| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _ResourceManager_H__ |
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| 30 | #define _ResourceManager_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreResource.h" |
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| 35 | #include "OgreResourceGroupManager.h" |
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| 36 | #include "OgreIteratorWrappers.h" |
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| 37 | #include "OgreCommon.h" |
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| 38 | #include "OgreDataStream.h" |
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| 39 | #include "OgreStringVector.h" |
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| 40 | #include "OgreScriptLoader.h" |
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| 41 | |
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| 42 | namespace Ogre { |
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| 43 | |
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| 44 | /** Defines a generic resource handler. |
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| 45 | @remarks |
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| 46 | A resource manager is responsible for managing a pool of |
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| 47 | resources of a particular type. It must index them, look |
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| 48 | them up, load and destroy them. It may also need to stay within |
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| 49 | a defined memory budget, and temporaily unload some resources |
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| 50 | if it needs to to stay within this budget. |
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| 51 | @par |
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| 52 | Resource managers use a priority system to determine what can |
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| 53 | be unloaded, and a Least Recently Used (LRU) policy within |
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| 54 | resources of the same priority. |
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| 55 | @par |
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| 56 | Resources can be loaded using the generalised load interface, |
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| 57 | and they can be unloaded and removed. In addition, each |
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| 58 | subclass of ResourceManager will likely define custom 'load' methods |
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| 59 | which take explicit parameters depending on the kind of resource |
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| 60 | being created. |
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| 61 | @note |
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| 62 | Resources can be loaded and unloaded through the Resource class, |
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| 63 | but they can only be removed (and thus eventually destroyed) using |
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| 64 | their parent ResourceManager. |
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| 65 | @note |
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| 66 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe. |
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| 67 | */ |
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| 68 | class _OgreExport ResourceManager : public ScriptLoader |
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| 69 | { |
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| 70 | public: |
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| 71 | OGRE_AUTO_MUTEX // public to allow external locking |
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| 72 | ResourceManager(); |
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| 73 | virtual ~ResourceManager(); |
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| 74 | |
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| 75 | /** Creates a new blank resource, but does not immediately load it. |
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| 76 | @remarks |
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| 77 | Resource managers handle disparate types of resources, so if you want |
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| 78 | to get at the detailed interface of this resource, you'll have to |
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| 79 | cast the result to the subclass you know you're creating. |
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| 80 | @param name The unique name of the resource |
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| 81 | @param group The name of the resource group to attach this new resource to |
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| 82 | @param isManual Is this resource manually loaded? If so, you should really |
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| 83 | populate the loader parameter in order that the load process |
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| 84 | can call the loader back when loading is required. |
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| 85 | @param loader Pointer to a ManualLoader implementation which will be called |
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| 86 | when the Resource wishes to load (should be supplied if you set |
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| 87 | isManual to true). You can in fact leave this parameter null |
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| 88 | if you wish, but the Resource will never be able to reload if |
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| 89 | anything ever causes it to unload. Therefore provision of a proper |
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| 90 | ManualLoader instance is strongly recommended. |
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| 91 | @param createParams If any parameters are required to create an instance, |
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| 92 | they should be supplied here as name / value pairs |
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| 93 | */ |
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| 94 | virtual ResourcePtr create(const String& name, const String& group, |
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| 95 | bool isManual = false, ManualResourceLoader* loader = 0, |
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| 96 | const NameValuePairList* createParams = 0); |
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| 97 | |
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| 98 | typedef std::pair<ResourcePtr, bool> ResourceCreateOrRetrieveResult; |
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| 99 | /** Create a new resource, or retrieve an existing one with the same |
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| 100 | name if it already exists. |
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| 101 | @remarks |
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| 102 | This method performs the same task as calling getByName() followed |
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| 103 | by create() if that returns null. The advantage is that it does it |
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| 104 | in one call so there are no race conditions if using multiple |
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| 105 | threads that could cause getByName() to return null, but create() to |
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| 106 | fail because another thread created a resource in between. |
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| 107 | @see ResourceManager::create |
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| 108 | @see ResourceManager::getByName |
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| 109 | @returns A pair, the first element being the pointer, and the second being |
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| 110 | an indicator specifying whether the resource was newly created. |
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| 111 | */ |
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| 112 | virtual ResourceCreateOrRetrieveResult createOrRetrieve(const String& name, |
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| 113 | const String& group, bool isManual = false, |
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| 114 | ManualResourceLoader* loader = 0, |
