                         CONTENT_NAMED = 0, | 
|---|
| 420 |                         /// A shadow texture, automatically bound by engine | 
|---|
| 421 |                         CONTENT_SHADOW = 1 | 
|---|
| 422 |                 }; | 
|---|
| 423 |  | 
|---|
| 424 |                 /** Sets the type of unit these texture settings should be bound to.  | 
|---|
| 425 |                 @remarks | 
|---|
| 426 |                         Some render systems, when implementing vertex texture fetch, separate | 
|---|
| 427 |                         the binding of textures for use in the vertex program versus those | 
|---|
| 428 |                         used in fragment programs. This setting allows you to target the | 
|---|
| 429 |                         vertex processing unit with a texture binding, in those cases. For | 
|---|
| 430 |                         rendersystems which have a unified binding for the vertex and fragment | 
|---|
| 431 |                         units, this setting makes no difference. | 
|---|
| 432 |                 */ | 
|---|
| 433 |                 void setBindingType(BindingType bt); | 
|---|
| 434 |  | 
|---|
| 435 |                 /** Gets the type of unit these texture settings should be bound to.   | 
|---|
| 436 |                 */ | 
|---|
| 437 |                 BindingType getBindingType(void) const; | 
|---|
| 438 |  | 
|---|
| 439 |                 /** Set the type of content this TextureUnitState references. | 
|---|
| 440 |                 @remarks | 
|---|
| 441 |                         The default is to reference a standard named texture, but this unit | 
|---|
| 442 |                         can also reference automated content like a shadow texture. | 
|---|
| 443 |                 */ | 
|---|
| 444 |                 void setContentType(ContentType ct); | 
|---|
| 445 |                 /** Get the type of content this TextureUnitState references. */ | 
|---|
| 446 |                 ContentType getContentType(void) const; | 
|---|
| 447 |  | 
|---|
| 448 |         /** Returns true if this texture unit is either a series of 6 2D textures, each | 
|---|
| 449 |             in it's own frame, or is a full 3D cube map. You can tell which by checking | 
|---|
| 450 |             getTextureType. | 
|---|
| 451 |         @note | 
|---|
| 452 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 453 |         */ | 
|---|
| 454 |         bool isCubic(void) const; | 
|---|
| 455 |  | 
|---|
| 456 |         /** Returns true if this texture layer uses a composite 3D cubic texture. | 
|---|
| 457 |         @note | 
|---|
| 458 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 459 |         */ | 
|---|
| 460 |         bool is3D(void) const; | 
|---|
| 461 |  | 
|---|
| 462 |         /** Returns the type of this texture. | 
|---|
| 463 |         @note | 
|---|
| 464 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 465 |         */ | 
|---|
| 466 |         TextureType getTextureType(void) const; | 
|---|
| 467 |  | 
|---|
| 468 |         /** Sets the desired pixel format when load the texture. | 
|---|
| 469 |         */ | 
|---|
| 470 |         void setDesiredFormat(PixelFormat desiredFormat); | 
|---|
| 471 |  | 
|---|
| 472 |         /** Gets the desired pixel format when load the texture. | 
|---|
| 473 |         */ | 
|---|
| 474 |         PixelFormat getDesiredFormat(void) const; | 
|---|
| 475 |  | 
|---|
| 476 |         /** Sets how many mipmaps have been requested for the texture. | 
|---|
| 477 |                 */ | 
|---|
| 478 |         void setNumMipmaps(int numMipmaps); | 
|---|
| 479 |  | 
|---|
| 480 |         /** Gets how many mipmaps have been requested for the texture. | 
|---|
| 481 |                 */ | 
|---|
| 482 |         int getNumMipmaps(void) const; | 
|---|
| 483 |  | 
|---|
| 484 |                 /** Sets whether this texture is requested to be loaded as alpha if single channel | 
|---|
| 485 |                 */ | 
|---|
| 486 |         void setIsAlpha(bool isAlpha); | 
|---|
| 487 |  | 
|---|
| 488 |                 /** Gets whether this texture is requested to be loaded as alpha if single channel | 
|---|
| 489 |                 */ | 
|---|
| 490 |         bool getIsAlpha(void) const; | 
|---|
| 491 |  | 
|---|
| 492 |         /** Gets the index of the set of texture co-ords this layer uses. | 
|---|
| 493 |         @note | 
|---|
| 494 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 495 |         */ | 
|---|
| 496 |         unsigned int getTextureCoordSet(void) const; | 
|---|
| 497 |  | 
|---|
| 498 |         /** Sets the index of the set of texture co-ords this layer uses. | 
|---|
| 499 |         @note | 
|---|
| 500 |         Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per | 
|---|
| 501 |         vertex. | 
|---|
| 502 |         @note | 
|---|
| 503 |         Applies to both fixed-function and programmable pipeline. | 
|---|
| 504 |         */ | 
|---|
| 505 |         void setTextureCoordSet(unsigned int set); | 
|---|
| 506 |  | 
|---|
| 507 |         /** Sets a matrix used to transform any texture coordinates on this layer. | 
|---|
| 508 |         @remarks | 
|---|
| 509 |         Texture coordinates can be modified on a texture layer to create effects like scrolling | 
|---|
| 510 |         textures. A texture transform can either be applied to a layer which takes the source coordinates | 
|---|
| 511 |         from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping). | 
|---|
| 512 |         @par | 
|---|
| 513 |         It's obviously a bit impractical to create scrolling effects by calling this method manually since you | 
|---|
| 514 |         would have to call it every framw with a slight alteration each time, which is tedious. Instead | 
|---|
| 515 |         you can use the ControllerManager class to create a Controller object which will manage the | 
|---|
| 516 |         effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR> | 
|---|
| 517 |         In addition, if you want to set the individual texture transformations rather than concatenating them | 
