| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | /* |
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| 30 | |
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| 31 | Although the code is original, many of the ideas for the profiler were borrowed from |
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| 32 | "Real-Time In-Game Profiling" by Steve Rabin which can be found in Game Programming |
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| 33 | Gems 1. |
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| 34 | |
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| 35 | This code can easily be adapted to your own non-Ogre project. The only code that is |
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| 36 | Ogre-dependent is in the visualization/logging routines and the use of the Timer class. |
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| 37 | |
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| 38 | Enjoy! |
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| 39 | |
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| 40 | */ |
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| 41 | |
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| 42 | #ifndef __Profiler_H__ |
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| 43 | #define __Profiler_H__ |
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| 44 | |
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| 45 | #include "OgrePrerequisites.h" |
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| 46 | #include "OgreSingleton.h" |
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| 47 | #include "OgreString.h" |
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| 48 | #include "OgreOverlay.h" |
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| 49 | |
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| 50 | #if OGRE_PROFILING == 1 |
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| 51 | # if OGRE_COMPILER != OGRE_COMPILER_BORL |
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| 52 | # define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( (a) ) |
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| 53 | # define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( (a) ) |
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| 54 | # define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( (a) ) |
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| 55 | # else |
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| 56 | # define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( __FUNC__ ) |
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| 57 | # define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( __FUNC__ ) |
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| 58 | # define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( __FUNC__ ) |
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| 59 | # endif |
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| 60 | #else |
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| 61 | # define OgreProfile( a ) |
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| 62 | # define OgreProfileBegin( a ) |
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| 63 | # define OgreProfileEnd( a ) |
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| 64 | #endif |
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| 65 | |
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| 66 | namespace Ogre { |
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| 67 | |
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| 68 | /** An individual profile that will be processed by the Profiler |
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| 69 | @remarks |
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| 70 | Use the macro OgreProfile(name) instead of instantiating this profile directly |
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| 71 | @remarks |
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| 72 | We use this Profile to allow scoping rules to signify the beginning and end of |
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| 73 | the profile. Use the Profiler singleton (through the macro OgreProfileBegin(name) |
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| 74 | and OgreProfileEnd(name)) directly if you want a profile to last |
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| 75 | outside of a scope (ie the main game loop). |
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| 76 | @author Amit Mathew (amitmathew (at) yahoo (dot) com) |
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| 77 | */ |
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| 78 | class _OgreExport Profile { |
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| 79 | |
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| 80 | public: |
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| 81 | Profile(const String& profileName); |
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| 82 | ~Profile(); |
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| 83 | |
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| 84 | protected: |
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| 85 | |
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| 86 | /// The name of this profile |
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| 87 | String mName; |
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| 88 | |
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| 89 | |
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| 90 | }; |
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| 91 | |
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| 92 | /** The profiler allows you to measure the performance of your code |
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| 93 | @remarks |
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| 94 | Do not create profiles directly from this unless you want a profile to last |
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| 95 | outside of its scope (ie the main game loop). For most cases, use the macro |
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| 96 | OgreProfile(name) and braces to limit the scope. You must enable the Profile |
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| 97 | before you can used it with setEnabled(true). If you want to disable profiling |
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| 98 | in Ogre, simply set the macro OGRE_PROFILING to 0. |
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| 99 | @author Amit Mathew (amitmathew (at) yahoo (dot) com) |
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| 100 | @todo resolve artificial cap on number of profiles displayed |
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| 101 | @todo fix display ordering of profiles not called every frame |
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| 102 | */ |
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| 103 | class _OgreExport Profiler : public Singleton<Profiler> { |
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| 104 | |
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| 105 | public: |
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| 106 | Profiler(); |
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| 107 | ~Profiler(); |
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| 108 | |
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| 109 | /** Sets the timer for the profiler */ |
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| 110 | void setTimer(Timer* t); |
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| 111 | |
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| 112 | /** Retrieves the timer for the profiler */ |
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| 113 | Timer* getTimer(); |
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| 114 | |
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| 115 | /** Begins a profile |
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| 116 | @remarks |
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| 117 | Use the macro OgreProfileBegin(name) instead of calling this directly |
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| 118 | so that profiling can be ignored in the release version of your app. |
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| 119 | @remarks |
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| 120 | You only use the macro (or this) if you want a profile to last outside |
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| 121 | of its scope (ie the main game loop). If you use this function, make sure you |
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| 122 | use a corresponding OgreProfileEnd(name). Usually you would use the macro |
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| 123 | OgreProfile(name). This function will be ignored for a profile that has been |
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| 124 | disabled or if the profiler is disabled. |