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| 115 | const NameValuePairList* createParams = 0); |
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| 116 | |
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| 117 | /** Set a limit on the amount of memory this resource handler may use. |
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| 118 | @remarks |
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| 119 | If, when asked to load a new resource, the manager believes it will exceed this memory |
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| 120 | budget, it will temporarily unload a resource to make room for the new one. This unloading |
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| 121 | is not permanent and the Resource is not destroyed; it simply needs to be reloaded when |
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| 122 | next used. |
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| 123 | */ |
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| 124 | virtual void setMemoryBudget( size_t bytes); |
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| 125 | |
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| 126 | /** Get the limit on the amount of memory this resource handler may use. |
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| 127 | */ |
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| 128 | virtual size_t getMemoryBudget(void) const; |
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| 129 | |
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| 130 | /** Gets the current memory usage, in bytes. */ |
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| 131 | virtual size_t getMemoryUsage(void) const { return mMemoryUsage; } |
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| 132 | |
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| 133 | /** Unloads a single resource by name. |
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| 134 | @remarks |
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| 135 | Unloaded resources are not removed, they simply free up their memory |
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| 136 | as much as they can and wait to be reloaded. |
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| 137 | @see ResourceGroupManager for unloading of resource groups. |
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| 138 | */ |
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| 139 | virtual void unload(const String& name); |
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| 140 | |
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| 141 | /** Unloads a single resource by handle. |
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| 142 | @remarks |
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| 143 | Unloaded resources are not removed, they simply free up their memory |
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| 144 | as much as they can and wait to be reloaded. |
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| 145 | @see ResourceGroupManager for unloading of resource groups. |
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| 146 | */ |
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| 147 | virtual void unload(ResourceHandle handle); |
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| 148 | |
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| 149 | /** Unloads all resources. |
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| 150 | @remarks |
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| 151 | Unloaded resources are not removed, they simply free up their memory |
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| 152 | as much as they can and wait to be reloaded. |
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| 153 | @see ResourceGroupManager for unloading of resource groups. |
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| 154 | @param reloadableOnly If true (the default), only unload the resource that |
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| 155 | is reloadable. Because some resources isn't reloadable, they will be |
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| 156 | unloaded but can't load them later. Thus, you might not want to them |
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| 157 | unloaded. Or, you might unload all of them, and then populate them |
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| 158 | manually later. |
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| 159 | @see Resource::isReloadable for resource is reloadable. |
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| 160 | */ |
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| 161 | virtual void unloadAll(bool reloadableOnly = true); |
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| 162 | |
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| 163 | /** Caused all currently loaded resources to be reloaded. |
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| 164 | @remarks |
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| 165 | All resources currently being held in this manager which are also |
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| 166 | marked as currently loaded will be unloaded, then loaded again. |
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| 167 | @param reloadableOnly If true (the default), only reload the resource that |
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| 168 | is reloadable. Because some resources isn't reloadable, they will be |
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| 169 | unloaded but can't loaded again. Thus, you might not want to them |
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| 170 | unloaded. Or, you might unload all of them, and then populate them |
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| 171 | manually later. |
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| 172 | @see Resource::isReloadable for resource is reloadable. |
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| 173 | */ |
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| 174 | virtual void reloadAll(bool reloadableOnly = true); |
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| 175 | |
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| 176 | /** Unload all resources which are not referenced by any other object. |
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| 177 | @remarks |
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| 178 | This method behaves like unloadAll, except that it only unloads resources |
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| 179 | which are not in use, ie not referenced by other objects. This allows you |
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| 180 | to free up some memory selectively whilst still keeping the group around |
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| 181 | (and the resources present, just not using much memory). |
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| 182 | @par |
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| 183 | Some referenced resource may exists 'weak' pointer to their sub-components |
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| 184 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that |
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| 185 | resource will cause dangerous pointer access. Use this function instead of |
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| 186 | unloadAll allows you avoid fail in those situations. |
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| 187 | @param reloadableOnly If true (the default), only unloads resources |
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| 188 | which can be subsequently automatically reloaded. |
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| 189 | */ |
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| 190 | virtual void unloadUnreferencedResources(bool reloadableOnly = true); |
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| 191 | |
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| 192 | /** Caused all currently loaded but not referenced by any other object |
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| 193 | resources to be reloaded. |
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| 194 | @remarks |
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| 195 | This method behaves like reloadAll, except that it only reloads resources |
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| 196 | which are not in use, ie not referenced by other objects. |
