| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef _Rectangle2D_H__ | 
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| 30 | #define _Rectangle2D_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 |  | 
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| 34 | #include "OgreSimpleRenderable.h" | 
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| 35 |  | 
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| 36 | namespace Ogre { | 
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| 37 |  | 
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| 38 |     /** Allows the rendering of a simple 2D rectangle | 
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| 39 |     This class renders a simple 2D rectangle; this rectangle has no depth and | 
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| 40 |     therefore is best used with specific render queue and depth settings, | 
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| 41 |     like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and  | 
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| 42 |     RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. | 
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| 43 |     */ | 
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| 44 |     class _OgreExport Rectangle2D : public SimpleRenderable | 
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| 45 |     { | 
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| 46 |     protected: | 
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| 47 |         /** Override this method to prevent parent transforms (rotation,translation,scale) | 
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| 48 |         */ | 
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| 49 |         void getWorldTransforms( Matrix4* xform ) const; | 
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| 50 |         /** @copydoc Renderable::getWorldOrientation */ | 
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| 51 |         const Quaternion& getWorldOrientation(void) const; | 
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| 52 |         /** @copydoc Renderable::getWorldPosition */ | 
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| 53 |         const Vector3& getWorldPosition(void) const; | 
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| 54 |  | 
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| 55 |     public: | 
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| 56 |  | 
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| 57 |         Rectangle2D(bool includeTextureCoordinates = false); | 
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| 58 |         ~Rectangle2D(); | 
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| 59 |  | 
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| 60 |         /** Sets the corners of the rectangle, in relative coordinates. | 
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| 61 |         @param | 
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| 62 |         left Left position in screen relative coordinates, -1 = left edge, 1.0 = right edge | 
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| 63 |         top Top position in screen relative coordinates, 1 = top edge, -1 = bottom edge | 
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| 64 |         right Right position in screen relative coordinates | 
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| 65 |         bottom Bottom position in screen relative coordinates | 
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| 66 |         */ | 
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| 67 |         void setCorners(Real left, Real top, Real right, Real bottom); | 
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| 68 |  | 
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| 69 |         Real getSquaredViewDepth(const Camera* cam) const { return 0; } | 
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| 70 |  | 
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| 71 |         Real getBoundingRadius(void) const { return 0; } | 
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| 72 |  | 
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| 73 |     }; | 
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| 74 |  | 
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| 75 | }// namespace | 
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| 76 |  | 
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| 77 | #endif | 
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| 78 |  | 
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| 79 |  | 
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