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| 125 | @param profileName Must be unique and must not be an empty string |
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| 126 | */ |
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| 127 | void beginProfile(const String& profileName); |
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| 128 | |
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| 129 | /** Ends a profile |
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| 130 | @remarks |
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| 131 | Use the macro OgreProfileEnd(name) instead of calling this directly so that |
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| 132 | profiling can be ignored in the release version of your app. |
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| 133 | @remarks |
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| 134 | This function is usually not called directly unless you want a profile to |
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| 135 | last outside of its scope. In most cases, using the macro OgreProfile(name) |
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| 136 | which will call this function automatically when it goes out of scope. Make |
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| 137 | sure the name of this profile matches its corresponding beginProfile name. |
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| 138 | This function will be ignored for a profile that has been disabled or if the |
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| 139 | profiler is disabled. |
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| 140 | */ |
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| 141 | void endProfile(const String& profileName); |
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| 142 | |
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| 143 | /** Sets whether this profiler is enabled. Only takes effect after the |
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| 144 | the frame has ended. |
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| 145 | @remarks When this is called the first time with the parameter true, |
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| 146 | it initializes the GUI for the Profiler |
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| 147 | */ |
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| 148 | void setEnabled(bool enabled); |
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| 149 | |
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| 150 | /** Gets whether this profiler is enabled */ |
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| 151 | bool getEnabled() const; |
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| 152 | |
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| 153 | /** Enables a previously disabled profile |
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| 154 | @remarks Only enables the profile if this function is not |
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| 155 | called during the profile it is trying to enable. |
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| 156 | */ |
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| 157 | void enableProfile(const String& profileName); |
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| 158 | |
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| 159 | /** Disables a profile |
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| 160 | @remarks Only disables the profile if this function is not called during |
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| 161 | the profile it is trying to disable. |
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| 162 | */ |
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| 163 | void disableProfile(const String& profileName); |
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| 164 | |
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| 165 | /** Returns true if the specified profile reaches a new frame time maximum |
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| 166 | @remarks If this is called during a frame, it will be reading the results |
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| 167 | from the previous frame. Therefore, it is best to use this after the frame |
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| 168 | has ended. |
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| 169 | */ |
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| 170 | bool watchForMax(const String& profileName); |
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| 171 | |
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| 172 | /** Returns true if the specified profile reaches a new frame time minimum |
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| 173 | @remarks If this is called during a frame, it will be reading the results |
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| 174 | from the previous frame. Therefore, it is best to use this after the frame |
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| 175 | has ended. |
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| 176 | */ |
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| 177 | bool watchForMin(const String& profileName); |
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| 178 | |
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| 179 | /** Returns true if the specified profile goes over or under the given limit |
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| 180 | frame time |
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| 181 | @remarks If this is called during a frame, it will be reading the results |
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| 182 | from the previous frame. Therefore, it is best to use this after the frame |
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| 183 | has ended. |
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| 184 | @param limit A number between 0 and 1 representing the percentage of frame time |
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| 185 | @param greaterThan If true, this will return whether the limit is exceeded. Otherwise, |
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| 186 | it will return if the frame time has gone under this limit. |
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| 187 | */ |
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| 188 | bool watchForLimit(const String& profileName, Real limit, bool greaterThan = true); |
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| 189 | |
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| 190 | /** Outputs current profile statistics to the log */ |
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| 191 | void logResults(); |
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| 192 | |
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| 193 | /** Clears the profiler statistics */ |
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| 194 | void reset(); |
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| 195 | |
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| 196 | /** Sets the Profiler so the display of results are updated ever n frames*/ |
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| 197 | void setUpdateDisplayFrequency(uint freq); |
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| 198 | |
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| 199 | /** Gets the frequency that the Profiler display is updated */ |
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| 200 | uint getUpdateDisplayFrequency() const; |
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| 201 | |
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| 202 | /** Override standard Singleton retrieval. |
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| 203 | @remarks |
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| 204 | Why do we do this? Well, it's because the Singleton |
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| 205 | implementation is in a .h file, which means it gets compiled |
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| 206 | into anybody who includes it. This is needed for the |
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| 207 | Singleton template to work, but we actually only want it |
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| 208 | compiled into the implementation of the class based on the |
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| 209 | Singleton, not all of them. If we don't change this, we get |
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| 210 | link errors when trying to use the Singleton-based class from |
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| 211 | an outside dll. |
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| 212 | @par |
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| 213 | This method just delegates to the template version anyway, |
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| 214 | but the implementation stays in this single compilation unit, |