|---|
| 518 |         yourself, use setTextureScroll, setTextureScale and setTextureRotate. | 
|---|
| 519 |         @note | 
|---|
| 520 |         Has no effect in the programmable pipeline. | 
|---|
| 521 |         */ | 
|---|
| 522 |         void setTextureTransform(const Matrix4& xform); | 
|---|
| 523 |  | 
|---|
| 524 |         /** Gets the current texture transformation matrix. | 
|---|
| 525 |         @remarks | 
|---|
| 526 |         Causes a reclaculation of the matrix if any parameters have been changed via | 
|---|
| 527 |         setTextureScroll, setTextureScale and setTextureRotate. | 
|---|
| 528 |         @note | 
|---|
| 529 |         Has no effect in the programmable pipeline. | 
|---|
| 530 |         */ | 
|---|
| 531 |         const Matrix4& getTextureTransform(void) const; | 
|---|
| 532 |  | 
|---|
| 533 |         /** Sets the translation offset of the texture, ie scrolls the texture. | 
|---|
| 534 |         @remarks | 
|---|
| 535 |         This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if | 
|---|
| 536 |         you are combining translation, scaling and rotation in your texture transformation. Again if you want | 
|---|
| 537 |         to animate these values you need to use a Controller | 
|---|
| 538 |         @note | 
|---|
| 539 |         Has no effect in the programmable pipeline. | 
|---|
| 540 |         @param u The amount the texture should be moved horizontally (u direction). | 
|---|
| 541 |         @param v The amount the texture should be moved vertically (v direction). | 
|---|
| 542 |         @see | 
|---|
| 543 |         ControllerManager, Controller | 
|---|
| 544 |         */ | 
|---|
| 545 |         void setTextureScroll(Real u, Real v); | 
|---|
| 546 |  | 
|---|
| 547 |         /** As setTextureScroll, but sets only U value. | 
|---|
| 548 |         @note | 
|---|
| 549 |         Has no effect in the programmable pipeline. | 
|---|
| 550 |         */ | 
|---|
| 551 |         void setTextureUScroll(Real value); | 
|---|
| 552 |         // get texture uscroll value | 
|---|
| 553 |         Real getTextureUScroll(void) const; | 
|---|
| 554 |  | 
|---|
| 555 |         /** As setTextureScroll, but sets only V value. | 
|---|
| 556 |         @note | 
|---|
| 557 |         Has no effect in the programmable pipeline. | 
|---|
| 558 |         */ | 
|---|
| 559 |         void setTextureVScroll(Real value); | 
|---|
| 560 |         // get texture vscroll value | 
|---|
| 561 |         Real getTextureVScroll(void) const; | 
|---|
| 562 |  | 
|---|
| 563 |         /** As setTextureScale, but sets only U value. | 
|---|
| 564 |         @note | 
|---|
| 565 |         Has no effect in the programmable pipeline. | 
|---|
| 566 |         */ | 
|---|
| 567 |         void setTextureUScale(Real value); | 
|---|
| 568 |         // get texture uscale value | 
|---|
| 569 |         Real getTextureUScale(void) const; | 
|---|
| 570 |  | 
|---|
| 571 |         /** As setTextureScale, but sets only V value. | 
|---|
| 572 |         @note | 
|---|
| 573 |         Has no effect in the programmable pipeline. | 
|---|
| 574 |         */ | 
|---|
| 575 |         void setTextureVScale(Real value); | 
|---|
| 576 |         // get texture vscale value | 
|---|
| 577 |         Real getTextureVScale(void) const; | 
|---|
| 578 |  | 
|---|
| 579 |         /** Sets the scaling factor applied to texture coordinates. | 
|---|
| 580 |         @remarks | 
|---|
| 581 |         This method sets the scale element of the texture transformation, and is easier to use than | 
|---|
| 582 |         setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want | 
|---|
| 583 |         to animate these values you need to use a Controller (see ControllerManager and it's methods for | 
|---|
| 584 |         more information). | 
|---|
| 585 |         @note | 
|---|
| 586 |         Has no effect in the programmable pipeline. | 
|---|
| 587 |         @param | 
|---|
| 588 |         uScale The value by which the texture is to be scaled horizontally. | 
|---|
| 589 |         @param | 
|---|
| 590 |         vScale The value by which the texture is to be scaled vertically. | 
|---|
| 591 |         */ | 
|---|
| 592 |         void setTextureScale(Real uScale, Real vScale); | 
|---|
| 593 |  | 
|---|
| 594 |         /** Sets the anticlockwise rotation factor applied to texture coordinates. | 
|---|
| 595 |         @remarks | 
|---|
| 596 |         This sets a fixed rotation angle - if you wish to animate this, see the | 
|---|
| 597 |         ControllerManager::createTextureRotater method. | 
|---|
| 598 |         @note | 
|---|
| 599 |         Has no effect in the programmable pipeline. | 
|---|
| 600 |         @param | 
|---|
| 601 |         angle The angle of rotation (anticlockwise). | 
|---|
| 602 |         */ | 
|---|
| 603 |         void setTextureRotate(const Radian& angle); | 
|---|
| 604 | #ifndef OGRE_FORCE_ANGLE_TYPES | 
|---|
| 605 |         inline void setTextureRotate(Real angle) { | 
|---|
| 606 |             setTextureRotate ( Degree(angle) ); | 
|---|
| 607 |         } | 
|---|
| 608 | #endif//OGRE_FORCE_ANGLE_TYPES | 
|---|
| 609 |         // get texture rotation effects angle value | 
|---|
| 610 |         const Radian& getTextureRotate(void) const; | 
|---|
| 611 |  | 
|---|
| 612 |         /** Gets the texture addressing mode for a given coordinate,  | 
|---|
| 613 |                         i.e. what happens at uv values above 1.0. | 
|---|
| 614 |         @note | 
|---|
| 615 |                 The default is TAM_WRAP i.e. the texture repeats over values of 1.0. | 
|---|
| 616 |         */ | 
|---|
| 617 |         const UVWAddressingMode& getTextureAddressingMode(void) const; | 
|---|
| 618 |  | 
|---|
| 619 |         /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. | 
|---|
| 620 |         @note | 
|---|
| 621 |         The default is TAM_WRAP i.e. the texture repeats over values of 1.0. | 
|---|
| 622 |                 @note This is a shortcut method which sets the addressing mode for all | 
