| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef _TextureManager_H__ | 
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| 30 | #define _TextureManager_H__ | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "OgrePrerequisites.h" | 
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| 34 |  | 
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| 35 | #include "OgreResourceManager.h" | 
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| 36 | #include "OgreTexture.h" | 
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| 37 | #include "OgreSingleton.h" | 
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| 38 |  | 
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| 39 |  | 
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| 40 | namespace Ogre { | 
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| 41 |  | 
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| 42 |     /** Class for loading & managing textures. | 
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| 43 |         @remarks | 
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| 44 |             Note that this class is abstract - the particular | 
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| 45 |             RenderSystem that is in use at the time will create | 
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| 46 |             a concrete subclass of this. Note that the concrete | 
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| 47 |             class will be available via the abstract singleton | 
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| 48 |             obtained from TextureManager::getSingleton(), but | 
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| 49 |             you should not assume that it is available until you | 
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| 50 |             have a) initialised Ogre (after selecting a RenderSystem | 
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| 51 |             and calling initialise from the Root object), and b) | 
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| 52 |             created at least one window - this may be done at the | 
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| 53 |             same time as part a if you allow Ogre to autocreate one. | 
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| 54 |      */ | 
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| 55 |     class _OgreExport TextureManager : public ResourceManager, public Singleton<TextureManager> | 
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| 56 |     { | 
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| 57 |     public: | 
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| 58 |  | 
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| 59 |         TextureManager(void); | 
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| 60 |         virtual ~TextureManager(); | 
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| 61 |  | 
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| 62 |         /** Loads a texture from a file. | 
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| 63 |             @param | 
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| 64 |                 name The file to load, or a String identifier in some cases | 
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| 65 |             @param | 
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| 66 |                 group The name of the resource group to assign the texture to | 
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| 67 |             @param | 
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| 68 |                 texType The type of texture to load/create, defaults to normal 2D textures | 
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| 69 |             @param | 
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| 70 |                 numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then | 
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| 71 |                 the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) | 
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| 72 |                                 If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible | 
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| 73 |                                 level, 1x1x1. | 
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| 74 |             @param | 
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| 75 |                 gamma The gamma adjustment factor to apply to this texture (brightening/darkening) | 
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| 76 |                         @param  | 
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| 77 |                                 isAlpha Only applicable to greyscale images. If true, specifies that | 
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| 78 |                                 the image should be loaded into an alpha texture rather than a | 
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| 79 |                                 single channel colour texture - useful for fixed-function systems. | 
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| 80 |                         @param  | 
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| 81 |                                 desiredFormat The format you would like to have used instead of | 
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| 82 |                                 the format being based on the contents of the texture | 
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| 83 |         */ | 
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| 84 |         virtual TexturePtr load(  | 
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| 85 |             const String& name, const String& group,  | 
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| 86 |             TextureType texType = TEX_TYPE_2D, int numMipmaps = MIP_DEFAULT,  | 
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| 87 |             Real gamma = 1.0f, bool isAlpha = false, | 
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| 88 |             PixelFormat desiredFormat = PF_UNKNOWN); | 
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| 89 |  | 
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| 90 |         /** Loads a texture from an Image object. | 
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| 91 |             @note | 
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| 92 |                 The texture will create as manual texture without loader. | 
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| 93 |             @param | 
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| 94 |                 name The name to give the resulting texture | 
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| 95 |             @param | 
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| 96 |                 group The name of the resource group to assign the texture to | 
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| 97 |             @param | 
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| 98 |                 img The Image object which contains the data to load | 
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| 99 |             @param | 
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| 100 |                 texType The type of texture to load/create, defaults to normal 2D textures | 
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| 101 |             @param | 
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| 102 |                 numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then | 
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| 103 |                 the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) | 
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| 104 |                                 If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible | 
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| 105 |                                 level, 1x1x1. | 
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| 106 |             @param | 
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| 107 |                 gamma The gamma adjustment factor to apply to this texture (brightening/darkening) | 
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| 108 |                         @param  | 
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| 109 |                                 isAlpha Only applicable to greyscale images. If true, specifies that | 