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| 215 | preventing link errors. |
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| 216 | */ |
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| 217 | static Profiler& getSingleton(void); |
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| 218 | /** Override standard Singleton retrieval. |
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| 219 | @remarks |
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| 220 | Why do we do this? Well, it's because the Singleton |
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| 221 | implementation is in a .h file, which means it gets compiled |
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| 222 | into anybody who includes it. This is needed for the |
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| 223 | Singleton template to work, but we actually only want it |
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| 224 | compiled into the implementation of the class based on the |
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| 225 | Singleton, not all of them. If we don't change this, we get |
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| 226 | link errors when trying to use the Singleton-based class from |
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| 227 | an outside dll. |
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| 228 | @par |
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| 229 | This method just delegates to the template version anyway, |
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| 230 | but the implementation stays in this single compilation unit, |
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| 231 | preventing link errors. |
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| 232 | */ |
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| 233 | static Profiler* getSingletonPtr(void); |
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| 234 | |
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| 235 | protected: |
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| 236 | |
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| 237 | /** Initializes the profiler's gui elements */ |
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| 238 | void initialize(); |
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| 239 | |
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| 240 | /** Prints the profiling results of each frame */ |
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| 241 | void displayResults(); |
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| 242 | |
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| 243 | /** Processes the profiler data after each frame */ |
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| 244 | void processFrameStats(); |
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| 245 | |
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| 246 | /** Handles a change of the profiler's enabled state*/ |
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| 247 | void changeEnableState(); |
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| 248 | |
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| 249 | /** An internal function to create the container which will hold our display elements*/ |
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| 250 | OverlayContainer* createContainer(); |
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| 251 | |
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| 252 | /** An internal function to create a text area */ |
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| 253 | OverlayElement* createTextArea(const String& name, Real width, Real height, Real top, Real left, |
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| 254 | uint fontSize, const String& caption, bool show = true); |
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| 255 | |
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| 256 | /** An internal function to create a panel */ |
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| 257 | OverlayElement* createPanel(const String& name, Real width, Real height, Real top, Real left, |
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| 258 | const String& materialName, bool show = true); |
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| 259 | |
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| 260 | /// Represents an individual profile call |
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| 261 | struct ProfileInstance { |
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| 262 | |
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| 263 | /// The name of the profile |
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| 264 | String name; |
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| 265 | |
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| 266 | /// The name of the parent, empty string if root |
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| 267 | String parent; |
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| 268 | |
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| 269 | /// The time this profile was started |
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| 270 | ulong currTime; |
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| 271 | |
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| 272 | /// Represents the total time of all child profiles to subtract |
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| 273 | /// from this profile |
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| 274 | ulong accum; |
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| 275 | |
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| 276 | /// The hierarchical level of this profile, 0 being the root profile |
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| 277 | uint hierarchicalLvl; |
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| 278 | }; |
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| 279 | |
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| 280 | /// Represents the total timing information of a profile |
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| 281 | /// since profiles can be called more than once each frame |
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| 282 | struct ProfileFrame { |
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| 283 | |
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| 284 | /// The name of the profile |
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| 285 | String name; |
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| 286 | |
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| 287 | /// The total time this profile has taken this frame |
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| 288 | ulong frameTime; |
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| 289 | |
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| 290 | /// The number of times this profile was called this frame |
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| 291 | uint calls; |
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| 292 | |
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| 293 | /// The hierarchical level of this profile, 0 being the main loop |
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| 294 | uint hierarchicalLvl; |
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| 295 | |
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| 296 | }; |
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| 297 | |
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| 298 | /// Represents a history of each profile during the duration of the app |
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| 299 | struct ProfileHistory { |
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| 300 | |
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| 301 | /// The name of the profile |
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| 302 | String name; |
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| 303 | |
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| 304 | /// The current percentage of frame time this profile has taken |
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| 305 | Real currentTime; // % |
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| 306 | |
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| 307 | /// The maximum percentage of frame time this profile has taken |
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| 308 | Real maxTime; // % |
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| 309 | |
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| 310 | /// The minimum percentage of frame time this profile has taken |
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| 311 | Real minTime; // % |
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| 312 | |
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| 313 | /// The number of times this profile has been called each frame |