|---|
| 623 |                         coordinates at once; you can also call the more specific method | 
|---|
| 624 |                         to set the addressing mode per coordinate. | 
|---|
| 625 |         @note | 
|---|
| 626 |         This applies for both the fixed-function and programmable pipelines. | 
|---|
| 627 |         */ | 
|---|
| 628 |         void setTextureAddressingMode( TextureAddressingMode tam); | 
|---|
| 629 |  | 
|---|
| 630 |         /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. | 
|---|
| 631 |         @note | 
|---|
| 632 |         The default is TAM_WRAP i.e. the texture repeats over values of 1.0. | 
|---|
| 633 |         @note | 
|---|
| 634 |         This applies for both the fixed-function and programmable pipelines. | 
|---|
| 635 |                 */ | 
|---|
| 636 |         void setTextureAddressingMode( TextureAddressingMode u,  | 
|---|
| 637 |                         TextureAddressingMode v, TextureAddressingMode w); | 
|---|
| 638 |  | 
|---|
| 639 |         /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. | 
|---|
| 640 |         @note | 
|---|
| 641 |         The default is TAM_WRAP i.e. the texture repeats over values of 1.0. | 
|---|
| 642 |         @note | 
|---|
| 643 |         This applies for both the fixed-function and programmable pipelines. | 
|---|
| 644 |                 */ | 
|---|
| 645 |         void setTextureAddressingMode( const UVWAddressingMode& uvw); | 
|---|
| 646 |  | 
|---|
| 647 |         /** Sets the texture border colour. | 
|---|
| 648 |         @note | 
|---|
| 649 |             The default is ColourValue::Black, and this value only used when addressing mode | 
|---|
| 650 |             is TAM_BORDER. | 
|---|
| 651 |         @note | 
|---|
| 652 |             This applies for both the fixed-function and programmable pipelines. | 
|---|
| 653 |                 */ | 
|---|
| 654 |         void setTextureBorderColour(const ColourValue& colour); | 
|---|
| 655 |  | 
|---|
| 656 |         /** Sets the texture border colour. | 
|---|
| 657 |         @note | 
|---|
| 658 |             The default is ColourValue::Black, and this value only used when addressing mode | 
|---|
| 659 |             is TAM_BORDER. | 
|---|
| 660 |                 */ | 
|---|
| 661 |         const ColourValue& getTextureBorderColour(void) const; | 
|---|
| 662 |  | 
|---|
| 663 |                 /** Setting advanced blending options. | 
|---|
| 664 |         @remarks | 
|---|
| 665 |         This is an extended version of the TextureUnitState::setColourOperation method which allows | 
|---|
| 666 |         extremely detailed control over the blending applied between this and earlier layers. | 
|---|
| 667 |         See the IMPORTANT note below about the issues between mulitpass and multitexturing that | 
|---|
| 668 |         using this method can create. | 
|---|
| 669 |         @par | 
|---|
| 670 |         Texture colour operations determine how the final colour of the surface appears when | 
|---|
| 671 |         rendered. Texture units are used to combine colour values from various sources (ie. the | 
|---|
| 672 |         diffuse colour of the surface from lighting calculations, combined with the colour of | 
|---|
| 673 |         the texture). This method allows you to specify the 'operation' to be used, ie. the | 
|---|
| 674 |         calculation such as adds or multiplies, and which values to use as arguments, such as | 
|---|
| 675 |         a fixed value or a value from a previous calculation. | 
|---|
| 676 |         @par | 
|---|
| 677 |         The defaults for each layer are: | 
|---|
| 678 |         <ul> | 
|---|
| 679 |         <li>op = LBX_MODULATE</li> | 
|---|
| 680 |         <li>source1 = LBS_TEXTURE</li> | 
|---|
| 681 |         <li>source2 = LBS_CURRENT</li> | 
|---|
| 682 |         </ul> | 
|---|
| 683 |         ie. each layer takes the colour results of the previous layer, and multiplies them | 
|---|
| 684 |         with the new texture being applied. Bear in mind that colours are RGB values from | 
|---|
| 685 |         0.0 - 1.0 so multiplying them together will result in values in the same range, | 
|---|
| 686 |         'tinted' by the multiply. Note however that a straight multiply normally has the | 
|---|
| 687 |         effect of darkening the textures - for this reason there are brightening operations | 
|---|
| 688 |         like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated | 
|---|
| 689 |         types for full details. | 
|---|
| 690 |         @note | 
|---|
| 691 |         Because of the limitations on some underlying APIs (Direct3D included) | 
|---|
| 692 |         the LBS_TEXTURE argument can only be used as the first argument, not the second. | 
|---|
| 693 |         @par | 
|---|
| 694 |         The final 3 parameters are only required if you decide to pass values manually | 
|---|
| 695 |         into the operation, i.e. you want one or more of the inputs to the colour calculation | 
|---|
| 696 |         to come from a fixed value that you supply. Hence you only need to fill these in if | 
|---|
| 697 |         you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL | 
|---|
| 698 |         operation. | 
|---|
| 699 |         @warning | 
|---|
| 700 |         Ogre tries to use multitexturing hardware to blend texture layers | 
|---|
| 701 |         together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a | 
|---|
| 702 |         GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object | 
|---|
| 703 |         multiple times with different textures. This is both less efficient and there is a smaller | 
|---|
| 704 |         range of blending operations which can be performed. For this reason, if you use this method | 
|---|
| 705 |         you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you | 
|---|
| 706 |         want to fall back on if sufficient hardware is not available. | 
|---|
| 707 |         @note | 
|---|
| 708 |         This has no effect in the programmable pipeline. | 
|---|
| 709 |         @param | 
