| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE  | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under  | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software  | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later  | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT  | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS  | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with  | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple  | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to  | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __ParticleSystemRenderer_H__ | 
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| 30 | #define __ParticleSystemRenderer_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 | #include "OgreStringInterface.h" | 
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| 34 | #include "OgreFactoryObj.h" | 
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| 35 | #include "OgreRenderQueue.h" | 
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| 36 | #include "OgreCommon.h" | 
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| 37 |  | 
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| 38 | namespace Ogre { | 
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| 39 |  | 
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| 40 |     /** Abstract class defining the interface required to be implemented | 
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| 41 |         by classes which provide rendering capability to ParticleSystem instances. | 
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| 42 |     */ | 
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| 43 |     class _OgreExport ParticleSystemRenderer : public StringInterface | 
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| 44 |     { | 
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| 45 |     public: | 
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| 46 |         /// Constructor | 
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| 47 |         ParticleSystemRenderer() {} | 
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| 48 |         /// Destructor | 
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| 49 |         virtual ~ParticleSystemRenderer() {} | 
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| 50 |  | 
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| 51 |         /** Gets the type of this renderer - must be implemented by subclasses */ | 
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| 52 |                 virtual const String& getType(void) const = 0; | 
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| 53 |  | 
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| 54 |                 /** Delegated to by ParticleSystem::_updateRenderQueue | 
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| 55 |         @remarks | 
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| 56 |             The subclass must update the render queue using whichever Renderable | 
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| 57 |             instance(s) it wishes. | 
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| 58 |         */ | 
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| 59 |         virtual void _updateRenderQueue(RenderQueue* queue,  | 
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| 60 |             std::list<Particle*>& currentParticles, bool cullIndividually) = 0; | 
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| 61 |  | 
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| 62 |         /** Sets the material this renderer must use; called by ParticleSystem. */ | 
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| 63 |         virtual void _setMaterial(MaterialPtr& mat) = 0; | 
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| 64 |         /** Delegated to by ParticleSystem::_notifyCurrentCamera */ | 
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| 65 |         virtual void _notifyCurrentCamera(Camera* cam) = 0; | 
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| 66 |         /** Delegated to by ParticleSystem::_notifyAttached */ | 
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| 67 |         virtual void _notifyAttached(Node* parent, bool isTagPoint = false) = 0; | 
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| 68 |         /** Optional callback notified when particles are rotated */ | 
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| 69 |         virtual void _notifyParticleRotated(void) {} | 
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| 70 |         /** Optional callback notified when particles are resized individually */ | 
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| 71 |         virtual void _notifyParticleResized(void) {} | 
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| 72 |         /** Tells the renderer that the particle quota has changed */ | 
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| 73 |         virtual void _notifyParticleQuota(size_t quota) = 0; | 
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| 74 |         /** Tells the renderer that the particle default size has changed */ | 
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| 75 |         virtual void _notifyDefaultDimensions(Real width, Real height) = 0; | 
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| 76 |         /** Optional callback notified when particle emitted */ | 
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| 77 |         virtual void _notifyParticleEmitted(Particle* particle) {} | 
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| 78 |         /** Optional callback notified when particle expired */ | 
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| 79 |         virtual void _notifyParticleExpired(Particle* particle) {} | 
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| 80 |         /** Optional callback notified when particles moved */ | 
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| 81 |         virtual void _notifyParticleMoved(std::list<Particle*>& currentParticles) {} | 
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| 82 |         /** Optional callback notified when particles cleared */ | 
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| 83 |         virtual void _notifyParticleCleared(std::list<Particle*>& currentParticles) {} | 
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| 84 |                 /** Create a new ParticleVisualData instance for attachment to a particle. | 
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| 85 |                 @remarks | 
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| 86 |                         If this renderer needs additional data in each particle, then this should | 
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| 87 |                         be held in an instance of a subclass of ParticleVisualData, and this method | 
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| 88 |                         should be overridden to return a new instance of it. The default | 
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| 89 |                         behaviour is to return null. | 
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| 90 |                 */ | 
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| 91 |                 virtual ParticleVisualData* _createVisualData(void) { return 0; } | 
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| 92 |                 /** Destroy a ParticleVisualData instance. | 
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| 93 |                 @remarks | 
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| 94 |                         If this renderer needs additional data in each particle, then this should | 
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| 95 |                         be held in an instance of a subclass of ParticleVisualData, and this method | 
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| 96 |                         should be overridden to destroy an instance of it. The default | 
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| 97 |                         behaviour is to do nothing. | 
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| 98 |                 */ | 
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| 99 |                 virtual void _destroyVisualData(ParticleVisualData* vis) { assert (vis == 0); } | 
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| 100 |  | 
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| 101 |                 /** Sets which render queue group this renderer should target with it's | 
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| 102 |                         output. | 
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| 103 |                 */ | 
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| 104 |                 virtual void setRenderQueueGroup(uint8 queueID) = 0; | 
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| 105 |  | 
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| 106 |                 /** Setting carried over from ParticleSystem. | 
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| 107 |                 */ | 
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| 108 |                 virtual void setKeepParticlesInLocalSpace(bool keepLocal) = 0; | 
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| 109 |  | 
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| 110 |         /** Gets the desired particles sort mode of this renderer */ | 
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| 111 |         virtual SortMode _getSortMode(void) const = 0; | 
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| 112 |  | 
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| 113 |     }; | 
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| 114 |  | 
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| 115 |     /** Abstract class definition of a factory object for ParticleSystemRenderer. */ | 
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| 116 |     class _OgreExport ParticleSystemRendererFactory : public FactoryObj<ParticleSystemRenderer> | 
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| 117 |     { | 
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| 118 |     public: | 
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| 119 |         // No methods, must just override all methods inherited from FactoryObj | 
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| 120 |     }; | 
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| 121 |  | 
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| 122 | } | 
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| 123 |  | 
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| 124 | #endif | 
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