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| 314 | uint numCallsThisFrame; |
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| 315 | |
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| 316 | /// The total percentage of frame time this profile has taken |
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| 317 | /// (used to calculate average) |
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| 318 | Real totalTime; // % |
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| 319 | |
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| 320 | /// The total number of times this profile was called |
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| 321 | /// (used to calculate average) |
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| 322 | ulong totalCalls; // % |
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| 323 | |
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| 324 | /// The hierarchical level of this profile, 0 being the root profile |
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| 325 | uint hierarchicalLvl; |
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| 326 | |
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| 327 | }; |
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| 328 | |
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| 329 | |
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| 330 | typedef std::list<ProfileInstance> ProfileStack; |
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| 331 | typedef std::list<ProfileFrame> ProfileFrameList; |
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| 332 | typedef std::list<ProfileHistory> ProfileHistoryList; |
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| 333 | typedef std::map<String, ProfileHistoryList::iterator> ProfileHistoryMap; |
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| 334 | typedef std::map<String, bool> DisabledProfileMap; |
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| 335 | |
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| 336 | typedef std::list<OverlayElement*> ProfileBarList; |
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| 337 | |
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| 338 | /// A stack for each individual profile per frame |
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| 339 | ProfileStack mProfiles; |
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| 340 | |
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| 341 | /// Accumulates the results of each profile per frame (since a profile can be called |
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| 342 | /// more than once a frame) |
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| 343 | ProfileFrameList mProfileFrame; |
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| 344 | |
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| 345 | /// Keeps track of the statistics of each profile |
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| 346 | ProfileHistoryList mProfileHistory; |
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| 347 | |
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| 348 | /// We use this for quick look-ups of profiles in the history list |
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| 349 | ProfileHistoryMap mProfileHistoryMap; |
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| 350 | |
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| 351 | /// Holds the names of disabled profiles |
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| 352 | DisabledProfileMap mDisabledProfiles; |
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| 353 | |
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| 354 | /// Holds the display bars for each profile results |
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| 355 | ProfileBarList mProfileBars; |
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| 356 | |
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| 357 | /// Whether the GUI elements have been initialized |
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| 358 | bool mInitialized; |
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| 359 | |
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| 360 | /// The max number of profiles we can display |
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| 361 | uint maxProfiles; |
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| 362 | |
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| 363 | /// The overlay which contains our profiler results display |
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| 364 | Overlay* mOverlay; |
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| 365 | |
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| 366 | /// The window that displays the profiler results |
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| 367 | OverlayContainer* mProfileGui; |
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| 368 | |
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| 369 | /// The height of each bar |
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| 370 | Real mBarHeight; |
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| 371 | |
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| 372 | /// The height of the stats window |
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| 373 | Real mGuiHeight; |
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| 374 | |
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| 375 | /// The width of the stats window |
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| 376 | Real mGuiWidth; |
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| 377 | |
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| 378 | /// The size of the indent for each profile display bar |
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| 379 | Real mBarIndent; |
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| 380 | |
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| 381 | /// The width of the border between the profile window and each bar |
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| 382 | Real mGuiBorderWidth; |
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| 383 | |
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| 384 | /// The width of the min, avg, and max lines in a profile display |
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| 385 | Real mBarLineWidth; |
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| 386 | |
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| 387 | /// The number of frames that must elapse before the current |
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| 388 | /// frame display is updated |
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| 389 | uint mUpdateDisplayFrequency; |
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| 390 | |
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| 391 | /// The number of elasped frame, used with mUpdateDisplayFrequency |
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| 392 | uint mCurrentFrame; |
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| 393 | |
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| 394 | /// The timer used for profiling |
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| 395 | Timer* mTimer; |
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| 396 | |
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| 397 | /// The total time each frame takes |
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| 398 | ulong mTotalFrameTime; |
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| 399 | |
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| 400 | /// Whether this profiler is enabled |
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| 401 | bool mEnabled; |
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| 402 | |
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| 403 | /// Keeps track of whether this profiler has |
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| 404 | /// received a request to be enabled/disabled |
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| 405 | bool mEnableStateChangePending; |
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| 406 | |
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| 407 | /// Keeps track of the new enabled/disabled state that the user has requested |
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| 408 | /// which will be applied after the frame ends |
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| 409 | bool mNewEnableState; |
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| 410 | |
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| 411 | }; // end class |
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| 412 | |
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| 413 | } // end namespace |
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| 414 | |
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| 415 | #endif |
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