|---|
| 710 |         If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method | 
|---|
| 711 |         which allows less flexible blending options but sets up the multipass fallback automatically, | 
|---|
| 712 |         since it only allows operations which have direct multipass equivalents. | 
|---|
| 713 |         @param | 
|---|
| 714 |         op The operation to be used, e.g. modulate (multiply), add, subtract | 
|---|
| 715 |         @param | 
|---|
| 716 |         source1 The source of the first colour to the operation e.g. texture colour | 
|---|
| 717 |         @param | 
|---|
| 718 |         source2 The source of the second colour to the operation e.g. current surface colour | 
|---|
| 719 |         @param | 
|---|
| 720 |         arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL) | 
|---|
| 721 |         @param | 
|---|
| 722 |         arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL) | 
|---|
| 723 |         @param | 
|---|
| 724 |         manualBlend Manually supplied 'blend' value - only required for operations | 
|---|
| 725 |         which require manual blend e.g. LBX_BLEND_MANUAL | 
|---|
| 726 |         */ | 
|---|
| 727 |         void setColourOperationEx( | 
|---|
| 728 |             LayerBlendOperationEx op, | 
|---|
| 729 |             LayerBlendSource source1 = LBS_TEXTURE, | 
|---|
| 730 |             LayerBlendSource source2 = LBS_CURRENT, | 
|---|
| 731 |  | 
|---|
| 732 |             const ColourValue& arg1 = ColourValue::White, | 
|---|
| 733 |             const ColourValue& arg2 = ColourValue::White, | 
|---|
| 734 |  | 
|---|
| 735 |             Real manualBlend = 0.0); | 
|---|
| 736 |  | 
|---|
| 737 |         /** Determines how this texture layer is combined with the one below it (or the diffuse colour of | 
|---|
| 738 |         the geometry if this is layer 0). | 
|---|
| 739 |         @remarks | 
|---|
| 740 |         This method is the simplest way to blend tetxure layers, because it requires only one parameter, | 
|---|
| 741 |         gives you the most common blending types, and automatically sets up 2 blending methods: one for | 
|---|
| 742 |         if single-pass multitexturing hardware is available, and another for if it is not and the blending must | 
|---|
| 743 |         be achieved through multiple rendering passes. It is, however, quite limited and does not expose | 
|---|
| 744 |         the more flexible multitexturing operations, simply because these can't be automatically supported in | 
|---|
| 745 |         multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx, | 
|---|
| 746 |         but you'll either have to be sure that enough multitexturing units will be available, or you should | 
|---|
| 747 |         explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback. | 
|---|
| 748 |         @note | 
|---|
| 749 |         The default method is LBO_MODULATE for all layers. | 
|---|
| 750 |         @note | 
|---|
| 751 |         This option has no effect in the programmable pipeline. | 
|---|
| 752 |         @param | 
|---|
| 753 |         op One of the LayerBlendOperation enumerated blending types. | 
|---|
| 754 |         */ | 
|---|
| 755 |         void setColourOperation( const LayerBlendOperation op); | 
|---|
| 756 |  | 
|---|
| 757 |         /** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx | 
|---|
| 758 |         and not enough multitexturing hardware is available. | 
|---|
| 759 |         @remarks | 
|---|
| 760 |         Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under | 
|---|
| 761 |         multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering, | 
|---|
| 762 |         which unfortunately doesn't support as many effects. This method is for you to specify the fallback | 
|---|
| 763 |         operation which most suits you. | 
|---|
| 764 |         @par | 
|---|
| 765 |         You'll notice that the interface is the same as the Material::setSceneBlending method; this is | 
|---|
| 766 |         because multipass rendering IS effectively scene blending, since each layer is rendered on top | 
|---|
| 767 |         of the last using the same mechanism as making an object transparent, it's just being rendered | 
|---|
| 768 |         in the same place repeatedly to get the multitexture effect. | 
|---|
| 769 |         @par | 
|---|
| 770 |         If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you | 
|---|
| 771 |         don't need to call this as the system sets up the fallback for you. | 
|---|
| 772 |         @note | 
|---|
| 773 |         This option has no effect in the programmable pipeline, because there is no multipass fallback | 
|---|
| 774 |         and multitexture blending is handled by the fragment shader. | 
|---|
| 775 |         */ | 
|---|
| 776 |         void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); | 
|---|
| 777 |  | 
|---|
| 778 |         /** Get multitexturing colour blending mode. | 
|---|
| 779 |         */ | 
|---|
| 780 |         const LayerBlendModeEx& getColourBlendMode(void) const; | 
|---|
| 781 |  | 
|---|
| 782 |         /** Get multitexturing alpha blending mode. | 
|---|
| 783 |         */ | 
|---|
| 784 |         const LayerBlendModeEx& getAlphaBlendMode(void) const; | 
|---|
| 785 |  | 
|---|
| 786 |         /** Get the multipass fallback for colour blending operation source factor. | 
|---|
| 787 |         */ | 
|---|
| 788 |         SceneBlendFactor getColourBlendFallbackSrc(void) const; | 
|---|
| 789 |  | 
|---|
| 790 |         /** Get the multipass fallback for colour blending operation destination factor. | 
|---|
| 791 |         */ | 
|---|
| 792 |         SceneBlendFactor getColourBlendFallbackDest(void) const; | 
|---|
| 793 |  | 
|---|
| 794 |         /** Sets the alpha operation to be applied to this texture. | 
|---|
| 795 |         @remarks | 
|---|
| 796 |         This works in exactly the same way as setColourOperation, except | 
|---|
| 797 |         that the effect is applied to the level of alpha (i.e. transparency) | 
|---|
