| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __SceneManagerEnumerator_H__ |
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| 30 | #define __SceneManagerEnumerator_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreSceneManager.h" |
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| 35 | #include "OgreSingleton.h" |
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| 36 | #include "OgreIteratorWrappers.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /// Factory for default scene manager |
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| 41 | class _OgreExport DefaultSceneManagerFactory : public SceneManagerFactory |
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| 42 | { |
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| 43 | protected: |
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| 44 | void initMetaData(void) const; |
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| 45 | public: |
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| 46 | DefaultSceneManagerFactory() {} |
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| 47 | ~DefaultSceneManagerFactory() {} |
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| 48 | /// Factory type name |
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| 49 | static const String FACTORY_TYPE_NAME; |
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| 50 | SceneManager* createInstance(const String& instanceName); |
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| 51 | void destroyInstance(SceneManager* instance); |
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| 52 | }; |
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| 53 | /// Default scene manager |
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| 54 | class _OgreExport DefaultSceneManager : public SceneManager |
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| 55 | { |
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| 56 | public: |
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| 57 | DefaultSceneManager(const String& name); |
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| 58 | ~DefaultSceneManager(); |
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| 59 | const String& getTypeName(void) const; |
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| 60 | }; |
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| 61 | |
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| 62 | /** Enumerates the SceneManager classes available to applications. |
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| 63 | @remarks |
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| 64 | As described in the SceneManager class, SceneManagers are responsible |
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| 65 | for organising the scene and issuing rendering commands to the |
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| 66 | RenderSystem. Certain scene types can benefit from different |
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| 67 | rendering approaches, and it is intended that subclasses will |
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| 68 | be created to special case this. |
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| 69 | @par |
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| 70 | In order to give applications easy access to these implementations, |
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| 71 | this class has a number of methods to create or retrieve a SceneManager |
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| 72 | which is appropriate to the scene type. |
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| 73 | @par |
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| 74 | SceneManagers are created by SceneManagerFactory instances. New factories |
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| 75 | for new types of SceneManager can be registered with this class to make |
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| 76 | them available to clients. |
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| 77 | @par |
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| 78 | Note that you can still plug in your own custom SceneManager without |
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| 79 | using a factory, should you choose, it's just not as flexible that way. |
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| 80 | Just instantiate your own SceneManager manually and use it directly. |
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| 81 | */ |
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| 82 | class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator> |
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| 83 | { |
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| 84 | public: |
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| 85 | /// Scene manager instances, indexed by instance name |
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| 86 | typedef std::map<String, SceneManager*> Instances; |
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| 87 | /// List of available scene manager types as meta data |
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| 88 | typedef std::vector<const SceneManagerMetaData*> MetaDataList; |
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| 89 | private: |
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| 90 | /// Scene manager factories |
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| 91 | typedef std::list<SceneManagerFactory*> Factories; |
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| 92 | Factories mFactories; |
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| 93 | Instances mInstances; |
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| 94 | /// Stored separately to allow iteration |
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| 95 | MetaDataList mMetaDataList; |
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| 96 | /// Factory for default scene manager |
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| 97 | DefaultSceneManagerFactory mDefaultFactory; |
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| 98 | /// Count of creations for auto-naming |
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| 99 | unsigned long mInstanceCreateCount; |
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| 100 | /// Currently assigned render system |
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| 101 | RenderSystem* mCurrentRenderSystem; |
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| 102 | |
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| 103 | |
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| 104 | public: |
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| 105 | SceneManagerEnumerator(); |
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| 106 | ~SceneManagerEnumerator(); |
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| 107 | |
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| 108 | /** Register a new SceneManagerFactory. |
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| 109 | @remarks |
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| 110 | Plugins should call this to register as new SceneManager providers. |
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| 111 | */ |
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| 112 | void addFactory(SceneManagerFactory* fact); |
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| 113 | |
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| 114 | /** Remove a SceneManagerFactory. |
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| 115 | */ |
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| 116 | void removeFactory(SceneManagerFactory* fact); |
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| 117 | |
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| 118 | /** Get more information about a given type of SceneManager. |
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| 119 | @remarks |
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| 120 | The metadata returned tells you a few things about a given type |
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| 121 | of SceneManager, which can be created using a factory that has been |
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| 122 | registered already. |
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| 123 | @param typeName The type name of the SceneManager you want to enquire on. |
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| 124 | If you don't know the typeName already, you can iterate over the |
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| 125 | metadata for all types using getMetaDataIterator. |
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| 126 | */ |
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| 127 | const SceneManagerMetaData* getMetaData(const String& typeName) const; |
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| 128 | |
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| 129 | typedef ConstVectorIterator<MetaDataList> MetaDataIterator; |
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| 130 | /** Iterate over all types of SceneManager available for construction, |
