| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __Ray_H_ |
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| 30 | #define __Ray_H_ |
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| 31 | |
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| 32 | // Precompiler options |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | |
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| 35 | #include "OgreVector3.h" |
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| 36 | #include "OgrePlaneBoundedVolume.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** Representation of a ray in space, ie a line with an origin and direction. */ |
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| 41 | class _OgreExport Ray |
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| 42 | { |
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| 43 | protected: |
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| 44 | Vector3 mOrigin; |
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| 45 | Vector3 mDirection; |
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| 46 | public: |
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| 47 | Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {} |
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| 48 | Ray(const Vector3& origin, const Vector3& direction) |
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| 49 | :mOrigin(origin), mDirection(direction) {} |
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| 50 | |
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| 51 | /** Sets the origin of the ray. */ |
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| 52 | void setOrigin(const Vector3& origin) {mOrigin = origin;} |
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| 53 | /** Gets the origin of the ray. */ |
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| 54 | const Vector3& getOrigin(void) const {return mOrigin;} |
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| 55 | |
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| 56 | /** Sets the direction of the ray. */ |
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| 57 | void setDirection(const Vector3& dir) {mDirection = dir;} |
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| 58 | /** Gets the direction of the ray. */ |
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| 59 | const Vector3& getDirection(void) const {return mDirection;} |
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| 60 | |
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| 61 | /** Gets the position of a point t units along the ray. */ |
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| 62 | Vector3 getPoint(Real t) const { |
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| 63 | return Vector3(mOrigin + (mDirection * t)); |
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| 64 | } |
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| 65 | |
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| 66 | /** Gets the position of a point t units along the ray. */ |
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| 67 | Vector3 operator*(Real t) const { |
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| 68 | return getPoint(t); |
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| 69 | }; |
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| 70 | |
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| 71 | /** Tests whether this ray intersects the given plane. |
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| 72 | @returns A pair structure where the first element indicates whether |
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| 73 | an intersection occurs, and if true, the second element will |
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| 74 | indicate the distance along the ray at which it intersects. |
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| 75 | This can be converted to a point in space by calling getPoint(). |
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| 76 | */ |
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| 77 | std::pair<bool, Real> intersects(const Plane& p) const |
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| 78 | { |
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| 79 | return Math::intersects(*this, p); |
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| 80 | } |
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| 81 | /** Tests whether this ray intersects the given plane bounded volume. |
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| 82 | @returns A pair structure where the first element indicates whether |
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| 83 | an intersection occurs, and if true, the second element will |
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| 84 | indicate the distance along the ray at which it intersects. |
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| 85 | This can be converted to a point in space by calling getPoint(). |
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| 86 | */ |
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| 87 | std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const |
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| 88 | { |
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| 89 | return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE); |
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| 90 | } |
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| 91 | /** Tests whether this ray intersects the given sphere. |
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| 92 | @returns A pair structure where the first element indicates whether |
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| 93 | an intersection occurs, and if true, the second element will |
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| 94 | indicate the distance along the ray at which it intersects. |
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| 95 | This can be converted to a point in space by calling getPoint(). |
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| 96 | */ |
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| 97 | std::pair<bool, Real> intersects(const Sphere& s) const |
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| 98 | { |
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| 99 | return Math::intersects(*this, s); |
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| 100 | } |
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| 101 | /** Tests whether this ray intersects the given box. |
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| 102 | @returns A pair structure where the first element indicates whether |
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| 103 | an intersection occurs, and if true, the second element will |
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| 104 | indicate the distance along the ray at which it intersects. |
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| 105 | This can be converted to a point in space by calling getPoint(). |
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| 106 | */ |
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| 107 | std::pair<bool, Real> intersects(const AxisAlignedBox& box) const |
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| 108 | { |
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| 109 | return Math::intersects(*this, box); |
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| 110 | } |
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| 111 | |
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| 112 | }; |
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| 113 | |
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| 114 | } |
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| 115 | #endif |
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