| 798 |         of the texture rather than its colour. When the alpha of a texel (a pixel | 
|---|
| 799 |         on a texture) is 1.0, it is opaque, wheras it is fully transparent if the | 
|---|
| 800 |         alpha is 0.0. Please refer to the setColourOperation method for more info. | 
|---|
| 801 |         @param | 
|---|
| 802 |         op The operation to be used, e.g. modulate (multiply), add, subtract | 
|---|
| 803 |         @param | 
|---|
| 804 |         source1 The source of the first alpha value to the operation e.g. texture alpha | 
|---|
| 805 |         @param | 
|---|
| 806 |         source2 The source of the second alpha value to the operation e.g. current surface alpha | 
|---|
| 807 |         @param | 
|---|
| 808 |         arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL) | 
|---|
| 809 |         @param | 
|---|
| 810 |         arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL) | 
|---|
| 811 |         @param | 
|---|
| 812 |         manualBlend Manually supplied 'blend' value - only required for operations | 
|---|
| 813 |         which require manual blend e.g. LBX_BLEND_MANUAL | 
|---|
| 814 |         @see | 
|---|
| 815 |         setColourOperation | 
|---|
| 816 |         @note | 
|---|
| 817 |         This option has no effect in the programmable pipeline. | 
|---|
| 818 |         */ | 
|---|
| 819 |         void setAlphaOperation(LayerBlendOperationEx op, | 
|---|
| 820 |             LayerBlendSource source1 = LBS_TEXTURE, | 
|---|
| 821 |             LayerBlendSource source2 = LBS_CURRENT, | 
|---|
| 822 |             Real arg1 = 1.0, | 
|---|
| 823 |             Real arg2 = 1.0, | 
|---|
| 824 |             Real manualBlend = 0.0); | 
|---|
| 825 |  | 
|---|
| 826 |         /** Generic method for setting up texture effects. | 
|---|
| 827 |         @remarks | 
|---|
| 828 |         Allows you to specify effects directly by using the TextureEffectType enumeration. The | 
|---|
| 829 |         arguments that go with it depend on the effect type. Only one effect of | 
|---|
| 830 |         each type can be applied to a texture layer. | 
|---|
| 831 |         @par | 
|---|
| 832 |         This method is used internally by Ogre but it is better generally for applications to use the | 
|---|
| 833 |         more intuitive specialised methods such as setEnvironmentMap and setScroll. | 
|---|
| 834 |         @note | 
|---|
| 835 |         This option has no effect in the programmable pipeline. | 
|---|
| 836 |         */ | 
|---|
| 837 |         void addEffect(TextureEffect& effect); | 
|---|
| 838 |  | 
|---|
| 839 |         /** Turns on/off texture coordinate effect that makes this layer an environment map. | 
|---|
| 840 |         @remarks | 
|---|
| 841 |         Environment maps make an object look reflective by using the object's vertex normals relative | 
|---|
| 842 |         to the camera view to generate texture coordinates. | 
|---|
| 843 |         @par | 
|---|
| 844 |         The vectors generated can either be used to address a single 2D texture which | 
|---|
| 845 |         is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures | 
|---|
| 846 |         for each side of the inside of a cube. The type depends on what texture you set up - if you use the | 
|---|
| 847 |         setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName | 
|---|
| 848 |         then a cubic environemnt map will be used. | 
|---|
| 849 |         @par | 
|---|
| 850 |         This effect works best if the object has lots of gradually changing normals. The texture also | 
|---|
| 851 |         has to be designed for this effect - see the example spheremap.png included with the sample | 
|---|
| 852 |         application for a 2D environment map; a cubic map can be generated by rendering 6 views of a | 
|---|
| 853 |         scene to each of the cube faces with orthoganal views. | 
|---|
| 854 |         @note | 
|---|
| 855 |         Enabling this disables any other texture coordinate generation effects. | 
|---|
| 856 |         However it can be combined with texture coordinate modification functions, which then operate on the | 
|---|
| 857 |         generated coordinates rather than static model texture coordinates. | 
|---|
| 858 |         @param | 
|---|
| 859 |         enable True to enable, false to disable | 
|---|
| 860 |         @param | 
|---|
| 861 |         planar If set to true, instead of being based on normals the environment effect is based on | 
|---|
| 862 |         vertex positions. This is good for planar surfaces. | 
|---|
| 863 |         @note | 
|---|
| 864 |         This option has no effect in the programmable pipeline. | 
|---|
| 865 |         */ | 
|---|
| 866 |         void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED); | 
|---|
| 867 |  | 
|---|
| 868 |         /** Sets up an animated scroll for the texture layer. | 
|---|
| 869 |         @note | 
|---|
| 870 |         Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation). | 
|---|
| 871 |         @param | 
|---|
| 872 |         uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left) | 
|---|
| 873 |         @param | 
|---|
| 874 |         vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down) | 
|---|
| 875 |         @note | 
|---|
| 876 |         This option has no effect in the programmable pipeline. | 
|---|
| 877 |         */ | 
|---|
| 878 |         void setScrollAnimation(Real uSpeed, Real vSpeed); | 
|---|
| 879 |  | 
|---|
| 880 |         /** Sets up an animated texture rotation for this layer. | 
|---|
| 881 |         @note | 
|---|
| 882 |         Useful for constant rotations (for varying rotations, see setTransformAnimation). | 
|---|
| 883 |         @param | 
|---|
| 884 |         speed The number of complete anticlockwise revolutions per second (use -ve for clockwise) | 
|---|
| 885 |         @note | 
|---|
| 886 |         This option has no effect in the programmable pipeline. | 
|---|
| 887 |         */ | 
|---|
| 888 |         void setRotateAnimation(Real speed); | 
|---|
| 889 |  | 
|---|
