| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __RenderQueueListener_H__ | 
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| 30 | #define __RenderQueueListener_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 | #include "OgreRenderQueue.h" | 
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| 34 |  | 
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| 35 | namespace Ogre { | 
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| 36 |  | 
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| 37 |     /** Abstract interface which classes must implement if they wish to receive | 
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| 38 |         events from the render queue.  | 
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| 39 |     @remarks | 
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| 40 |         The OGRE render queue is divided into several queue groups, as defined by | 
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| 41 |         uint8. A class may implement this interface, and register itself | 
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| 42 |         as a listener by calling SceneManager::addRenderQueueListener. After doing so, | 
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| 43 |         the class will receive an event before and after each queue group is sent to  | 
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| 44 |         the rendering system. | 
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| 45 |     @par | 
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| 46 |         The event listeners have an option to make a queue either be skipped, or to repeat. | 
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| 47 |         Note that if multiple listeners are registered, the one registered last has the final | 
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| 48 |         say, although options set by previous listeners will not be changed if the latest | 
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| 49 |         does not express a preference. | 
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| 50 |     */ | 
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| 51 |     class _OgreExport RenderQueueListener | 
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| 52 |     { | 
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| 53 |     public: | 
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| 54 |                 virtual ~RenderQueueListener() {} | 
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| 55 |         /** Event raised before a queue group is rendered.  | 
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| 56 |         @remarks | 
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| 57 |             This method is called by the SceneManager before each queue group is | 
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| 58 |             rendered.  | 
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| 59 |         @param queueGroupId The id of the queue group which is about to be rendered | 
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| 60 |                 @param invocation Name of the invocation which is causing this to be  | 
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| 61 |                         called (@see RenderQueueInvocation) | 
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| 62 |                 @param skipThisInvocation A boolean passed by reference which is by default set to  | 
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| 63 |                         false. If the event sets this to true, the queue will be skipped and not | 
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| 64 |                         rendered. Note that in this case the renderQueueEnded event will not be raised | 
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| 65 |                         for this queue group. | 
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| 66 |         */ | 
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| 67 |         virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation,  | 
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| 68 |                         bool& skipThisInvocation) = 0; | 
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| 69 |  | 
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| 70 |         /** Event raised after a queue group is rendered.  | 
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| 71 |         @remarks | 
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| 72 |             This method is called by the SceneManager after each queue group is | 
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| 73 |             rendered.  | 
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| 74 |         @param queueGroupId The id of the queue group which has just been rendered | 
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| 75 |                 @param invocation Name of the invocation which is causing this to be  | 
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| 76 |                         called (@see RenderQueueInvocation) | 
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| 77 |                 @param repeatThisInvocation A boolean passed by reference which is by default set to  | 
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| 78 |                         false. If the event sets this to true, the queue which has just been | 
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| 79 |                         rendered will be repeated, and the renderQueueStarted and renderQueueEnded | 
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| 80 |                         events will also be fired for it again. | 
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| 81 |         */ | 
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| 82 |         virtual void renderQueueEnded(uint8 queueGroupId, const String& invocation,  | 
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| 83 |                         bool& repeatThisInvocation) = 0; | 
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| 84 |     }; | 
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| 85 |  | 
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| 86 | } | 
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| 87 |  | 
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| 88 | #endif | 
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| 89 |  | 
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