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| 197 | @par |
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| 198 | Some referenced resource may exists 'weak' pointer to their sub-components |
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| 199 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that |
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| 200 | resource will cause dangerous pointer access. Use this function instead of |
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| 201 | reloadAll allows you avoid fail in those situations. |
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| 202 | @param reloadableOnly If true (the default), only reloads resources |
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| 203 | which can be subsequently automatically reloaded. |
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| 204 | */ |
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| 205 | virtual void reloadUnreferencedResources(bool reloadableOnly = true); |
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| 206 | |
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| 207 | /** Remove a single resource. |
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| 208 | @remarks |
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| 209 | Removes a single resource, meaning it will be removed from the list |
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| 210 | of valid resources in this manager, also causing it to be unloaded. |
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| 211 | @note |
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| 212 | The word 'Destroy' is not used here, since |
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| 213 | if any other pointers are referring to this resource, it will persist |
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| 214 | until they have finished with it; however to all intents and purposes |
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| 215 | it no longer exists and will likely get destroyed imminently. |
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| 216 | @note |
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| 217 | If you do have shared pointers to resources hanging around after the |
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| 218 | ResourceManager is destroyed, you may get problems on destruction of |
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| 219 | these resources if they were relying on the manager (especially if |
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| 220 | it is a plugin). If you find you get problems on shutdown in the |
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| 221 | destruction of resources, try making sure you release all your |
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| 222 | shared pointers before you shutdown OGRE. |
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| 223 | */ |
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| 224 | virtual void remove(ResourcePtr& r); |
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| 225 | |
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| 226 | /** Remove a single resource by name. |
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| 227 | @remarks |
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| 228 | Removes a single resource, meaning it will be removed from the list |
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| 229 | of valid resources in this manager, also causing it to be unloaded. |
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| 230 | @note |
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| 231 | The word 'Destroy' is not used here, since |
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| 232 | if any other pointers are referring to this resource, it will persist |
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| 233 | until they have finished with it; however to all intents and purposes |
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| 234 | it no longer exists and will likely get destroyed imminently. |
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| 235 | @note |
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| 236 | If you do have shared pointers to resources hanging around after the |
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| 237 | ResourceManager is destroyed, you may get problems on destruction of |
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| 238 | these resources if they were relying on the manager (especially if |
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| 239 | it is a plugin). If you find you get problems on shutdown in the |
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| 240 | destruction of resources, try making sure you release all your |
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| 241 | shared pointers before you shutdown OGRE. |
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| 242 | */ |
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| 243 | virtual void remove(const String& name); |
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| 244 | |
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| 245 | /** Remove a single resource by handle. |
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| 246 | @remarks |
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| 247 | Removes a single resource, meaning it will be removed from the list |
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| 248 | of valid resources in this manager, also causing it to be unloaded. |
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| 249 | @note |
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| 250 | The word 'Destroy' is not used here, since |
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| 251 | if any other pointers are referring to this resource, it will persist |
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| 252 | until they have finished with it; however to all intents and purposes |
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| 253 | it no longer exists and will likely get destroyed imminently. |
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| 254 | @note |
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| 255 | If you do have shared pointers to resources hanging around after the |
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| 256 | ResourceManager is destroyed, you may get problems on destruction of |
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| 257 | these resources if they were relying on the manager (especially if |
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| 258 | it is a plugin). If you find you get problems on shutdown in the |
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| 259 | destruction of resources, try making sure you release all your |
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| 260 | shared pointers before you shutdown OGRE. |
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| 261 | */ |
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| 262 | virtual void remove(ResourceHandle handle); |
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| 263 | /** Removes all resources. |
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| 264 | @note |
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| 265 | The word 'Destroy' is not used here, since |
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| 266 | if any other pointers are referring to these resources, they will persist |
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| 267 | until they have been finished with; however to all intents and purposes |
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| 268 | the resources no longer exist and will get destroyed imminently. |
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| 269 | @note |
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| 270 | If you do have shared pointers to resources hanging around after the |
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| 271 | ResourceManager is destroyed, you may get problems on destruction of |
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| 272 | these resources if they were relying on the manager (especially if |
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| 273 | it is a plugin). If you find you get problems on shutdown in the |
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| 274 | destruction of resources, try making sure you release all your |
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| 275 | shared pointers before you shutdown OGRE. |