| 890 |         /** Sets up a general time-relative texture modification effect. | 
|---|
| 891 |         @note | 
|---|
| 892 |         This can be called multiple times for different values of ttype, but only the latest effect | 
|---|
| 893 |         applies if called multiple time for the same ttype. | 
|---|
| 894 |         @param | 
|---|
| 895 |         ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin) | 
|---|
| 896 |         @param | 
|---|
| 897 |         waveType The shape of the wave, see WaveformType enum for details | 
|---|
| 898 |         @param | 
|---|
| 899 |         base The base value for the function (range of output = {base, base + amplitude}) | 
|---|
| 900 |         @param | 
|---|
| 901 |         frequency The speed of the wave in cycles per second | 
|---|
| 902 |         @param | 
|---|
| 903 |         phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave | 
|---|
| 904 |         @param | 
|---|
| 905 |         amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects | 
|---|
| 906 |         @note | 
|---|
| 907 |         This option has no effect in the programmable pipeline. | 
|---|
| 908 |         */ | 
|---|
| 909 |         void setTransformAnimation( const TextureTransformType ttype, | 
|---|
| 910 |             const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 ); | 
|---|
| 911 |  | 
|---|
| 912 |  | 
|---|
| 913 |         /** Enables or disables projective texturing on this texture unit. | 
|---|
| 914 |         @remarks | 
|---|
| 915 |             Projective texturing allows you to generate texture coordinates  | 
|---|
| 916 |             based on a Frustum, which gives the impression that a texture is | 
|---|
| 917 |             being projected onto the surface. Note that once you have called | 
|---|
| 918 |             this method, the texture unit continues to monitor the Frustum you  | 
|---|
| 919 |             passed in and the projection will change if you can alter it. It also | 
|---|
| 920 |             means that you must ensure that the Frustum object you pass a pointer | 
|---|
| 921 |             to remains in existence for as long as this TextureUnitState does. | 
|---|
| 922 |         @par | 
|---|
| 923 |             This effect cannot be combined with other texture generation effects,  | 
|---|
| 924 |             such as environment mapping. It also has no effect on passes which  | 
|---|
| 925 |             have a vertex program enabled - projective texturing has to be done | 
|---|
| 926 |             in the vertex program instead. | 
|---|
| 927 |         @param enabled Whether to enable / disable | 
|---|
| 928 |         @param projectionSettings The Frustum which will be used to derive the  | 
|---|
| 929 |             projection parameters. | 
|---|
| 930 |         */ | 
|---|
| 931 |         void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0); | 
|---|
| 932 |  | 
|---|
| 933 |         /** Removes all effects applied to this texture layer. | 
|---|
| 934 |         */ | 
|---|
| 935 |         void removeAllEffects(void); | 
|---|
| 936 |  | 
|---|
| 937 |         /** Removes a single effect applied to this texture layer. | 
|---|
| 938 |         @note | 
|---|
| 939 |         Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied | 
|---|
| 940 |         to a layer, only the effect type is required. | 
|---|
| 941 |         */ | 
|---|
| 942 |         void removeEffect( const TextureEffectType type ); | 
|---|
| 943 |  | 
|---|
| 944 |         /** Determines if this texture layer is currently blank. | 
|---|
| 945 |         @note | 
|---|
| 946 |         This can happen if a texture fails to load or some other non-fatal error. Worth checking after | 
|---|
| 947 |         setting texture name. | 
|---|
| 948 |         */ | 
|---|
| 949 |         bool isBlank(void) const; | 
|---|
| 950 |  | 
|---|
| 951 |         /** Sets this texture layer to be blank. | 
|---|
| 952 |         */ | 
|---|
| 953 |         void setBlank(void); | 
|---|
| 954 |  | 
|---|
| 955 |                 /** Tests if the texture associated with this unit has failed to load. | 
|---|
| 956 |                 */ | 
|---|
| 957 |                 bool isTextureLoadFailing() const { return mTextureLoadFailed; } | 
|---|
| 958 |  | 
|---|
| 959 |                 /** Tells the unit to retry loading the texture if it had failed to load. | 
|---|
| 960 |                 */ | 
|---|
| 961 |                 void retryTextureLoad() { mTextureLoadFailed = false; } | 
|---|
| 962 |  | 
|---|
| 963 |         // get texture effects in a multimap paired array | 
|---|
| 964 |         const EffectMap& getEffects(void) const; | 
|---|
| 965 |         // get the animated-texture animation duration | 
|---|
| 966 |         Real getAnimationDuration(void) const; | 
|---|
| 967 |  | 
|---|
| 968 |         /** Set the texture filtering for this unit, using the simplified interface. | 
|---|
| 969 |         @remarks | 
|---|
| 970 |             You also have the option of specifying the minification, magnification | 
|---|
| 971 |             and mip filter individually if you want more control over filtering | 
|---|
| 972 |             options. See the alternative setTextureFiltering methods for details. | 
|---|
| 973 |         @note | 
|---|
| 974 |         This option applies in both the fixed function and the programmable pipeline. | 
|---|
| 975 |         @param filterType The high-level filter type to use. | 
|---|
| 976 |         */ | 
|---|
| 977 |         void setTextureFiltering(TextureFilterOptions filterType); | 
|---|
| 978 |         /** Set a single filtering option on this texture unit.  | 
|---|
| 979 |         @params ftype The filtering type to set | 
|---|
| 980 |         @params opts The filtering option to set | 
|---|
| 981 |         */ | 
|---|
| 982 |         void setTextureFiltering(FilterType ftype, FilterOptions opts); | 
|---|
| 983 |         /** Set a the detailed filtering options on this texture unit.  | 
|---|
| 984 |         @params minFilter The filtering to use when reducing the size of the texture.  | 