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| 110 |                                 the image should be loaded into an alpha texture rather than a | 
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| 111 |                                 single channel colour texture - useful for fixed-function systems. | 
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| 112 |                         @param  | 
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| 113 |                                 desiredFormat The format you would like to have used instead of | 
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| 114 |                                 the format being based on the contents of the texture | 
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| 115 |         */ | 
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| 116 |         virtual TexturePtr loadImage(  | 
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| 117 |             const String &name, const String& group, const Image &img,  | 
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| 118 |             TextureType texType = TEX_TYPE_2D, | 
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| 119 |             int iNumMipmaps = MIP_DEFAULT, Real gamma = 1.0f, bool isAlpha = false, | 
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| 120 |             PixelFormat desiredFormat = PF_UNKNOWN); | 
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| 121 |                          | 
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| 122 |         /** Loads a texture from a raw data stream. | 
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| 123 |             @note | 
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| 124 |                 The texture will create as manual texture without loader. | 
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| 125 |             @param | 
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| 126 |                 name The name to give the resulting texture | 
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| 127 |             @param | 
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| 128 |                 group The name of the resource group to assign the texture to | 
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| 129 |             @param | 
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| 130 |                 stream Incoming data stream | 
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| 131 |             @param | 
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| 132 |                 width, height The dimensions of the texture | 
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| 133 |             @param | 
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| 134 |                 format The format of the data being passed in; the manager reserves | 
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| 135 |                 the right to create a different format for the texture if the  | 
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| 136 |                 original format is not available in this context. | 
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| 137 |             @param | 
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| 138 |                 texType The type of texture to load/create, defaults to normal 2D textures | 
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| 139 |             @param | 
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| 140 |                 numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then | 
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| 141 |                 the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) | 
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| 142 |                                 If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible | 
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| 143 |                                 level, 1x1x1. | 
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| 144 |             @param | 
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| 145 |                 gamma The gamma adjustment factor to apply to this texture (brightening/darkening) | 
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| 146 |         */ | 
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| 147 |         virtual TexturePtr loadRawData(const String &name, const String& group, | 
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| 148 |             DataStreamPtr& stream, ushort uWidth, ushort uHeight,  | 
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| 149 |             PixelFormat format, TextureType texType = TEX_TYPE_2D,  | 
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| 150 |             int iNumMipmaps = MIP_DEFAULT, Real gamma = 1.0f); | 
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| 151 |  | 
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| 152 |                 /** Create a manual texture with specified width, height and depth (not loaded from a file). | 
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| 153 |             @param | 
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| 154 |                 name The name to give the resulting texture | 
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| 155 |             @param | 
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| 156 |                 group The name of the resource group to assign the texture to | 
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| 157 |             @param | 
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| 158 |                 texType The type of texture to load/create, defaults to normal 2D textures | 
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| 159 |             @param | 
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| 160 |                 width, height, depth The dimensions of the texture | 
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| 161 |             @param | 
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| 162 |                 numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then | 
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| 163 |                 the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) | 
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| 164 |                                 If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible | 
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| 165 |                                 level, 1x1x1. | 
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| 166 |             @param | 
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| 167 |                 format The internal format you wish to request; the manager reserves | 
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| 168 |                 the right to create a different format if the one you select is | 
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| 169 |                 not available in this context. | 
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| 170 |                         @param  | 
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| 171 |                                 usage The kind of usage this texture is intended for. It  | 
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| 172 |                                 is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY,  | 
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| 173 |                                 TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are | 
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| 174 |                 strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to  | 
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| 175 |                 update regularly, consider HBU_DYNAMIC_WRITE_ONLY. | 
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| 176 |             @param | 
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| 177 |                 loader If you intend the contents of the manual texture to be  | 
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| 178 |                 regularly updated, to the extent that you don't need to recover  | 
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| 179 |                 the contents if the texture content is lost somehow, you can leave | 
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| 180 |                 this parameter as 0. However, if you intend to populate the | 