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| 131 | providing some information about each one. |
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| 132 | */ |
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| 133 | MetaDataIterator getMetaDataIterator(void) const; |
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| 134 | |
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| 135 | /** Create a SceneManager instance of a given type. |
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| 136 | @remarks |
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| 137 | You can use this method to create a SceneManager instance of a |
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| 138 | given specific type. You may know this type already, or you may |
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| 139 | have discovered it by looking at the results from getMetaDataIterator. |
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| 140 | @note |
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| 141 | This method throws an exception if the named type is not found. |
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| 142 | @param typeName String identifying a unique SceneManager type |
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| 143 | @param instanceName Optional name to given the new instance that is |
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| 144 | created. If you leave this blank, an auto name will be assigned. |
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| 145 | */ |
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| 146 | SceneManager* createSceneManager(const String& typeName, |
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| 147 | const String& instanceName = StringUtil::BLANK); |
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| 148 | |
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| 149 | /** Create a SceneManager instance based on scene type support. |
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| 150 | @remarks |
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| 151 | Creates an instance of a SceneManager which supports the scene types |
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| 152 | identified in the parameter. If more than one type of SceneManager |
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| 153 | has been registered as handling that combination of scene types, |
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| 154 | in instance of the last one registered is returned. |
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| 155 | @note This method always succeeds, if a specific scene manager is not |
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| 156 | found, the default implementation is always returned. |
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| 157 | @param typeMask A mask containing one or more SceneType flags |
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| 158 | @param instanceName Optional name to given the new instance that is |
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| 159 | created. If you leave this blank, an auto name will be assigned. |
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| 160 | */ |
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| 161 | SceneManager* createSceneManager(SceneTypeMask typeMask, |
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| 162 | const String& instanceName = StringUtil::BLANK); |
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| 163 | |
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| 164 | /** Destroy an instance of a SceneManager. */ |
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| 165 | void destroySceneManager(SceneManager* sm); |
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| 166 | |
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| 167 | /** Get an existing SceneManager instance that has already been created, |
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| 168 | identified by the instance name. |
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| 169 | @param instanceName The name of the instance to retrieve. |
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| 170 | */ |
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| 171 | SceneManager* getSceneManager(const String& instanceName) const; |
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| 172 | |
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| 173 | typedef MapIterator<Instances> SceneManagerIterator; |
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| 174 | /** Get an iterator over all the existing SceneManager instances. */ |
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| 175 | SceneManagerIterator getSceneManagerIterator(void); |
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| 176 | |
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| 177 | /** Notifies all SceneManagers of the destination rendering system. |
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| 178 | */ |
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| 179 | void setRenderSystem(RenderSystem* rs); |
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| 180 | |
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| 181 | /// Utility method to control shutdown of the managers |
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| 182 | void shutdownAll(void); |
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| 183 | /** Override standard Singleton retrieval. |
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| 184 | @remarks |
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| 185 | Why do we do this? Well, it's because the Singleton |
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| 186 | implementation is in a .h file, which means it gets compiled |
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| 187 | into anybody who includes it. This is needed for the |
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| 188 | Singleton template to work, but we actually only want it |
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| 189 | compiled into the implementation of the class based on the |
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| 190 | Singleton, not all of them. If we don't change this, we get |
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| 191 | link errors when trying to use the Singleton-based class from |
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| 192 | an outside dll. |
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| 193 | @par |
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| 194 | This method just delegates to the template version anyway, |
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| 195 | but the implementation stays in this single compilation unit, |
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| 196 | preventing link errors. |
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| 197 | */ |
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| 198 | static SceneManagerEnumerator& getSingleton(void); |
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| 199 | /** Override standard Singleton retrieval. |
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| 200 | @remarks |
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| 201 | Why do we do this? Well, it's because the Singleton |
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| 202 | implementation is in a .h file, which means it gets compiled |
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| 203 | into anybody who includes it. This is needed for the |
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| 204 | Singleton template to work, but we actually only want it |
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| 205 | compiled into the implementation of the class based on the |
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| 206 | Singleton, not all of them. If we don't change this, we get |
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| 207 | link errors when trying to use the Singleton-based class from |
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| 208 | an outside dll. |
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| 209 | @par |
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| 210 | This method just delegates to the template version anyway, |
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| 211 | but the implementation stays in this single compilation unit, |
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| 212 | preventing link errors. |
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| 213 | */ |
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| 214 | static SceneManagerEnumerator* getSingletonPtr(void); |
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| 215 | |
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| 216 | }; |
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| 217 | |
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| 218 | |
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| 219 | } |
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| 220 | |
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| 221 | #endif |
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