|---|
| 985 |             Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC | 
|---|
| 986 |         @params magFilter The filtering to use when increasing the size of the texture | 
|---|
| 987 |             Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC | 
|---|
| 988 |         @params mipFilter The filtering to use between mip levels | 
|---|
| 989 |             Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering) | 
|---|
| 990 |         */ | 
|---|
| 991 |         void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter); | 
|---|
| 992 |         // get the texture filtering for the given type | 
|---|
| 993 |         FilterOptions getTextureFiltering(FilterType ftpye) const; | 
|---|
| 994 |  | 
|---|
| 995 |         /** Sets the anisotropy level to be used for this texture level. | 
|---|
| 996 |         @par maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy). | 
|---|
| 997 |         @note | 
|---|
| 998 |         This option applies in both the fixed function and the programmable pipeline. | 
|---|
| 999 |         */ | 
|---|
| 1000 |         void setTextureAnisotropy(unsigned int maxAniso); | 
|---|
| 1001 |         // get this layer texture anisotropy level | 
|---|
| 1002 |         unsigned int getTextureAnisotropy() const; | 
|---|
| 1003 |  | 
|---|
| 1004 |                 /** Sets the bias value applied to the mipmap calculation. | 
|---|
| 1005 |                 @remarks | 
|---|
| 1006 |                         You can alter the mipmap calculation by biasing the result with a  | 
|---|
| 1007 |                         single floating point value. After the mip level has been calculated, | 
|---|
| 1008 |                         this bias value is added to the result to give the final mip level. | 
|---|
| 1009 |                         Lower mip levels are larger (higher detail), so a negative bias will | 
|---|
| 1010 |                         force the larger mip levels to be used, and a positive bias | 
|---|
| 1011 |                         will cause smaller mip levels to be used. The bias values are in  | 
|---|
| 1012 |                         mip levels, so a -1 bias will force mip levels one larger than by the | 
|---|
| 1013 |                         default calculation. | 
|---|
| 1014 |                 @param bias The bias value as described above, can be positive or negative. | 
|---|
| 1015 |                 */ | 
|---|
| 1016 |                 void setTextureMipmapBias(float bias) { mMipmapBias = bias; } | 
|---|
| 1017 |                 /** Gets the bias value applied to the mipmap calculation. | 
|---|
| 1018 |                 @see TextureUnitState::setTextureMipmapBias | 
|---|
| 1019 |                 */ | 
|---|
| 1020 |                 float getTextureMipmapBias(void) const { return mMipmapBias; } | 
|---|
| 1021 |  | 
|---|
| 1022 |         /// Gets the parent Pass object | 
|---|
| 1023 |         Pass* getParent(void) const { return mParent; } | 
|---|
| 1024 |  | 
|---|
| 1025 |                 /** Internal method for loading this object as part of Material::load */ | 
|---|
| 1026 |                 void _load(void); | 
|---|
| 1027 |                 /** Internal method for unloading this object as part of Material::unload */ | 
|---|
| 1028 |                 void _unload(void); | 
|---|
| 1029 |         /// Returns whether this unit has texture coordinate generation that depends on the camera | 
|---|
| 1030 |         bool hasViewRelativeTextureCoordinateGeneration(void) const; | 
|---|
| 1031 |  | 
|---|
| 1032 |         // Is this loaded? | 
|---|
| 1033 |         bool isLoaded(void) const; | 
|---|
| 1034 |         /** Tells the class that it needs recompilation. */ | 
|---|
| 1035 |         void _notifyNeedsRecompile(void); | 
|---|
| 1036 |  | 
|---|
| 1037 |         /** Set the name of the Texture Unit State | 
|---|
| 1038 |         @remarks | 
|---|
| 1039 |             The name of the Texture Unit State is optional.  Its usefull in material scripts where a material could inherit | 
|---|
| 1040 |             from another material and only want to modify a particalar Texture Unit State. | 
|---|
| 1041 |         */ | 
|---|
| 1042 |         void setName(const String& name); | 
|---|
| 1043 |         /// get the name of the Texture Unit State | 
|---|
| 1044 |         const String& getName(void) const { return mName; } | 
|---|
| 1045 |  | 
|---|
| 1046 |         /** Set the alias name used for texture frame names | 
|---|
| 1047 |         @param name can be any sequence of characters and does not have to be unique            | 
|---|
| 1048 |         */ | 
|---|
| 1049 |         void setTextureNameAlias(const String& name); | 
|---|
| 1050 |         /** gets the Texture Name Alias of the Texture Unit. | 
|---|
| 1051 |         */ | 
|---|
| 1052 |         const String& getTextureNameAlias(void) const { return mTextureNameAlias;} | 
|---|
| 1053 |  | 
|---|
| 1054 |         /** Applies texture names to Texture Unit State with matching texture name aliases. | 
|---|
| 1055 |             If no matching aliases are found then the TUS state does not change. | 
|---|
| 1056 |         @remarks | 
|---|
| 1057 |             Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit. | 
|---|
| 1058 |             Assumes animated frames are sequentially numbered in the name. | 
|---|
| 1059 |             If matching texture aliases are found then true is returned. | 
|---|
| 1060 |  | 
|---|
| 1061 |         @param | 
|---|
| 1062 |             aliasList is a map container of texture alias, texture name pairs | 
|---|
| 1063 |         @param | 
|---|
| 1064 |             apply set true to apply the texture aliases else just test to see if texture alias matches are found. | 
|---|
| 1065 |         @return | 
|---|
| 1066 |             True if matching texture aliases were found in the Texture Unit State. | 
|---|
| 1067 |         */ | 
|---|
| 1068 |         bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true); | 
|---|
| 1069 |  | 
|---|