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| 181 |                 texture only once, then you should implement ManualResourceLoader | 
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| 182 |                 and pass a pointer to it in this parameter; this means that if the | 
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| 183 |                 manual texture ever needs to be reloaded, the ManualResourceLoader | 
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| 184 |                 will be called to do it. | 
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| 185 |         */ | 
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| 186 |         virtual TexturePtr createManual(const String & name, const String& group, | 
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| 187 |             TextureType texType, uint width, uint height, uint depth,  | 
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| 188 |                         int num_mips, PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 ); | 
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| 189 |                          | 
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| 190 |         /** Create a manual texture with a depth of 1 (not loaded from a file). | 
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| 191 |             @param | 
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| 192 |                 name The name to give the resulting texture | 
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| 193 |             @param | 
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| 194 |                 group The name of the resource group to assign the texture to | 
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| 195 |             @param | 
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| 196 |                 texType The type of texture to load/create, defaults to normal 2D textures | 
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| 197 |             @param | 
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| 198 |                 width, height The dimensions of the texture | 
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| 199 |             @param | 
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| 200 |                 numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then | 
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| 201 |                 the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()). | 
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| 202 |                                 If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible | 
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| 203 |                                 level, 1x1x1. | 
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| 204 |             @param | 
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| 205 |                 format The internal format you wish to request; the manager reserves | 
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| 206 |                 the right to create a different format if the one you select is | 
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| 207 |                 not available in this context. | 
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| 208 |                         @param  | 
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| 209 |                                 usage The kind of usage this texture is intended for. It  | 
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| 210 |                                 is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY,  | 
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| 211 |                                 TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are | 
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| 212 |                 strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to  | 
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| 213 |                 update regularly, consider HBU_DYNAMIC_WRITE_ONLY. | 
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| 214 |             @param | 
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| 215 |                 loader If you intend the contents of the manual texture to be  | 
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| 216 |                 regularly updated, to the extent that you don't need to recover  | 
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| 217 |                 the contents if the texture content is lost somehow, you can leave | 
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| 218 |                 this parameter as 0. However, if you intend to populate the | 
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| 219 |                 texture only once, then you should implement ManualResourceLoader | 
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| 220 |                 and pass a pointer to it in this parameter; this means that if the | 
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| 221 |                 manual texture ever needs to be reloaded, the ManualResourceLoader | 
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| 222 |                 will be called to do it. | 
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| 223 |         */ | 
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| 224 |         TexturePtr createManual(const String & name, const String& group, | 
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| 225 |             TextureType texType, uint width, uint height, int num_mips, | 
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| 226 |             PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 ) | 
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| 227 |                 { | 
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| 228 |                         return createManual(name, group, texType, width, height, 1,  | 
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| 229 |                                 num_mips, format, usage, loader); | 
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| 230 |                 } | 
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| 231 |  | 
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| 232 |         /** Sets preferred bit depth for integer pixel format textures. | 
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| 233 |         @param | 
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| 234 |             bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep | 
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| 235 |             original format as it is. This value is number of bits for the pixel. | 
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| 236 |         @param | 
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| 237 |             reloadTextures If true (the default), will reloading all reloadable textures. | 
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| 238 |         */ | 
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| 239 |         virtual void setPreferredIntegerBitDepth(ushort bits, bool reloadTextures = true); | 
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| 240 |  | 
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| 241 |         /** gets preferred bit depth for integer pixel format textures. | 
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| 242 |         */ | 
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| 243 |         virtual ushort getPreferredIntegerBitDepth(void) const; | 
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| 244 |  | 
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| 245 |         /** Sets preferred bit depth for float pixel format textures. | 
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| 246 |         @param | 
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| 247 |             bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep | 
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| 248 |             original format as it is. This value is number of bits for a channel of the pixel. | 
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| 249 |         @param | 
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| 250 |             reloadTextures If true (the default), will reloading all reloadable textures. | 
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| 251 |         */ | 
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| 252 |         virtual void setPreferredFloatBitDepth(ushort bits, bool reloadTextures = true); | 