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| 276 | */ |
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| 277 | virtual void removeAll(void); |
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| 278 | |
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| 279 | /** Retrieves a pointer to a resource by name, or null if the resource does not exist. |
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| 280 | */ |
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| 281 | virtual ResourcePtr getByName(const String& name); |
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| 282 | /** Retrieves a pointer to a resource by handle, or null if the resource does not exist. |
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| 283 | */ |
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| 284 | virtual ResourcePtr getByHandle(ResourceHandle handle); |
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| 285 | |
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| 286 | /// Returns whether the named resource exists in this manager |
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| 287 | virtual bool resourceExists(const String& name) |
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| 288 | { |
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| 289 | return !getByName(name).isNull(); |
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| 290 | } |
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| 291 | /// Returns whether a resource with the given handle exists in this manager |
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| 292 | virtual bool resourceExists(ResourceHandle handle) |
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| 293 | { |
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| 294 | return !getByHandle(handle).isNull(); |
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| 295 | } |
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| 296 | |
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| 297 | /** Notify this manager that a resource which it manages has been |
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| 298 | 'touched', ie used. |
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| 299 | */ |
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| 300 | virtual void _notifyResourceTouched(Resource* res); |
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| 301 | |
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| 302 | /** Notify this manager that a resource which it manages has been |
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| 303 | loaded. |
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| 304 | */ |
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| 305 | virtual void _notifyResourceLoaded(Resource* res); |
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| 306 | |
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| 307 | /** Notify this manager that a resource which it manages has been |
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| 308 | unloaded. |
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| 309 | */ |
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| 310 | virtual void _notifyResourceUnloaded(Resource* res); |
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| 311 | |
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| 312 | /** Generic load method, used to create a Resource specific to this |
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| 313 | ResourceManager without using one of the specialised 'load' methods |
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| 314 | (containing per-Resource-type parameters). |
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| 315 | @param name The name of the Resource |
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| 316 | @param group The resource group to which this resource will belong |
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| 317 | @param isManual Is the resource to be manually loaded? If so, you should |
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| 318 | provide a value for the loader parameter |
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| 319 | @param loader The manual loader which is to perform the required actions |
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| 320 | when this resource is loaded; only applicable when you specify true |
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| 321 | for the previous parameter |
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| 322 | @param loadParams Optional pointer to a list of name/value pairs |
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| 323 | containing loading parameters for this type of resource. |
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| 324 | */ |
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| 325 | virtual ResourcePtr load(const String& name, |
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| 326 | const String& group, bool isManual = false, |
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| 327 | ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0); |
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| 328 | |
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| 329 | /** Gets the file patterns which should be used to find scripts for this |
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| 330 | ResourceManager. |
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| 331 | @remarks |
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| 332 | Some resource managers can read script files in order to define |
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| 333 | resources ahead of time. These resources are added to the available |
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| 334 | list inside the manager, but none are loaded initially. This allows |
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| 335 | you to load the items that are used on demand, or to load them all |
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| 336 | as a group if you wish (through ResourceGroupManager). |
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| 337 | @par |
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| 338 | This method lets you determine the file pattern which will be used |
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| 339 | to identify scripts intended for this manager. |
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| 340 | @returns |
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| 341 | A list of file patterns, in the order they should be searched in. |
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| 342 | @see isScriptingSupported, parseScript |
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| 343 | */ |
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| 344 | virtual const StringVector& getScriptPatterns(void) const { return mScriptPatterns; } |
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| 345 | |
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| 346 | /** Parse the definition of a set of resources from a script file. |
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| 347 | @remarks |
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| 348 | Some resource managers can read script files in order to define |
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| 349 | resources ahead of time. These resources are added to the available |
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| 350 | list inside the manager, but none are loaded initially. This allows |
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| 351 | you to load the items that are used on demand, or to load them all |
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| 352 | as a group if you wish (through ResourceGroupManager). |
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| 353 | @param stream Weak reference to a data stream which is the source of the script |
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| 354 | @param groupName The name of the resource group that resources which are |
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| 355 | parsed are to become a member of. If this group is loaded or unloaded, |
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| 356 | then the resources discovered in this script will be loaded / unloaded |
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| 357 | with it. |
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| 358 | */ |