| 1070 |                 /** Notify this object that its parent has changed */ | 
|---|
| 1071 |                 void _notifyParent(Pass* parent); | 
|---|
| 1072 |  | 
|---|
| 1073 |                 /** Get the texture pointer for the current frame. */ | 
|---|
| 1074 |                 const TexturePtr& _getTexturePtr(void) const; | 
|---|
| 1075 |                 /** Get the texture pointer for a given frame. */ | 
|---|
| 1076 |                 const TexturePtr& _getTexturePtr(size_t frame) const; | 
|---|
| 1077 |          | 
|---|
| 1078 |                 /** Set the texture pointer for the current frame (internal use only!). */ | 
|---|
| 1079 |                 void _setTexturePtr(const TexturePtr& texptr); | 
|---|
| 1080 |                 /** Set the texture pointer for a given frame (internal use only!). */ | 
|---|
| 1081 |                 void _setTexturePtr(const TexturePtr& texptr, size_t frame); | 
|---|
| 1082 |  | 
|---|
| 1083 |                 /** Gets the animation controller (as created because of setAnimatedTexture) | 
|---|
| 1084 |                         if it exists. | 
|---|
| 1085 |                 */ | 
|---|
| 1086 |                 Controller<Real>* _getAnimController() const { return mAnimController; } | 
|---|
| 1087 | protected: | 
|---|
| 1088 |         // State | 
|---|
| 1089 |         /// The current animation frame. | 
|---|
| 1090 |         unsigned int mCurrentFrame; | 
|---|
| 1091 |  | 
|---|
| 1092 |         /// Duration of animation in seconds | 
|---|
| 1093 |         Real mAnimDuration;             | 
|---|
| 1094 |         bool mCubic; // is this a series of 6 2D textures to make up a cube? | 
|---|
| 1095 |                  | 
|---|
| 1096 |         TextureType mTextureType;  | 
|---|
| 1097 |         PixelFormat mDesiredFormat; | 
|---|
| 1098 |                 int mTextureSrcMipmaps; // Request number of mipmaps | 
|---|
| 1099 |  | 
|---|
| 1100 |         unsigned int mTextureCoordSetIndex; | 
|---|
| 1101 |         UVWAddressingMode mAddressMode; | 
|---|
| 1102 |         ColourValue mBorderColour; | 
|---|
| 1103 |  | 
|---|
| 1104 |         LayerBlendModeEx mColourBlendMode; | 
|---|
| 1105 |         SceneBlendFactor mColourBlendFallbackSrc; | 
|---|
| 1106 |         SceneBlendFactor mColourBlendFallbackDest; | 
|---|
| 1107 |  | 
|---|
| 1108 |         LayerBlendModeEx mAlphaBlendMode; | 
|---|
| 1109 |         mutable bool mTextureLoadFailed; | 
|---|
| 1110 |         bool mIsAlpha; | 
|---|
| 1111 |  | 
|---|
| 1112 |         mutable bool mRecalcTexMatrix; | 
|---|
| 1113 |         Real mUMod, mVMod; | 
|---|
| 1114 |         Real mUScale, mVScale; | 
|---|
| 1115 |         Radian mRotate; | 
|---|
| 1116 |         mutable Matrix4 mTexModMatrix; | 
|---|
| 1117 |  | 
|---|
| 1118 |         /// Texture filtering - minification | 
|---|
| 1119 |         FilterOptions mMinFilter; | 
|---|
| 1120 |         /// Texture filtering - magnification | 
|---|
| 1121 |         FilterOptions mMagFilter; | 
|---|
| 1122 |         /// Texture filtering - mipmapping | 
|---|
| 1123 |         FilterOptions mMipFilter; | 
|---|
| 1124 |         ///Texture anisotropy | 
|---|
| 1125 |         unsigned int mMaxAniso; | 
|---|
| 1126 |                 /// Mipmap bias (always float, not Real) | 
|---|
| 1127 |                 float mMipmapBias; | 
|---|
| 1128 |  | 
|---|
| 1129 |         bool mIsDefaultAniso; | 
|---|
| 1130 |         bool mIsDefaultFiltering; | 
|---|
| 1131 |                 /// Binding type (fragment or vertex pipeline) | 
|---|
| 1132 |                 BindingType mBindingType; | 
|---|
| 1133 |                 /// Content type of texture (normal loaded texture, auto-texture) | 
|---|
| 1134 |                 ContentType mContentType; | 
|---|
| 1135 |  | 
|---|
| 1136 |         //----------------------------------------------------------------------------- | 
|---|
| 1137 |         // Complex members (those that can't be copied using memcpy) are at the end to  | 
|---|
| 1138 |         // allow for fast copying of the basic members. | 
|---|
| 1139 |         // | 
|---|
| 1140 |         std::vector<String> mFrames; | 
|---|
| 1141 |                 mutable std::vector<TexturePtr> mFramePtrs; | 
|---|
| 1142 |         String mName;               // optional name for the TUS | 
|---|
| 1143 |         String mTextureNameAlias;       // optional alias for texture frames | 
|---|
| 1144 |         EffectMap mEffects; | 
|---|
| 1145 |         //----------------------------------------------------------------------------- | 
|---|
| 1146 |  | 
|---|
| 1147 |         //----------------------------------------------------------------------------- | 
|---|
| 1148 |         // Pointer members (those that can't be copied using memcpy), and MUST | 
|---|
| 1149 |         // preserving even if assign from others | 
|---|
| 1150 |         // | 
|---|
| 1151 |         Pass* mParent; | 
|---|
| 1152 |         Controller<Real>* mAnimController; | 
|---|
| 1153 |         //----------------------------------------------------------------------------- | 
|---|
| 1154 |  | 
|---|
| 1155 |  | 
|---|
| 1156 |         /** Internal method for calculating texture matrix. | 
|---|
| 1157 |         */ | 
|---|
| 1158 |         void recalcTextureMatrix(void) const; | 
|---|
| 1159 |  | 
|---|
| 1160 |         /** Internal method for creating animation controller. | 
|---|
| 1161 |         */ | 
|---|
| 1162 |         void createAnimController(void); | 
|---|
| 1163 |  | 
|---|
| 1164 |         /** Internal method for creating texture effect controller. | 
|---|
| 1165 |         */ | 
|---|
| 1166 |         void createEffectController(TextureEffect& effect); | 
|---|
| 1167 |  | 
|---|
| 1168 |                 /** Internal method for ensuring the texture for a given frame is loaded. */ | 
|---|
| 1169 |                 void ensureLoaded(size_t frame) const; | 
|---|
| 1170 |  | 
|---|
| 1171 |  | 
|---|
| 1172 |     }; | 
|---|
| 1173 |  | 
|---|
| 1174 |  | 
|---|
| 1175 | } | 
|---|
| 1176 |  | 
|---|
| 1177 | #endif | 
|---|