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| 253 |  | 
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| 254 |         /** gets preferred bit depth for float pixel format textures. | 
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| 255 |         */ | 
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| 256 |         virtual ushort getPreferredFloatBitDepth(void) const; | 
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| 257 |  | 
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| 258 |         /** Sets preferred bit depth for integer and float pixel format. | 
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| 259 |         @param | 
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| 260 |             integerBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep | 
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| 261 |             original format as it is. This value is number of bits for the pixel. | 
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| 262 |         @param | 
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| 263 |             floatBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep | 
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| 264 |             original format as it is. This value is number of bits for a channel of the pixel. | 
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| 265 |         @param | 
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| 266 |             reloadTextures If true (the default), will reloading all reloadable textures. | 
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| 267 |         */ | 
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| 268 |         virtual void setPreferredBitDepths(ushort integerBits, ushort floatBits, bool reloadTextures = true); | 
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| 269 |  | 
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| 270 |                 /** Returns whether this render system can natively support the precise texture  | 
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| 271 |                         format requested with the given usage options. | 
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| 272 |                 @remarks | 
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| 273 |                         You can still create textures with this format even if this method returns | 
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| 274 |                         false; the texture format will just be altered to one which the device does | 
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| 275 |                         support. | 
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| 276 |                 @note | 
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| 277 |                         Sometimes the device may just slightly change the format, such as reordering the  | 
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| 278 |                         channels or packing the channels differently, without it making and qualitative  | 
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| 279 |                         differences to the texture. If you want to just detect whether the quality of a | 
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| 280 |                         given texture will be reduced, use isEquivalentFormatSupport instead. | 
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| 281 |                 @param format The pixel format requested | 
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| 282 |                 @param usage The kind of usage this texture is intended for, a combination of  | 
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| 283 |                         the TextureUsage flags. | 
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| 284 |                 @returns true if the format is natively supported, false if a fallback would be used. | 
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| 285 |                 */ | 
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| 286 |                 virtual bool isFormatSupported(TextureType ttype, PixelFormat format, int usage); | 
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| 287 |  | 
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| 288 |                 /** Returns whether this render system can support the texture format requested | 
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| 289 |                         with the given usage options, or another format with no quality reduction. | 
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| 290 |                 */ | 
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| 291 |                 virtual bool isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage); | 
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| 292 |  | 
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| 293 |                 /** Gets the format which will be natively used for a requested format given the | 
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| 294 |                         contraints of the current device. | 
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| 295 |                 */ | 
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| 296 |                 virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage) = 0; | 
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| 297 |  | 
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| 298 |         /** Returns whether this render system has hardware filtering supported for the | 
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| 299 |             texture format requested with the given usage options. | 
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| 300 |         @remarks | 
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| 301 |             Not all texture format are supports filtering by the hardware, i.e. some | 
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| 302 |             cards support floating point format, but it doesn't supports filtering on | 
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| 303 |             the floating point texture at all, or only a subset floating point formats | 
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| 304 |             have flitering supported. | 
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| 305 |         @par | 
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| 306 |             In the case you want to write shader to work with floating point texture, and | 
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| 307 |             you want to produce better visual quality, it's necessary to flitering the | 
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| 308 |             texture manually in shader (potential requires four or more texture fetch | 
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| 309 |             instructions, plus several arithmetic instructions) if filtering doesn't | 
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| 310 |             supported by hardware. But in case on the hardware that supports floating | 
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| 311 |             point filtering natively, it had better to adopt this capability for | 
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| 312 |             performance (because only one texture fetch instruction are required) and | 
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| 313 |             doesn't loss visual quality. | 
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| 314 |         @par | 
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| 315 |             This method allow you queries hardware texture filtering capability to deciding | 
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| 316 |             which verion of the shader to be used. Note it's up to you to write multi-version | 
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| 317 |             shaders for support various hardware, internal engine can't do that for you | 
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| 318 |             automatically. | 
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| 319 |         @note | 
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| 320 |             Under GL, texture filtering are always supported by driver, but if it's not | 
