| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef __SkeletonSerializer_H__ |
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| 31 | #define __SkeletonSerializer_H__ |
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| 32 | |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | #include "OgreSkeleton.h" |
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| 35 | #include "OgreSerializer.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | /** Class for serialising skeleton data to/from an OGRE .skeleton file. |
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| 40 | @remarks |
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| 41 | This class allows exporters to write OGRE .skeleton files easily, and allows the |
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| 42 | OGRE engine to import .skeleton files into instatiated OGRE Skeleton objects. |
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| 43 | Note that a .skeleton file includes not only the Skeleton, but also definitions of |
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| 44 | any Animations it uses. |
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| 45 | @par |
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| 46 | To export a Skeleton:<OL> |
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| 47 | <LI>Create a Skeleton object and populate it using it's methods.</LI> |
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| 48 | <LI>Call the exportSkeleton method</LI> |
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| 49 | </OL> |
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| 50 | */ |
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| 51 | class _OgreExport SkeletonSerializer : public Serializer |
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| 52 | { |
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| 53 | public: |
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| 54 | SkeletonSerializer(); |
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| 55 | virtual ~SkeletonSerializer(); |
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| 56 | |
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| 57 | |
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| 58 | /** Exports a skeleton to the file specified. |
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| 59 | @remarks |
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| 60 | This method takes an externally created Skeleton object, and exports both it |
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| 61 | and animations it uses to a .skeleton file. |
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| 62 | @param pSkeleton Weak reference to the Skeleton to export |
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| 63 | @param filename The destination filename |
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| 64 | @param endianMode The endian mode to write in |
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| 65 | */ |
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| 66 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename, |
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| 67 | Endian endianMode = ENDIAN_NATIVE); |
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| 68 | |
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| 69 | /** Imports Skeleton and animation data from a .skeleton file DataStream. |
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| 70 | @remarks |
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| 71 | This method imports data from a DataStream opened from a .skeleton file and places it's |
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| 72 | contents into the Skeleton object which is passed in. |
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| 73 | @param stream The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer). |
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| 74 | @param pDest Weak reference to the Skeleton object which will receive the data. Should be blank already. |
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| 75 | */ |
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| 76 | void importSkeleton(DataStreamPtr& stream, Skeleton* pDest); |
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| 77 | |
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| 78 | // TODO: provide Cal3D importer? |
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| 79 | |
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| 80 | protected: |
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| 81 | // Internal export methods |
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| 82 | void writeSkeleton(const Skeleton* pSkel); |
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| 83 | void writeBone(const Skeleton* pSkel, const Bone* pBone); |
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| 84 | void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId); |
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| 85 | void writeAnimation(const Skeleton* pSkel, const Animation* anim); |
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| 86 | void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track); |
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| 87 | void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key); |
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| 88 | void writeSkeletonAnimationLink(const Skeleton* pSkel, |
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| 89 | const LinkedSkeletonAnimationSource& link); |
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| 90 | |
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| 91 | // Internal import methods |
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| 92 | void readBone(DataStreamPtr& stream, Skeleton* pSkel); |
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| 93 | void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel); |
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| 94 | void readAnimation(DataStreamPtr& stream, Skeleton* pSkel); |
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| 95 | void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel); |
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| 96 | void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel); |
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| 97 | void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel); |
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| 98 | |
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| 99 | size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone); |
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| 100 | size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone); |
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| 101 | size_t calcBoneParentSize(const Skeleton* pSkel); |
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| 102 | size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim); |
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| 103 | size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack); |
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| 104 | size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey); |
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| 105 | size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey); |
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| 106 | size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel, |
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| 107 | const LinkedSkeletonAnimationSource& link); |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | |
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| 112 | }; |
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| 113 | |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | #endif |
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