| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __RenderQueueListener_H__ | 
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| 30 | #define __RenderQueueListener_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 | #include "OgreRenderQueue.h" | 
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| 34 |  | 
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| 35 | namespace Ogre { | 
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| 36 |  | 
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| 37 | /** Abstract interface which classes must implement if they wish to receive | 
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| 38 | events from the render queue. | 
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| 39 | @remarks | 
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| 40 | The OGRE render queue is divided into several queue groups, as defined by | 
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| 41 | uint8. A class may implement this interface, and register itself | 
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| 42 | as a listener by calling SceneManager::addRenderQueueListener. After doing so, | 
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| 43 | the class will receive an event before and after each queue group is sent to | 
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| 44 | the rendering system. | 
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| 45 | @par | 
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| 46 | The event listeners have an option to make a queue either be skipped, or to repeat. | 
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| 47 | Note that if multiple listeners are registered, the one registered last has the final | 
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| 48 | say, although options set by previous listeners will not be changed if the latest | 
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| 49 | does not express a preference. | 
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| 50 | */ | 
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| 51 | class _OgreExport RenderQueueListener | 
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| 52 | { | 
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| 53 | public: | 
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| 54 | virtual ~RenderQueueListener() {} | 
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| 55 | /** Event raised before a queue group is rendered. | 
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| 56 | @remarks | 
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| 57 | This method is called by the SceneManager before each queue group is | 
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| 58 | rendered. | 
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| 59 | @param queueGroupId The id of the queue group which is about to be rendered | 
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| 60 | @param invocation Name of the invocation which is causing this to be | 
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| 61 | called (@see RenderQueueInvocation) | 
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| 62 | @param skipThisInvocation A boolean passed by reference which is by default set to | 
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| 63 | false. If the event sets this to true, the queue will be skipped and not | 
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| 64 | rendered. Note that in this case the renderQueueEnded event will not be raised | 
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| 65 | for this queue group. | 
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| 66 | */ | 
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| 67 | virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation, | 
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| 68 | bool& skipThisInvocation) = 0; | 
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| 69 |  | 
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| 70 | /** Event raised after a queue group is rendered. | 
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| 71 | @remarks | 
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| 72 | This method is called by the SceneManager after each queue group is | 
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| 73 | rendered. | 
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| 74 | @param queueGroupId The id of the queue group which has just been rendered | 
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| 75 | @param invocation Name of the invocation which is causing this to be | 
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| 76 | called (@see RenderQueueInvocation) | 
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| 77 | @param repeatThisInvocation A boolean passed by reference which is by default set to | 
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| 78 | false. If the event sets this to true, the queue which has just been | 
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| 79 | rendered will be repeated, and the renderQueueStarted and renderQueueEnded | 
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| 80 | events will also be fired for it again. | 
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| 81 | */ | 
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| 82 | virtual void renderQueueEnded(uint8 queueGroupId, const String& invocation, | 
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| 83 | bool& repeatThisInvocation) = 0; | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | } | 
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| 87 |  | 
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| 88 | #endif | 
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| 89 |  | 
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