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| 359 | virtual void parseScript(DataStreamPtr& stream, const String& groupName) {} |
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| 360 | |
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| 361 | /** Gets the relative loading order of resources of this type. |
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| 362 | @remarks |
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| 363 | There are dependencies between some kinds of resource in terms of loading |
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| 364 | order, and this value enumerates that. Higher values load later during |
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| 365 | bulk loading tasks. |
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| 366 | */ |
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| 367 | virtual Real getLoadingOrder(void) const { return mLoadOrder; } |
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| 368 | |
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| 369 | /** Gets a string identifying the type of resource this manager handles. */ |
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| 370 | const String& getResourceType(void) const { return mResourceType; } |
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| 371 | |
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| 372 | protected: |
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| 373 | |
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| 374 | /** Allocates the next handle. */ |
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| 375 | ResourceHandle getNextHandle(void); |
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| 376 | |
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| 377 | /** Create a new resource instance compatible with this manager (no custom |
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| 378 | parameters are populated at this point). |
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| 379 | @remarks |
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| 380 | Subclasses must override this method and create a subclass of Resource. |
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| 381 | @param name The unique name of the resource |
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| 382 | @param group The name of the resource group to attach this new resource to |
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| 383 | @param isManual Is this resource manually loaded? If so, you should really |
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| 384 | populate the loader parameter in order that the load process |
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| 385 | can call the loader back when loading is required. |
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| 386 | @param loader Pointer to a ManualLoader implementation which will be called |
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| 387 | when the Resource wishes to load (should be supplied if you set |
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| 388 | isManual to true). You can in fact leave this parameter null |
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| 389 | if you wish, but the Resource will never be able to reload if |
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| 390 | anything ever causes it to unload. Therefore provision of a proper |
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| 391 | ManualLoader instance is strongly recommended. |
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| 392 | @param createParams If any parameters are required to create an instance, |
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| 393 | they should be supplied here as name / value pairs. These do not need |
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| 394 | to be set on the instance (handled elsewhere), just used if required |
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| 395 | to differentiate which concrete class is created. |
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| 396 | |
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| 397 | */ |
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| 398 | virtual Resource* createImpl(const String& name, ResourceHandle handle, |
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| 399 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 400 | const NameValuePairList* createParams) = 0; |
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| 401 | /** Add a newly created resource to the manager (note weak reference) */ |
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| 402 | virtual void addImpl( ResourcePtr& res ); |
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| 403 | /** Remove a resource from this manager; remove it from the lists. */ |
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| 404 | virtual void removeImpl( ResourcePtr& res ); |
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| 405 | /** Checks memory usage and pages out if required. |
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| 406 | */ |
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| 407 | virtual void checkUsage(void); |
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| 408 | |
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| 409 | |
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| 410 | public: |
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| 411 | typedef HashMap< String, ResourcePtr > ResourceMap; |
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| 412 | typedef std::map<ResourceHandle, ResourcePtr> ResourceHandleMap; |
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| 413 | protected: |
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| 414 | ResourceHandleMap mResourcesByHandle; |
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| 415 | ResourceMap mResources; |
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| 416 | ResourceHandle mNextHandle; |
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| 417 | size_t mMemoryBudget; // In bytes |
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| 418 | size_t mMemoryUsage; // In bytes |
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| 419 | |
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| 420 | // IMPORTANT - all subclasses must populate the fields below |
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| 421 | |
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| 422 | /// Patterns to use to look for scripts if supported (e.g. *.overlay) |
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| 423 | StringVector mScriptPatterns; |
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| 424 | /// Loading order relative to other managers, higher is later |
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| 425 | Real mLoadOrder; |
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| 426 | /// String identifying the resource type this manager handles |
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| 427 | String mResourceType; |
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| 428 | |
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| 429 | public: |
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| 430 | typedef MapIterator<ResourceHandleMap> ResourceMapIterator; |
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| 431 | /** Returns an iterator over all resources in this manager. |
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| 432 | @note |
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| 433 | Use of this iterator is NOT thread safe! |
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| 434 | */ |
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| 435 | ResourceMapIterator getResourceIterator(void) |
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| 436 | { |
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| 437 | return ResourceMapIterator(mResourcesByHandle.begin(), mResourcesByHandle.end()); |
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| 438 | } |
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| 439 | |
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| 440 | |
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| 441 | |
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| 442 | }; |
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| 443 | |
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| 444 | } |
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| 445 | |
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| 446 | #endif |
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