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| 321 |             supported by hardware natively, software simulation will be used, and you | 
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| 322 |             will end up with very slow speed (less than 0.1 fps for example). To slove | 
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| 323 |             this performance problem, you must disable filtering manually (by use | 
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| 324 |             <b>filtering none</b> in the material script's texture_unit section, or | 
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| 325 |             call TextureUnitState::setTextureFiltering with TFO_NONE if populate | 
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| 326 |             material in code). | 
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| 327 |                 @param ttype The texture type requested | 
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| 328 |                 @param format The pixel format requested | 
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| 329 |                 @param usage The kind of usage this texture is intended for, a combination of  | 
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| 330 |                         the TextureUsage flags. | 
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| 331 |         @param preciseFormatOnly Whether precise or fallback format mode is used to detecting. | 
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| 332 |             In case the pixel format doesn't supported by device, false will be returned | 
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| 333 |             if in precise mode, and natively used pixel format will be actually use to | 
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| 334 |             check if in fallback mode. | 
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| 335 |                 @returns true if the texture filtering is supported. | 
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| 336 |         */ | 
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| 337 |         virtual bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, | 
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| 338 |             bool preciseFormatOnly = false) = 0; | 
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| 339 |  | 
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| 340 |         /** Sets the default number of mipmaps to be used for loaded textures, for when textures are | 
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| 341 |             loaded automatically (e.g. by Material class) or when 'load' is called with the default | 
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| 342 |             parameters by the application. | 
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| 343 |                         If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible | 
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| 344 |                                 level, 1x1x1. | 
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| 345 |             @note | 
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| 346 |                 The default value is 0. | 
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| 347 |         */ | 
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| 348 |         virtual void setDefaultNumMipmaps(size_t num); | 
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| 349 |  | 
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| 350 |         /** Gets the default number of mipmaps to be used for loaded textures. | 
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| 351 |         */ | 
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| 352 |         virtual size_t getDefaultNumMipmaps() | 
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| 353 |         { | 
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| 354 |             return mDefaultNumMipmaps; | 
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| 355 |         } | 
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| 356 |  | 
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| 357 |         /** Override standard Singleton retrieval. | 
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| 358 |         @remarks | 
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| 359 |         Why do we do this? Well, it's because the Singleton | 
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| 360 |         implementation is in a .h file, which means it gets compiled | 
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| 361 |         into anybody who includes it. This is needed for the | 
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| 362 |         Singleton template to work, but we actually only want it | 
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| 363 |         compiled into the implementation of the class based on the | 
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| 364 |         Singleton, not all of them. If we don't change this, we get | 
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| 365 |         link errors when trying to use the Singleton-based class from | 
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| 366 |         an outside dll. | 
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| 367 |         @par | 
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| 368 |         This method just delegates to the template version anyway, | 
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| 369 |         but the implementation stays in this single compilation unit, | 
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| 370 |         preventing link errors. | 
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| 371 |         */ | 
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| 372 |         static TextureManager& getSingleton(void); | 
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| 373 |         /** Override standard Singleton retrieval. | 
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| 374 |         @remarks | 
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| 375 |         Why do we do this? Well, it's because the Singleton | 
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| 376 |         implementation is in a .h file, which means it gets compiled | 
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| 377 |         into anybody who includes it. This is needed for the | 
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| 378 |         Singleton template to work, but we actually only want it | 
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| 379 |         compiled into the implementation of the class based on the | 
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| 380 |         Singleton, not all of them. If we don't change this, we get | 
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| 381 |         link errors when trying to use the Singleton-based class from | 
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| 382 |         an outside dll. | 
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| 383 |         @par | 
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| 384 |         This method just delegates to the template version anyway, | 
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| 385 |         but the implementation stays in this single compilation unit, | 
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| 386 |         preventing link errors. | 
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| 387 |         */ | 
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| 388 |         static TextureManager* getSingletonPtr(void); | 
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| 389 |  | 
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| 390 |     protected: | 
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| 391 |  | 
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| 392 |         ushort mPreferredIntegerBitDepth; | 
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| 393 |         ushort mPreferredFloatBitDepth; | 
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| 394 |         size_t mDefaultNumMipmaps; | 
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| 395 |     }; | 
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| 396 | }// Namespace | 
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| 397 |  | 
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| 398 | #endif | 
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