| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __StaticFaceGroup_H__ | 
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| 30 | #define __StaticFaceGroup_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 |  | 
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| 34 | #include "OgrePlane.h" | 
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| 35 | #include "OgrePatchSurface.h" | 
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| 36 |  | 
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| 37 | namespace Ogre { | 
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| 38 |  | 
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| 39 |     /** A type of face group, ie face list of procedural etc */ | 
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| 40 |     enum FaceGroupType { | 
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| 41 |         FGT_FACE_LIST, | 
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| 42 |         FGT_PATCH, | 
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| 43 |         FGT_UNKNOWN | 
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| 44 |     }; | 
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| 45 |  | 
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| 46 |     /** Collectes a group of static ie immovable faces together which have common | 
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| 47 |         properties like the material they use, the plane they lie on. | 
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| 48 |         @remarks | 
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| 49 |             Whilst for discrete geometry (i.e. movable objects) groups of faces are | 
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| 50 |             held in the SubMesh class, for immovable objects like scenery there | 
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| 51 |             needs to ba little more flexibility in the grouping since the group is | 
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| 52 |             likely to be a small part of a huge set of geometry. In addition, because | 
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| 53 |             the faces are unmoving certain optimisations can be performed, e.g. | 
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| 54 |             precalculating a world-coordinate bounding box and normal. | 
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| 55 |         @par | 
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| 56 |             Exactly how this class is used depends on the format of the large | 
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| 57 |             static geometry used in the level. An example would be the use of this | 
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| 58 |             class in the BspNode class for indoor levels. | 
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| 59 |             For flexibility and efficiency, it is not assumed that this class holds | 
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| 60 |             details of the vertices itself, or in fact that it holds the vertex indices | 
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| 61 |             itself. Everything is manipulated via pointers so if you want this | 
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| 62 |             class to point into a block of geometry data it can. | 
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| 63 |     */ | 
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| 64 |     struct StaticFaceGroup { | 
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| 65 |         // Type of face group. | 
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| 66 |         FaceGroupType fType; | 
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| 67 |  | 
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| 68 |         /// Is this a sky surface? | 
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| 69 |         bool isSky; | 
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| 70 |  | 
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| 71 |         /** Index into a buffer containing vertex definitions. Because we're | 
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| 72 |             dealing with subsets of large levels this is likely to be part-way | 
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| 73 |             through a huge vertex buffer. */ | 
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| 74 |         int vertexStart; | 
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| 75 |  | 
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| 76 |         /** The range of vertices in the buffer this facegroup references. | 
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| 77 |             This is really for copying purposes only, so that we know which | 
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| 78 |             subset of vertices to copy from our large-level buffer into the rendering buffer. | 
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| 79 |         */ | 
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| 80 |         int numVertices; | 
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| 81 |  | 
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| 82 |         /** Index into a buffer containing vertex indices. This buffer | 
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| 83 |             may be individual to this group or shared for memory allocation | 
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| 84 |             efficiency.The vertex indexes are relative the the mVertexStart pointer, | 
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| 85 |             not to the start of the large-level buffer, allowing simple reindexing | 
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| 86 |             when copying data into rendering buffers. | 
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| 87 |             This is only applicable to FGT_FACE_LIST face group types. | 
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| 88 |         */ | 
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| 89 |         int elementStart; | 
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| 90 |  | 
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| 91 |         /** The number of vertex indices. | 
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| 92 |             This is only applicable to FGT_FACE_LIST face group types. | 
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| 93 |         */ | 
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| 94 |         int numElements; | 
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| 95 |  | 
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| 96 |         /** Handle to material used by this group. | 
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| 97 |             Note the use of the material handle rather than the material | 
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| 98 |             name - this is for efficiency since there will be many of these. | 
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| 99 |         */ | 
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| 100 |         int materialHandle; | 
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| 101 |  | 
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| 102 |         Plane plane; | 
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| 103 |  | 
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| 104 |         /// Patch surface (only applicable when fType = FGT_PATCH) | 
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| 105 |         PatchSurface* patchSurf; | 
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| 106 |  | 
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| 107 |  | 
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| 108 |         _OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s) | 
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| 109 |         { | 
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| 110 |             o << "StaticFaceGroup("; | 
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| 111 |             if (s.fType == FGT_FACE_LIST) | 
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| 112 |             { | 
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| 113 |                 o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; | 
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| 114 |                 o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart; | 
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| 115 |                 o << ", normal=" << s.plane.normal; | 
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| 116 |             } | 
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| 117 |             else if (s.fType == FGT_PATCH) | 
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| 118 |             { | 
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| 119 |                 o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; | 
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| 120 |                 // TODO | 
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| 121 |             } | 
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| 122 |  | 
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| 123 |             o << ", materialHandle=" << s.materialHandle; | 
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| 124 |             o << ")"; | 
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| 125 |  | 
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| 126 |             return o; | 
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| 127 |         } | 
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| 128 |  | 
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| 129 |  | 
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| 130 |     }; | 
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| 131 |  | 
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| 132 | } // namespace | 
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| 133 |  | 
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| 134 | #endif | 
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